removed some debug message.
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				|  | @ -202,7 +202,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||||
|                 {         |                 {         | ||||||
|                     lock (m_primUpdateLocks[bucketName]) |                     lock (m_primUpdateLocks[bucketName]) | ||||||
|                     { |                     { | ||||||
|                         m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID); |                         //m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID); | ||||||
|                         m_primUpdates[bucketName][part.UUID] = part; |                         m_primUpdates[bucketName][part.UUID] = part; | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|  | @ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | ||||||
|                                 } |                                 } | ||||||
|                             } |                             } | ||||||
|                              * */ |                              * */ | ||||||
|                             m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName); |                             //m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName); | ||||||
|                             m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]); |                             m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]); | ||||||
|                         } |                         } | ||||||
|                     } |                     } | ||||||
|  |  | ||||||
|  | @ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|             lock (m_updateList) |             lock (m_updateList) | ||||||
|             { |             { | ||||||
|                 m_updateList[obj.UUID] = obj; |                 m_updateList[obj.UUID] = obj; | ||||||
|                 m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList"); |                 //m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList"); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -492,7 +492,7 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|                      |                      | ||||||
|                     if (updates.Count > 0) |                     if (updates.Count > 0) | ||||||
|                     { |                     { | ||||||
|                         m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for"); |                         //m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for"); | ||||||
|                     } |                     } | ||||||
|                       |                       | ||||||
| 
 | 
 | ||||||
|  | @ -508,7 +508,6 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|                     // Don't abort the whole update if one entity happens to give us an exception. |                     // Don't abort the whole update if one entity happens to give us an exception. | ||||||
|                     try |                     try | ||||||
|                     { |                     { | ||||||
|                         m_log.Debug("SceneGraph: calling update for obj " + sog.Name + "," + sog.UUID); |  | ||||||
|                         sog.Update(); |                         sog.Update(); | ||||||
|                     } |                     } | ||||||
|                     catch (Exception e) |                     catch (Exception e) | ||||||
|  |  | ||||||
|  | @ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|         //public void ScheduleGroupForTerseUpdate() |         //public void ScheduleGroupForTerseUpdate() | ||||||
|         public void ScheduleGroupForTerseUpdate(List<SceneObjectPartProperties> updatedProperties) |         public void ScheduleGroupForTerseUpdate(List<SceneObjectPartProperties> updatedProperties) | ||||||
|         { |         { | ||||||
|             m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); |            // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | ||||||
| 
 | 
 | ||||||
|             SceneObjectPart[] parts = m_parts.GetArray(); |             SceneObjectPart[] parts = m_parts.GetArray(); | ||||||
|             for (int i = 0; i < parts.Length; i++) |             for (int i = 0; i < parts.Length; i++) | ||||||
|  | @ -2909,7 +2909,6 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|             //we need to do a terse update even if the move wasn't allowed |             //we need to do a terse update even if the move wasn't allowed | ||||||
|             // so that the position is reset in the client (the object snaps back) |             // so that the position is reset in the client (the object snaps back) | ||||||
|             //ScheduleGroupForTerseUpdate(); |             //ScheduleGroupForTerseUpdate(); | ||||||
|             m_log.Debug(this.Name + " GroupPosition changed to " + AbsolutePosition.ToString()); |  | ||||||
|             List<SceneObjectPartProperties> updatedProperties = new List<SceneObjectPartProperties>() { SceneObjectPartProperties.GroupPosition }; |             List<SceneObjectPartProperties> updatedProperties = new List<SceneObjectPartProperties>() { SceneObjectPartProperties.GroupPosition }; | ||||||
|             if (IsAttachment) |             if (IsAttachment) | ||||||
|             { |             { | ||||||
|  |  | ||||||
|  | @ -2980,9 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|                 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); |                 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); | ||||||
|                 m_updateFlag = 1; |                 m_updateFlag = 1; | ||||||
| 
 | 
 | ||||||
|                             m_log.DebugFormat( |                             //m_log.DebugFormat( | ||||||
|                                 "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", |                             //    "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", | ||||||
|                                 UUID, Name, TimeStampTerse); |                             //    UUID, Name, TimeStampTerse); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -3203,8 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
| 
 | 
 | ||||||
|             //SYMMETRIC SYNC |             //SYMMETRIC SYNC | ||||||
|             if (m_parentGroup.Scene.RegionSyncModule != null) |             if (m_parentGroup.Scene.RegionSyncModule != null) | ||||||
|             { |             {                 | ||||||
|                 m_log.Debug("SOP.SendScheduledUpdates: Calling RegionSyncModule.QueueSceneObjectPartForUpdate"); |  | ||||||
|                 m_parentGroup.Scene.RegionSyncModule.QueueSceneObjectPartForUpdate((SceneObjectPart)this); |                 m_parentGroup.Scene.RegionSyncModule.QueueSceneObjectPartForUpdate((SceneObjectPart)this); | ||||||
|             } |             } | ||||||
|             //end of SYMMETRIC SYNC |             //end of SYMMETRIC SYNC | ||||||
|  | @ -5855,8 +5854,8 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|         { |         { | ||||||
|             if (updatedProperties != null && updatedProperties.Count > 0) |             if (updatedProperties != null && updatedProperties.Count > 0) | ||||||
|             { |             { | ||||||
|                 m_log.DebugFormat("{0}: Tainting bucket for properties {1}",  |                 //m_log.DebugFormat("{0}: Tainting bucket for properties {1}",  | ||||||
|                             "[SCENE OBJECT PART]", updatedProperties.ToString()); |                 //            "[SCENE OBJECT PART]", updatedProperties.ToString()); | ||||||
|                 foreach (SceneObjectPartProperties property in updatedProperties) |                 foreach (SceneObjectPartProperties property in updatedProperties) | ||||||
|                 { |                 { | ||||||
|                     TaintBucketSyncInfo(property); |                     TaintBucketSyncInfo(property); | ||||||
|  |  | ||||||
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	 Huaiyu (Kitty) Liu
						Huaiyu (Kitty) Liu