Remove a couple compiler warnings.
parent
0eeb56c61d
commit
4a621d106c
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@ -13,7 +13,7 @@
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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@ -43,8 +43,8 @@ namespace OpenSim.Region.Environment.Modules
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//and some small clean up
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//and some small clean up
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public class TextureDownloadModule : IRegionModule
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public class TextureDownloadModule : IRegionModule
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{
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{
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private static readonly log4net.ILog m_log
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//private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private Scene m_scene;
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private List<Scene> m_scenes = new List<Scene>();
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private List<Scene> m_scenes = new List<Scene>();
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@ -42,8 +42,8 @@ namespace OpenSim.Region.Environment.Modules
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/// </summary>
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/// </summary>
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public class UserTextureDownloadService
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public class UserTextureDownloadService
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{
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{
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private static readonly log4net.ILog m_log
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//private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// <summary>
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/// Holds texture senders before they have received the appropriate texture from the asset cache.
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/// Holds texture senders before they have received the appropriate texture from the asset cache.
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