removed some debug message.

dsg
Huaiyu (Kitty) Liu 2011-03-11 13:54:09 -08:00
parent 1ab4df9954
commit 48ad2010e5
4 changed files with 11 additions and 14 deletions

View File

@ -202,7 +202,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
lock (m_primUpdateLocks[bucketName])
{
m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID);
//m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID);
m_primUpdates[bucketName][part.UUID] = part;
}
}
@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
* */
m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
//m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
}
}

View File

@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_updateList)
{
m_updateList[obj.UUID] = obj;
m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList");
//m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList");
}
}
@ -492,7 +492,7 @@ namespace OpenSim.Region.Framework.Scenes
if (updates.Count > 0)
{
m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for");
//m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for");
}
@ -508,7 +508,6 @@ namespace OpenSim.Region.Framework.Scenes
// Don't abort the whole update if one entity happens to give us an exception.
try
{
m_log.Debug("SceneGraph: calling update for obj " + sog.Name + "," + sog.UUID);
sog.Update();
}
catch (Exception e)

View File

@ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
//public void ScheduleGroupForTerseUpdate()
public void ScheduleGroupForTerseUpdate(List<SceneObjectPartProperties> updatedProperties)
{
m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
@ -2909,7 +2909,6 @@ namespace OpenSim.Region.Framework.Scenes
//we need to do a terse update even if the move wasn't allowed
// so that the position is reset in the client (the object snaps back)
//ScheduleGroupForTerseUpdate();
m_log.Debug(this.Name + " GroupPosition changed to " + AbsolutePosition.ToString());
List<SceneObjectPartProperties> updatedProperties = new List<SceneObjectPartProperties>() { SceneObjectPartProperties.GroupPosition };
if (IsAttachment)
{

View File

@ -2980,9 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
m_updateFlag = 1;
m_log.DebugFormat(
"[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
UUID, Name, TimeStampTerse);
//m_log.DebugFormat(
// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
// UUID, Name, TimeStampTerse);
}
}
@ -3204,7 +3204,6 @@ namespace OpenSim.Region.Framework.Scenes
//SYMMETRIC SYNC
if (m_parentGroup.Scene.RegionSyncModule != null)
{
m_log.Debug("SOP.SendScheduledUpdates: Calling RegionSyncModule.QueueSceneObjectPartForUpdate");
m_parentGroup.Scene.RegionSyncModule.QueueSceneObjectPartForUpdate((SceneObjectPart)this);
}
//end of SYMMETRIC SYNC
@ -5855,8 +5854,8 @@ namespace OpenSim.Region.Framework.Scenes
{
if (updatedProperties != null && updatedProperties.Count > 0)
{
m_log.DebugFormat("{0}: Tainting bucket for properties {1}",
"[SCENE OBJECT PART]", updatedProperties.ToString());
//m_log.DebugFormat("{0}: Tainting bucket for properties {1}",
// "[SCENE OBJECT PART]", updatedProperties.ToString());
foreach (SceneObjectPartProperties property in updatedProperties)
{
TaintBucketSyncInfo(property);