degradate udp network efficiency a bit more

0.9.1.0-post-fixes
UbitUmarov 2019-04-09 13:05:18 +01:00
parent b8a061816f
commit 49fb9d6b4b
1 changed files with 1 additions and 1 deletions

View File

@ -5127,7 +5127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
CreateAvatarUpdateBlock((ScenePresence)eu.Entity, zc); CreateAvatarUpdateBlock((ScenePresence)eu.Entity, zc);
else else
CreatePrimUpdateBlock((SceneObjectPart)eu.Entity, mysp, zc); CreatePrimUpdateBlock((SceneObjectPart)eu.Entity, mysp, zc);
if (zc.Position < LLUDPServer.MAXPAYLOAD) if (zc.Position < LLUDPServer.MAXPAYLOAD - 200)
{ {
tau.Add(eu); tau.Add(eu);
++count; ++count;