degradate udp network efficiency a bit more
parent
b8a061816f
commit
49fb9d6b4b
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@ -5127,7 +5127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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CreateAvatarUpdateBlock((ScenePresence)eu.Entity, zc);
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else
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CreatePrimUpdateBlock((SceneObjectPart)eu.Entity, mysp, zc);
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if (zc.Position < LLUDPServer.MAXPAYLOAD)
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if (zc.Position < LLUDPServer.MAXPAYLOAD - 200)
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{
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tau.Add(eu);
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++count;
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