Creating branch for Physics development

physics
Brian McBee 2007-08-19 18:27:09 +00:00
commit 4b55de3e42
871 changed files with 100433 additions and 0 deletions

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The following people have contributed to OpenSim (Thankyou for your effort!)
Add your name in here if you have committed to OpenSim
OpenSim Developers
* MW
* Adam Frisby (DeepThink Pty Ltd)
* MingChen (DeepThink Pty Ltd)
* lbsa71
* sdague (International Business Machines Corp.)
* Andy-
* Gareth
* MorphW
* CW
* Babblefrog
* Tedd
Patches
* BigFootAg
* Danx0r
* Dalien
* Darok
Testers
* Ckrinke
This software uses components from the following developers:
* Sleepycat Software (Berkeley DB)
* DB4objects, Inc. (DB4o)
* SQLite (Public Domain)
* XmlRpcCS (http://xmlrpccs.sf.net/)
* MySQL, Inc. (MySQL Connector/NET)
* AGEIA Inc. (PhysX)
* Russel L. Smith (ODE)
* Prebuild ( http://sourceforge.net/projects/dnpb/ )
In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
{
public delegate void DownloadComplete(AssetCache.TextureSender sender);
/// <summary>
/// Manages local cache of assets and their sending to viewers.
/// </summary>
public class AssetCache : IAssetReceiver
{
public Dictionary<LLUUID, AssetInfo> Assets;
public Dictionary<LLUUID, TextureImage> Textures;
public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>();
private Dictionary<LLUUID, List<LLUUID>> AvatarRecievedTextures = new Dictionary<LLUUID,List<LLUUID>>();
private IAssetServer _assetServer;
private Thread _assetCacheThread;
private Thread TextureSenderThread;
/// <summary>
///
/// </summary>
public AssetCache(IAssetServer assetServer)
{
Console.WriteLine("Creating Asset cache");
_assetServer = assetServer;
_assetServer.SetReceiver(this);
Assets = new Dictionary<LLUUID, AssetInfo>();
Textures = new Dictionary<LLUUID, TextureImage>();
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start();
this.TextureSenderThread = new Thread(new ThreadStart(this.ProcessTextureSenders));
this.TextureSenderThread.IsBackground = true;
this.TextureSenderThread.Start();
}
public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
{
Console.WriteLine("Creating Asset cache");
_assetServer = this.LoadAssetDll(assetServerDLLName);
_assetServer.SetServerInfo(assetServerURL, assetServerKey);
_assetServer.SetReceiver(this);
Assets = new Dictionary<LLUUID, AssetInfo>();
Textures = new Dictionary<LLUUID, TextureImage>();
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start();
this.TextureSenderThread = new Thread(new ThreadStart(this.ProcessTextureSenders));
this.TextureSenderThread.IsBackground = true;
this.TextureSenderThread.Start();
}
/// <summary>
///
/// </summary>
public void RunAssetManager()
{
while (true)
{
try
{
this.ProcessAssetQueue();
this.ProcessTextureQueue();
Thread.Sleep(500);
}
catch (Exception e)
{
Console.WriteLine(e.Message + " : " + e.StackTrace);
}
}
}
public AssetBase GetAsset(LLUUID assetID)
{
AssetBase asset = null;
if (this.Textures.ContainsKey(assetID))
{
asset = this.Textures[assetID];
}
else if (this.Assets.ContainsKey(assetID))
{
asset = this.Assets[assetID];
}
return asset;
}
public AssetBase GetAsset(LLUUID assetID, bool isTexture)
{
AssetBase asset = GetAsset(assetID);
if (asset == null)
{
this._assetServer.RequestAsset(assetID, isTexture);
}
return asset;
}
public void AddAsset(AssetBase asset)
{
// Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
if (asset.Type == 0)
{
//Console.WriteLine("which is a texture");
if (!this.Textures.ContainsKey(asset.FullID))
{ //texture
TextureImage textur = new TextureImage(asset);
this.Textures.Add(textur.FullID, textur);
this._assetServer.UploadNewAsset(asset);
}
}
else
{
if (!this.Assets.ContainsKey(asset.FullID))
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
this._assetServer.UploadNewAsset(asset);
}
}
}
/// <summary>
///
/// </summary>
private void ProcessTextureQueue()
{
if (this.TextureRequests.Count == 0)
{
//no requests waiting
return;
}
int num;
num = this.TextureRequests.Count;
AssetRequest req;
for (int i = 0; i < num; i++)
{
req = (AssetRequest)this.TextureRequests[i];
if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
{
//Console.WriteLine("new texture to send");
TextureSender sender = new TextureSender(req);
//sender.OnComplete += this.TextureSent;
lock (this.SendingTextures)
{
this.SendingTextures.Add(req.ImageInfo.FullID, sender);
}
this.QueueTextures.Enqueue(sender);
}
}
this.TextureRequests.Clear();
}
public void ProcessTextureSenders()
{
while (true)
{
TextureSender sender = this.QueueTextures.Dequeue();
bool finished = sender.SendTexture();
if (finished)
{
this.TextureSent(sender);
}
else
{
// Console.WriteLine("readding texture");
this.QueueTextures.Enqueue(sender);
}
}
}
/// <summary>
/// Event handler, called by a TextureSender object to say that texture has been sent
/// </summary>
/// <param name="sender"></param>
public void TextureSent(TextureSender sender)
{
if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
{
lock (this.SendingTextures)
{
this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
// this.AvatarRecievedTextures[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID);
}
}
}
public void AssetReceived(AssetBase asset, bool IsTexture)
{
if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
{
//check if it is a texture or not
//then add to the correct cache list
//then check for waiting requests for this asset/texture (in the Requested lists)
//and move those requests into the Requests list.
if (IsTexture)
{
// Console.WriteLine("asset recieved from asset server");
TextureImage image = new TextureImage(asset);
if (!this.Textures.ContainsKey(image.FullID))
{
this.Textures.Add(image.FullID, image);
if (this.RequestedTextures.ContainsKey(image.FullID))
{
AssetRequest req = this.RequestedTextures[image.FullID];
req.ImageInfo = image;
if (image.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(image.Data.Length - 600) / 1000;
}
else
{
req.NumPackets = 1;
}
this.RequestedTextures.Remove(image.FullID);
this.TextureRequests.Add(req);
}
}
}
else
{
AssetInfo assetInf = new AssetInfo(asset);
if (!this.Assets.ContainsKey(assetInf.FullID))
{
this.Assets.Add(assetInf.FullID, assetInf);
if (this.RequestedAssets.ContainsKey(assetInf.FullID))
{
AssetRequest req = this.RequestedAssets[assetInf.FullID];
req.AssetInf = assetInf;
if (assetInf.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
}
else
{
req.NumPackets = 1;
}
this.RequestedAssets.Remove(assetInf.FullID);
this.AssetRequests.Add(req);
}
}
}
}
}
public void AssetNotFound(AssetBase asset)
{
//the asset server had no knowledge of requested asset
}
#region Assets
/// <summary>
///
/// </summary>
/// <param name="userInfo"></param>
/// <param name="transferRequest"></param>
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
{
LLUUID requestID = null;
byte source = 2;
if (transferRequest.TransferInfo.SourceType == 2)
{
//direct asset request
requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
}
else if (transferRequest.TransferInfo.SourceType == 3)
{
//inventory asset request
requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
source = 3;
Console.WriteLine("asset request " + requestID);
}
//check to see if asset is in local cache, if not we need to request it from asset server.
//Console.WriteLine("asset request " + requestID);
if (!this.Assets.ContainsKey(requestID))
{
//not found asset
// so request from asset server
if (!this.RequestedAssets.ContainsKey(requestID))
{
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = requestID;
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
request.AssetRequestSource = source;
request.Params = transferRequest.TransferInfo.Params;
this.RequestedAssets.Add(requestID, request);
this._assetServer.RequestAsset(requestID, false);
}
return;
}
//it is in our cache
AssetInfo asset = this.Assets[requestID];
//work out how many packets it should be sent in
// and add to the AssetRequests list
AssetRequest req = new AssetRequest();
req.RequestUser = userInfo;
req.RequestAssetID = requestID;
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
req.AssetRequestSource = source;
req.Params = transferRequest.TransferInfo.Params;
req.AssetInf = asset;
if (asset.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
}
else
{
req.NumPackets = 1;
}
this.AssetRequests.Add(req);
}
/// <summary>
///
/// </summary>
private void ProcessAssetQueue()
{
if (this.AssetRequests.Count == 0)
{
//no requests waiting
return;
}
int num;
if (this.AssetRequests.Count < 5)
{
//lower than 5 so do all of them
num = this.AssetRequests.Count;
}
else
{
num = 5;
}
AssetRequest req;
for (int i = 0; i < num; i++)
{
req = (AssetRequest)this.AssetRequests[i];
//Console.WriteLine("sending asset " + req.RequestAssetID);
TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0;
Transfer.TransferInfo.TargetType = 0;
if (req.AssetRequestSource == 2)
{
Transfer.TransferInfo.Params = new byte[20];
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
int assType = (int)req.AssetInf.Type;
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
}
else if (req.AssetRequestSource == 3)
{
Transfer.TransferInfo.Params = req.Params;
// Transfer.TransferInfo.Params = new byte[100];
//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
}
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
Transfer.TransferInfo.TransferID = req.TransferRequestID;
req.RequestUser.OutPacket(Transfer);
if (req.NumPackets == 1)
{
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
TransferPacket.TransferData.Data = req.AssetInf.Data;
TransferPacket.TransferData.Status = 1;
req.RequestUser.OutPacket(TransferPacket);
}
else
{
//more than one packet so split file up , for now it can't be bigger than 2000 bytes
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
byte[] chunk = null;
if (req.AssetInf.Data.Length <= 1000)
{
chunk = new byte[req.AssetInf.Data.Length];
Array.Copy(req.AssetInf.Data, chunk, req.AssetInf.Data.Length);
TransferPacket.TransferData.Data = chunk;
TransferPacket.TransferData.Status = 1;
req.RequestUser.OutPacket(TransferPacket);
}
else
{
chunk = new byte[1000];
Array.Copy(req.AssetInf.Data, chunk, 1000);
TransferPacket.TransferData.Data = chunk;
TransferPacket.TransferData.Status = 0;
req.RequestUser.OutPacket(TransferPacket);
TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 1;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
TransferPacket.TransferData.Data = chunk1;
TransferPacket.TransferData.Status = 1;
req.RequestUser.OutPacket(TransferPacket);
}
}
}
//remove requests that have been completed
for (int i = 0; i < num; i++)
{
this.AssetRequests.RemoveAt(0);
}
}
public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
{
AssetInfo newAsset = new AssetInfo();
newAsset.Data = new byte[sourceAsset.Data.Length];
Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
newAsset.FullID = LLUUID.Random();
newAsset.Type = sourceAsset.Type;
newAsset.InvType = sourceAsset.InvType;
return (newAsset);
}
#endregion
#region Textures
/// <summary>
///
/// </summary>
/// <param name="userInfo"></param>
/// <param name="imageID"></param>
public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID, uint packetNumber)
{
// Console.WriteLine("texture request for " + imageID.ToStringHyphenated());
//check to see if texture is in local cache, if not request from asset server
if(!this.AvatarRecievedTextures.ContainsKey(userInfo.AgentId))
{
this.AvatarRecievedTextures.Add(userInfo.AgentId, new List<LLUUID>());
}
/* if(this.AvatarRecievedTextures[userInfo.AgentId].Contains(imageID))
{
//Console.WriteLine(userInfo.AgentId +" is requesting a image( "+ imageID+" that has already been sent to them");
return;
}*/
if (!this.Textures.ContainsKey(imageID))
{
if (!this.RequestedTextures.ContainsKey(imageID))
{
//not is cache so request from asset server
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = imageID;
request.IsTextureRequest = true;
this.RequestedTextures.Add(imageID, request);
this._assetServer.RequestAsset(imageID, true);
}
return;
}
//Console.WriteLine("texture already in cache");
TextureImage imag = this.Textures[imageID];
AssetRequest req = new AssetRequest();
req.RequestUser = userInfo;
req.RequestAssetID = imageID;
req.IsTextureRequest = true;
req.ImageInfo = imag;
if (imag.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(imag.Data.Length - 600 ) / 1000;
//Console.WriteLine("texture is " + imag.Data.Length + " which we will send in " +req.NumPackets +" packets");
}
else
{
req.NumPackets = 1;
}
if (packetNumber != 0)
{
req.PacketCounter = (int)packetNumber;
}
this.TextureRequests.Add(req);
}
public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
{
TextureImage newImage = new TextureImage();
newImage.Data = new byte[source.Data.Length];
Array.Copy(source.Data, newImage.Data, source.Data.Length);
//newImage.filename = source.filename;
newImage.FullID = LLUUID.Random();
newImage.Name = source.Name;
return (newImage);
}
#endregion
private IAssetServer LoadAssetDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
IAssetServer server = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
if (typeInterface != null)
{
IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
server = plug.GetAssetServer();
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
return server;
}
public class AssetRequest
{
public IClientAPI RequestUser;
public LLUUID RequestAssetID;
public AssetInfo AssetInf;
public TextureImage ImageInfo;
public LLUUID TransferRequestID;
public long DataPointer = 0;
public int NumPackets = 0;
public int PacketCounter = 0;
public bool IsTextureRequest;
public byte AssetRequestSource = 2;
public byte[] Params = null;
//public bool AssetInCache;
//public int TimeRequested;
public AssetRequest()
{
}
}
public class AssetInfo : AssetBase
{
public AssetInfo()
{
}
public AssetInfo(AssetBase aBase)
{
Data = aBase.Data;
FullID = aBase.FullID;
Type = aBase.Type;
InvType = aBase.InvType;
Name = aBase.Name;
Description = aBase.Description;
}
}
public class TextureImage : AssetBase
{
public TextureImage()
{
}
public TextureImage(AssetBase aBase)
{
Data = aBase.Data;
FullID = aBase.FullID;
Type = aBase.Type;
InvType = aBase.InvType;
Name = aBase.Name;
Description = aBase.Description;
}
}
public class TextureSender
{
public AssetRequest request;
private int counter = 0;
public TextureSender(AssetRequest req)
{
request = req;
}
public bool SendTexture()
{
SendPacket();
counter++;
if ((request.PacketCounter > request.NumPackets) | (counter >120) |(request.NumPackets ==1))
{
return true;
}
return false;
}
public void SendPacket()
{
AssetRequest req = request;
// Console.WriteLine("sending " + req.ImageInfo.FullID);
if (req.PacketCounter == 0)
{
//first time for this request so send imagedata packet
if (req.NumPackets == 1)
{
//only one packet so send whole file
ImageDataPacket im = new ImageDataPacket();
im.ImageID.Packets = 1;
im.ImageID.ID = req.ImageInfo.FullID;
im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
im.ImageData.Data = req.ImageInfo.Data;
im.ImageID.Codec = 2;
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.l= time;
//System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID);
// Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
}
else
{
//more than one packet so split file up
ImageDataPacket im = new ImageDataPacket();
im.ImageID.Packets = (ushort)(req.NumPackets);
im.ImageID.ID = req.ImageInfo.FullID;
im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
im.ImageData.Data = new byte[600];
Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
im.ImageID.Codec = 2;
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.last_used = time;
//System.Console.WriteLine("sent first packet of texture:
// Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
}
}
else
{
//Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated());
//send imagepacket
//more than one packet so split file up
ImagePacketPacket im = new ImagePacketPacket();
im.ImageID.Packet = (ushort)(req.PacketCounter);
im.ImageID.ID = req.ImageInfo.FullID;
int size = req.ImageInfo.Data.Length - 600 - (1000 * (req.PacketCounter - 1));
if (size > 1000) size = 1000;
im.ImageData.Data = new byte[size];
Array.Copy(req.ImageInfo.Data, 600 + (1000 * (req.PacketCounter - 1)), im.ImageData.Data, 0, size);
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.last_used = time;
//System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
}
}
private void SaveAssetToFile(string filename, byte[] data)
{
FileStream fs = File.Create(filename);
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Communications.Caches
{
public class AssetTransactionManager
{
// Fields
public CommunicationsManager CommsManager;
public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>();
public AssetTransactionManager(CommunicationsManager commsManager)
{
CommsManager = commsManager;
}
// Methods
public AgentAssetTransactions AddUser(LLUUID userID)
{
if (!this.AgentTransactions.ContainsKey(userID))
{
AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this);
this.AgentTransactions.Add(userID, transactions);
return transactions;
}
return null;
}
public AgentAssetTransactions GetUserTransActions(LLUUID userID)
{
if (this.AgentTransactions.ContainsKey(userID))
{
return this.AgentTransactions[userID];
}
return null;
}
public void HandleInventoryFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
{
AgentAssetTransactions transactions = this.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
transactions.RequestCreateInventoryItem(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
}
}
public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
{
AgentAssetTransactions transactions = this.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
if (uploader != null)
{
uploader.Initialise(remoteClient, assetID, transaction, type, data);
}
}
}
public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
{
AgentAssetTransactions transactions = this.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
transactions.HandleXfer(xferID, packetID, data);
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Data;
using OpenSim.Region.Capabilities;
using OpenSim.Framework.Servers;
namespace OpenSim.Framework.Communications.Caches
{
public class AgentAssetTransactions
{
// Fields
public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>();
public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>();
public LLUUID UserID;
public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
public AssetTransactionManager Manager;
// Methods
public AgentAssetTransactions(LLUUID agentID, AssetTransactionManager manager)
{
this.UserID = agentID;
Manager = manager;
}
public AssetCapsUploader RequestCapsUploader()
{
AssetCapsUploader uploader = new AssetCapsUploader();
this.CapsUploaders.Add(uploader);
return uploader;
}
public NoteCardCapsUpdate RequestNoteCardUpdater()
{
NoteCardCapsUpdate update = new NoteCardCapsUpdate();
this.NotecardUpdaters.Add(update);
return update;
}
public AssetXferUploader RequestXferUploader(LLUUID transactionID)
{
if (!this.XferUploaders.ContainsKey(transactionID))
{
AssetXferUploader uploader = new AssetXferUploader(this);
this.XferUploaders.Add(transactionID, uploader);
return uploader;
}
return null;
}
public void HandleXfer(ulong xferID, uint packetID, byte[] data)
{
foreach (AssetXferUploader uploader in this.XferUploaders.Values)
{
if (uploader.XferID == xferID)
{
uploader.HandleXferPacket(xferID, packetID, data);
break;
}
}
}
public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
{
if (this.XferUploaders.ContainsKey(transactionID))
{
this.XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
}
}
// Nested Types
public class AssetCapsUploader
{
// Fields
private BaseHttpServer httpListener;
private LLUUID inventoryItemID;
private string m_assetDescription = "";
private string m_assetName = "";
private LLUUID m_folderID;
private LLUUID newAssetID;
private bool SaveImages = false;
private string uploaderPath = "";
// Events
public event UpLoadedAsset OnUpLoad;
// Methods
public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID folderID, string path, BaseHttpServer httpServer)
{
this.m_assetName = assetName;
this.m_assetDescription = assetDescription;
this.m_folderID = folderID;
this.newAssetID = assetID;
this.inventoryItemID = inventoryItem;
this.uploaderPath = path;
this.httpListener = httpServer;
}
private void SaveImageToFile(string filename, byte[] data)
{
FileStream output = File.Create(filename);
BinaryWriter writer = new BinaryWriter(output);
writer.Write(data);
writer.Close();
output.Close();
}
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inventoryItemID = this.inventoryItemID;
string text = "";
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
complete.new_asset = this.newAssetID.ToStringHyphenated();
complete.new_inventory_item = inventoryItemID;
complete.state = "complete";
text = LLSDHelpers.SerialiseLLSDReply(complete);
this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
if (this.SaveImages)
{
this.SaveImageToFile(this.m_assetName + ".jp2", data);
}
if (this.OnUpLoad != null)
{
this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data, "" , "");
}
return text;
}
}
public class AssetXferUploader
{
// Fields
public bool AddToInventory;
public AssetBase Asset;
public LLUUID InventFolder = LLUUID.Zero;
private IClientAPI ourClient;
public LLUUID TransactionID = LLUUID.Zero;
public bool UploadComplete;
public ulong XferID;
private string m_name = "";
private string m_description = "";
private sbyte type = 0;
private sbyte invType = 0;
private uint nextPerm = 0;
private bool m_finished = false;
private bool m_createItem = false;
private AgentAssetTransactions m_userTransactions;
public AssetXferUploader(AgentAssetTransactions transactions)
{
this.m_userTransactions = transactions;
}
// Methods
public void HandleXferPacket(ulong xferID, uint packetID, byte[] data)
{
if (this.XferID == xferID)
{
if (this.Asset.Data.Length > 1)
{
byte[] destinationArray = new byte[this.Asset.Data.Length + data.Length];
Array.Copy(this.Asset.Data, 0, destinationArray, 0, this.Asset.Data.Length);
Array.Copy(data, 0, destinationArray, this.Asset.Data.Length, data.Length);
this.Asset.Data = destinationArray;
}
else
{
byte[] buffer2 = new byte[data.Length - 4];
Array.Copy(data, 4, buffer2, 0, data.Length - 4);
this.Asset.Data = buffer2;
}
ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
newPack.XferID.ID = xferID;
newPack.XferID.Packet = packetID;
this.ourClient.OutPacket(newPack);
if ((packetID & 0x80000000) != 0)
{
this.SendCompleteMessage();
}
}
}
public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
{
this.ourClient = remoteClient;
this.Asset = new AssetBase();
this.Asset.FullID = assetID;
this.Asset.InvType = type;
this.Asset.Type = type;
this.Asset.Data = data;
this.Asset.Name = "blank";
this.Asset.Description = "empty";
this.TransactionID = transaction;
if (this.Asset.Data.Length > 2)
{
this.SendCompleteMessage();
}
else
{
this.ReqestStartXfer();
}
}
protected void ReqestStartXfer()
{
this.UploadComplete = false;
this.XferID = Util.GetNextXferID();
RequestXferPacket newPack = new RequestXferPacket();
newPack.XferID.ID = this.XferID;
newPack.XferID.VFileType = this.Asset.Type;
newPack.XferID.VFileID = this.Asset.FullID;
newPack.XferID.FilePath = 0;
newPack.XferID.Filename = new byte[0];
this.ourClient.OutPacket(newPack);
}
protected void SendCompleteMessage()
{
this.UploadComplete = true;
AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
newPack.AssetBlock.Type = this.Asset.Type;
newPack.AssetBlock.Success = true;
newPack.AssetBlock.UUID = this.Asset.FullID;
this.ourClient.OutPacket(newPack);
this.m_finished = true;
if (m_createItem)
{
DoCreateItem();
}
// Console.WriteLine("upload complete "+ this.TransactionID);
//SaveAssetToFile("testudpupload" + Util.RandomClass.Next(1, 1000) + ".dat", this.Asset.Data);
}
private void SaveAssetToFile(string filename, byte[] data)
{
FileStream fs = File.Create(filename);
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
{
if (this.TransactionID == transactionID)
{
this.InventFolder = folderID;
this.m_name = name;
this.m_description = description;
this.type = type;
this.invType = invType;
this.nextPerm = nextOwnerMask;
this.Asset.Name = name;
this.Asset.Description = description;
this.Asset.Type = type;
this.Asset.InvType = invType;
m_createItem = true;
if (m_finished)
{
DoCreateItem();
}
}
}
private void DoCreateItem()
{
this.m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(this.Asset);
CachedUserInfo userInfo = m_userTransactions.Manager.CommsManager.UserProfiles.GetUserDetails(ourClient.AgentId);
if (userInfo != null)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = this.ourClient.AgentId;
item.creatorsID = ourClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = Asset.FullID;
item.inventoryDescription = this.m_description;
item.inventoryName = m_name;
item.assetType = type;
item.invType = this.invType;
item.parentFolderID = this.InventFolder;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = this.nextPerm;
userInfo.AddItem(ourClient.AgentId, item);
ourClient.SendInventoryItemUpdate(item);
}
}
public void UpdateInventoryItem(LLUUID itemID)
{
}
}
public class NoteCardCapsUpdate
{
// Fields
private BaseHttpServer httpListener;
private LLUUID inventoryItemID;
private string m_assetName = "";
private LLUUID newAssetID;
private bool SaveImages = false;
private string uploaderPath = "";
// Events
public event UpLoadedAsset OnUpLoad;
// Methods
public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer)
{
this.inventoryItemID = inventoryItem;
this.uploaderPath = path;
this.httpListener = httpServer;
this.newAssetID = LLUUID.Random();
}
private void SaveImageToFile(string filename, byte[] data)
{
FileStream output = File.Create(filename);
BinaryWriter writer = new BinaryWriter(output);
writer.Write(data);
writer.Close();
output.Close();
}
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inventoryItemID = this.inventoryItemID;
string text = "";
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
complete.new_asset = this.newAssetID.ToStringHyphenated();
complete.new_inventory_item = inventoryItemID;
complete.state = "complete";
text = LLSDHelpers.SerialiseLLSDReply(complete);
this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
if (this.SaveImages)
{
this.SaveImageToFile(this.m_assetName + "notecard.txt", data);
}
if (this.OnUpLoad != null)
{
this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data, "" , "" );
}
return text;
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
{
public class CachedUserInfo
{
private CommunicationsManager m_parentCommsManager;
// Fields
public InventoryFolder RootFolder = null;
public UserProfileData UserProfile = null;
public CachedUserInfo(CommunicationsManager commsManager)
{
m_parentCommsManager = commsManager;
}
// Methods
public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
{
if (userID == this.UserProfile.UUID)
{
if (this.RootFolder == null)
{
if (folderInfo.parentID == LLUUID.Zero)
{
this.RootFolder = folderInfo;
}
}
else if (this.RootFolder.folderID == folderInfo.parentID)
{
this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
}
else
{
InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID);
if (folder != null)
{
folder.SubFolders.Add(folderInfo.folderID, folderInfo);
}
}
}
}
public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
{
if (itemInfo.parentFolderID == this.RootFolder.folderID)
{
this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
}
else
{
InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
if (folder != null)
{
folder.Items.Add(itemInfo.inventoryID, itemInfo);
}
}
}
}
public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
{
this.ItemReceive(userID, itemInfo);
this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo);
}
}
public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
{
this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo);
}
}
public bool DeleteItem(LLUUID userID, InventoryItemBase item)
{
bool result = false;
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
{
result = RootFolder.DeleteItem(item.inventoryID);
if (result)
{
this.m_parentCommsManager.InventoryServer.DeleteInventoryItem(userID, item);
}
}
return result;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Data;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
{
public class InventoryFolder : InventoryFolderBase
{
// Fields
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
public InventoryFolder(InventoryFolderBase folderbase)
{
this.agentID = folderbase.agentID;
this.folderID = folderbase.folderID;
this.name = folderbase.name;
this.parentID = folderbase.parentID;
this.type = folderbase.type;
this.version = folderbase.version;
}
public InventoryFolder()
{
}
// Methods
public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
{
InventoryFolder subFold = new InventoryFolder();
subFold.name = folderName;
subFold.folderID = folderID;
subFold.type = (short) type;
subFold.parentID = this.folderID;
subFold.agentID = this.agentID;
this.SubFolders.Add(subFold.folderID, subFold);
return subFold;
}
public InventoryItemBase HasItem(LLUUID itemID)
{
InventoryItemBase base2 = null;
if (this.Items.ContainsKey(itemID))
{
return this.Items[itemID];
}
foreach (InventoryFolder folder in this.SubFolders.Values)
{
base2 = folder.HasItem(itemID);
if (base2 != null)
{
break;
}
}
return base2;
}
public bool DeleteItem(LLUUID itemID)
{
bool found = false;
if (this.Items.ContainsKey(itemID))
{
Items.Remove(itemID);
return true;
}
foreach (InventoryFolder folder in this.SubFolders.Values)
{
found = folder.DeleteItem(itemID);
if (found == true)
{
break;
}
}
return found;
}
public InventoryFolder HasSubFolder(LLUUID folderID)
{
InventoryFolder returnFolder = null;
if (this.SubFolders.ContainsKey(folderID))
{
returnFolder = this.SubFolders[folderID];
}
else
{
foreach (InventoryFolder folder in this.SubFolders.Values)
{
returnFolder = folder.HasSubFolder(folderID);
if (returnFolder != null)
{
break;
}
}
}
return returnFolder;
}
public List<InventoryItemBase> RequestListOfItems()
{
List<InventoryItemBase> itemList = new List<InventoryItemBase>();
foreach (InventoryItemBase item in this.Items.Values)
{
itemList.Add(item);
}
return itemList;
}
}
}

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using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Data;
using Nini.Config;
namespace OpenSim.Framework.Communications.Caches
{
public class LibraryRootFolder : InventoryFolder
{
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
private InventoryFolder m_textureFolder;
public LibraryRootFolder()
{
this.agentID = libOwner;
this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
this.name = "OpenSim Library";
this.parentID = LLUUID.Zero;
this.type = (short)-1;
this.version = (ushort)1;
InventoryFolder folderInfo = new InventoryFolder();
folderInfo.agentID = libOwner;
folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
folderInfo.name = "Texture Library";
folderInfo.parentID = this.folderID;
folderInfo.type = -1;
folderInfo.version = 1;
this.SubFolders.Add(folderInfo.folderID, folderInfo);
this.m_textureFolder = folderInfo;
this.CreateLibraryItems();
string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
this.ReadItemsFromFile(source);
}
}
private void CreateLibraryItems()
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
item.inventoryDescription = "Plywood texture";
item.inventoryName = "Plywood";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
item.inventoryDescription = "Rocks texture";
item.inventoryName = "Rocks";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
item.inventoryDescription = "Bricks texture";
item.inventoryName = "Bricks";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
item.inventoryDescription = "Granite texture";
item.inventoryName = "Granite";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
item.inventoryDescription = "Hardwood texture";
item.inventoryName = "Hardwood";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
item.inventoryDescription = "Default Shape";
item.inventoryName = "Default Shape";
item.assetType = 13;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
item.inventoryDescription = "Default Skin";
item.inventoryName = "Default Skin";
item.assetType = 13;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
item.inventoryDescription = "Default Shirt";
item.inventoryName = "Default Shirt";
item.assetType = 5;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
item.inventoryDescription = "Default Pants";
item.inventoryName = "Default Pants";
item.assetType = 5;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
}
private void ReadItemsFromFile(IConfigSource source)
{
for (int i = 0; i < source.Configs.Count; i++)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToStringHyphenated()));
item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
item.inventoryDescription = source.Configs[i].GetString("description", "");
item.inventoryName = source.Configs[i].GetString("name", "");
item.assetType = source.Configs[i].GetInt("assetType", 0);
item.invType = source.Configs[i].GetInt("inventoryType", 0);
item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
if (item.assetType == 0)
{
item.parentFolderID = this.m_textureFolder.folderID;
this.m_textureFolder.Items.Add(item.inventoryID, item);
}
else
{
item.parentFolderID = this.folderID;
this.Items.Add(item.inventoryID, item);
}
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Communications.Caches
{
public class UserProfileCache
{
// Fields
private CommunicationsManager m_parent;
public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
public LibraryRootFolder libraryRoot = new LibraryRootFolder();
// Methods
public UserProfileCache(CommunicationsManager parent)
{
this.m_parent = parent;
}
/// <summary>
/// A new user has moved into a region in this instance
/// so get info from servers
/// </summary>
/// <param name="userID"></param>
public void AddNewUser(LLUUID userID)
{
if (!this.UserProfiles.ContainsKey(userID))
{
CachedUserInfo userInfo = new CachedUserInfo(this.m_parent);
userInfo.UserProfile = this.RequestUserProfileForUser(userID);
if (userInfo.UserProfile != null)
{
this.RequestInventoryForUser(userID, userInfo);
this.UserProfiles.Add(userID, userInfo);
}
else
{
Console.WriteLine("CACHE", "User profile for user not found");
}
}
}
/// <summary>
/// A new user has moved into a region in this instance
/// so get info from servers
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
public void AddNewUser(string firstName, string lastName)
{
}
public CachedUserInfo GetUserDetails(LLUUID userID)
{
if (this.UserProfiles.ContainsKey(userID))
{
return this.UserProfiles[userID];
}
return null;
}
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
{
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
{
if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
{
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
if (info.RootFolder.folderID == parentID)
{
InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
if (createdFolder != null)
{
this.m_parent.InventoryServer.AddNewInventoryFolder(remoteClient.AgentId, createdFolder);
}
}
else
{
InventoryFolder folder = info.RootFolder.HasSubFolder(parentID);
if (folder != null)
{
folder.CreateNewSubFolder(folderID, folderName, folderType);
}
}
}
}
}
public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
{
InventoryFolder fold = null;
if (folderID == libraryRoot.folderID )
{
remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems());
}
else if (( fold = libraryRoot.HasSubFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems());
}
else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
{
if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
{
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
if (info.RootFolder.folderID == folderID)
{
if (fetchItems)
{
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems());
}
}
else
{
InventoryFolder folder = info.RootFolder.HasSubFolder(folderID);
if ((folder != null) && fetchItems)
{
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems());
}
}
}
}
}
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
{
if (ownerID == libraryRoot.agentID)
{
//Console.WriteLine("request info for library item");
}
else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
{
if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
{
InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
}
}
}
/// <summary>
/// Request Iventory Info from Inventory server
/// </summary>
/// <param name="userID"></param>
private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
{
this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
//for now we manually create the root folder,
// but should be requesting all inventory from inventory server.
/* InventoryFolder folderInfo = new InventoryFolder();
folderInfo.agentID = userID;
folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID;
folderInfo.name = "My Inventory";
folderInfo.parentID = LLUUID.Zero;
folderInfo.type = 8;
folderInfo.version = 1;
userInfo.FolderReceive(userID, folderInfo);*/
}
/// <summary>
/// Request the user profile from User server
/// </summary>
/// <param name="userID"></param>
private UserProfileData RequestUserProfileForUser(LLUUID userID)
{
return this.m_parent.UserServer.GetUserProfile(userID);
}
/// <summary>
/// Update Inventory data to Inventory server
/// </summary>
/// <param name="userID"></param>
private void UpdateInventoryToServer(LLUUID userID)
{
}
/// <summary>
/// Make sure UserProfile is updated on user server
/// </summary>
/// <param name="userID"></param>
private void UpdateUserProfileToServer(LLUUID userID)
{
}
/// <summary>
/// A user has left this instance
/// so make sure servers have been updated
/// Then remove cached info
/// </summary>
/// <param name="userID"></param>
public void UserLogOut(LLUUID userID)
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Data;
namespace OpenSim.Region.Capabilities
{
public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType);
public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
public class Caps
{
private string m_httpListenerHostName;
private int m_httpListenPort;
private string m_capsObjectPath = "00001-";
private string m_requestPath = "0000/";
private string m_mapLayerPath = "0001/";
private string m_newInventory = "0002/";
//private string m_requestTexture = "0003/";
private string m_notecardUpdatePath = "0004/";
//private string eventQueue = "0100/";
private BaseHttpServer httpListener;
private LLUUID agentID;
private AssetCache assetCache;
private int eventQueueCount = 1;
private Queue<string> CapsEventQueue = new Queue<string>();
public NewInventoryItem AddNewInventoryItem = null;
public ItemUpdatedCallback ItemUpdatedCall = null;
public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent)
{
assetCache = assetCach;
m_capsObjectPath = capsPath;
httpListener = httpServer;
m_httpListenerHostName = httpListen;
m_httpListenPort = httpPort;
agentID = agent;
}
/// <summary>
///
/// </summary>
public void RegisterHandlers()
{
Console.WriteLine("registering CAPS handlers");
string capsBase = "/CAPS/" + m_capsObjectPath;
try
{
httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer));
httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest));
AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
//AddLegacyCapsHandler(httpListener, m_requestTexture , RequestTexture);
AddLegacyCapsHandler(httpListener, m_notecardUpdatePath, NoteCardAgentInventory);
}
catch
{
}
}
//[Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
//Commented out the obsolete as at this time the first caps request can not use the new Caps method
//as the sent type is a array and not a map and the deserialising doesn't deal properly with arrays.
private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
{
string capsBase = "/CAPS/" + m_capsObjectPath;
httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string CapsRequest(string request, string path, string param)
{
// Console.WriteLine("caps request " + request);
string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
return result;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected LLSDCapsDetails GetCapabilities()
{
LLSDCapsDetails caps = new LLSDCapsDetails();
string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
caps.MapLayer = capsBaseUrl + m_mapLayerPath;
caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath;
caps.UpdateScriptAgentInventory = capsBaseUrl + m_notecardUpdatePath;
return caps;
}
/// <summary>
///
/// </summary>
/// <param name="mapReq"></param>
/// <returns></returns>
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse());
return mapResponse;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected LLSDMapLayer GetLLSDMapLayerResponse()
{
LLSDMapLayer mapLayer = new LLSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
return mapLayer;
}
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string RequestTexture(string request, string path, string param)
{
Console.WriteLine("texture request " + request);
// Needs implementing (added to remove compiler warning)
return "";
}
#region EventQueue (Currently not enabled)
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string ProcessEventQueue(string request, string path, string param)
{
string res = "";
if (this.CapsEventQueue.Count > 0)
{
lock (this.CapsEventQueue)
{
string item = CapsEventQueue.Dequeue();
res = item;
}
}
else
{
res = this.CreateEmptyEventResponse();
}
return res;
}
/// <summary>
///
/// </summary>
/// <param name="caps"></param>
/// <param name="ipAddressPort"></param>
/// <returns></returns>
public string CreateEstablishAgentComms(string caps, string ipAddressPort)
{
LLSDCapEvent eventItem = new LLSDCapEvent();
eventItem.id = eventQueueCount;
//should be creating a EstablishAgentComms item, but there isn't a class for it yet
eventItem.events.Array.Add(new LLSDEmpty());
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
eventQueueCount++;
this.CapsEventQueue.Enqueue(res);
return res;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public string CreateEmptyEventResponse()
{
LLSDCapEvent eventItem = new LLSDCapEvent();
eventItem.id = eventQueueCount;
eventItem.events.Array.Add(new LLSDEmpty());
string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
eventQueueCount++;
return res;
}
#endregion
/// <summary>
///
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string NoteCardAgentInventory(string request, string path, string param)
{
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest);
string capsBase = "/CAPS/" + m_capsObjectPath;
LLUUID newInvItem = llsdRequest.item_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
ItemUpdater uploader = new ItemUpdater(newInvItem, capsBase + uploaderPath, this.httpListener);
uploader.OnUpLoad += this.ItemUpdated;
httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
/// <summary>
///
/// </summary>
/// <param name="llsdRequest"></param>
/// <returns></returns>
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
//Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/" + m_capsObjectPath;
LLUUID newAsset = LLUUID.Random();
LLUUID newInvItem = LLUUID.Random();
LLUUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, llsdRequest.asset_type, capsBase + uploaderPath, this.httpListener);
httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
uploader.OnUpLoad += this.UploadCompleteHandler;
return uploadResponse;
}
/// <summary>
///
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="data"></param>
public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType)
{
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 19;
}
AssetBase asset;
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = assType;
asset.InvType = inType;
asset.Name = assetName;
asset.Data = data;
this.assetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = agentID;
item.creatorsID = agentID;
item.inventoryID = inventoryItem;
item.assetID = asset.FullID;
item.inventoryDescription = assetDescription;
item.inventoryName = assetName;
item.assetType = assType;
item.invType = inType;
item.parentFolderID = parentFolder;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
if (AddNewInventoryItem != null)
{
AddNewInventoryItem(agentID, item);
}
}
public LLUUID ItemUpdated(LLUUID itemID, byte[] data)
{
if (ItemUpdatedCall != null)
{
return ItemUpdatedCall(this.agentID, itemID, data);
}
return LLUUID.Zero;
}
public class AssetUploader
{
public event UpLoadedAsset OnUpLoad;
private string uploaderPath = "";
private LLUUID newAssetID;
private LLUUID inventoryItemID;
private LLUUID parentFolder;
private BaseHttpServer httpListener;
private bool SaveAssets = false;
private string m_assetName = "";
private string m_assetDes = "";
private string m_invType = "";
private string m_assetType = "";
/// <summary>
///
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="path"></param>
/// <param name="httpServer"></param>
public AssetUploader(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolderID, string invType, string assetType, string path, BaseHttpServer httpServer)
{
m_assetName = assetName;
m_assetDes = description;
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
parentFolder = parentFolderID;
m_assetType = assetType;
m_invType = invType;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inv = this.inventoryItemID;
string res = "";
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToStringHyphenated();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if(this.SaveAssets)
this.SaveAssetToFile(m_assetName + ".jp2", data);
if (OnUpLoad != null)
{
OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
}
return res;
}
private void SaveAssetToFile(string filename, byte[] data)
{
FileStream fs = File.Create(filename);
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
public class ItemUpdater
{
public event UpdateItem OnUpLoad;
private string uploaderPath = "";
private LLUUID inventoryItemID;
private BaseHttpServer httpListener;
private bool SaveAssets = false;
/// <summary>
///
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="path"></param>
/// <param name="httpServer"></param>
public ItemUpdater( LLUUID inventoryItem, string path, BaseHttpServer httpServer)
{
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
LLUUID inv = this.inventoryItemID;
string res = "";
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
LLUUID assetID = LLUUID.Zero;
if (OnUpLoad != null)
{
assetID = OnUpLoad(inv, data);
}
uploadComplete.new_asset = assetID.ToStringHyphenated();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (this.SaveAssets)
this.SaveAssetToFile("updateditem"+Util.RandomClass.Next(1,1000) + ".dat", data);
return res;
}
private void SaveAssetToFile(string filename, byte[] data)
{
FileStream fs = File.Create(filename);
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections;
namespace OpenSim.Region.Capabilities
{
[LLSDType("ARRAY")]
public class LLSDArray
{
public ArrayList Array = new ArrayList();
public LLSDArray()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Region.Capabilities
{
[LLSDType("MAP")]
public class LLSDAssetUploadComplete
{
public string new_asset = "";
public LLUUID new_inventory_item = LLUUID.Zero;
public string state = "";
//public bool success = false;
public LLSDAssetUploadComplete()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Capabilities
{
[LLSDMap]
public class LLSDAssetUploadRequest
{
public string asset_type = "";
public string description = "";
public LLUUID folder_id = LLUUID.Zero;
public string inventory_type = "";
public string name = "";
public LLSDAssetUploadRequest()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Capabilities
{
[LLSDMap]
public class LLSDAssetUploadResponse
{
public string uploader = "";
public string state = "";
public LLSDAssetUploadResponse()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Region.Capabilities
{
[LLSDType("MAP")]
public class LLSDCapEvent
{
public int id = 0;
public LLSDArray events = new LLSDArray();
public LLSDCapEvent()
{
}
}
}

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namespace OpenSim.Region.Capabilities
{
[LLSDType("MAP")]
public class LLSDCapsDetails
{
public string MapLayer = "";
public string NewFileAgentInventory = "";
//public string EventQueueGet = "";
// public string RequestTextureDownload = "";
// public string ChatSessionRequest = "";
public string UpdateNotecardAgentInventory = "";
public string UpdateScriptAgentInventory = "";
// public string ParcelVoiceInfoRequest = "";
public LLSDCapsDetails()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Region.Capabilities
{
[LLSDType("MAP")]
public class LLSDEmpty
{
public LLSDEmpty()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Xml;
using libsecondlife;
namespace OpenSim.Region.Capabilities
{
public class LLSDHelpers
{
public static string SerialiseLLSDReply(object obj)
{
StringWriter sw = new StringWriter();
XmlTextWriter writer = new XmlTextWriter(sw);
writer.Formatting = Formatting.None;
writer.WriteStartElement(String.Empty, "llsd", String.Empty);
SerializeLLSDType(writer, obj);
writer.WriteEndElement();
writer.Close();
return sw.ToString();
}
public static void SerializeLLSDType(XmlTextWriter writer, object obj)
{
Type myType = obj.GetType();
LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
if (llsdattributes.Length > 0)
{
switch (llsdattributes[0].ObjectType)
{
case "MAP":
writer.WriteStartElement(String.Empty, "map", String.Empty);
FieldInfo[] fields = myType.GetFields();
for (int i = 0; i < fields.Length; i++)
{
object fieldValue = fields[i].GetValue(obj);
LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
if (fieldAttributes.Length > 0)
{
writer.WriteStartElement(String.Empty, "key", String.Empty);
writer.WriteString(fields[i].Name);
writer.WriteEndElement();
SerializeLLSDType(writer, fieldValue);
}
else
{
writer.WriteStartElement(String.Empty, "key", String.Empty);
writer.WriteString(fields[i].Name);
writer.WriteEndElement();
LLSD.LLSDWriteOne(writer, fieldValue);
}
}
writer.WriteEndElement();
break;
case "ARRAY":
// LLSDArray arrayObject = obj as LLSDArray;
// ArrayList a = arrayObject.Array;
ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
if (a != null)
{
writer.WriteStartElement(String.Empty, "array", String.Empty);
foreach (object item in a)
{
SerializeLLSDType(writer, item);
}
writer.WriteEndElement();
}
break;
}
}
else
{
LLSD.LLSDWriteOne(writer, obj);
}
}
public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
{
Type myType = obj.GetType();
LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
if (llsdattributes.Length > 0)
{
switch (llsdattributes[0].ObjectType)
{
case "MAP":
IDictionaryEnumerator enumerator = llsd.GetEnumerator();
while (enumerator.MoveNext())
{
FieldInfo field = myType.GetField((string)enumerator.Key);
if (field != null)
{
if (enumerator.Value is Hashtable)
{
object fieldValue = field.GetValue(obj);
DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
}
else if (enumerator.Value is ArrayList)
{
object fieldValue = field.GetValue(obj);
fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
//TODO
// the LLSD map/array types in the array need to be deserialised
// but first we need to know the right class to deserialise them into.
}
else
{
field.SetValue(obj, enumerator.Value);
}
}
}
break;
}
}
return obj;
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Capabilities
{
[LLSDMap]
public class LLSDItemUpdate
{
public LLUUID item_id;
public LLSDItemUpdate()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Region.Capabilities
{
[LLSDType("MAP")]
public class LLSDMapLayer
{
public int Left = 0;
public int Right = 0;
public int Top = 0;
public int Bottom = 0;
public LLUUID ImageID = LLUUID.Zero;
public LLSDMapLayer()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Region.Capabilities
{
[LLSDType("MAP")]
public class LLSDMapLayerResponse
{
public LLSDMapRequest AgentData = new LLSDMapRequest();
public LLSDArray LayerData = new LLSDArray();
public LLSDMapLayerResponse()
{
}
}
}

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namespace OpenSim.Region.Capabilities
{
[LLSDType("MAP")]
public class LLSDMapRequest
{
public int Flags = 0;
public LLSDMapRequest()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Capabilities
{
public delegate TResponse LLSDMethod<TRequest, TResponse>(TRequest request);
}

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Servers;
using System.IO;
using System.Collections;
using libsecondlife;
namespace OpenSim.Region.Capabilities
{
public class LLSDStreamhandler<TRequest, TResponse> : BaseStreamHandler
where TRequest : new()
{
private LLSDMethod<TRequest, TResponse> m_method;
public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method)
: base(httpMethod, path )
{
m_method = method;
}
public override byte[] Handle(string path, Stream request)
{
//Encoding encoding = Encoding.UTF8;
//StreamReader streamReader = new StreamReader(request, false);
//string requestBody = streamReader.ReadToEnd();
//streamReader.Close();
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request );
TRequest llsdRequest = new TRequest();
LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest);
TResponse response = m_method(llsdRequest);
Encoding encoding = new UTF8Encoding(false);
return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) );
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Region.Capabilities
{
[LLSDType("MAP")]
public class LLSDTest
{
public int Test1 = 20;
public int Test2 = 10;
public LLSDTest()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim.Region.Capabilities
{
[AttributeUsage(AttributeTargets.Class)]
public class LLSDType : Attribute
{
protected string myType;
public LLSDType(string type)
{
myType = type;
}
public string ObjectType
{
get
{
return myType;
}
}
}
[AttributeUsage(AttributeTargets.Class)]
public class LLSDMap : LLSDType
{
public LLSDMap() : base( "MAP" )
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Communications.Caches;
namespace OpenSim.Framework.Communications
{
public class CommunicationsManager
{
public IUserServices UserServer;
public IGridServices GridServer;
public IInventoryServices InventoryServer;
public IInterRegionCommunications InterRegion;
public UserProfileCache UserProfiles;
public AssetTransactionManager TransactionsManager;
public AssetCache AssetCache;
public NetworkServersInfo ServersInfo;
public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache)
{
ServersInfo = serversInfo;
this.AssetCache = assetCache;
UserProfiles = new UserProfileCache(this);
TransactionsManager = new AssetTransactionManager(this);
}
#region Packet Handlers
public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
{
if (uuid == UserProfiles.libraryRoot.agentID)
{
remote_client.SendNameReply(uuid , "Mr" , "OpenSim");
}
else
{
UserProfileData profileData = this.UserServer.GetUserProfile(uuid);
if (profileData != null)
{
LLUUID profileId = profileData.UUID;
string firstname = profileData.username;
string lastname = profileData.surname;
remote_client.SendNameReply(profileId, firstname, lastname);
}
}
}
#endregion
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Communications
{
public interface IGridServices
{
RegionCommsListener RegisterRegion(RegionInfo regionInfos);
List<RegionInfo> RequestNeighbours(RegionInfo regionInfo);
RegionInfo RequestNeighbourInfo(ulong regionHandle);
List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY);
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Communications
{
public interface IInterRegionCommunications
{
bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID);
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Data;
using libsecondlife;
using OpenSim.Framework.Communications.Caches;
using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
namespace OpenSim.Framework.Communications
{
public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo);
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
public interface IInventoryServices
{
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder);
void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Communications
{
public interface IUserServices
{
UserProfileData GetUserProfile(string firstName, string lastName);
UserProfileData GetUserProfile(string name);
UserProfileData GetUserProfile(LLUUID avatarID);
void clearUserAgent(LLUUID avatarID);
UserProfileData SetupMasterUser(string firstName, string lastName);
UserProfileData SetupMasterUser(string firstName, string lastName, string password);
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenGrid.Framework.Communications")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenGrid.Framework.Communications")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("13e7c396-78a9-4a5c-baf2-6f980ea75d95")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Collections.Generic;
using System.Net;
using System.IO;
using System.Text;
using OpenSim.Framework.Configuration.Interfaces;
namespace OpenSim.Framework.Configuration.HTTP
{
public class HTTPConfiguration : IGenericConfig
{
RemoteConfigSettings remoteConfigSettings;
XmlConfiguration xmlConfig;
private string configFileName = "";
public HTTPConfiguration()
{
remoteConfigSettings = new RemoteConfigSettings("remoteconfig.xml");
xmlConfig = new XmlConfiguration();
}
public void SetFileName(string fileName)
{
configFileName = fileName;
}
public void LoadData()
{
try
{
StringBuilder sb = new StringBuilder();
byte[] buf = new byte[8192];
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(this.remoteConfigSettings.baseConfigURL + this.configFileName);
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
Stream resStream = response.GetResponseStream();
string tempString = null;
int count = 0;
do
{
count = resStream.Read(buf, 0, buf.Length);
if (count != 0)
{
tempString = Encoding.ASCII.GetString(buf, 0, count);
sb.Append(tempString);
}
}
while (count > 0);
LoadDataFromString(sb.ToString());
}
catch (WebException)
{
Console.MainLog.Instance.Warn("Unable to connect to remote configuration file (" + remoteConfigSettings.baseConfigURL + configFileName + "). Creating local file instead.");
xmlConfig.SetFileName(configFileName);
xmlConfig.LoadData();
}
}
public void LoadDataFromString(string data)
{
xmlConfig.LoadDataFromString(data);
}
public string GetAttribute(string attributeName)
{
return xmlConfig.GetAttribute(attributeName);
}
public bool SetAttribute(string attributeName, string attributeValue)
{
return true;
}
public void Commit()
{
}
public void Close()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Configuration;
namespace OpenSim.Framework.Configuration.HTTP
{
public class RemoteConfigSettings
{
private ConfigurationMember configMember;
public string baseConfigURL = "";
public RemoteConfigSettings(string filename)
{
configMember = new ConfigurationMember(filename, "REMOTE CONFIG SETTINGS", loadConfigurationOptions, handleIncomingConfiguration);
configMember.forceConfigurationPluginLibrary("OpenSim.Framework.Configuration.XML.dll");
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("base_config_url", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "URL Containing Configuration Files", "http://localhost/", false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
if (configuration_key == "base_config_url")
{
baseConfigURL = (string)configuration_result;
}
return true;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Xml;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Configuration.Interfaces;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Configuration
{
public class XmlConfiguration : IGenericConfig
{
private XmlDocument doc;
private XmlNode rootNode;
private XmlNode configNode;
private string fileName;
private bool createdFile = false;
public void SetFileName(string file)
{
fileName = file;
}
private void LoadDataToClass()
{
rootNode = doc.FirstChild;
if (rootNode.Name != "Root")
throw new Exception("Error: Invalid .xml File. Missing <Root>");
configNode = rootNode.FirstChild;
if (configNode.Name != "Config")
throw new Exception("Error: Invalid .xml File. <Root> first child should be <Config>");
}
public void LoadData()
{
doc = new XmlDocument();
if (File.Exists(fileName))
{
XmlTextReader reader = new XmlTextReader(fileName);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
}
else
{
createdFile = true;
rootNode = doc.CreateNode(XmlNodeType.Element, "Root", "");
doc.AppendChild(rootNode);
configNode = doc.CreateNode(XmlNodeType.Element, "Config", "");
rootNode.AppendChild(configNode);
}
LoadDataToClass();
if (createdFile)
{
this.Commit();
}
}
public void LoadDataFromString(string data)
{
doc = new XmlDocument();
doc.LoadXml(data);
LoadDataToClass();
}
public string GetAttribute(string attributeName)
{
string result = null;
if (configNode.Attributes[attributeName] != null)
{
result = ((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value;
}
return result;
}
public bool SetAttribute(string attributeName, string attributeValue)
{
if (configNode.Attributes[attributeName] != null)
{
((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value = attributeValue;
}
else
{
XmlAttribute attri;
attri = doc.CreateAttribute(attributeName);
attri.Value = attributeValue;
configNode.Attributes.Append(attri);
}
return true;
}
public void Commit()
{
if (!Directory.Exists(Util.configDir()))
{
Directory.CreateDirectory(Util.configDir());
}
doc.Save(fileName);
}
public void Close()
{
configNode = null;
rootNode = null;
doc = null;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("ServerConsole")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ServerConsole")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Console
{
public interface conscmd_callback
{
void RunCmd(string cmd, string[] cmdparams);
void Show(string ShowWhat);
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Net;
using System.Collections.Generic;
namespace OpenSim.Framework.Console
{
public enum LogPriority : int
{
CRITICAL,
HIGH,
MEDIUM,
NORMAL,
LOW,
VERBOSE,
EXTRAVERBOSE
}
public class LogBase
{
StreamWriter Log;
public conscmd_callback cmdparser;
public string componentname;
private bool m_silent;
public LogBase(string LogFile, string componentname, conscmd_callback cmdparser, bool silent)
{
this.componentname = componentname;
this.cmdparser = cmdparser;
this.m_silent = silent;
System.Console.WriteLine("Creating new local console");
if (String.IsNullOrEmpty(LogFile))
{
LogFile = componentname + ".log";
}
System.Console.WriteLine("Logs will be saved to current directory in " + LogFile);
Log = File.AppendText(LogFile);
Log.WriteLine("========================================================================");
Log.WriteLine(componentname + " Started at " + DateTime.Now.ToString());
}
public void Close()
{
Log.WriteLine("Shutdown at " + DateTime.Now.ToString());
Log.Close();
}
[Obsolete("Log.WriteLine is obsolete, use Warn / Error / Verbose instead.")]
public void Write(string format, params object[] args)
{
// HOUSEKEEPING : Will remove once use is removed.
Notice(format, args);
return;
}
[Obsolete("Log.WriteLine is obsolete, use Warn / Error / Verbose instead.")]
public void WriteLine(LogPriority importance, string format, params object[] args)
{
// HOUSEKEEPING : Will remove once use is removed.
Log.WriteLine(format, args);
Log.Flush();
if (!m_silent)
{
System.Console.WriteLine(format, args);
}
return;
}
/// <summary>
/// derive an ansi color from a string, ignoring the darker colors.
/// This is used to help automatically bin component tags with colors
/// in various print functions.
/// </summary>
/// <param name="input">arbitrary string for input</param>
/// <returns>an ansii color</returns>
private ConsoleColor DeriveColor(string input)
{
int colIdx = (input.ToUpper().GetHashCode() % 6) + 9;
return (ConsoleColor)colIdx;
}
/// <summary>
/// Sends a warning to the current log output
/// </summary>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Warn(string format, params object[] args)
{
WriteNewLine(ConsoleColor.Yellow, format, args);
return;
}
/// <summary>
/// Sends a warning to the current log output
/// </summary>
/// <param name="sender">The module that sent this message</param>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Warn(string sender, string format, params object[] args)
{
WritePrefixLine(DeriveColor(sender), sender);
WriteNewLine(ConsoleColor.Yellow, format, args);
return;
}
/// <summary>
/// Sends a notice to the current log output
/// </summary>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Notice(string format, params object[] args)
{
WriteNewLine(ConsoleColor.White, format, args);
return;
}
/// <summary>
/// Sends a notice to the current log output
/// </summary>
/// <param name="sender">The module that sent this message</param>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Notice(string sender, string format, params object[] args)
{
WritePrefixLine(DeriveColor(sender), sender);
WriteNewLine(ConsoleColor.White, format, args);
return;
}
/// <summary>
/// Sends an error to the current log output
/// </summary>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Error(string format, params object[] args)
{
WriteNewLine(ConsoleColor.Red, format, args);
return;
}
/// <summary>
/// Sends an error to the current log output
/// </summary>
/// <param name="sender">The module that sent this message</param>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Error(string sender, string format, params object[] args)
{
WritePrefixLine(DeriveColor(sender), sender);
Error( format, args);
return;
}
/// <summary>
/// Sends a informational message to the current log output
/// </summary>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Verbose(string format, params object[] args)
{
WriteNewLine(ConsoleColor.Gray, format, args);
return;
}
/// <summary>
/// Sends an informational message to the current log output
/// </summary>
/// <param name="sender">The module that sent this message</param>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Verbose(string sender, string format, params object[] args)
{
WritePrefixLine(DeriveColor(sender), sender);
WriteNewLine(ConsoleColor.Gray, format, args);
return;
}
/// <summary>
/// Sends a status message to the current log output
/// </summary>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Status(string format, params object[] args)
{
WriteNewLine(ConsoleColor.Blue, format, args);
return;
}
/// <summary>
/// Sends a status message to the current log output
/// </summary>
/// <param name="sender">The module that sent this message</param>
/// <param name="format">The message to send</param>
/// <param name="args">WriteLine-style message arguments</param>
public void Status(string sender, string format, params object[] args)
{
WritePrefixLine(DeriveColor(sender), sender);
WriteNewLine(ConsoleColor.Blue, format, args);
return;
}
private void WriteNewLine(ConsoleColor color, string format, params object[] args)
{
Log.WriteLine(format, args);
Log.Flush();
if (!m_silent)
{
try
{
if (color != ConsoleColor.White)
System.Console.ForegroundColor = color;
System.Console.WriteLine(format, args);
System.Console.ResetColor();
}
catch (ArgumentNullException)
{
// Some older systems dont support coloured text.
System.Console.WriteLine(format, args);
}
}
return;
}
private void WritePrefixLine(ConsoleColor color, string sender)
{
sender = sender.ToUpper();
Log.WriteLine("[" + sender + "] ");
Log.Flush();
System.Console.Write("[");
if (!m_silent)
{
try
{
System.Console.ForegroundColor = color;
System.Console.Write(sender);
System.Console.ResetColor();
}
catch (ArgumentNullException)
{
// Some older systems dont support coloured text.
System.Console.WriteLine(sender);
}
}
System.Console.Write("] \t");
return;
}
public string ReadLine()
{
string TempStr = System.Console.ReadLine();
Log.WriteLine(TempStr);
return TempStr;
}
public int Read()
{
int TempInt = System.Console.Read();
Log.Write((char)TempInt);
return TempInt;
}
public IPAddress CmdPromptIPAddress(string prompt, string defaultvalue)
{
IPAddress address;
string addressStr;
while (true)
{
addressStr = MainLog.Instance.CmdPrompt(prompt, defaultvalue);
if (IPAddress.TryParse(addressStr, out address))
{
break;
}
else
{
MainLog.Instance.Error("Illegal address. Please re-enter.");
}
}
return address;
}
public int CmdPromptIPPort(string prompt, string defaultvalue)
{
int port;
string portStr;
while (true)
{
portStr = MainLog.Instance.CmdPrompt(prompt, defaultvalue);
if (int.TryParse(portStr, out port))
{
if (port >= IPEndPoint.MinPort && port <= IPEndPoint.MaxPort)
{
break;
}
}
MainLog.Instance.Error("Illegal address. Please re-enter.");
}
return port;
}
// Displays a prompt and waits for the user to enter a string, then returns that string
// Done with no echo and suitable for passwords
public string PasswdPrompt(string prompt)
{
// FIXME: Needs to be better abstracted
Log.WriteLine(prompt);
this.Notice(prompt);
ConsoleColor oldfg = System.Console.ForegroundColor;
System.Console.ForegroundColor = System.Console.BackgroundColor;
string temp = System.Console.ReadLine();
System.Console.ForegroundColor = oldfg;
return temp;
}
// Displays a command prompt and waits for the user to enter a string, then returns that string
public string CmdPrompt(string prompt)
{
this.Notice(String.Format("{0}: ", prompt));
return this.ReadLine();
}
// Displays a command prompt and returns a default value if the user simply presses enter
public string CmdPrompt(string prompt, string defaultresponse)
{
string temp = CmdPrompt(String.Format("{0} [{1}]", prompt, defaultresponse));
if (temp == "")
{
return defaultresponse;
}
else
{
return temp;
}
}
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
public string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB)
{
bool itisdone = false;
string temp = CmdPrompt(prompt, defaultresponse);
while (itisdone == false)
{
if ((temp == OptionA) || (temp == OptionB))
{
itisdone = true;
}
else
{
Notice("Valid options are " + OptionA + " or " + OptionB);
temp = CmdPrompt(prompt, defaultresponse);
}
}
return temp;
}
// Runs a command with a number of parameters
public Object RunCmd(string Cmd, string[] cmdparams)
{
cmdparser.RunCmd(Cmd, cmdparams);
return null;
}
// Shows data about something
public void ShowCommands(string ShowWhat)
{
cmdparser.Show(ShowWhat);
}
public void MainLogPrompt()
{
string tempstr = this.CmdPrompt(this.componentname + "# ");
MainLogRunCommand(tempstr);
}
public void MainLogRunCommand(string command)
{
string[] tempstrarray;
tempstrarray = command.Split(' ');
string cmd = tempstrarray[0];
Array.Reverse(tempstrarray);
Array.Resize<string>(ref tempstrarray, tempstrarray.Length - 1);
Array.Reverse(tempstrarray);
string[] cmdparams = (string[])tempstrarray;
RunCmd(cmd, cmdparams);
}
public string LineInfo
{
get
{
string result = String.Empty;
string stacktrace = Environment.StackTrace;
List<string> lines = new List<string>(stacktrace.Split(new string[] { "at " }, StringSplitOptions.None));
if (lines.Count > 4)
{
lines.RemoveRange(0, 4);
string tmpLine = lines[0];
int inIndex = tmpLine.IndexOf(" in ");
if (inIndex > -1)
{
result = tmpLine.Substring(0, inIndex);
int lineIndex = tmpLine.IndexOf(":line ");
if (lineIndex > -1)
{
lineIndex += 6;
result += ", line " + tmpLine.Substring(lineIndex, (tmpLine.Length - lineIndex) - 5);
}
}
}
return result;
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Console
{
public class MainLog {
private static LogBase instance;
public static LogBase Instance
{
get { return instance; }
set { instance = value; }
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework.Data.DB4o
{
/// <summary>
/// A grid server storage mechanism employing the DB4o database system
/// </summary>
class DB4oGridData : IGridData
{
/// <summary>
/// The database manager object
/// </summary>
DB4oGridManager manager;
/// <summary>
/// Called when the plugin is first loaded (as constructors are not called)
/// </summary>
public void Initialise() {
manager = new DB4oGridManager("gridserver.yap");
}
/// <summary>
/// Returns a list of regions within the specified ranges
/// </summary>
/// <param name="a">minimum X coordinate</param>
/// <param name="b">minimum Y coordinate</param>
/// <param name="c">maximum X coordinate</param>
/// <param name="d">maximum Y coordinate</param>
/// <returns>An array of region profiles</returns>
public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d)
{
return null;
}
/// <summary>
/// Returns a region located at the specified regionHandle (warning multiple regions may occupy the one spot, first found is returned)
/// </summary>
/// <param name="handle">The handle to search for</param>
/// <returns>A region profile</returns>
public SimProfileData GetProfileByHandle(ulong handle) {
lock (manager.simProfiles)
{
foreach (LLUUID UUID in manager.simProfiles.Keys)
{
if (manager.simProfiles[UUID].regionHandle == handle)
{
return manager.simProfiles[UUID];
}
}
}
throw new Exception("Unable to find profile with handle (" + handle.ToString() + ")");
}
/// <summary>
/// Returns a specific region
/// </summary>
/// <param name="uuid">The region ID code</param>
/// <returns>A region profile</returns>
public SimProfileData GetProfileByLLUUID(LLUUID uuid)
{
lock (manager.simProfiles)
{
if (manager.simProfiles.ContainsKey(uuid))
return manager.simProfiles[uuid];
}
throw new Exception("Unable to find profile with UUID (" + uuid.ToStringHyphenated() + "). Total Registered Regions: " + manager.simProfiles.Count);
}
/// <summary>
/// Adds a new specified region to the database
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>A dataresponse enum indicating success</returns>
public DataResponse AddProfile(SimProfileData profile)
{
lock (manager.simProfiles)
{
if (manager.AddRow(profile))
{
return DataResponse.RESPONSE_OK;
}
else
{
return DataResponse.RESPONSE_ERROR;
}
}
}
/// <summary>
/// Authenticates a new region using the shared secrets. NOT SECURE.
/// </summary>
/// <param name="uuid">The UUID the region is authenticating with</param>
/// <param name="handle">The location the region is logging into (unused in Db4o)</param>
/// <param name="key">The shared secret</param>
/// <returns>Authenticated?</returns>
public bool AuthenticateSim(LLUUID uuid, ulong handle, string key) {
if (manager.simProfiles[uuid].regionRecvKey == key)
return true;
return false;
}
/// <summary>
/// Shuts down the database
/// </summary>
public void Close()
{
manager = null;
}
/// <summary>
/// Returns the providers name
/// </summary>
/// <returns>The name of the storage system</returns>
public string getName()
{
return "DB4o Grid Provider";
}
/// <summary>
/// Returns the providers version
/// </summary>
/// <returns>The version of the storage system</returns>
public string getVersion()
{
return "0.1";
}
public ReservationData GetReservationAtPoint(uint x, uint y)
{
return null;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using Db4objects.Db4o;
using libsecondlife;
namespace OpenSim.Framework.Data.DB4o
{
/// <summary>
/// A Database manager for Db4o
/// </summary>
class DB4oGridManager
{
/// <summary>
/// A list of the current regions connected (in-memory cache)
/// </summary>
public Dictionary<LLUUID, SimProfileData> simProfiles = new Dictionary<LLUUID, SimProfileData>();
/// <summary>
/// Database File Name
/// </summary>
string dbfl;
/// <summary>
/// Creates a new grid storage manager
/// </summary>
/// <param name="db4odb">Filename to the database file</param>
public DB4oGridManager(string db4odb)
{
dbfl = db4odb;
IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl);
IObjectSet result = database.Get(typeof(SimProfileData));
// Loads the file into the in-memory cache
foreach(SimProfileData row in result) {
simProfiles.Add(row.UUID, row);
}
database.Close();
}
/// <summary>
/// Adds a new profile to the database (Warning: Probably slow.)
/// </summary>
/// <param name="row">The profile to add</param>
/// <returns>Successful?</returns>
public bool AddRow(SimProfileData row)
{
if (simProfiles.ContainsKey(row.UUID))
{
simProfiles[row.UUID] = row;
}
else
{
simProfiles.Add(row.UUID, row);
}
try
{
IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl);
database.Set(row);
database.Close();
return true;
}
catch (Exception)
{
return false;
}
}
}
/// <summary>
/// A manager for the DB4o database (user profiles)
/// </summary>
class DB4oUserManager
{
/// <summary>
/// A list of the user profiles (in memory cache)
/// </summary>
public Dictionary<LLUUID, UserProfileData> userProfiles = new Dictionary<LLUUID, UserProfileData>();
/// <summary>
/// Database filename
/// </summary>
string dbfl;
/// <summary>
/// Initialises a new DB manager
/// </summary>
/// <param name="db4odb">The filename to the database</param>
public DB4oUserManager(string db4odb)
{
dbfl = db4odb;
IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl);
// Load to cache
IObjectSet result = database.Get(typeof(UserProfileData));
foreach (UserProfileData row in result)
{
if (userProfiles.ContainsKey(row.UUID))
userProfiles[row.UUID] = row;
else
userProfiles.Add(row.UUID, row);
}
database.Close();
}
/// <summary>
/// Adds or updates a record to the user database. Do this when changes are needed
/// in the user profile that need to be persistant.
///
/// TODO: the logic here is not ACID, the local cache will be
/// updated even if the persistant data is not. This may lead
/// to unexpected results.
/// </summary>
/// <param name="record">The profile to update</param>
/// <returns>true on success, false on fail to persist to db</returns>
public bool UpdateRecord(UserProfileData record)
{
if (userProfiles.ContainsKey(record.UUID))
{
userProfiles[record.UUID] = record;
}
else
{
userProfiles.Add(record.UUID, record);
}
try
{
IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl);
database.Set(record);
database.Close();
return true;
}
catch (Exception)
{
return false;
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Data.DB4o
{
/// <summary>
/// A User storage interface for the DB4o database system
/// </summary>
public class DB4oUserData : IUserData
{
/// <summary>
/// The database manager
/// </summary>
DB4oUserManager manager;
/// <summary>
/// Artificial constructor called upon plugin load
/// </summary>
public void Initialise()
{
manager = new DB4oUserManager(Path.Combine(Util.dataDir(),"userprofiles.yap"));
}
/// <summary>
/// Loads a specified user profile from a UUID
/// </summary>
/// <param name="uuid">The users UUID</param>
/// <returns>A user profile</returns>
public UserProfileData getUserByUUID(LLUUID uuid)
{
if(manager.userProfiles.ContainsKey(uuid))
return manager.userProfiles[uuid];
return null;
}
/// <summary>
/// Returns a user by searching for its name
/// </summary>
/// <param name="name">The users account name</param>
/// <returns>A matching users profile</returns>
public UserProfileData getUserByName(string name)
{
return getUserByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Returns a user by searching for its name
/// </summary>
/// <param name="fname">The first part of the users account name</param>
/// <param name="lname">The second part of the users account name</param>
/// <returns>A matching users profile</returns>
public UserProfileData getUserByName(string fname, string lname)
{
foreach (UserProfileData profile in manager.userProfiles.Values)
{
if (profile.username == fname && profile.surname == lname)
return profile;
}
return null;
}
/// <summary>
/// Returns a user by UUID direct
/// </summary>
/// <param name="uuid">The users account ID</param>
/// <returns>A matching users profile</returns>
public UserAgentData getAgentByUUID(LLUUID uuid)
{
try
{
return getUserByUUID(uuid).currentAgent;
}
catch (Exception)
{
return null;
}
}
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="name">The account name</param>
/// <returns>The users session agent</returns>
public UserAgentData getAgentByName(string name)
{
return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="fname">The first part of the users account name</param>
/// <param name="lname">The second part of the users account name</param>
/// <returns>A user agent</returns>
public UserAgentData getAgentByName(string fname, string lname)
{
try
{
return getUserByName(fname,lname).currentAgent;
}
catch (Exception)
{
return null;
}
}
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
public void addNewUserProfile(UserProfileData user)
{
try
{
manager.UpdateRecord(user);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
/// <returns>True on success, false on error</returns>
public bool updateUserProfile(UserProfileData user)
{
try {
return manager.UpdateRecord(user);
} catch (Exception e) {
Console.WriteLine(e.ToString());
return false;
}
}
/// <summary>
/// Creates a new user agent
/// </summary>
/// <param name="agent">The agent to add to the database</param>
public void addNewUserAgent(UserAgentData agent)
{
// Do nothing. yet.
}
/// <summary>
/// Transfers money between two user accounts
/// </summary>
/// <param name="from">Starting account</param>
/// <param name="to">End account</param>
/// <param name="amount">The amount to move</param>
/// <returns>Success?</returns>
public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount)
{
return true;
}
/// <summary>
/// Transfers inventory between two accounts
/// </summary>
/// <remarks>Move to inventory server</remarks>
/// <param name="from">Senders account</param>
/// <param name="to">Recievers account</param>
/// <param name="item">Inventory item</param>
/// <returns>Success?</returns>
public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
{
return true;
}
/// <summary>
/// Returns the name of the storage provider
/// </summary>
/// <returns>Storage provider name</returns>
public string getName()
{
return "DB4o Userdata";
}
/// <summary>
/// Returns the version of the storage provider
/// </summary>
/// <returns>Storage provider version</returns>
public string getVersion()
{
return "0.1";
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Data.DB4o")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Framework.Data.DB4o")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("57991e15-79da-41b7-aa06-2e6b49165a63")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Security.Cryptography;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Data.MSSQL
{
/// <summary>
/// A grid data interface for Microsoft SQL Server
/// </summary>
public class SqlGridData : IGridData
{
/// <summary>
/// Database manager
/// </summary>
private MSSqlManager database;
/// <summary>
/// Initialises the Grid Interface
/// </summary>
public void Initialise()
{
database = new MSSqlManager("localhost", "db", "user", "password", "false");
}
/// <summary>
/// Shuts down the grid interface
/// </summary>
public void Close()
{
database.Close();
}
/// <summary>
/// Returns the storage system name
/// </summary>
/// <returns>A string containing the storage system name</returns>
public string getName()
{
return "Sql OpenGridData";
}
/// <summary>
/// Returns the storage system version
/// </summary>
/// <returns>A string containing the storage system version</returns>
public string getVersion()
{
return "0.1";
}
/// <summary>
/// Returns a list of regions within the specified ranges
/// </summary>
/// <param name="a">minimum X coordinate</param>
/// <param name="b">minimum Y coordinate</param>
/// <param name="c">maximum X coordinate</param>
/// <param name="d">maximum Y coordinate</param>
/// <returns>An array of region profiles</returns>
public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d)
{
return null;
}
/// <summary>
/// Returns a sim profile from it's location
/// </summary>
/// <param name="handle">Region location handle</param>
/// <returns>Sim profile</returns>
public SimProfileData GetProfileByHandle(ulong handle)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["handle"] = handle.ToString();
IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param);
IDataReader reader = result.ExecuteReader();
SimProfileData row = database.getRow(reader);
reader.Close();
result.Dispose();
return row;
}
/// <summary>
/// Returns a sim profile from it's UUID
/// </summary>
/// <param name="uuid">The region UUID</param>
/// <returns>The sim profile</returns>
public SimProfileData GetProfileByLLUUID(LLUUID uuid)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["uuid"] = uuid.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param);
IDataReader reader = result.ExecuteReader();
SimProfileData row = database.getRow(reader);
reader.Close();
result.Dispose();
return row;
}
/// <summary>
/// Adds a new specified region to the database
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>A dataresponse enum indicating success</returns>
public DataResponse AddProfile(SimProfileData profile)
{
if (database.insertRow(profile))
{
return DataResponse.RESPONSE_OK;
}
else
{
return DataResponse.RESPONSE_ERROR;
}
}
/// <summary>
/// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret.
/// </summary>
/// <param name="uuid">The UUID of the challenger</param>
/// <param name="handle">The attempted regionHandle of the challenger</param>
/// <param name="authkey">The secret</param>
/// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
{
bool throwHissyFit = false; // Should be true by 1.0
if (throwHissyFit)
throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
SimProfileData data = GetProfileByLLUUID(uuid);
return (handle == data.regionHandle && authkey == data.regionSecret);
}
/// <summary>
/// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region
/// </summary>
/// <remarks>This requires a security audit.</remarks>
/// <param name="uuid"></param>
/// <param name="handle"></param>
/// <param name="authhash"></param>
/// <param name="challenge"></param>
/// <returns></returns>
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
{
SHA512Managed HashProvider = new SHA512Managed();
ASCIIEncoding TextProvider = new ASCIIEncoding();
byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge);
byte[] hash = HashProvider.ComputeHash(stream);
return false;
}
public ReservationData GetReservationAtPoint(uint x, uint y)
{
return null;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using libsecondlife;
namespace OpenSim.Framework.Data.MSSQL
{
/// <summary>
/// A management class for the MS SQL Storage Engine
/// </summary>
class MSSqlManager
{
/// <summary>
/// The database connection object
/// </summary>
IDbConnection dbcon;
/// <summary>
/// Initialises and creates a new Sql connection and maintains it.
/// </summary>
/// <param name="hostname">The Sql server being connected to</param>
/// <param name="database">The name of the Sql database being used</param>
/// <param name="username">The username logging into the database</param>
/// <param name="password">The password for the user logging in</param>
/// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param>
public MSSqlManager(string hostname, string database, string username, string password, string cpooling)
{
try
{
string connectionString = "Server=" + hostname + ";Database=" + database + ";User ID=" + username + ";Password=" + password + ";Pooling=" + cpooling + ";";
dbcon = new SqlConnection(connectionString);
dbcon.Open();
}
catch (Exception e)
{
throw new Exception("Error initialising Sql Database: " + e.ToString());
}
}
/// <summary>
/// Shuts down the database connection
/// </summary>
public void Close()
{
dbcon.Close();
dbcon = null;
}
/// <summary>
/// Runs a query with protection against SQL Injection by using parameterised input.
/// </summary>
/// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param>
/// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param>
/// <returns>A Sql DB Command</returns>
public IDbCommand Query(string sql, Dictionary<string, string> parameters)
{
SqlCommand dbcommand = (SqlCommand)dbcon.CreateCommand();
dbcommand.CommandText = sql;
foreach (KeyValuePair<string, string> param in parameters)
{
dbcommand.Parameters.AddWithValue(param.Key, param.Value);
}
return (IDbCommand)dbcommand;
}
/// <summary>
/// Runs a database reader object and returns a region row
/// </summary>
/// <param name="reader">An active database reader</param>
/// <returns>A region row</returns>
public SimProfileData getRow(IDataReader reader)
{
SimProfileData regionprofile = new SimProfileData();
if (reader.Read())
{
// Region Main
regionprofile.regionHandle = (ulong)reader["regionHandle"];
regionprofile.regionName = (string)reader["regionName"];
regionprofile.UUID = new LLUUID((string)reader["uuid"]);
// Secrets
regionprofile.regionRecvKey = (string)reader["regionRecvKey"];
regionprofile.regionSecret = (string)reader["regionSecret"];
regionprofile.regionSendKey = (string)reader["regionSendKey"];
// Region Server
regionprofile.regionDataURI = (string)reader["regionDataURI"];
regionprofile.regionOnline = false; // Needs to be pinged before this can be set.
regionprofile.serverIP = (string)reader["serverIP"];
regionprofile.serverPort = (uint)reader["serverPort"];
regionprofile.serverURI = (string)reader["serverURI"];
// Location
regionprofile.regionLocX = (uint)((int)reader["locX"]);
regionprofile.regionLocY = (uint)((int)reader["locY"]);
regionprofile.regionLocZ = (uint)((int)reader["locZ"]);
// Neighbours - 0 = No Override
regionprofile.regionEastOverrideHandle = (ulong)reader["eastOverrideHandle"];
regionprofile.regionWestOverrideHandle = (ulong)reader["westOverrideHandle"];
regionprofile.regionSouthOverrideHandle = (ulong)reader["southOverrideHandle"];
regionprofile.regionNorthOverrideHandle = (ulong)reader["northOverrideHandle"];
// Assets
regionprofile.regionAssetURI = (string)reader["regionAssetURI"];
regionprofile.regionAssetRecvKey = (string)reader["regionAssetRecvKey"];
regionprofile.regionAssetSendKey = (string)reader["regionAssetSendKey"];
// Userserver
regionprofile.regionUserURI = (string)reader["regionUserURI"];
regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"];
regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"];
}
else
{
throw new Exception("No rows to return");
}
return regionprofile;
}
/// <summary>
/// Creates a new region in the database
/// </summary>
/// <param name="profile">The region profile to insert</param>
/// <returns>Successful?</returns>
public bool insertRow(SimProfileData profile)
{
string sql = "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, ";
sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, ";
sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES ";
sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, ";
sql += "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, ";
sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);";
Dictionary<string, string> parameters = new Dictionary<string, string>();
parameters["regionHandle"] = profile.regionHandle.ToString();
parameters["regionName"] = profile.regionName;
parameters["uuid"] = profile.UUID.ToString();
parameters["regionRecvKey"] = profile.regionRecvKey;
parameters["regionSendKey"] = profile.regionSendKey;
parameters["regionDataURI"] = profile.regionDataURI;
parameters["serverIP"] = profile.serverIP;
parameters["serverPort"] = profile.serverPort.ToString();
parameters["serverURI"] = profile.serverURI;
parameters["locX"] = profile.regionLocX.ToString();
parameters["locY"] = profile.regionLocY.ToString();
parameters["locZ"] = profile.regionLocZ.ToString();
parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString();
parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString();
parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString();
parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString();
parameters["regionAssetURI"] = profile.regionAssetURI;
parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey;
parameters["regionAssetSendKey"] = profile.regionAssetSendKey;
parameters["regionUserURI"] = profile.regionUserURI;
parameters["regionUserRecvKey"] = profile.regionUserRecvKey;
parameters["regionUserSendKey"] = profile.regionUserSendKey;
bool returnval = false;
try
{
IDbCommand result = Query(sql, parameters);
if (result.ExecuteNonQuery() == 1)
returnval = true;
result.Dispose();
}
catch (Exception)
{
return false;
}
return returnval;
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Data.MSSQL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Framework.Data.MSSQL")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0e1c1ca4-2cf2-4315-b0e7-432c02feea8a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Security.Cryptography;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Data.MySQL
{
/// <summary>
/// A MySQL Interface for the Grid Server
/// </summary>
public class MySQLGridData : IGridData
{
/// <summary>
/// MySQL Database Manager
/// </summary>
private MySQLManager database;
/// <summary>
/// Initialises the Grid Interface
/// </summary>
public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
}
/// <summary>
/// Shuts down the grid interface
/// </summary>
public void Close()
{
database.Close();
}
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name</returns>
public string getName()
{
return "MySql OpenGridData";
}
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version</returns>
public string getVersion()
{
return "0.1";
}
/// <summary>
/// Returns all the specified region profiles within coordates -- coordinates are inclusive
/// </summary>
/// <param name="xmin">Minimum X coordinate</param>
/// <param name="ymin">Minimum Y coordinate</param>
/// <param name="xmax">Maximum X coordinate</param>
/// <param name="ymax">Maximum Y coordinate</param>
/// <returns></returns>
public SimProfileData[] GetProfilesInRange(uint xmin, uint ymin, uint xmax, uint ymax)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?xmin"] = xmin.ToString();
param["?ymin"] = ymin.ToString();
param["?xmax"] = xmax.ToString();
param["?ymax"] = ymax.ToString();
IDbCommand result = database.Query("SELECT * FROM regions WHERE locX >= ?xmin AND locX <= ?xmax AND locY >= ?ymin AND locY <= ?ymax", param);
IDataReader reader = result.ExecuteReader();
SimProfileData row;
List<SimProfileData> rows = new List<SimProfileData>();
while ((row = database.readSimRow(reader)) != null)
{
rows.Add(row);
}
reader.Close();
result.Dispose();
return rows.ToArray();
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Returns a sim profile from it's location
/// </summary>
/// <param name="handle">Region location handle</param>
/// <returns>Sim profile</returns>
public SimProfileData GetProfileByHandle(ulong handle)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?handle"] = handle.ToString();
IDbCommand result = database.Query("SELECT * FROM regions WHERE regionHandle = ?handle", param);
IDataReader reader = result.ExecuteReader();
SimProfileData row = database.readSimRow(reader);
reader.Close();
result.Dispose();
return row;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Returns a sim profile from it's UUID
/// </summary>
/// <param name="uuid">The region UUID</param>
/// <returns>The sim profile</returns>
public SimProfileData GetProfileByLLUUID(LLUUID uuid)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = uuid.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = ?uuid", param);
IDataReader reader = result.ExecuteReader();
SimProfileData row = database.readSimRow(reader);
reader.Close();
result.Dispose();
return row;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Adds a new profile to the database
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>Successful?</returns>
public DataResponse AddProfile(SimProfileData profile)
{
lock (database)
{
if (database.insertRegion(profile))
{
return DataResponse.RESPONSE_OK;
}
else
{
return DataResponse.RESPONSE_ERROR;
}
}
}
/// <summary>
/// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret.
/// </summary>
/// <param name="uuid">The UUID of the challenger</param>
/// <param name="handle">The attempted regionHandle of the challenger</param>
/// <param name="authkey">The secret</param>
/// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
{
bool throwHissyFit = false; // Should be true by 1.0
if (throwHissyFit)
throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
SimProfileData data = GetProfileByLLUUID(uuid);
return (handle == data.regionHandle && authkey == data.regionSecret);
}
/// <summary>
/// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region
/// </summary>
/// <remarks>This requires a security audit.</remarks>
/// <param name="uuid"></param>
/// <param name="handle"></param>
/// <param name="authhash"></param>
/// <param name="challenge"></param>
/// <returns></returns>
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
{
SHA512Managed HashProvider = new SHA512Managed();
ASCIIEncoding TextProvider = new ASCIIEncoding();
byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge);
byte[] hash = HashProvider.ComputeHash(stream);
return false;
}
public ReservationData GetReservationAtPoint(uint x, uint y)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?x"] = x.ToString();
param["?y"] = y.ToString();
IDbCommand result = database.Query("SELECT * FROM reservations WHERE resXMin <= ?x AND resXMax >= ?x AND resYMin <= ?y AND resYMax >= ?y", param);
IDataReader reader = result.ExecuteReader();
ReservationData row = database.readReservationRow(reader);
reader.Close();
result.Dispose();
return row;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using libsecondlife;
namespace OpenSim.Framework.Data.MySQL
{
/// <summary>
/// A MySQL interface for the inventory server
/// </summary>
class MySQLInventoryData : IInventoryData
{
/// <summary>
/// The database manager
/// </summary>
public MySQLManager database;
/// <summary>
/// Loads and initialises this database plugin
/// </summary>
public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
}
/// <summary>
/// The name of this DB provider
/// </summary>
/// <returns>Name of DB provider</returns>
public string getName()
{
return "MySQL Inventory Data Interface";
}
/// <summary>
/// Closes this DB provider
/// </summary>
public void Close()
{
// Do nothing.
}
/// <summary>
/// Returns the version of this DB provider
/// </summary>
/// <returns>A string containing the DB provider</returns>
public string getVersion()
{
return "0.1";
}
/// <summary>
/// Returns a list of items in a specified folder
/// </summary>
/// <param name="folderID">The folder to search</param>
/// <returns>A list containing inventory items</returns>
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = folderID.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid", param);
IDataReader reader = result.ExecuteReader();
List<InventoryItemBase> items = database.readInventoryItems(reader);
reader.Close();
result.Dispose();
return items;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = user.ToStringHyphenated();
param["?zero"] = LLUUID.Zero.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param);
IDataReader reader = result.ExecuteReader();
List<InventoryFolderBase> items = database.readInventoryFolders(reader);
reader.Close();
result.Dispose();
return items;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
public InventoryFolderBase getUserRootFolder(LLUUID user)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = user.ToStringHyphenated();
param["?zero"] = LLUUID.Zero.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param);
IDataReader reader = result.ExecuteReader();
List<InventoryFolderBase> items = database.readInventoryFolders(reader);
InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one).
reader.Close();
result.Dispose();
return rootFolder;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Returns a list of folders in a users inventory contained within the specified folder
/// </summary>
/// <param name="parentID">The folder to search</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = parentID.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid", param);
IDataReader reader = result.ExecuteReader();
List<InventoryFolderBase> items = database.readInventoryFolders(reader);
reader.Close();
result.Dispose();
return items;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Returns a specified inventory item
/// </summary>
/// <param name="item">The item to return</param>
/// <returns>An inventory item</returns>
public InventoryItemBase getInventoryItem(LLUUID item)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = item.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", param);
IDataReader reader = result.ExecuteReader();
List<InventoryItemBase> items = database.readInventoryItems(reader);
reader.Close();
result.Dispose();
if (items.Count > 0)
{
return items[0];
}
else
{
return null;
}
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Returns a specified inventory folder
/// </summary>
/// <param name="folder">The folder to return</param>
/// <returns>A folder class</returns>
public InventoryFolderBase getInventoryFolder(LLUUID folder)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = folder.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", param);
IDataReader reader = result.ExecuteReader();
List<InventoryFolderBase> items = database.readInventoryFolders(reader);
reader.Close();
result.Dispose();
if (items.Count > 0)
{
return items[0];
}
else
{
return null;
}
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Adds a specified item to the database
/// </summary>
/// <param name="item">The inventory item</param>
public void addInventoryItem(InventoryItemBase item)
{
lock (database)
{
database.insertItem(item);
}
}
/// <summary>
/// Updates the specified inventory item
/// </summary>
/// <param name="item">Inventory item to update</param>
public void updateInventoryItem(InventoryItemBase item)
{
addInventoryItem(item);
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public void deleteInventoryItem(InventoryItemBase item)
{
}
/// <summary>
/// Creates a new inventory folder
/// </summary>
/// <param name="folder">Folder to create</param>
public void addInventoryFolder(InventoryFolderBase folder)
{
lock (database)
{
database.insertFolder(folder);
}
}
/// <summary>
/// Updates an inventory folder
/// </summary>
/// <param name="folder">Folder to update</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
addInventoryFolder(folder);
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim.Framework.Data.MySQL
{
/// <summary>
/// An interface to the log database for MySQL
/// </summary>
class MySQLLogData : ILogData
{
/// <summary>
/// The database manager
/// </summary>
public MySQLManager database;
/// <summary>
/// Artificial constructor called when the plugin is loaded
/// </summary>
public void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
}
/// <summary>
/// Saves a log item to the database
/// </summary>
/// <param name="serverDaemon">The daemon triggering the event</param>
/// <param name="target">The target of the action (region / agent UUID, etc)</param>
/// <param name="methodCall">The method call where the problem occured</param>
/// <param name="arguments">The arguments passed to the method</param>
/// <param name="priority">How critical is this?</param>
/// <param name="logMessage">The message to log</param>
public void saveLog(string serverDaemon, string target, string methodCall, string arguments, int priority, string logMessage)
{
try
{
database.insertLogRow(serverDaemon, target, methodCall, arguments, priority, logMessage);
}
catch
{
database.Reconnect();
}
}
/// <summary>
/// Returns the name of this DB provider
/// </summary>
/// <returns>A string containing the DB provider name</returns>
public string getName()
{
return "MySQL Logdata Interface";
}
/// <summary>
/// Closes the database provider
/// </summary>
public void Close()
{
// Do nothing.
}
/// <summary>
/// Returns the version of this DB provider
/// </summary>
/// <returns>A string containing the provider version</returns>
public string getVersion()
{
return "0.1";
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using libsecondlife;
using MySql.Data.MySqlClient;
namespace OpenSim.Framework.Data.MySQL
{
/// <summary>
/// A MySQL Database manager
/// </summary>
class MySQLManager
{
/// <summary>
/// The database connection object
/// </summary>
IDbConnection dbcon;
/// <summary>
/// Connection string for ADO.net
/// </summary>
string connectionString;
/// <summary>
/// Initialises and creates a new MySQL connection and maintains it.
/// </summary>
/// <param name="hostname">The MySQL server being connected to</param>
/// <param name="database">The name of the MySQL database being used</param>
/// <param name="username">The username logging into the database</param>
/// <param name="password">The password for the user logging in</param>
/// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param>
public MySQLManager(string hostname, string database, string username, string password, string cpooling, string port)
{
try
{
connectionString = "Server=" + hostname + ";Port=" + port + ";Database=" + database + ";User ID=" + username + ";Password=" + password + ";Pooling=" + cpooling + ";";
dbcon = new MySqlConnection(connectionString);
dbcon.Open();
Console.WriteLine("MySQL connection established");
}
catch (Exception e)
{
throw new Exception("Error initialising MySql Database: " + e.ToString());
}
}
/// <summary>
/// Shuts down the database connection
/// </summary>
public void Close()
{
dbcon.Close();
dbcon = null;
}
/// <summary>
/// Reconnects to the database
/// </summary>
public void Reconnect()
{
lock (dbcon)
{
try
{
// Close the DB connection
dbcon.Close();
// Try reopen it
dbcon = new MySqlConnection(connectionString);
dbcon.Open();
}
catch (Exception e)
{
Console.WriteLine("Unable to reconnect to database " + e.ToString());
}
}
}
/// <summary>
/// Runs a query with protection against SQL Injection by using parameterised input.
/// </summary>
/// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param>
/// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param>
/// <returns>A MySQL DB Command</returns>
public IDbCommand Query(string sql, Dictionary<string, string> parameters)
{
try
{
MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand();
dbcommand.CommandText = sql;
foreach (KeyValuePair<string, string> param in parameters)
{
dbcommand.Parameters.Add(param.Key, param.Value);
}
return (IDbCommand)dbcommand;
}
catch
{
lock (dbcon)
{
// Close the DB connection
try
{
dbcon.Close();
}
catch { }
// Try reopen it
try
{
dbcon = new MySqlConnection(connectionString);
dbcon.Open();
}
catch (Exception e)
{
Console.WriteLine("Unable to reconnect to database " + e.ToString());
}
// Run the query again
try
{
MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand();
dbcommand.CommandText = sql;
foreach (KeyValuePair<string, string> param in parameters)
{
dbcommand.Parameters.Add(param.Key, param.Value);
}
return (IDbCommand)dbcommand;
}
catch (Exception e)
{
// Return null if it fails.
Console.WriteLine("Failed during Query generation: " + e.ToString());
return null;
}
}
}
}
/// <summary>
/// Reads a region row from a database reader
/// </summary>
/// <param name="reader">An active database reader</param>
/// <returns>A region profile</returns>
public SimProfileData readSimRow(IDataReader reader)
{
SimProfileData retval = new SimProfileData();
if (reader.Read())
{
// Region Main
retval.regionHandle = Convert.ToUInt64(reader["regionHandle"].ToString());
retval.regionName = (string)reader["regionName"];
retval.UUID = new LLUUID((string)reader["uuid"]);
// Secrets
retval.regionRecvKey = (string)reader["regionRecvKey"];
retval.regionSecret = (string)reader["regionSecret"];
retval.regionSendKey = (string)reader["regionSendKey"];
// Region Server
retval.regionDataURI = (string)reader["regionDataURI"];
retval.regionOnline = false; // Needs to be pinged before this can be set.
retval.serverIP = (string)reader["serverIP"];
retval.serverPort = (uint)reader["serverPort"];
retval.serverURI = (string)reader["serverURI"];
retval.httpPort = Convert.ToUInt32(reader["serverHttpPort"].ToString());
retval.remotingPort = Convert.ToUInt32(reader["serverRemotingPort"].ToString());
// Location
retval.regionLocX = Convert.ToUInt32(reader["locX"].ToString());
retval.regionLocY = Convert.ToUInt32(reader["locY"].ToString());
retval.regionLocZ = Convert.ToUInt32(reader["locZ"].ToString());
// Neighbours - 0 = No Override
retval.regionEastOverrideHandle = Convert.ToUInt64(reader["eastOverrideHandle"].ToString());
retval.regionWestOverrideHandle = Convert.ToUInt64(reader["westOverrideHandle"].ToString());
retval.regionSouthOverrideHandle = Convert.ToUInt64(reader["southOverrideHandle"].ToString());
retval.regionNorthOverrideHandle = Convert.ToUInt64(reader["northOverrideHandle"].ToString());
// Assets
retval.regionAssetURI = (string)reader["regionAssetURI"];
retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"];
retval.regionAssetSendKey = (string)reader["regionAssetSendKey"];
// Userserver
retval.regionUserURI = (string)reader["regionUserURI"];
retval.regionUserRecvKey = (string)reader["regionUserRecvKey"];
retval.regionUserSendKey = (string)reader["regionUserSendKey"];
// World Map Addition
string tempRegionMap = reader["regionMapTexture"].ToString();
if (tempRegionMap != "")
{
retval.regionMapTextureID = new LLUUID(tempRegionMap);
}
else
{
retval.regionMapTextureID = new LLUUID();
}
}
else
{
return null;
}
return retval;
}
/// <summary>
/// Reads a reservation row from a database reader
/// </summary>
/// <param name="reader">An active database reader</param>
/// <returns>A reservation data object</returns>
public ReservationData readReservationRow(IDataReader reader)
{
ReservationData retval = new ReservationData();
if (reader.Read())
{
retval.gridRecvKey = (string)reader["gridRecvKey"];
retval.gridSendKey = (string)reader["gridSendKey"];
retval.reservationCompany = (string)reader["resCompany"];
retval.reservationMaxX = Convert.ToInt32(reader["resXMax"].ToString());
retval.reservationMaxY = Convert.ToInt32(reader["resYMax"].ToString());
retval.reservationMinX = Convert.ToInt32(reader["resXMin"].ToString());
retval.reservationMinY = Convert.ToInt32(reader["resYMin"].ToString());
retval.reservationName = (string)reader["resName"];
retval.status = Convert.ToInt32(reader["status"].ToString()) == 1;
retval.userUUID = new LLUUID((string)reader["userUUID"]);
}
else
{
return null;
}
return retval;
}
/// <summary>
/// Reads an agent row from a database reader
/// </summary>
/// <param name="reader">An active database reader</param>
/// <returns>A user session agent</returns>
public UserAgentData readAgentRow(IDataReader reader)
{
UserAgentData retval = new UserAgentData();
if (reader.Read())
{
// Agent IDs
retval.UUID = new LLUUID((string)reader["UUID"]);
retval.sessionID = new LLUUID((string)reader["sessionID"]);
retval.secureSessionID = new LLUUID((string)reader["secureSessionID"]);
// Agent Who?
retval.agentIP = (string)reader["agentIP"];
retval.agentPort = Convert.ToUInt32(reader["agentPort"].ToString());
retval.agentOnline = Convert.ToBoolean(reader["agentOnline"].ToString());
// Login/Logout times (UNIX Epoch)
retval.loginTime = Convert.ToInt32(reader["loginTime"].ToString());
retval.logoutTime = Convert.ToInt32(reader["logoutTime"].ToString());
// Current position
retval.currentRegion = (string)reader["currentRegion"];
retval.currentHandle = Convert.ToUInt64(reader["currentHandle"].ToString());
LLVector3.TryParse((string)reader["currentPos"], out retval.currentPos);
}
else
{
return null;
}
return retval;
}
/// <summary>
/// Reads a user profile from an active data reader
/// </summary>
/// <param name="reader">An active database reader</param>
/// <returns>A user profile</returns>
public UserProfileData readUserRow(IDataReader reader)
{
UserProfileData retval = new UserProfileData();
if (reader.Read())
{
retval.UUID = new LLUUID((string)reader["UUID"]);
retval.username = (string)reader["username"];
retval.surname = (string)reader["lastname"];
retval.passwordHash = (string)reader["passwordHash"];
retval.passwordSalt = (string)reader["passwordSalt"];
retval.homeRegion = Convert.ToUInt64(reader["homeRegion"].ToString());
retval.homeLocation = new LLVector3(
Convert.ToSingle(reader["homeLocationX"].ToString()),
Convert.ToSingle(reader["homeLocationY"].ToString()),
Convert.ToSingle(reader["homeLocationZ"].ToString()));
retval.homeLookAt = new LLVector3(
Convert.ToSingle(reader["homeLookAtX"].ToString()),
Convert.ToSingle(reader["homeLookAtY"].ToString()),
Convert.ToSingle(reader["homeLookAtZ"].ToString()));
retval.created = Convert.ToInt32(reader["created"].ToString());
retval.lastLogin = Convert.ToInt32(reader["lastLogin"].ToString());
retval.userInventoryURI = (string)reader["userInventoryURI"];
retval.userAssetURI = (string)reader["userAssetURI"];
retval.profileCanDoMask = Convert.ToUInt32(reader["profileCanDoMask"].ToString());
retval.profileWantDoMask = Convert.ToUInt32(reader["profileWantDoMask"].ToString());
retval.profileAboutText = (string)reader["profileAboutText"];
retval.profileFirstText = (string)reader["profileFirstText"];
retval.profileImage = new LLUUID((string)reader["profileImage"]);
retval.profileFirstImage = new LLUUID((string)reader["profileFirstImage"]);
}
else
{
return null;
}
return retval;
}
/// <summary>
/// Reads a list of inventory folders returned by a query.
/// </summary>
/// <param name="reader">A MySQL Data Reader</param>
/// <returns>A List containing inventory folders</returns>
public List<InventoryFolderBase> readInventoryFolders(IDataReader reader)
{
List<InventoryFolderBase> rows = new List<InventoryFolderBase>();
while(reader.Read())
{
try
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.agentID = new LLUUID((string)reader["agentID"]);
folder.parentID = new LLUUID((string)reader["parentFolderID"]);
folder.folderID = new LLUUID((string)reader["folderID"]);
folder.name = (string)reader["folderName"];
rows.Add(folder);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
return rows;
}
/// <summary>
/// Reads a collection of items from an SQL result
/// </summary>
/// <param name="reader">The SQL Result</param>
/// <returns>A List containing Inventory Items</returns>
public List<InventoryItemBase> readInventoryItems(IDataReader reader)
{
List<InventoryItemBase> rows = new List<InventoryItemBase>();
while (reader.Read())
{
try
{
InventoryItemBase item = new InventoryItemBase();
item.assetID = new LLUUID((string)reader["assetID"]);
item.avatarID = new LLUUID((string)reader["avatarID"]);
item.inventoryCurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"].ToString());
item.inventoryDescription = (string)reader["inventoryDescription"];
item.inventoryID = new LLUUID((string)reader["inventoryID"]);
item.inventoryName = (string)reader["inventoryName"];
item.inventoryNextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"].ToString());
item.parentFolderID = new LLUUID((string)reader["parentFolderID"]);
item.assetType = Convert.ToInt32(reader["type"].ToString());
rows.Add(item);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
return rows;
}
/// <summary>
/// Inserts a new row into the log database
/// </summary>
/// <param name="serverDaemon">The daemon which triggered this event</param>
/// <param name="target">Who were we operating on when this occured (region UUID, user UUID, etc)</param>
/// <param name="methodCall">The method call where the problem occured</param>
/// <param name="arguments">The arguments passed to the method</param>
/// <param name="priority">How critical is this?</param>
/// <param name="logMessage">Extra message info</param>
/// <returns>Saved successfully?</returns>
public bool insertLogRow(string serverDaemon, string target, string methodCall, string arguments, int priority, string logMessage)
{
string sql = "INSERT INTO logs (`target`, `server`, `method`, `arguments`, `priority`, `message`) VALUES ";
sql += "(?target, ?server, ?method, ?arguments, ?priority, ?message)";
Dictionary<string, string> parameters = new Dictionary<string, string>();
parameters["?server"] = serverDaemon;
parameters["?target"] = target;
parameters["?method"] = methodCall;
parameters["?arguments"] = arguments;
parameters["?priority"] = priority.ToString();
parameters["?message"] = logMessage;
bool returnval = false;
try
{
IDbCommand result = Query(sql, parameters);
if (result.ExecuteNonQuery() == 1)
returnval = true;
result.Dispose();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
return false;
}
return returnval;
}
/// <summary>
/// Inserts a new item into the database
/// </summary>
/// <param name="item">The item</param>
/// <returns>Success?</returns>
public bool insertItem(InventoryItemBase item)
{
string sql = "REPLACE INTO inventoryitems (inventoryID, assetID, type, parentFolderID, avatarID, inventoryName, inventoryDescription, inventoryNextPermissions, inventoryCurrentPermissions) VALUES ";
sql += "(?inventoryID, ?assetID, ?type, ?parentFolderID, ?avatarID, ?inventoryName, ?inventoryDescription, ?inventoryNextPermissions, ?inventoryCurrentPermissions)";
Dictionary<string, string> parameters = new Dictionary<string, string>();
parameters["?inventoryID"] = item.inventoryID.ToStringHyphenated();
parameters["?assetID"] = item.assetID.ToStringHyphenated();
parameters["?type"] = item.assetType.ToString();
parameters["?parentFolderID"] = item.parentFolderID.ToStringHyphenated();
parameters["?avatarID"] = item.avatarID.ToStringHyphenated();
parameters["?inventoryName"] = item.inventoryName;
parameters["?inventoryDescription"] = item.inventoryDescription;
parameters["?inventoryNextPermissions"] = item.inventoryNextPermissions.ToString();
parameters["?inventoryCurrentPermissions"] = item.inventoryCurrentPermissions.ToString();
bool returnval = false;
try
{
IDbCommand result = Query(sql, parameters);
if (result.ExecuteNonQuery() == 1)
returnval = true;
result.Dispose();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
return false;
}
return returnval;
}
/// <summary>
/// Inserts a new folder into the database
/// </summary>
/// <param name="folder">The folder</param>
/// <returns>Success?</returns>
public bool insertFolder(InventoryFolderBase folder)
{
string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName) VALUES ";
sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName)";
Dictionary<string, string> parameters = new Dictionary<string, string>();
parameters["?folderID"] = folder.folderID.ToStringHyphenated();
parameters["?agentID"] = folder.agentID.ToStringHyphenated();
parameters["?parentFolderID"] = folder.parentID.ToStringHyphenated();
parameters["?folderName"] = folder.name;
bool returnval = false;
try
{
IDbCommand result = Query(sql, parameters);
if (result.ExecuteNonQuery() == 1)
returnval = true;
result.Dispose();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
return false;
}
return returnval;
}
/// <summary>
/// Creates a new user and inserts it into the database
/// </summary>
/// <param name="uuid">User ID</param>
/// <param name="username">First part of the login</param>
/// <param name="lastname">Second part of the login</param>
/// <param name="passwordHash">A salted hash of the users password</param>
/// <param name="passwordSalt">The salt used for the password hash</param>
/// <param name="homeRegion">A regionHandle of the users home region</param>
/// <param name="homeLocX">Home region position vector</param>
/// <param name="homeLocY">Home region position vector</param>
/// <param name="homeLocZ">Home region position vector</param>
/// <param name="homeLookAtX">Home region 'look at' vector</param>
/// <param name="homeLookAtY">Home region 'look at' vector</param>
/// <param name="homeLookAtZ">Home region 'look at' vector</param>
/// <param name="created">Account created (unix timestamp)</param>
/// <param name="lastlogin">Last login (unix timestamp)</param>
/// <param name="inventoryURI">Users inventory URI</param>
/// <param name="assetURI">Users asset URI</param>
/// <param name="canDoMask">I can do mask</param>
/// <param name="wantDoMask">I want to do mask</param>
/// <param name="aboutText">Profile text</param>
/// <param name="firstText">Firstlife text</param>
/// <param name="profileImage">UUID for profile image</param>
/// <param name="firstImage">UUID for firstlife image</param>
/// <returns>Success?</returns>
public bool insertUserRow(libsecondlife.LLUUID uuid, string username, string lastname, string passwordHash, string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ,
float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, string aboutText, string firstText,
libsecondlife.LLUUID profileImage, libsecondlife.LLUUID firstImage)
{
string sql = "INSERT INTO users (`UUID`, `username`, `lastname`, `passwordHash`, `passwordSalt`, `homeRegion`, ";
sql += "`homeLocationX`, `homeLocationY`, `homeLocationZ`, `homeLookAtX`, `homeLookAtY`, `homeLookAtZ`, `created`, ";
sql += "`lastLogin`, `userInventoryURI`, `userAssetURI`, `profileCanDoMask`, `profileWantDoMask`, `profileAboutText`, ";
sql += "`profileFirstText`, `profileImage`, `profileFirstImage`) VALUES ";
sql += "(?UUID, ?username, ?lastname, ?passwordHash, ?passwordSalt, ?homeRegion, ";
sql += "?homeLocationX, ?homeLocationY, ?homeLocationZ, ?homeLookAtX, ?homeLookAtY, ?homeLookAtZ, ?created, ";
sql += "?lastLogin, ?userInventoryURI, ?userAssetURI, ?profileCanDoMask, ?profileWantDoMask, ?profileAboutText, ";
sql += "?profileFirstText, ?profileImage, ?profileFirstImage)";
Dictionary<string, string> parameters = new Dictionary<string, string>();
parameters["?UUID"] = uuid.ToStringHyphenated();
parameters["?username"] = username.ToString();
parameters["?lastname"] = lastname.ToString();
parameters["?passwordHash"] = passwordHash.ToString();
parameters["?passwordSalt"] = passwordSalt.ToString();
parameters["?homeRegion"] = homeRegion.ToString();
parameters["?homeLocationX"] = homeLocX.ToString();
parameters["?homeLocationY"] = homeLocY.ToString();
parameters["?homeLocationZ"] = homeLocZ.ToString();
parameters["?homeLookAtX"] = homeLookAtX.ToString();
parameters["?homeLookAtY"] = homeLookAtY.ToString();
parameters["?homeLookAtZ"] = homeLookAtZ.ToString();
parameters["?created"] = created.ToString();
parameters["?lastLogin"] = lastlogin.ToString();
parameters["?userInventoryURI"] = "";
parameters["?userAssetURI"] = "";
parameters["?profileCanDoMask"] = "0";
parameters["?profileWantDoMask"] = "0";
parameters["?profileAboutText"] = "";
parameters["?profileFirstText"] = "";
parameters["?profileImage"] = libsecondlife.LLUUID.Zero.ToStringHyphenated();
parameters["?profileFirstImage"] = libsecondlife.LLUUID.Zero.ToStringHyphenated();
bool returnval = false;
try
{
IDbCommand result = Query(sql, parameters);
if (result.ExecuteNonQuery() == 1)
returnval = true;
result.Dispose();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
return false;
}
return returnval;
}
/// <summary>
/// Inserts a new region into the database
/// </summary>
/// <param name="profile">The region to insert</param>
/// <returns>Success?</returns>
public bool insertRegion(SimProfileData regiondata)
{
string sql = "REPLACE INTO regions (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, ";
sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, ";
sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey, regionMapTexture, serverHttpPort, serverRemotingPort) VALUES ";
sql += "(?regionHandle, ?regionName, ?uuid, ?regionRecvKey, ?regionSecret, ?regionSendKey, ?regionDataURI, ";
sql += "?serverIP, ?serverPort, ?serverURI, ?locX, ?locY, ?locZ, ?eastOverrideHandle, ?westOverrideHandle, ?southOverrideHandle, ?northOverrideHandle, ?regionAssetURI, ?regionAssetRecvKey, ";
sql += "?regionAssetSendKey, ?regionUserURI, ?regionUserRecvKey, ?regionUserSendKey, ?regionMapTexture, ?serverHttpPort, ?serverRemotingPort);";
Dictionary<string, string> parameters = new Dictionary<string, string>();
parameters["?regionHandle"] = regiondata.regionHandle.ToString();
parameters["?regionName"] = regiondata.regionName.ToString();
parameters["?uuid"] = regiondata.UUID.ToStringHyphenated();
parameters["?regionRecvKey"] = regiondata.regionRecvKey.ToString();
parameters["?regionSecret"] = regiondata.regionSecret.ToString();
parameters["?regionSendKey"] = regiondata.regionSendKey.ToString();
parameters["?regionDataURI"] = regiondata.regionDataURI.ToString();
parameters["?serverIP"] = regiondata.serverIP.ToString();
parameters["?serverPort"] = regiondata.serverPort.ToString();
parameters["?serverURI"] = regiondata.serverURI.ToString();
parameters["?locX"] = regiondata.regionLocX.ToString();
parameters["?locY"] = regiondata.regionLocY.ToString();
parameters["?locZ"] = regiondata.regionLocZ.ToString();
parameters["?eastOverrideHandle"] = regiondata.regionEastOverrideHandle.ToString();
parameters["?westOverrideHandle"] = regiondata.regionWestOverrideHandle.ToString();
parameters["?northOverrideHandle"] = regiondata.regionNorthOverrideHandle.ToString();
parameters["?southOverrideHandle"] = regiondata.regionSouthOverrideHandle.ToString();
parameters["?regionAssetURI"] = regiondata.regionAssetURI.ToString();
parameters["?regionAssetRecvKey"] = regiondata.regionAssetRecvKey.ToString();
parameters["?regionAssetSendKey"] = regiondata.regionAssetSendKey.ToString();
parameters["?regionUserURI"] = regiondata.regionUserURI.ToString();
parameters["?regionUserRecvKey"] = regiondata.regionUserRecvKey.ToString();
parameters["?regionUserSendKey"] = regiondata.regionUserSendKey.ToString();
parameters["?regionMapTexture"] = regiondata.regionMapTextureID.ToStringHyphenated();
parameters["?serverHttpPort"] = regiondata.httpPort.ToString();
parameters["?serverRemotingPort"] = regiondata.remotingPort.ToString();
bool returnval = false;
try
{
IDbCommand result = Query(sql, parameters);
//Console.WriteLine(result.CommandText);
int x;
if ((x = result.ExecuteNonQuery()) > 0)
{
returnval = true;
}
result.Dispose();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
return false;
}
return returnval;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using libsecondlife;
namespace OpenSim.Framework.Data.MySQL
{
/// <summary>
/// A database interface class to a user profile storage system
/// </summary>
class MySQLUserData : IUserData
{
/// <summary>
/// Database manager for MySQL
/// </summary>
public MySQLManager database;
/// <summary>
/// Loads and initialises the MySQL storage plugin
/// </summary>
public void Initialise()
{
// Load from an INI file connection details
// TODO: move this to XML?
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
}
/// <summary>
/// Searches the database for a specified user profile
/// </summary>
/// <param name="name">The account name of the user</param>
/// <returns>A user profile</returns>
public UserProfileData getUserByName(string name)
{
return getUserByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Searches the database for a specified user profile by name components
/// </summary>
/// <param name="user">The first part of the account name</param>
/// <param name="last">The second part of the account name</param>
/// <returns>A user profile</returns>
public UserProfileData getUserByName(string user, string last)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?first"] = user;
param["?second"] = last;
IDbCommand result = database.Query("SELECT * FROM users WHERE username = ?first AND lastname = ?second", param);
IDataReader reader = result.ExecuteReader();
UserProfileData row = database.readUserRow(reader);
reader.Close();
result.Dispose();
return row;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Searches the database for a specified user profile by UUID
/// </summary>
/// <param name="uuid">The account ID</param>
/// <returns>The users profile</returns>
public UserProfileData getUserByUUID(LLUUID uuid)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = uuid.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM users WHERE UUID = ?uuid", param);
IDataReader reader = result.ExecuteReader();
UserProfileData row = database.readUserRow(reader);
reader.Close();
result.Dispose();
return row;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Returns a user session searching by name
/// </summary>
/// <param name="name">The account name</param>
/// <returns>The users session</returns>
public UserAgentData getAgentByName(string name)
{
return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Returns a user session by account name
/// </summary>
/// <param name="user">First part of the users account name</param>
/// <param name="last">Second part of the users account name</param>
/// <returns>The users session</returns>
public UserAgentData getAgentByName(string user, string last)
{
UserProfileData profile = getUserByName(user, last);
return getAgentByUUID(profile.UUID);
}
/// <summary>
/// Returns an agent session by account UUID
/// </summary>
/// <param name="uuid">The accounts UUID</param>
/// <returns>The users session</returns>
public UserAgentData getAgentByUUID(LLUUID uuid)
{
try
{
lock (database)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["?uuid"] = uuid.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM agents WHERE UUID = ?uuid", param);
IDataReader reader = result.ExecuteReader();
UserAgentData row = database.readAgentRow(reader);
reader.Close();
result.Dispose();
return row;
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
return null;
}
}
/// <summary>
/// Creates a new users profile
/// </summary>
/// <param name="user">The user profile to create</param>
public void addNewUserProfile(UserProfileData user)
{
try
{
lock (database)
{
database.insertUserRow(user.UUID, user.username, user.surname, user.passwordHash, user.passwordSalt, user.homeRegion, user.homeLocation.X, user.homeLocation.Y, user.homeLocation.Z,
user.homeLookAt.X, user.homeLookAt.Y, user.homeLookAt.Z, user.created, user.lastLogin, user.userInventoryURI, user.userAssetURI, user.profileCanDoMask, user.profileWantDoMask,
user.profileAboutText, user.profileFirstText, user.profileImage, user.profileFirstImage);
}
}
catch (Exception e)
{
database.Reconnect();
Console.WriteLine(e.ToString());
}
}
/// <summary>
/// Creates a new agent
/// </summary>
/// <param name="agent">The agent to create</param>
public void addNewUserAgent(UserAgentData agent)
{
// Do nothing.
}
public bool updateUserProfile(UserProfileData user)
{
return true;
// TODO: implement
}
/// <summary>
/// Performs a money transfer request between two accounts
/// </summary>
/// <param name="from">The senders account ID</param>
/// <param name="to">The recievers account ID</param>
/// <param name="amount">The amount to transfer</param>
/// <returns>Success?</returns>
public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount)
{
return false;
}
/// <summary>
/// Performs an inventory transfer request between two accounts
/// </summary>
/// <remarks>TODO: Move to inventory server</remarks>
/// <param name="from">The senders account ID</param>
/// <param name="to">The recievers account ID</param>
/// <param name="item">The item to transfer</param>
/// <returns>Success?</returns>
public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
{
return false;
}
/// <summary>
/// Database provider name
/// </summary>
/// <returns>Provider name</returns>
public string getName()
{
return "MySQL Userdata Interface";
}
/// <summary>
/// Database provider version
/// </summary>
/// <returns>provider version</returns>
public string getVersion()
{
return "0.1";
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Data.MySQL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Framework.Data.MySQL")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e49826b2-dcef-41be-a5bd-596733fa3304")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Data.SQLite")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Framework.Data.SQLite")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Security.Cryptography;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Data.SQLite
{
/// <summary>
/// A Grid Interface to the SQLite database
/// </summary>
public class SQLiteGridData : IGridData
{
/// <summary>
/// A database manager
/// </summary>
private SQLiteManager database;
/// <summary>
/// Initialises the Grid Interface
/// </summary>
public void Initialise()
{
database = new SQLiteManager("localhost", "db", "user", "password", "false");
}
/// <summary>
/// Shuts down the grid interface
/// </summary>
public void Close()
{
database.Close();
}
/// <summary>
/// Returns the name of this grid interface
/// </summary>
/// <returns>A string containing the grid interface</returns>
public string getName()
{
return "SQLite OpenGridData";
}
/// <summary>
/// Returns the version of this grid interface
/// </summary>
/// <returns>A string containing the version</returns>
public string getVersion()
{
return "0.1";
}
/// <summary>
/// Returns a list of regions within the specified ranges
/// </summary>
/// <param name="a">minimum X coordinate</param>
/// <param name="b">minimum Y coordinate</param>
/// <param name="c">maximum X coordinate</param>
/// <param name="d">maximum Y coordinate</param>
/// <returns>An array of region profiles</returns>
public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d)
{
return null;
}
/// <summary>
/// Returns a sim profile from it's location
/// </summary>
/// <param name="handle">Region location handle</param>
/// <returns>Sim profile</returns>
public SimProfileData GetProfileByHandle(ulong handle)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["handle"] = handle.ToString();
IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param);
IDataReader reader = result.ExecuteReader();
SimProfileData row = database.getRow(reader);
reader.Close();
result.Dispose();
return row;
}
/// <summary>
/// Returns a sim profile from it's UUID
/// </summary>
/// <param name="uuid">The region UUID</param>
/// <returns>The sim profile</returns>
public SimProfileData GetProfileByLLUUID(LLUUID uuid)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["uuid"] = uuid.ToStringHyphenated();
IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param);
IDataReader reader = result.ExecuteReader();
SimProfileData row = database.getRow(reader);
reader.Close();
result.Dispose();
return row;
}
/// <summary>
/// Adds a new specified region to the database
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>A dataresponse enum indicating success</returns>
public DataResponse AddProfile(SimProfileData profile)
{
if (database.insertRow(profile))
{
return DataResponse.RESPONSE_OK;
}
else
{
return DataResponse.RESPONSE_ERROR;
}
}
/// <summary>
/// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret.
/// </summary>
/// <param name="uuid">The UUID of the challenger</param>
/// <param name="handle">The attempted regionHandle of the challenger</param>
/// <param name="authkey">The secret</param>
/// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
{
bool throwHissyFit = false; // Should be true by 1.0
if (throwHissyFit)
throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
SimProfileData data = GetProfileByLLUUID(uuid);
return (handle == data.regionHandle && authkey == data.regionSecret);
}
/// <summary>
/// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region
/// </summary>
/// <remarks>This requires a security audit.</remarks>
/// <param name="uuid"></param>
/// <param name="handle"></param>
/// <param name="authhash"></param>
/// <param name="challenge"></param>
/// <returns></returns>
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
{
SHA512Managed HashProvider = new SHA512Managed();
ASCIIEncoding TextProvider = new ASCIIEncoding();
byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge);
byte[] hash = HashProvider.ComputeHash(stream);
return false;
}
public ReservationData GetReservationAtPoint(uint x, uint y)
{
return null;
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using libsecondlife;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;
namespace OpenSim.Framework.Data.SQLite
{
public class SQLiteInventoryStore : IInventoryData
{
private const string invItemsSelect = "select * from inventoryitems";
private const string invFoldersSelect = "select * from inventoryfolders";
private DataSet ds;
private SqliteDataAdapter invItemsDa;
private SqliteDataAdapter invFoldersDa;
/// <summary>
/// Initialises the interface
/// </summary>
public void Initialise()
{
Initialise("inventoryStore.db", "inventoryDatabase");
}
public void Initialise(string dbfile, string dbname)
{
string connectionString = "URI=file:" + dbfile + ",version=3";
MainLog.Instance.Verbose("Inventory", "Sqlite - connecting: " + dbfile);
SqliteConnection conn = new SqliteConnection(connectionString);
SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
ds = new DataSet();
invItemsDa.Fill(ds, "inventoryitems");
invFoldersDa.Fill(ds, "inventoryfolders");
ds.AcceptChanges();
DataTable itemsTable = ds.Tables["inventoryitems"];
itemsTable.PrimaryKey = new DataColumn[] { itemsTable.Columns["UUID"] };
setupItemsCommands(invItemsDa, conn);
// shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
DataTable folderTable = ds.Tables["inventoryfolders"];
folderTable.PrimaryKey = new DataColumn[] { folderTable.Columns["UUID"] };
setupFoldersCommands(invFoldersDa, conn);
return;
}
private SqliteParameter createSqliteParameter(string name, DbType type)
{
SqliteParameter param = new SqliteParameter();
param.ParameterName = ":" + name;
param.DbType = type;
param.SourceColumn = name;
param.SourceVersion = DataRowVersion.Current;
return param;
}
private Dictionary<string, DbType> createInventoryItemsDataDefs()
{
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
data.Add("UUID", DbType.String); //inventoryID
data.Add("assetID", DbType.String);
data.Add("assetType", DbType.Int32);
data.Add("invType", DbType.Int32);
data.Add("parentFolderID", DbType.String);
data.Add("avatarID", DbType.String);
data.Add("creatorsID", DbType.String);
data.Add("inventoryName", DbType.String);
data.Add("inventoryDescription", DbType.String);
// permissions
data.Add("inventoryNextPermissions", DbType.Int32);
data.Add("inventoryCurrentPermissions", DbType.Int32);
data.Add("inventoryBasePermissions", DbType.Int32);
data.Add("inventoryEveryOnePermissions", DbType.Int32);
return data;
}
private Dictionary<string, DbType> createShapeDataDefs()
{
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
data.Add("UUID", DbType.String); //folderID
// shape is an enum
data.Add("name", DbType.String);
// vectors
data.Add("agentID", DbType.String);
data.Add("parentID", DbType.String);
data.Add("type", DbType.Int32);
data.Add("version", DbType.Int32);
return data;
}
private SqliteCommand createInsertCommand(string table, Dictionary<string, DbType> defs)
{
/**
* This is subtle enough to deserve some commentary.
* Instead of doing *lots* and *lots of hardcoded strings
* for database definitions we'll use the fact that
* realistically all insert statements look like "insert
* into A(b, c) values(:b, :c) on the parameterized query
* front. If we just have a list of b, c, etc... we can
* generate these strings instead of typing them out.
*/
string[] cols = new string[defs.Keys.Count];
defs.Keys.CopyTo(cols, 0);
string sql = "insert into " + table + "(";
sql += String.Join(", ", cols);
// important, the first ':' needs to be here, the rest get added in the join
sql += ") values (:";
sql += String.Join(", :", cols);
sql += ")";
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (KeyValuePair<string, DbType> kvp in defs)
{
cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value));
}
return cmd;
}
private SqliteCommand createUpdateCommand(string table, string pk, Dictionary<string, DbType> defs)
{
string sql = "update " + table + " set ";
string subsql = "";
foreach (string key in defs.Keys)
{
if (subsql.Length > 0)
{ // a map function would rock so much here
subsql += ", ";
}
subsql += key + "= :" + key;
}
sql += subsql;
sql += " where " + pk;
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (KeyValuePair<string, DbType> kvp in defs)
{
cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value));
}
return cmd;
}
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
Dictionary<string, DbType> invDataDefs = createInventoryItemsDataDefs();
da.InsertCommand = createInsertCommand("inventoryitems", invDataDefs);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", invDataDefs);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
{
Dictionary<string, DbType> shapeDataDefs = createShapeDataDefs();
da.InsertCommand = createInsertCommand("inventoryfolders", shapeDataDefs);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", shapeDataDefs);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private InventoryFolderBase buildFolder(DataRow row)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.folderID = new LLUUID((string)row["UUID"]);
folder.name = (string)row["name"];
folder.agentID = new LLUUID((string)row["agentID"]);
folder.parentID = new LLUUID((string)row["parentID"]);
folder.type = Convert.ToInt16(row["type"]);
folder.version = Convert.ToUInt16(row["version"]);
return folder;
}
private void fillFolderRow(DataRow row, InventoryFolderBase folder)
{
row["UUID"] = folder.folderID;
row["name"] = folder.name;
row["agentID"] = folder.agentID;
row["parentID"] = folder.parentID;
row["type"] = folder.type;
row["version"] = folder.version;
}
public InventoryItemBase BuildItem(DataRow row)
{
InventoryItemBase item = new InventoryItemBase();
item.inventoryID = new LLUUID((string)row["UUID"]);
item.assetID = new LLUUID((string)row["assetID"]);
item.assetType = Convert.ToInt32(row["assetType"]);
item.invType = Convert.ToInt32(row["invType"]);
item.parentFolderID = new LLUUID((string)row["parentFolderID"]);
item.avatarID = new LLUUID((string)row["avatarID"]);
item.creatorsID = new LLUUID((string)row["creatorsID"]);
item.inventoryName =(string) row["inventoryName"];
item.inventoryDescription = (string) row["inventoryDescription"];
item.inventoryNextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
item.inventoryCurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
item.inventoryBasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
item.inventoryEveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
return item;
}
private void fillItemRow(DataRow row, InventoryItemBase item)
{
row["UUID"] = item.inventoryID;
row["assetID"] = item.assetID;
row["assetType"] = item.assetType;
row["invType"] = item.invType;
row["parentFolderID"] = item.parentFolderID;
row["avatarID"] = item.avatarID;
row["creatorsID"] = item.creatorsID;
row["inventoryName"] = item.inventoryName;
row["inventoryDescription"] = item.inventoryDescription;
row["inventoryNextPermissions"] = item.inventoryNextPermissions;
row["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions;
row["inventoryBasePermissions"] = item.inventoryBasePermissions;
row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions;
}
private void addFolder(InventoryFolderBase folder)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.folderID);
if (inventoryRow == null)
{
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
fillFolderRow(inventoryRow, folder);
}
this.invFoldersDa.Update(ds, "inventoryfolders");
}
private void addItem(InventoryItemBase item)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID);
if (inventoryRow == null)
{
inventoryRow = inventoryItemTable.NewRow();
fillItemRow(inventoryRow, item);
inventoryItemTable.Rows.Add(inventoryRow);
}
else
{
fillItemRow(inventoryRow, item);
}
this.invItemsDa.Update(ds, "inventoryitems");
}
public void Shutdown()
{
// TODO: DataSet commit
}
/// <summary>
/// Closes the interface
/// </summary>
public void Close()
{
}
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
public string getName()
{
return "SQLite Inventory Data Interface";
}
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
public string getVersion()
{
return "0.1";
}
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
{
List<InventoryItemBase> retval = new List<InventoryItemBase>();
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
string selectExp = "parentFolderID = '" + folderID.ToString() + "'";
DataRow[] rows = inventoryItemTable.Select(selectExp);
foreach (DataRow row in rows)
{
retval.Add(BuildItem(row));
}
return retval;
}
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
{
return null;
}
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user">The UUID of the user who is having inventory being returned</param>
/// <returns>Root inventory folder</returns>
public InventoryFolderBase getUserRootFolder(LLUUID user)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(this.buildFolder(row));
}
if (folders.Count == 1)
{
//we found the root
//System.Console.WriteLine("found root inventory folder");
return folders[0];
}
else if (folders.Count > 1)
{
//err shouldn't be more than one root
//System.Console.WriteLine("found more than one root inventory folder");
}
else if (folders.Count == 0)
{
// no root?
//System.Console.WriteLine("couldn't find root inventory folder");
}
return null;
}
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "parentID = '" + parentID.ToString() + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(this.buildFolder(row));
}
// System.Console.WriteLine("found " + folders.Count + " inventory folders");
return folders;
}
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
public InventoryItemBase getInventoryItem(LLUUID item)
{
return null;
}
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
public InventoryFolderBase getInventoryFolder(LLUUID folder)
{
return null;
}
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
public void addInventoryItem(InventoryItemBase item)
{
this.addItem(item);
}
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
public void updateInventoryItem(InventoryItemBase item)
{
this.addItem(item);
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public void deleteInventoryItem(InventoryItemBase item)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID);
if (inventoryRow != null)
{
inventoryRow.Delete();
}
this.invItemsDa.Update(ds, "inventoryitems");
}
/// <summary>
/// Adds a new folder specified by folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void addInventoryFolder(InventoryFolderBase folder)
{
this.addFolder(folder);
}
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
this.addFolder(folder);
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SQLite;
using libsecondlife;
namespace OpenSim.Framework.Data.SQLite
{
class SQLiteManager
{
IDbConnection dbcon;
/// <summary>
/// Initialises and creates a new SQLite connection and maintains it.
/// </summary>
/// <param name="hostname">The SQLite server being connected to</param>
/// <param name="database">The name of the SQLite database being used</param>
/// <param name="username">The username logging into the database</param>
/// <param name="password">The password for the user logging in</param>
/// <param name="cpooling">Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'.</param>
public SQLiteManager(string hostname, string database, string username, string password, string cpooling)
{
try
{
string connectionString = "URI=file:GridServerSqlite.db;";
dbcon = new SQLiteConnection(connectionString);
dbcon.Open();
}
catch (Exception e)
{
throw new Exception("Error initialising SQLite Database: " + e.ToString());
}
}
/// <summary>
/// Shuts down the database connection
/// </summary>
public void Close()
{
dbcon.Close();
dbcon = null;
}
/// <summary>
/// Runs a query with protection against SQL Injection by using parameterised input.
/// </summary>
/// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param>
/// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param>
/// <returns>A SQLite DB Command</returns>
public IDbCommand Query(string sql, Dictionary<string, string> parameters)
{
SQLiteCommand dbcommand = (SQLiteCommand)dbcon.CreateCommand();
dbcommand.CommandText = sql;
foreach (KeyValuePair<string, string> param in parameters)
{
SQLiteParameter paramx = new SQLiteParameter(param.Key,param.Value);
dbcommand.Parameters.Add(paramx);
}
return (IDbCommand)dbcommand;
}
/// <summary>
/// Reads a region row from a database reader
/// </summary>
/// <param name="reader">An active database reader</param>
/// <returns>A region profile</returns>
public SimProfileData getRow(IDataReader reader)
{
SimProfileData retval = new SimProfileData();
if (reader.Read())
{
// Region Main
retval.regionHandle = (ulong)reader["regionHandle"];
retval.regionName = (string)reader["regionName"];
retval.UUID = new LLUUID((string)reader["uuid"]);
// Secrets
retval.regionRecvKey = (string)reader["regionRecvKey"];
retval.regionSecret = (string)reader["regionSecret"];
retval.regionSendKey = (string)reader["regionSendKey"];
// Region Server
retval.regionDataURI = (string)reader["regionDataURI"];
retval.regionOnline = false; // Needs to be pinged before this can be set.
retval.serverIP = (string)reader["serverIP"];
retval.serverPort = (uint)reader["serverPort"];
retval.serverURI = (string)reader["serverURI"];
// Location
retval.regionLocX = (uint)((int)reader["locX"]);
retval.regionLocY = (uint)((int)reader["locY"]);
retval.regionLocZ = (uint)((int)reader["locZ"]);
// Neighbours - 0 = No Override
retval.regionEastOverrideHandle = (ulong)reader["eastOverrideHandle"];
retval.regionWestOverrideHandle = (ulong)reader["westOverrideHandle"];
retval.regionSouthOverrideHandle = (ulong)reader["southOverrideHandle"];
retval.regionNorthOverrideHandle = (ulong)reader["northOverrideHandle"];
// Assets
retval.regionAssetURI = (string)reader["regionAssetURI"];
retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"];
retval.regionAssetSendKey = (string)reader["regionAssetSendKey"];
// Userserver
retval.regionUserURI = (string)reader["regionUserURI"];
retval.regionUserRecvKey = (string)reader["regionUserRecvKey"];
retval.regionUserSendKey = (string)reader["regionUserSendKey"];
}
else
{
throw new Exception("No rows to return");
}
return retval;
}
/// <summary>
/// Inserts a new region into the database
/// </summary>
/// <param name="profile">The region to insert</param>
/// <returns>Success?</returns>
public bool insertRow(SimProfileData profile)
{
string sql = "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, ";
sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, ";
sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES ";
sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, ";
sql += "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, ";
sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);";
Dictionary<string, string> parameters = new Dictionary<string, string>();
parameters["regionHandle"] = profile.regionHandle.ToString();
parameters["regionName"] = profile.regionName;
parameters["uuid"] = profile.UUID.ToString();
parameters["regionRecvKey"] = profile.regionRecvKey;
parameters["regionSendKey"] = profile.regionSendKey;
parameters["regionDataURI"] = profile.regionDataURI;
parameters["serverIP"] = profile.serverIP;
parameters["serverPort"] = profile.serverPort.ToString();
parameters["serverURI"] = profile.serverURI;
parameters["locX"] = profile.regionLocX.ToString();
parameters["locY"] = profile.regionLocY.ToString();
parameters["locZ"] = profile.regionLocZ.ToString();
parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString();
parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString();
parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString();
parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString();
parameters["regionAssetURI"] = profile.regionAssetURI;
parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey;
parameters["regionAssetSendKey"] = profile.regionAssetSendKey;
parameters["regionUserURI"] = profile.regionUserURI;
parameters["regionUserRecvKey"] = profile.regionUserRecvKey;
parameters["regionUserSendKey"] = profile.regionUserSendKey;
bool returnval = false;
try
{
IDbCommand result = Query(sql, parameters);
if (result.ExecuteNonQuery() == 1)
returnval = true;
result.Dispose();
}
catch (Exception)
{
return false;
}
return returnval;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Data
{
public enum DataResponse
{
RESPONSE_OK,
RESPONSE_AUTHREQUIRED,
RESPONSE_INVALIDCREDENTIALS,
RESPONSE_ERROR
}
/// <summary>
/// A standard grid interface
/// </summary>
public interface IGridData
{
/// <summary>
/// Returns a sim profile from a regionHandle
/// </summary>
/// <param name="regionHandle">A 64bit Region Handle</param>
/// <returns>A simprofile</returns>
SimProfileData GetProfileByHandle(ulong regionHandle);
/// <summary>
/// Returns a sim profile from a UUID
/// </summary>
/// <param name="UUID">A 128bit UUID</param>
/// <returns>A sim profile</returns>
SimProfileData GetProfileByLLUUID(LLUUID UUID);
/// <summary>
/// Returns all profiles within the specified range
/// </summary>
/// <param name="Xmin">Minimum sim coordinate (X)</param>
/// <param name="Ymin">Minimum sim coordinate (Y)</param>
/// <param name="Xmax">Maximum sim coordinate (X)</param>
/// <param name="Ymin">Maximum sim coordinate (Y)</param>
/// <returns>An array containing all the sim profiles in the specified range</returns>
SimProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
/// <summary>
/// Authenticates a sim by use of it's recv key.
/// WARNING: Insecure
/// </summary>
/// <param name="UUID">The UUID sent by the sim</param>
/// <param name="regionHandle">The regionhandle sent by the sim</param>
/// <param name="simrecvkey">The recieving key sent by the sim</param>
/// <returns>Whether the sim has been authenticated</returns>
bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey);
/// <summary>
/// Initialises the interface
/// </summary>
void Initialise();
/// <summary>
/// Closes the interface
/// </summary>
void Close();
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
string getName();
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
string getVersion();
/// <summary>
/// Adds a new profile to the database
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>RESPONSE_OK if successful, error if not.</returns>
DataResponse AddProfile(SimProfileData profile);
ReservationData GetReservationAtPoint(uint x, uint y);
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Data
{
/// <summary>
/// The severity of an individual log message
/// </summary>
public enum LogSeverity : int
{
/// <summary>
/// Critical: systems failure
/// </summary>
CRITICAL = 1,
/// <summary>
/// Major: warning prior to systems failure
/// </summary>
MAJOR = 2,
/// <summary>
/// Medium: an individual non-critical task failed
/// </summary>
MEDIUM = 3,
/// <summary>
/// Low: Informational warning
/// </summary>
LOW = 4,
/// <summary>
/// Info: Information
/// </summary>
INFO = 5,
/// <summary>
/// Verbose: Debug Information
/// </summary>
VERBOSE = 6
}
/// <summary>
/// An interface to a LogData storage system
/// </summary>
public interface ILogData
{
void saveLog(string serverDaemon, string target, string methodCall, string arguments, int priority,string logMessage);
/// <summary>
/// Initialises the interface
/// </summary>
void Initialise();
/// <summary>
/// Closes the interface
/// </summary>
void Close();
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
string getName();
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
string getVersion();
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.IO;
using System.Text.RegularExpressions;
/*
Taken from public code listing at by Alex Pinsker
http://alexpinsker.blogspot.com/2005/12/reading-ini-file-from-c_113432097333021549.html
*/
namespace OpenSim.Framework.Data
{
/// <summary>
/// Parse settings from ini-like files
/// </summary>
public class IniFile
{
static IniFile()
{
_iniKeyValuePatternRegex = new Regex(
@"((\s)*(?<Key>([^\=^\s^\n]+))[\s^\n]*
# key part (surrounding whitespace stripped)
\=
(\s)*(?<Value>([^\n^\s]+(\n){0,1})))
# value part (surrounding whitespace stripped)
",
RegexOptions.IgnorePatternWhitespace |
RegexOptions.Compiled |
RegexOptions.CultureInvariant);
}
static private Regex _iniKeyValuePatternRegex;
public IniFile(string iniFileName)
{
_iniFileName = iniFileName;
}
public string ParseFileReadValue(string key)
{
using (StreamReader reader =
new StreamReader(_iniFileName))
{
do
{
string line = reader.ReadLine();
Match match =
_iniKeyValuePatternRegex.Match(line);
if (match.Success)
{
string currentKey =
match.Groups["Key"].Value as string;
if (currentKey != null &&
currentKey.Trim().CompareTo(key) == 0)
{
string value =
match.Groups["Value"].Value as string;
return value;
}
}
}
while (reader.Peek() != -1);
}
return null;
}
public string IniFileName
{
get { return _iniFileName; }
} private string _iniFileName;
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Data
{
/// <summary>
/// Inventory Item - contains all the properties associated with an individual inventory piece.
/// </summary>
public class InventoryItemBase
{
/// <summary>
/// A UUID containing the ID for the inventory item itself
/// </summary>
public LLUUID inventoryID;
/// <summary>
/// The UUID of the associated asset on the asset server
/// </summary>
public LLUUID assetID;
/// <summary>
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
/// </summary>
public int assetType;
/// <summary>
/// The type of inventory item. (Can be slightly different to the asset type
/// </summary>
public int invType;
/// <summary>
/// The folder this item is contained in
/// </summary>
public LLUUID parentFolderID;
/// <summary>
/// The owner of this inventory item
/// </summary>
public LLUUID avatarID;
/// <summary>
/// The creator of this item
/// </summary>
public LLUUID creatorsID;
/// <summary>
/// The name of the inventory item (must be less than 64 characters)
/// </summary>
public string inventoryName;
/// <summary>
/// The description of the inventory item (must be less than 64 characters)
/// </summary>
public string inventoryDescription;
/// <summary>
/// A mask containing the permissions for the next owner (cannot be enforced)
/// </summary>
public uint inventoryNextPermissions;
/// <summary>
/// A mask containing permissions for the current owner (cannot be enforced)
/// </summary>
public uint inventoryCurrentPermissions;
/// <summary>
///
/// </summary>
public uint inventoryBasePermissions;
/// <summary>
///
/// </summary>
public uint inventoryEveryOnePermissions;
}
/// <summary>
/// A Class for folders which contain users inventory
/// </summary>
public class InventoryFolderBase
{
/// <summary>
/// The name of the folder (64 characters or less)
/// </summary>
public string name;
/// <summary>
/// The agent who's inventory this is contained by
/// </summary>
public LLUUID agentID;
/// <summary>
/// The folder this folder is contained in
/// </summary>
public LLUUID parentID;
/// <summary>
/// The UUID for this folder
/// </summary>
public LLUUID folderID;
/// <summary>
/// Tyep of Items normally stored in this folder
/// </summary>
public short type;
/// <summary>
///
/// </summary>
public ushort version;
}
/// <summary>
/// An interface for accessing inventory data from a storage server
/// </summary>
public interface IInventoryData
{
/// <summary>
/// Initialises the interface
/// </summary>
void Initialise();
/// <summary>
/// Closes the interface
/// </summary>
void Close();
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
string getName();
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
string getVersion();
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
List<InventoryFolderBase> getUserRootFolders(LLUUID user);
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user">The UUID of the user who is having inventory being returned</param>
/// <returns>Root inventory folder</returns>
InventoryFolderBase getUserRootFolder(LLUUID user);
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
InventoryItemBase getInventoryItem(LLUUID item);
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
InventoryFolderBase getInventoryFolder(LLUUID folder);
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
void addInventoryItem(InventoryItemBase item);
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
void updateInventoryItem(InventoryItemBase item);
/// <summary>
///
/// </summary>
/// <param name="item"></param>
void deleteInventoryItem(InventoryItemBase item);
/// <summary>
/// Adds a new folder specified by folder
/// </summary>
/// <param name="folder">The inventory folder</param>
void addInventoryFolder(InventoryFolderBase folder);
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
void updateInventoryFolder(InventoryFolderBase folder);
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Data")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Framework.Data")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("3a711c34-b0c0-4264-b0fe-f366eabf9d7b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Data
{
public class ReservationData
{
public LLUUID userUUID = new LLUUID();
public int reservationMinX = 0;
public int reservationMinY = 0;
public int reservationMaxX = 65536;
public int reservationMaxY = 65536;
public string reservationName = "";
public string reservationCompany = "";
public bool status = true;
public string gridSendKey = "";
public string gridRecvKey = "";
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using Nwc.XmlRpc;
using System;
using System.Collections;
namespace OpenSim.Framework.Data
{
/// <summary>
/// A class which contains information known to the grid server about a region
/// </summary>
public class SimProfileData
{
/// <summary>
/// The name of the region
/// </summary>
public string regionName = "";
/// <summary>
/// A 64-bit number combining map position into a (mostly) unique ID
/// </summary>
public ulong regionHandle;
/// <summary>
/// OGS/OpenSim Specific ID for a region
/// </summary>
public LLUUID UUID;
/// <summary>
/// Coordinates of the region
/// </summary>
public uint regionLocX;
public uint regionLocY;
public uint regionLocZ; // Reserved (round-robin, layers, etc)
/// <summary>
/// Authentication secrets
/// </summary>
/// <remarks>Not very secure, needs improvement.</remarks>
public string regionSendKey = "";
public string regionRecvKey = "";
public string regionSecret = "";
/// <summary>
/// Whether the region is online
/// </summary>
public bool regionOnline;
/// <summary>
/// Information about the server that the region is currently hosted on
/// </summary>
public string serverIP = "";
public uint serverPort;
public string serverURI = "";
public uint httpPort;
public uint remotingPort;
public string httpServerURI = "";
/// <summary>
/// Set of optional overrides. Can be used to create non-eulicidean spaces.
/// </summary>
public ulong regionNorthOverrideHandle;
public ulong regionSouthOverrideHandle;
public ulong regionEastOverrideHandle;
public ulong regionWestOverrideHandle;
/// <summary>
/// Optional: URI Location of the region database
/// </summary>
/// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks>
public string regionDataURI = "";
/// <summary>
/// Region Asset Details
/// </summary>
public string regionAssetURI = "";
public string regionAssetSendKey = "";
public string regionAssetRecvKey = "";
/// <summary>
/// Region Userserver Details
/// </summary>
public string regionUserURI = "";
public string regionUserSendKey = "";
public string regionUserRecvKey = "";
/// <summary>
/// Region Map Texture Asset
/// </summary>
public LLUUID regionMapTextureID = new LLUUID("00000000-0000-0000-9999-000000000006");
/// <summary>
/// Get Sim profile data from grid server when in grid mode
/// </summary>
/// <param name="region_uuid"></param>
/// <param name="gridserver_url"></param>
/// <param name="?"></param>
/// <returns></returns>
public SimProfileData RequestSimProfileData(LLUUID region_uuid, string gridserver_url, string gridserver_sendkey, string gridserver_recvkey)
{
Hashtable requestData = new Hashtable();
requestData["region_uuid"] = region_uuid.UUID.ToString();
requestData["authkey"] = gridserver_sendkey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("error"))
{
return null;
}
SimProfileData simData = new SimProfileData();
simData.regionLocX = Convert.ToUInt32((string)responseData["region_locx"]);
simData.regionLocY = Convert.ToUInt32((string)responseData["region_locy"]);
simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * 256), (simData.regionLocY * 256));
simData.serverIP = (string)responseData["sim_ip"];
simData.serverPort = Convert.ToUInt32((string)responseData["sim_port"]);
simData.httpPort = Convert.ToUInt32((string)responseData["http_port"]);
simData.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
simData.serverURI = "http://" + simData.serverIP + ":" + simData.serverPort.ToString() + "/";
simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
simData.UUID = new LLUUID((string)responseData["region_UUID"]);
simData.regionName = (string)responseData["region_name"];
return simData;
}
public SimProfileData RequestSimProfileData(ulong region_handle, string gridserver_url, string gridserver_sendkey, string gridserver_recvkey)
{
Hashtable requestData = new Hashtable();
requestData["region_handle"] = region_handle.ToString();
requestData["authkey"] = gridserver_sendkey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("error"))
{
return null;
}
SimProfileData simData = new SimProfileData();
simData.regionLocX = Convert.ToUInt32((string)responseData["region_locx"]);
simData.regionLocY = Convert.ToUInt32((string)responseData["region_locy"]);
simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * 256), (simData.regionLocY * 256));
simData.serverIP = (string)responseData["sim_ip"];
simData.serverPort = Convert.ToUInt32((string)responseData["sim_port"]);
simData.httpPort = Convert.ToUInt32((string)responseData["http_port"]);
simData.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
simData.serverURI = "http://" + simData.serverIP + ":" + simData.serverPort.ToString() + "/";
simData.UUID = new LLUUID((string)responseData["region_UUID"]);
simData.regionName = (string)responseData["region_name"];
return simData;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Data
{
/// <summary>
/// An interface for connecting to user storage servers.
/// </summary>
public interface IUserData
{
/// <summary>
/// Returns a user profile from a database via their UUID
/// </summary>
/// <param name="user">The accounts UUID</param>
/// <returns>The user data profile</returns>
UserProfileData getUserByUUID(LLUUID user);
/// <summary>
/// Returns a users profile by searching their username
/// </summary>
/// <param name="name">The users username</param>
/// <returns>The user data profile</returns>
UserProfileData getUserByName(string name);
/// <summary>
/// Returns a users profile by searching their username parts
/// </summary>
/// <param name="fname">Account firstname</param>
/// <param name="lname">Account lastname</param>
/// <returns>The user data profile</returns>
UserProfileData getUserByName(string fname, string lname);
/// <summary>
/// Returns the current agent for a user searching by it's UUID
/// </summary>
/// <param name="user">The users UUID</param>
/// <returns>The current agent session</returns>
UserAgentData getAgentByUUID(LLUUID user);
/// <summary>
/// Returns the current session agent for a user searching by username
/// </summary>
/// <param name="name">The users account name</param>
/// <returns>The current agent session</returns>
UserAgentData getAgentByName(string name);
/// <summary>
/// Returns the current session agent for a user searching by username parts
/// </summary>
/// <param name="fname">The users first account name</param>
/// <param name="lname">The users account surname</param>
/// <returns>The current agent session</returns>
UserAgentData getAgentByName(string fname, string lname);
/// <summary>
/// Adds a new User profile to the database
/// </summary>
/// <param name="user">UserProfile to add</param>
void addNewUserProfile(UserProfileData user);
/// <summary>
/// Updates an existing user profile
/// </summary>
/// <param name="user">UserProfile to update</param>
bool updateUserProfile(UserProfileData user);
/// <summary>
/// Adds a new agent to the database
/// </summary>
/// <param name="agent">The agent to add</param>
void addNewUserAgent(UserAgentData agent);
/// <summary>
/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
/// </summary>
/// <param name="from">The account to transfer from</param>
/// <param name="to">The account to transfer to</param>
/// <param name="amount">The amount to transfer</param>
/// <returns>Successful?</returns>
bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount);
/// <summary>
/// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
/// </summary>
/// <param name="from">User to transfer from</param>
/// <param name="to">User to transfer to</param>
/// <param name="inventory">Specified inventory item</param>
/// <returns>Successful?</returns>
bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
string getVersion();
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
string getName();
/// <summary>
/// Initialises the plugin (artificial constructor)
/// </summary>
void Initialise();
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework.Data
{
/// <summary>
/// Information about a particular user known to the userserver
/// </summary>
public class UserProfileData
{
/// <summary>
/// The ID value for this user
/// </summary>
public LLUUID UUID;
/// <summary>
/// The first component of a users account name
/// </summary>
public string username;
/// <summary>
/// The second component of a users account name
/// </summary>
public string surname;
/// <summary>
/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
/// </summary>
/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
public string passwordHash;
/// <summary>
/// The salt used for the users hash, should be 32 bytes or longer
/// </summary>
public string passwordSalt;
/// <summary>
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
/// </summary>
public ulong homeRegion;
/// <summary>
/// The coordinates inside the region of the home location
/// </summary>
public LLVector3 homeLocation;
/// <summary>
/// Where the user will be looking when they rez.
/// </summary>
public LLVector3 homeLookAt;
/// <summary>
/// A UNIX Timestamp (seconds since epoch) for the users creation
/// </summary>
public int created;
/// <summary>
/// A UNIX Timestamp for the users last login date / time
/// </summary>
public int lastLogin;
public LLUUID rootInventoryFolderID;
/// <summary>
/// A URI to the users inventory server, used for foreigners and large grids
/// </summary>
public string userInventoryURI;
/// <summary>
/// A URI to the users asset server, used for foreigners and large grids.
/// </summary>
public string userAssetURI;
/// <summary>
/// A uint mask containing the "I can do" fields of the users profile
/// </summary>
public uint profileCanDoMask;
/// <summary>
/// A uint mask containing the "I want to do" part of the users profile
/// </summary>
public uint profileWantDoMask; // Profile window "I want to" mask
/// <summary>
/// The about text listed in a users profile.
/// </summary>
public string profileAboutText;
/// <summary>
/// The first life about text listed in a users profile
/// </summary>
public string profileFirstText;
/// <summary>
/// The profile image for an avatar stored on the asset server
/// </summary>
public LLUUID profileImage;
/// <summary>
/// The profile image for the users first life tab
/// </summary>
public LLUUID profileFirstImage;
/// <summary>
/// The users last registered agent (filled in on the user server)
/// </summary>
public UserAgentData currentAgent;
}
/// <summary>
/// Information about a users session
/// </summary>
public class UserAgentData
{
/// <summary>
/// The UUID of the users avatar (not the agent!)
/// </summary>
public LLUUID UUID;
/// <summary>
/// The IP address of the user
/// </summary>
public string agentIP = String.Empty;
/// <summary>
/// The port of the user
/// </summary>
public uint agentPort;
/// <summary>
/// Is the user online?
/// </summary>
public bool agentOnline;
/// <summary>
/// The session ID for the user (also the agent ID)
/// </summary>
public LLUUID sessionID;
/// <summary>
/// The "secure" session ID for the user
/// </summary>
/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
public LLUUID secureSessionID;
/// <summary>
/// The region the user logged into initially
/// </summary>
public LLUUID regionID;
/// <summary>
/// A unix timestamp from when the user logged in
/// </summary>
public int loginTime;
/// <summary>
/// When this agent expired and logged out, 0 if still online
/// </summary>
public int logoutTime;
/// <summary>
/// Current region the user is logged into
/// </summary>
public LLUUID currentRegion;
/// <summary>
/// Region handle of the current region the user is in
/// </summary>
public ulong currentHandle;
/// <summary>
/// The position of the user within the region
/// </summary>
public LLVector3 currentPos;
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Types
{
public class AgentCircuitManager
{
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public AgentCircuitManager()
{
}
public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
{
AgentCircuitData validcircuit = null;
if (this.AgentCircuits.ContainsKey(circuitcode))
{
validcircuit = this.AgentCircuits[circuitcode];
}
AuthenticateResponse user = new AuthenticateResponse();
if (validcircuit == null)
{
//don't have this circuit code in our list
user.Authorised = false;
return (user);
}
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
{
user.Authorised = true;
user.LoginInfo = new Login();
user.LoginInfo.Agent = agentID;
user.LoginInfo.Session = sessionID;
user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
user.LoginInfo.First = validcircuit.firstname;
user.LoginInfo.Last = validcircuit.lastname;
user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
}
else
{
// Invalid
user.Authorised = false;
}
return (user);
}
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
{
if (this.AgentCircuits.ContainsKey(circuitCode))
{
this.AgentCircuits[circuitCode] = agentData;
}
else
{
this.AgentCircuits.Add(circuitCode, agentData);
}
}
public LLVector3 GetPosition(uint circuitCode)
{
LLVector3 vec = new LLVector3();
if (this.AgentCircuits.ContainsKey(circuitCode))
{
vec = this.AgentCircuits[circuitCode].startpos;
}
return vec;
}
public void UpdateAgentData(AgentCircuitData agentData)
{
if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
{
this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
// Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
}
public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
{
if (this.AgentCircuits.ContainsKey(circuitcode))
{
this.AgentCircuits[circuitcode].child = childstatus;
}
}
public bool GetAgentChildStatus(uint circuitcode)
{
if (this.AgentCircuits.ContainsKey(circuitcode))
{
return this.AgentCircuits[circuitcode].child;
}
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Inventory
{
public class AgentInventory
{
//Holds the local copy of Inventory info for a agent
public Dictionary<LLUUID, InventoryFolder> InventoryFolders;
public Dictionary<LLUUID, InventoryItem> InventoryItems;
public InventoryFolder InventoryRoot;
public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server
public LLUUID AgentID;
public AvatarWearable[] Wearables;
public AgentInventory()
{
InventoryFolders = new Dictionary<LLUUID, InventoryFolder>();
InventoryItems = new Dictionary<LLUUID, InventoryItem>();
this.Initialise();
}
public virtual void Initialise()
{
Wearables = new AvatarWearable[13];
for (int i = 0; i < 13; i++)
{
Wearables[i] = new AvatarWearable();
}
}
public bool CreateNewFolder(LLUUID folderID, ushort type)
{
InventoryFolder Folder = new InventoryFolder();
Folder.FolderID = folderID;
Folder.OwnerID = this.AgentID;
Folder.DefaultType = type;
this.InventoryFolders.Add(Folder.FolderID, Folder);
return (true);
}
public void CreateRootFolder(LLUUID newAgentID, bool createTextures)
{
this.AgentID = newAgentID;
InventoryRoot = new InventoryFolder();
InventoryRoot.FolderID = LLUUID.Random();
InventoryRoot.ParentID = new LLUUID();
InventoryRoot.Version = 1;
InventoryRoot.DefaultType = 8;
InventoryRoot.OwnerID = this.AgentID;
InventoryRoot.FolderName = "My Inventory";
InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
InventoryRoot.OwnerID = this.AgentID;
if (createTextures)
{
this.CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID);
}
}
public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName)
{
InventoryFolder Folder = new InventoryFolder();
Folder.FolderID = folderID;
Folder.OwnerID = this.AgentID;
Folder.DefaultType = type;
Folder.FolderName = folderName;
this.InventoryFolders.Add(Folder.FolderID, Folder);
return (true);
}
public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parentID)
{
if (!this.InventoryFolders.ContainsKey(folderID))
{
System.Console.WriteLine("creating new folder called " + folderName + " in agents inventory");
InventoryFolder Folder = new InventoryFolder();
Folder.FolderID = folderID;
Folder.OwnerID = this.AgentID;
Folder.DefaultType = type;
Folder.FolderName = folderName;
Folder.ParentID = parentID;
this.InventoryFolders.Add(Folder.FolderID, Folder);
}
return (true);
}
public bool HasFolder(LLUUID folderID)
{
if (this.InventoryFolders.ContainsKey(folderID))
{
return true;
}
return false;
}
public LLUUID GetFolderID(string folderName)
{
foreach (InventoryFolder inv in this.InventoryFolders.Values)
{
if (inv.FolderName == folderName)
{
return inv.FolderID;
}
}
return LLUUID.Zero;
}
public bool UpdateItemAsset(LLUUID itemID, AssetBase asset)
{
if(this.InventoryItems.ContainsKey(itemID))
{
InventoryItem Item = this.InventoryItems[itemID];
Item.AssetID = asset.FullID;
System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated());
//TODO need to update the rest of the info
}
return true;
}
public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
{
System.Console.WriteLine("updating inventory item details");
if (this.InventoryItems.ContainsKey(itemID))
{
System.Console.WriteLine("changing name to "+ Util.FieldToString(packet.Name));
InventoryItem Item = this.InventoryItems[itemID];
Item.Name = Util.FieldToString(packet.Name);
System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated());
//TODO need to update the rest of the info
}
return true;
}
public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
{
if (this.InventoryFolders.ContainsKey(folderID))
{
LLUUID NewItemID = LLUUID.Random();
InventoryItem Item = new InventoryItem();
Item.FolderID = folderID;
Item.OwnerID = AgentID;
Item.AssetID = asset.FullID;
Item.ItemID = NewItemID;
Item.Type = asset.Type;
Item.Name = asset.Name;
Item.Description = asset.Description;
Item.InvType = asset.InvType;
this.InventoryItems.Add(Item.ItemID, Item);
InventoryFolder Folder = InventoryFolders[Item.FolderID];
Folder.Items.Add(Item);
return (Item.ItemID);
}
else
{
return (null);
}
}
public bool DeleteFromInventory(LLUUID itemID)
{
bool res = false;
if (this.InventoryItems.ContainsKey(itemID))
{
InventoryItem item = this.InventoryItems[itemID];
this.InventoryItems.Remove(itemID);
foreach (InventoryFolder fold in InventoryFolders.Values)
{
if (fold.Items.Contains(item))
{
fold.Items.Remove(item);
break;
}
}
res = true;
}
return res;
}
}
public class InventoryFolder
{
public List<InventoryItem> Items;
//public List<InventoryFolder> Subfolders;
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ParentID = LLUUID.Zero;
public string FolderName;
public ushort DefaultType;
public ushort Version;
public InventoryFolder()
{
Items = new List<InventoryItem>();
//Subfolders = new List<InventoryFolder>();
}
}
public class InventoryItem
{
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ItemID;
public LLUUID AssetID;
public LLUUID CreatorID;
public sbyte InvType;
public sbyte Type;
public string Name ="";
public string Description;
public InventoryItem()
{
this.CreatorID = LLUUID.Zero;
}
public string ExportString()
{
string typ = "notecard";
string result = "";
result += "\tinv_object\t0\n\t{\n";
result += "\t\tobj_id\t%s\n";
result += "\t\tparent_id\t"+ ItemID.ToString() +"\n";
result += "\t\ttype\t"+ typ +"\n";
result += "\t\tname\t" + Name+"|\n";
result += "\t}\n";
return result;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System.Threading;
namespace OpenSim.Framework.Utilities
{
public class BlockingQueue<T>
{
private Queue<T> _queue = new Queue<T>();
private object _queueSync = new object();
public void Enqueue(T value)
{
lock (_queueSync)
{
_queue.Enqueue(value);
Monitor.Pulse(_queueSync);
}
}
public T Dequeue()
{
lock (_queueSync)
{
if (_queue.Count < 1)
Monitor.Wait(_queueSync);
return _queue.Dequeue();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Framework
{
public delegate void ForEachClientDelegate( IClientAPI client );
public class ClientManager
{
private Dictionary<uint, IClientAPI> m_clients;
public void ForEachClient(ForEachClientDelegate whatToDo)
{
foreach (IClientAPI client in m_clients.Values)
{
whatToDo(client);
}
}
public ClientManager()
{
m_clients = new Dictionary<uint, IClientAPI>();
}
public void Remove(uint id)
{
m_clients.Remove(id);
}
public void Add(uint id, IClientAPI client )
{
m_clients.Add( id, client );
}
}
}

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using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Net;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Configuration.Interfaces;
namespace OpenSim.Framework.Configuration
{
public class ConfigurationMember
{
public delegate bool ConfigurationOptionResult(string configuration_key, object configuration_result);
public delegate void ConfigurationOptionsLoad();
private List<ConfigurationOption> configurationOptions = new List<ConfigurationOption>();
private string configurationFilename = "";
private string configurationDescription = "";
private ConfigurationOptionsLoad loadFunction;
private ConfigurationOptionResult resultFunction;
private IGenericConfig configurationPlugin = null;
/// <summary>
/// This is the default configuration DLL loaded
/// </summary>
private string configurationPluginFilename = "OpenSim.Framework.Configuration.XML.dll";
public ConfigurationMember(string configuration_filename, string configuration_description, ConfigurationOptionsLoad load_function, ConfigurationOptionResult result_function)
{
this.configurationFilename = configuration_filename;
this.configurationDescription = configuration_description;
this.loadFunction = load_function;
this.resultFunction = result_function;
}
public void setConfigurationFilename(string filename)
{
configurationFilename = filename;
}
public void setConfigurationDescription(string desc)
{
configurationDescription = desc;
}
public void setConfigurationResultFunction(ConfigurationOptionResult result)
{
resultFunction = result;
}
public void forceConfigurationPluginLibrary(string dll_filename)
{
configurationPluginFilename = dll_filename;
}
public void addConfigurationOption(string configuration_key, ConfigurationOption.ConfigurationTypes configuration_type, string configuration_question, string configuration_default, bool use_default_no_prompt)
{
ConfigurationOption configOption = new ConfigurationOption();
configOption.configurationKey = configuration_key;
configOption.configurationQuestion = configuration_question;
configOption.configurationDefault = configuration_default;
configOption.configurationType = configuration_type;
configOption.configurationUseDefaultNoPrompt = use_default_no_prompt;
if ((configuration_key != "" && configuration_question != "") || (configuration_key != "" && use_default_no_prompt))
{
if (!configurationOptions.Contains(configOption))
{
configurationOptions.Add(configOption);
}
}
else
{
MainLog.Instance.Notice("Required fields for adding a configuration option is invalid. Will not add this option (" + configuration_key + ")");
}
}
public void performConfigurationRetrieve()
{
configurationPlugin = this.LoadConfigDll(configurationPluginFilename);
configurationOptions.Clear();
if(loadFunction == null)
{
MainLog.Instance.Error("Load Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
return;
}
if(resultFunction == null)
{
MainLog.Instance.Error("Result Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
return;
}
MainLog.Instance.Verbose("Calling Configuration Load Function...");
this.loadFunction();
if(configurationOptions.Count <= 0)
{
MainLog.Instance.Error("No configuration options were specified for '" + this.configurationOptions + "'. Refusing to continue configuration.");
return;
}
bool useFile = true;
if (configurationPlugin == null)
{
MainLog.Instance.Error("Configuration Plugin NOT LOADED!");
return;
}
if (configurationFilename.Trim() != "")
{
configurationPlugin.SetFileName(configurationFilename);
configurationPlugin.LoadData();
useFile = true;
}
else
{
MainLog.Instance.Notice("XML Configuration Filename is not valid; will not save to the file.");
useFile = false;
}
foreach (ConfigurationOption configOption in configurationOptions)
{
bool convertSuccess = false;
object return_result = null;
string errorMessage = "";
bool ignoreNextFromConfig = false;
while (convertSuccess == false)
{
string console_result = "";
string attribute = null;
if (useFile)
{
if (!ignoreNextFromConfig)
{
attribute = configurationPlugin.GetAttribute(configOption.configurationKey);
}
else
{
ignoreNextFromConfig = false;
}
}
if (attribute == null)
{
if (configOption.configurationUseDefaultNoPrompt)
{
console_result = configOption.configurationDefault;
}
else
{
if (configurationDescription.Trim() != "")
{
console_result = MainLog.Instance.CmdPrompt(configurationDescription + ": " + configOption.configurationQuestion, configOption.configurationDefault);
}
else
{
console_result = MainLog.Instance.CmdPrompt(configOption.configurationQuestion, configOption.configurationDefault);
}
}
}
else
{
console_result = attribute;
}
switch (configOption.configurationType)
{
case ConfigurationOption.ConfigurationTypes.TYPE_STRING:
return_result = console_result;
convertSuccess = true;
break;
case ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY:
if (console_result.Length > 0)
{
return_result = console_result;
convertSuccess = true;
}
errorMessage = "a string that is not empty";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN:
bool boolResult;
if (Boolean.TryParse(console_result, out boolResult))
{
convertSuccess = true;
return_result = boolResult;
}
errorMessage = "'true' or 'false' (Boolean)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_BYTE:
byte byteResult;
if (Byte.TryParse(console_result, out byteResult))
{
convertSuccess = true;
return_result = byteResult;
}
errorMessage = "a byte (Byte)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_CHARACTER:
char charResult;
if (Char.TryParse(console_result, out charResult))
{
convertSuccess = true;
return_result = charResult;
}
errorMessage = "a character (Char)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT16:
short shortResult;
if (Int16.TryParse(console_result, out shortResult))
{
convertSuccess = true;
return_result = shortResult;
}
errorMessage = "a signed 32 bit integer (short)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT32:
int intResult;
if (Int32.TryParse(console_result, out intResult))
{
convertSuccess = true;
return_result = intResult;
}
errorMessage = "a signed 32 bit integer (int)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT64:
long longResult;
if (Int64.TryParse(console_result, out longResult))
{
convertSuccess = true;
return_result = longResult;
}
errorMessage = "a signed 32 bit integer (long)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS:
IPAddress ipAddressResult;
if (IPAddress.TryParse(console_result, out ipAddressResult))
{
convertSuccess = true;
return_result = ipAddressResult;
}
errorMessage = "an IP Address (IPAddress)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_LLUUID:
LLUUID uuidResult;
if (LLUUID.TryParse(console_result, out uuidResult))
{
convertSuccess = true;
return_result = uuidResult;
}
errorMessage = "a UUID (LLUUID)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_LLVECTOR3:
LLVector3 vectorResult;
if (LLVector3.TryParse(console_result, out vectorResult))
{
convertSuccess = true;
return_result = vectorResult;
}
errorMessage = "a vector (LLVector3)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT16:
ushort ushortResult;
if (UInt16.TryParse(console_result, out ushortResult))
{
convertSuccess = true;
return_result = ushortResult;
}
errorMessage = "an unsigned 16 bit integer (ushort)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT32:
uint uintResult;
if (UInt32.TryParse(console_result, out uintResult))
{
convertSuccess = true;
return_result = uintResult;
}
errorMessage = "an unsigned 32 bit integer (uint)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT64:
ulong ulongResult;
if (UInt64.TryParse(console_result, out ulongResult))
{
convertSuccess = true;
return_result = ulongResult;
}
errorMessage = "an unsigned 64 bit integer (ulong)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_FLOAT:
float floatResult;
if (float.TryParse(console_result, out floatResult))
{
convertSuccess = true;
return_result = floatResult;
}
errorMessage = "a single-precision floating point number (float)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE:
double doubleResult;
if (Double.TryParse(console_result, out doubleResult))
{
convertSuccess = true;
return_result = doubleResult;
}
errorMessage = "an double-precision floating point number (double)";
break;
}
if (convertSuccess)
{
if (useFile)
{
configurationPlugin.SetAttribute(configOption.configurationKey, console_result);
}
if (!this.resultFunction(configOption.configurationKey, return_result))
{
Console.MainLog.Instance.Notice("The handler for the last configuration option denied that input, please try again.");
convertSuccess = false;
ignoreNextFromConfig = true;
}
}
else
{
if (configOption.configurationUseDefaultNoPrompt)
{
MainLog.Instance.Error("Default given for '" + configOption.configurationKey + "' is not valid; the configuration result must be " + errorMessage + ". Will skip this option...");
convertSuccess = true;
}
else
{
MainLog.Instance.Warn("configuration","Incorrect result given, the configuration option must be " + errorMessage + ". Prompting for same option...");
ignoreNextFromConfig = true;
}
}
}
}
if(useFile)
{
configurationPlugin.Commit();
configurationPlugin.Close();
}
}
private IGenericConfig LoadConfigDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
IGenericConfig plug = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IGenericConfig", true);
if (typeInterface != null)
{
plug = (IGenericConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
}
}
}
}
pluginAssembly = null;
return plug;
}
public void forceSetConfigurationOption(string configuration_key, string configuration_value)
{
this.configurationPlugin.LoadData();
this.configurationPlugin.SetAttribute(configuration_key, configuration_value);
this.configurationPlugin.Commit();
this.configurationPlugin.Close();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
public class ConfigurationOption
{
public enum ConfigurationTypes
{
TYPE_STRING,
TYPE_STRING_NOT_EMPTY,
TYPE_UINT16,
TYPE_UINT32,
TYPE_UINT64,
TYPE_INT16,
TYPE_INT32,
TYPE_INT64,
TYPE_IP_ADDRESS,
TYPE_CHARACTER,
TYPE_BOOLEAN,
TYPE_BYTE,
TYPE_LLUUID,
TYPE_LLVECTOR3,
TYPE_FLOAT,
TYPE_DOUBLE
};
public string configurationKey = "";
public string configurationQuestion = "";
public string configurationDefault = "";
public ConfigurationTypes configurationType = ConfigurationTypes.TYPE_STRING;
public bool configurationUseDefaultNoPrompt = false;
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
public class GridConfig
{
public string GridOwner = "";
public string DefaultAssetServer = "";
public string AssetSendKey = "";
public string AssetRecvKey = "";
public string DefaultUserServer = "";
public string UserSendKey = "";
public string UserRecvKey = "";
public string SimSendKey = "";
public string SimRecvKey = "";
public string DatabaseProvider = "";
private ConfigurationMember configMember;
public GridConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("grid_owner", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "OGS Grid Owner", "OGS development team", false);
configMember.addConfigurationOption("default_asset_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Asset Server URI", "http://127.0.0.1:8003/", false);
configMember.addConfigurationOption("asset_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to asset server", "null", false);
configMember.addConfigurationOption("asset_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from asset server", "null", false);
configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:8002/", false);
configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false);
configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false);
configMember.addConfigurationOption("sim_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to a simulator", "null", false);
configMember.addConfigurationOption("sim_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from a simulator", "null", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "grid_owner":
this.GridOwner = (string)configuration_result;
break;
case "default_asset_server":
this.DefaultAssetServer = (string)configuration_result;
break;
case "asset_send_key":
this.AssetSendKey = (string)configuration_result;
break;
case "asset_recv_key":
this.AssetRecvKey = (string)configuration_result;
break;
case "default_user_server":
this.DefaultUserServer = (string)configuration_result;
break;
case "user_send_key":
this.UserSendKey = (string)configuration_result;
break;
case "user_recv_key":
this.UserRecvKey = (string)configuration_result;
break;
case "sim_send_key":
this.SimSendKey = (string)configuration_result;
break;
case "sim_recv_key":
this.SimRecvKey = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
}
return true;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Configuration.Interfaces
{
public interface IGenericConfig
{
void SetFileName(string fileName);
void LoadData();
void LoadDataFromString(string data);
string GetAttribute(string attributeName);
bool SetAttribute(string attributeName, string attributeValue);
void Commit();
void Close();
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
/// <summary>
/// UserConfig -- For User Server Configuration
/// </summary>
public class UserConfig
{
public string DefaultStartupMsg = "";
public string GridServerURL = "";
public string GridSendKey = "";
public string GridRecvKey = "";
public string DatabaseProvider = "";
private ConfigurationMember configMember;
public UserConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS",false);
configMember.addConfigurationOption("default_grid_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Grid Server URI", "http://127.0.0.1:8001/", false);
configMember.addConfigurationOption("grid_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to grid server", "null", false);
configMember.addConfigurationOption("grid_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from grid server", "null", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result;
break;
case "default_grid_server":
this.GridServerURL = (string)configuration_result;
break;
case "grid_send_key":
this.GridSendKey = (string)configuration_result;
break;
case "grid_recv_key":
this.GridRecvKey = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
}
return true;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Framework
{
public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent);
public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
public delegate void AcknowledgeAgentCross(ulong regionHandle, LLUUID agentID);
public interface IRegionCommsListener
{
event ExpectUserDelegate OnExpectUser;
event GenericCall2 OnExpectChildAgent;
event AgentCrossing OnAvatarCrossingIntoRegion;
event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
event UpdateNeighbours OnNeighboursUpdate;
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
public class AuthenticateResponse
{
public bool Authorised;
public Login LoginInfo;
public AuthenticateResponse()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// Description of IAssetServer.
/// </summary>
public interface IAssetServer
{
void SetReceiver(IAssetReceiver receiver);
void RequestAsset(LLUUID assetID, bool isTexture);
void UpdateAsset(AssetBase asset);
void UploadNewAsset(AssetBase asset);
void SetServerInfo(string ServerUrl, string ServerKey);
void Close();
}
// could change to delegate?
public interface IAssetReceiver
{
void AssetReceived(AssetBase asset, bool IsTexture);
void AssetNotFound(AssetBase asset);
}
public interface IAssetPlugin
{
IAssetServer GetAssetServer();
}
public struct ARequest
{
public LLUUID AssetID;
public bool IsTexture;
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Interfaces
{
public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list
public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
public delegate void StartAnim(LLUUID animID, int seq);
public delegate void LinkObjects(uint parent, List<uint> children);
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
public delegate void DisconnectUser();
public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
public delegate void GenericCall(IClientAPI remoteClient);
public delegate void GenericCall2();
public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
public delegate void GenericCall5(IClientAPI remoteClient, bool status);
public delegate void GenericCall6(LLUUID uid);
public delegate void GenericCall7(uint localID, string message);
public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
public delegate void ObjectExtraParams(uint localID, ushort type, bool inUse, byte[] data);
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
public delegate void StatusChange(bool status);
public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);
public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
public interface IClientAPI
{
event ImprovedInstantMessage OnInstantMessage;
event ChatFromViewer OnChatFromViewer;
event RezObject OnRezObject;
event ModifyTerrain OnModifyTerrain;
event SetAppearance OnSetAppearance;
event StartAnim OnStartAnim;
event LinkObjects OnLinkObjects;
event RequestMapBlocks OnRequestMapBlocks;
event TeleportLocationRequest OnTeleportLocationRequest;
event DisconnectUser OnDisconnectUser;
event RequestAvatarProperties OnRequestAvatarProperties;
event GenericCall4 OnDeRezObject;
event GenericCall OnRegionHandShakeReply;
event GenericCall OnRequestWearables;
event GenericCall2 OnCompleteMovementToRegion;
event UpdateAgent OnAgentUpdate;
event GenericCall OnRequestAvatarsData;
event AddNewPrim OnAddPrim;
event ObjectDuplicate OnObjectDuplicate;
event UpdateVector OnGrabObject;
event ObjectSelect OnDeGrabObject;
event MoveObject OnGrabUpdate;
event UpdateShape OnUpdatePrimShape;
event ObjectExtraParams OnUpdateExtraParams;
event ObjectSelect OnObjectSelect;
event ObjectDeselect OnObjectDeselect;
event GenericCall7 OnObjectDescription;
event GenericCall7 OnObjectName;
event UpdatePrimFlags OnUpdatePrimFlags;
event UpdatePrimTexture OnUpdatePrimTexture;
event UpdateVector OnUpdatePrimGroupPosition;
event UpdateVector OnUpdatePrimSinglePosition;
event UpdatePrimRotation OnUpdatePrimGroupRotation;
event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
event UpdateVector OnUpdatePrimScale;
event StatusChange OnChildAgentStatus;
event GenericCall2 OnStopMovement;
event GenericCall6 OnRemoveAvatar;
event CreateNewInventoryItem OnCreateNewInventoryItem;
event CreateInventoryFolder OnCreateNewInventoryFolder;
event FetchInventoryDescendents OnFetchInventoryDescendents;
event FetchInventory OnFetchInventory;
event RequestTaskInventory OnRequestTaskInventory;
event UDPAssetUploadRequest OnAssetUploadRequest;
event XferReceive OnXferReceive;
event RequestXfer OnRequestXfer;
event UUIDNameRequest OnNameFromUUIDRequest;
event ParcelPropertiesRequest OnParcelPropertiesRequest;
event ParcelDivideRequest OnParcelDivideRequest;
event ParcelJoinRequest OnParcelJoinRequest;
event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
event ParcelSelectObjects OnParcelSelectObjects;
event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
event EstateOwnerMessageRequest OnEstateOwnerMessage;
LLVector3 StartPos
{
get;
set;
}
LLUUID AgentId
{
get;
}
LLUUID SessionId
{
get;
}
string FirstName
{
get;
}
string LastName
{
get;
}
void OutPacket(Packet newPack);
void SendWearables(AvatarWearable[] wearables);
void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
void SendStartPingCheck(byte seq);
void SendKillObject(ulong regionHandle, uint localID);
void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendInstantMessage(string message, LLUUID target, string fromName);
void SendLayerData(float[] map);
void SendLayerData(int px, int py, float[] map);
void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
AgentCircuitData RequestClientInfo();
void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL );
void SendMapBlock(List<MapBlockData> mapBlocks);
void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL);
void SendTeleportCancel();
void SendTeleportLocationStart();
void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry);
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
void SendInventoryItemUpdate(InventoryItemBase Item);
void SendRemoveInventoryItem(LLUUID itemID);
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
void SendXferPacket(ulong xferID, uint packet, byte[] data);
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
void SendNameReply(LLUUID profileId, string firstname, string lastname);
void SendAlertMessage(string message);
void SendAgentAlertMessage(string message, bool modal);
void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
bool AddMoney( int debit );
void SendViewerTime(int phase);
void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
public interface IScene
{
void AddNewClient(IClientAPI client, bool child);
void RemoveClient(LLUUID agentID);
RegionInfo RegionInfo { get; }
object SyncRoot { get; }
uint NextLocalId { get; }
}
}

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using System.Collections.Generic;
using System.Net;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Framework
{
public class NullClientAPI : IClientAPI
{
#pragma warning disable 67
public event ImprovedInstantMessage OnInstantMessage;
public event ChatFromViewer OnChatFromViewer;
public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain;
public event SetAppearance OnSetAppearance;
public event StartAnim OnStartAnim;
public event LinkObjects OnLinkObjects;
public event RequestMapBlocks OnRequestMapBlocks;
public event TeleportLocationRequest OnTeleportLocationRequest;
public event DisconnectUser OnDisconnectUser;
public event RequestAvatarProperties OnRequestAvatarProperties;
public event GenericCall4 OnDeRezObject;
public event GenericCall OnRegionHandShakeReply;
public event GenericCall OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event GenericCall OnRequestAvatarsData;
public event AddNewPrim OnAddPrim;
public event ObjectDuplicate OnObjectDuplicate;
public event UpdateVector OnGrabObject;
public event ObjectSelect OnDeGrabObject;
public event MoveObject OnGrabUpdate;
public event UpdateShape OnUpdatePrimShape;
public event ObjectExtraParams OnUpdateExtraParams;
public event ObjectSelect OnObjectSelect;
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
public event UpdateVector OnUpdatePrimSinglePosition;
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
public event UpdateVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event GenericCall6 OnRemoveAvatar;
public event CreateNewInventoryItem OnCreateNewInventoryItem;
public event CreateInventoryFolder OnCreateNewInventoryFolder;
public event FetchInventoryDescendents OnFetchInventoryDescendents;
public event FetchInventory OnFetchInventory;
public event RequestTaskInventory OnRequestTaskInventory;
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;
public event UUIDNameRequest OnNameFromUUIDRequest;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
public event ParcelDivideRequest OnParcelDivideRequest;
public event ParcelJoinRequest OnParcelJoinRequest;
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event ObjectDeselect OnObjectDeselect;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
#pragma warning restore 67
private LLUUID m_uuid = LLUUID.Random();
public virtual LLVector3 StartPos
{
get { return new LLVector3(); }
set { }
}
public virtual LLUUID AgentId
{
get { return m_uuid; }
}
public LLUUID SessionId
{
get { return LLUUID.Zero; }
}
public virtual string FirstName
{
get { return ""; }
}
public virtual string LastName
{
get { return ""; }
}
public NullClientAPI()
{
}
public virtual void OutPacket(Packet newPack){}
public virtual void SendWearables(AvatarWearable[] wearables){}
public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
public virtual void SendStartPingCheck(byte seq){}
public virtual void SendKillObject(ulong regionHandle, uint localID){}
public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
public virtual void SendRegionHandshake(RegionInfo regionInfo){}
public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
public virtual void SendInstantMessage(string message, LLUUID target, string fromName){}
public virtual void SendLayerData(float[] map){}
public virtual void SendLayerData(int px, int py, float[] map){}
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){}
public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){}
public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL){}
public virtual void SendMapBlock(List<MapBlockData> mapBlocks){}
public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){}
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL){}
public virtual void SendTeleportCancel(){}
public virtual void SendTeleportLocationStart(){}
public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation){}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){}
public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) { }
public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) { }
public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) { }
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
public void SendAlertMessage(string message) { }
public void SendAgentAlertMessage(string message, bool modal) { }
public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url) { }
public bool AddMoney(int debit)
{
return false;
}
public void SendViewerTime(int phase) { }
public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID) { }
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.FrameWork")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.FrameWork")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a08e20c7-f191-4137-b1f0-9291408fa521")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using System.Collections.Generic;
namespace OpenSim.Framework
{
public class RegionCommsListener :IRegionCommsListener
{
public event ExpectUserDelegate OnExpectUser;
public event GenericCall2 OnExpectChildAgent;
public event AgentCrossing OnAvatarCrossingIntoRegion;
public event UpdateNeighbours OnNeighboursUpdate;
public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
/// <summary>
///
/// </summary>
/// <param name="agent"></param>
/// <returns></returns>
public virtual bool TriggerExpectUser(ulong regionHandle, AgentCircuitData agent)
{
if(OnExpectUser != null)
{
OnExpectUser(regionHandle, agent);
return true;
}
return false;
}
public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
if (OnAvatarCrossingIntoRegion != null)
{
OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
return true;
}
return false;
}
public virtual bool TriggerAcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID)
{
if (OnAcknowledgeAgentCrossed != null)
{
OnAcknowledgeAgentCrossed(regionHandle, agentID);
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <remarks>TODO: Doesnt take any args??</remarks>
/// <returns></returns>
public virtual bool TriggerExpectChildAgent()
{
if (OnExpectChildAgent != null)
{
OnExpectChildAgent();
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <remarks>Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me</remarks>
/// <param name="neighbours"></param>
/// <returns></returns>
public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours)
{
if (OnNeighboursUpdate != null)
{
OnNeighboursUpdate(neighbours);
return true;
}
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Security.Cryptography;
using System.Text;
namespace OpenSim.Framework
{
/// <summary>
/// NEEDS AUDIT.
/// </summary>
/// <remarks>
/// Suggested implementation
/// <para>Store two digests for each foreign host. A local copy of the local hash using the local challenge (when issued), and a local copy of the remote hash using the remote challenge.</para>
/// <para>When sending data to the foreign host - run 'Sign' on the data and affix the returned byte[] to the message.</para>
/// <para>When recieving data from the foreign host - run 'Authenticate' against the data and the attached byte[].</para>
/// <para>Both hosts should be performing these operations for this to be effective.</para>
/// </remarks>
class RemoteDigest
{
private byte[] currentHash;
private byte[] secret;
private SHA512Managed SHA512;
/// <summary>
/// Initialises a new RemoteDigest authentication mechanism
/// </summary>
/// <remarks>Needs an audit by a cryptographic professional - was not "roll your own"'d by choice but rather a serious lack of decent authentication mechanisms in .NET remoting</remarks>
/// <param name="sharedSecret">The shared secret between systems (for inter-sim, this is provided in encrypted form during connection, for grid this is input manually in setup)</param>
/// <param name="salt">Binary salt - some common value - to be decided what</param>
/// <param name="challenge">The challenge key provided by the third party</param>
public RemoteDigest(string sharedSecret, byte[] salt, string challenge)
{
SHA512 = new SHA512Managed();
Rfc2898DeriveBytes RFC2898 = new Rfc2898DeriveBytes(sharedSecret,salt);
secret = RFC2898.GetBytes(512);
ASCIIEncoding ASCII = new ASCIIEncoding();
currentHash = SHA512.ComputeHash(AppendArrays(secret, ASCII.GetBytes(challenge)));
}
/// <summary>
/// Authenticates a piece of incoming data against the local digest. Upon successful authentication, digest string is incremented.
/// </summary>
/// <param name="data">The incoming data</param>
/// <param name="digest">The remote digest</param>
/// <returns></returns>
public bool Authenticate(byte[] data, byte[] digest)
{
byte[] newHash = SHA512.ComputeHash(AppendArrays(AppendArrays(currentHash, secret), data));
if (digest == newHash)
{
currentHash = newHash;
return true;
}
else
{
throw new Exception("Hash comparison failed. Key resync required.");
}
}
/// <summary>
/// Signs a new bit of data with the current hash. Returns a byte array which should be affixed to the message.
/// Signing a piece of data will automatically increment the hash - if you sign data and do not send it, the
/// hashes will get out of sync and throw an exception when validation is attempted.
/// </summary>
/// <param name="data">The outgoing data</param>
/// <returns>The local digest</returns>
public byte[] Sign(byte[] data)
{
currentHash = SHA512.ComputeHash(AppendArrays(AppendArrays(currentHash, secret), data));
return currentHash;
}
/// <summary>
/// Generates a new challenge string to be issued to a foreign host. Challenges are 1024-bit (effective strength of less than 512-bits) messages generated using the Crytographic Random Number Generator.
/// </summary>
/// <returns>A 128-character hexadecimal string containing the challenge.</returns>
public static string GenerateChallenge()
{
RNGCryptoServiceProvider RNG = new RNGCryptoServiceProvider();
byte[] bytes = new byte[64];
RNG.GetBytes(bytes);
StringBuilder sb = new StringBuilder(bytes.Length * 2);
foreach (byte b in bytes)
{
sb.AppendFormat("{0:x2}", b);
}
return sb.ToString();
}
/// <summary>
/// Helper function, merges two byte arrays
/// </summary>
/// <remarks>Sourced from MSDN Forum</remarks>
/// <param name="a">A</param>
/// <param name="b">B</param>
/// <returns>C</returns>
private byte[] AppendArrays(byte[] a, byte[] b)
{
byte[] c = new byte[a.Length + b.Length];
Buffer.BlockCopy(a, 0, c, 0, a.Length);
Buffer.BlockCopy(b, 0, c, a.Length, b.Length);
return c;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using System;
namespace OpenSim.Framework.Types
{
[Serializable]
public class AgentCircuitData
{
public AgentCircuitData() { }
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID;
public LLVector3 startpos;
public string firstname;
public string lastname;
public uint circuitcode;
public bool child;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public string CapsPath = "";
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AvatarWearable
{
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
public AvatarWearable()
{
}
public static AvatarWearable[] DefaultWearables
{
get
{
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
for (int i = 0; i < 13; i++)
{
defaultWearables[i] = new AvatarWearable();
}
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
return defaultWearables;
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AssetBase
{
public byte[] Data;
public LLUUID FullID;
public sbyte Type;
public sbyte InvType;
public string Name;
public string Description;
public AssetBase()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AssetLandmark : AssetBase
{
public int Version;
public LLVector3 Position;
public LLUUID RegionID;
public AssetLandmark(AssetBase a)
{
this.Data = a.Data;
this.FullID = a.FullID;
this.Type = a.Type;
this.InvType = a.InvType;
this.Name = a.Name;
this.Description = a.Description;
InternData();
}
private void InternData()
{
string temp = Encoding.UTF8.GetString(Data).Trim();
string[] parts = temp.Split('\n');
int.TryParse(parts[0].Substring(17, 1), out Version);
LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position);
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AssetStorage
{
public AssetStorage() {
}
public AssetStorage(LLUUID assetUUID) {
UUID=assetUUID;
}
public byte[] Data;
public sbyte Type;
public string Name;
public LLUUID UUID;
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.IO;
using libsecondlife;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Types
{
public class EstateSettings
{
//Settings to this island
private float m_billableFactor;
public float billableFactor
{
get
{
return m_billableFactor;
}
set
{
m_billableFactor = value;
configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString());
}
}
private uint m_estateID;
public uint estateID
{
get
{
return m_estateID;
}
set
{
m_estateID = value;
configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString());
}
}
private uint m_parentEstateID;
public uint parentEstateID
{
get
{
return m_parentEstateID;
}
set
{
m_parentEstateID = value;
configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString());
}
}
private byte m_maxAgents;
public byte maxAgents
{
get
{
return m_maxAgents;
}
set
{
m_maxAgents = value;
configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString());
}
}
private float m_objectBonusFactor;
public float objectBonusFactor
{
get
{
return m_objectBonusFactor;
}
set
{
m_objectBonusFactor = value;
configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString());
}
}
private int m_redirectGridX;
public int redirectGridX
{
get
{
return m_redirectGridX;
}
set
{
m_redirectGridX = value;
configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString());
}
}
private int m_redirectGridY;
public int redirectGridY
{
get
{
return m_redirectGridY;
}
set
{
m_redirectGridY = value;
configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString());
}
}
private Simulator.RegionFlags m_regionFlags;
public Simulator.RegionFlags regionFlags
{
get
{
return m_regionFlags;
}
set
{
m_regionFlags = value;
configMember.forceSetConfigurationOption("region_flags", m_regionFlags.ToString());
}
}
private Simulator.SimAccess m_simAccess;
public Simulator.SimAccess simAccess
{
get
{
return m_simAccess;
}
set
{
m_simAccess = value;
configMember.forceSetConfigurationOption("sim_access", m_simAccess.ToString());
}
}
private float m_sunHour;
public float sunHour
{
get
{
return m_sunHour;
}
set
{
m_sunHour = value;
configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString());
}
}
private float m_terrainRaiseLimit;
public float terrainRaiseLimit
{
get
{
return m_terrainRaiseLimit;
}
set
{
m_terrainRaiseLimit = value;
configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString());
}
}
private float m_terrainLowerLimit;
public float terrainLowerLimit
{
get
{
return m_terrainLowerLimit;
}
set
{
m_terrainLowerLimit = value;
configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString());
}
}
private bool m_useFixedSun;
public bool useFixedSun
{
get
{
return m_useFixedSun;
}
set
{
m_useFixedSun = value;
configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString());
}
}
private int m_pricePerMeter;
public int pricePerMeter
{
get
{
return m_pricePerMeter;
}
set
{
m_pricePerMeter = value;
configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString());
}
}
private ushort m_regionWaterHeight;
public ushort regionWaterHeight
{
get
{
return m_regionWaterHeight;
}
set
{
m_regionWaterHeight = value;
configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString());
}
}
private bool m_regionAllowTerraform;
public bool regionAllowTerraform
{
get
{
return m_regionAllowTerraform;
}
set
{
m_regionAllowTerraform = value;
configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString());
}
}
// Region Information
// Low resolution 'base' textures. No longer used.
private LLUUID m_terrainBase0;
public LLUUID terrainBase0
{
get
{
return m_terrainBase0;
}
set
{
m_terrainBase0 = value;
configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString());
}
}
private LLUUID m_terrainBase1;
public LLUUID terrainBase1
{
get
{
return m_terrainBase1;
}
set
{
m_terrainBase1 = value;
configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString());
}
}
private LLUUID m_terrainBase2;
public LLUUID terrainBase2
{
get
{
return m_terrainBase2;
}
set
{
m_terrainBase2 = value;
configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString());
}
}
private LLUUID m_terrainBase3;
public LLUUID terrainBase3
{
get
{
return m_terrainBase3;
}
set
{
m_terrainBase3 = value;
configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString());
}
}
// Higher resolution terrain textures
private LLUUID m_terrainDetail0;
public LLUUID terrainDetail0
{
get
{
return m_terrainDetail0;
}
set
{
m_terrainDetail0 = value;
configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString());
}
}
private LLUUID m_terrainDetail1;
public LLUUID terrainDetail1
{
get
{
return m_terrainDetail1;
}
set
{
m_terrainDetail1 = value;
configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString());
}
}
private LLUUID m_terrainDetail2;
public LLUUID terrainDetail2
{
get
{
return m_terrainDetail2;
}
set
{
m_terrainDetail2 = value;
configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString());
}
}
private LLUUID m_terrainDetail3;
public LLUUID terrainDetail3
{
get
{
return m_terrainDetail3;
}
set
{
m_terrainDetail3 = value;
configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString());
}
}
// First quad - each point is bilinearly interpolated at each meter of terrain
private float m_terrainStartHeight0;
public float terrainStartHeight0
{
get
{
return m_terrainStartHeight0;
}
set
{
m_terrainStartHeight0 = value;
configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString());
}
}
private float m_terrainStartHeight1;
public float terrainStartHeight1
{
get
{
return m_terrainStartHeight1;
}
set
{
m_terrainStartHeight1 = value;
configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString());
}
}
private float m_terrainStartHeight2;
public float terrainStartHeight2
{
get
{
return m_terrainStartHeight2;
}
set
{
m_terrainStartHeight2 = value;
configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString());
}
}
private float m_terrainStartHeight3;
public float terrainStartHeight3
{
get
{
return m_terrainStartHeight3;
}
set
{
m_terrainStartHeight3 = value;
configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString());
}
}
// Second quad - also bilinearly interpolated.
// Terrain texturing is done that:
// 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
private float m_terrainHeightRange0;
public float terrainHeightRange0
{
get
{
return m_terrainHeightRange0;
}
set
{
m_terrainHeightRange0 = value;
configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString());
}
}
private float m_terrainHeightRange1;
public float terrainHeightRange1
{
get
{
return m_terrainHeightRange1;
}
set
{
m_terrainHeightRange1 = value;
configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString());
}
}
private float m_terrainHeightRange2;
public float terrainHeightRange2
{
get
{
return m_terrainHeightRange2;
}
set
{
m_terrainHeightRange2 = value;
configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString());
}
}
private float m_terrainHeightRange3;
public float terrainHeightRange3
{
get
{
return m_terrainHeightRange3;
}
set
{
m_terrainHeightRange3 = value;
configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString());
}
}
// Terrain Default (Must be in F32 Format!)
private string m_terrainFile;
public string terrainFile
{
get
{
return m_terrainFile;
}
set
{
m_terrainFile = value;
configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString());
}
}
private double m_terrainMultiplier;
public double terrainMultiplier
{
get
{
return m_terrainMultiplier;
}
set
{
m_terrainMultiplier = value;
configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString());
}
}
private float m_waterHeight;
public float waterHeight
{
get
{
return m_waterHeight;
}
set
{
m_waterHeight = value;
configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString());
}
}
private LLUUID m_terrainImageID;
public LLUUID terrainImageID
{
get
{
return m_terrainImageID;
}
set
{
m_terrainImageID = value;
configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString());
}
}
private ConfigurationMember configMember;
public EstateSettings()
{
configMember = new ConfigurationMember(Path.Combine(Util.configDir(),"estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "","0.0",true);
configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "","0",true);
configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true);
configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "40", true);
configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "1.0", true);
configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true);
configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true);
configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true);
configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "21", true);
configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true);
configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true);
configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true);
configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "false", true);
configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "1", true);
configMember.addConfigurationOption("region_water_height", ConfigurationOption.ConfigurationTypes.TYPE_UINT16, "", "20", true);
configMember.addConfigurationOption("region_allow_terraform", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "true", true);
configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "b8d3965a-ad78-bf43-699b-bff8eca6c975", true);
configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "abb783e6-3e93-26c0-248a-247666855da3", true);
configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "179cdabd-398a-9b6b-1391-4dc333ba321f", true);
configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "beb169c7-11ea-fff2-efe5-0f24dc881df2", true);
configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("terrain_start_height_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
configMember.addConfigurationOption("terrain_start_height_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
configMember.addConfigurationOption("terrain_start_height_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
configMember.addConfigurationOption("terrain_start_height_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
configMember.addConfigurationOption("terrain_height_range_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
configMember.addConfigurationOption("terrain_height_range_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
configMember.addConfigurationOption("terrain_height_range_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
configMember.addConfigurationOption("terrain_height_range_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
configMember.addConfigurationOption("terrain_file", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "", "default.r32", true);
configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, "", "20.0", true);
configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "billable_factor":
this.m_billableFactor = (float)configuration_result;
break;
case "estate_id":
this.m_estateID = (uint)configuration_result;
break;
case "parent_estate_id":
this.m_parentEstateID = (uint)configuration_result;
break;
case "max_agents":
this.m_maxAgents = (byte)configuration_result;
break;
case "object_bonus_factor":
this.m_objectBonusFactor = (float)configuration_result;
break;
case "redirect_grid_x":
this.m_redirectGridX = (int)configuration_result;
break;
case "redirect_grid_y":
this.m_redirectGridY = (int)configuration_result;
break;
case "region_flags":
this.m_regionFlags = (Simulator.RegionFlags)((uint)configuration_result);
break;
case "sim_access":
this.m_simAccess = (Simulator.SimAccess)((byte)configuration_result);
break;
case "sun_hour":
this.m_sunHour = (float)configuration_result;
break;
case "terrain_raise_limit":
this.m_terrainRaiseLimit = (float)configuration_result;
break;
case "terrain_lower_limit":
this.m_terrainLowerLimit = (float)configuration_result;
break;
case "use_fixed_sun":
this.m_useFixedSun = (bool)configuration_result;
break;
case "price_per_meter":
this.m_pricePerMeter = System.Convert.ToInt32(configuration_result);
break;
case "region_water_height":
this.m_regionWaterHeight = (ushort)configuration_result;
break;
case "region_allow_terraform":
this.m_regionAllowTerraform = (bool)configuration_result;
break;
case "terrain_base_0":
this.m_terrainBase0 = (LLUUID)configuration_result;
break;
case "terrain_base_1":
this.m_terrainBase1 = (LLUUID)configuration_result;
break;
case "terrain_base_2":
this.m_terrainBase2 = (LLUUID)configuration_result;
break;
case "terrain_base_3":
this.m_terrainBase3 = (LLUUID)configuration_result;
break;
case "terrain_detail_0":
this.m_terrainDetail0 = (LLUUID)configuration_result;
break;
case "terrain_detail_1":
this.m_terrainDetail1 = (LLUUID)configuration_result;
break;
case "terrain_detail_2":
this.m_terrainDetail2 = (LLUUID)configuration_result;
break;
case "terrain_detail_3":
this.m_terrainDetail3 = (LLUUID)configuration_result;
break;
case "terrain_start_height_0":
this.m_terrainStartHeight0 = (float)configuration_result;
break;
case "terrain_start_height_1":
this.m_terrainStartHeight1 = (float)configuration_result;
break;
case "terrain_start_height_2":
this.m_terrainStartHeight2 = (float)configuration_result;
break;
case "terrain_start_height_3":
this.m_terrainStartHeight3 = (float)configuration_result;
break;
case "terrain_height_range_0":
this.m_terrainHeightRange0 = (float)configuration_result;
break;
case "terrain_height_range_1":
this.m_terrainHeightRange1 = (float)configuration_result;
break;
case "terrain_height_range_2":
this.m_terrainHeightRange2 = (float)configuration_result;
break;
case "terrain_height_range_3":
this.m_terrainHeightRange3 = (float)configuration_result;
break;
case "terrain_file":
this.m_terrainFile = (string)configuration_result;
break;
case "terrain_multiplier":
this.m_terrainMultiplier = System.Convert.ToDouble(configuration_result);
break;
case "water_height":
float.TryParse(((double)configuration_result).ToString(),out this.m_waterHeight);
break;
case "terrain_image_id":
this.m_terrainImageID = (LLUUID)configuration_result;
break;
}
return true;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class LandData
{
public byte[] landBitmapByteArray = new byte[512];
public string landName = "Your Parcel";
public string landDesc = "";
public LLUUID ownerID = new LLUUID();
public bool isGroupOwned = false;
public LLVector3 AABBMin = new LLVector3();
public LLVector3 AABBMax = new LLVector3();
public int area = 0;
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
public int claimDate = 0; //Unemplemented
public int claimPrice = 0; //Unemplemented
public LLUUID groupID = new LLUUID(); //Unemplemented
public int groupPrims = 0;
public int otherPrims = 0;
public int ownerPrims = 0;
public int selectedPrims = 0;
public int simwidePrims = 0;
public int simwideArea = 0;
public int salePrice = 0; //Unemeplemented. Parcels price.
public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased;
public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts;
public byte landingType = 0;
public byte mediaAutoScale = 0;
public LLUUID mediaID = LLUUID.Zero;
public int localID = 0;
public LLUUID globalID = new LLUUID();
public string mediaURL = "";
public string musicURL = "";
public float passHours = 0;
public int passPrice = 0;
public LLUUID snapshotID = LLUUID.Zero;
public LLVector3 userLocation = new LLVector3();
public LLVector3 userLookAt = new LLVector3();
public LandData()
{
globalID = LLUUID.Random();
}
public LandData Copy()
{
LandData landData = new LandData();
landData.AABBMax = this.AABBMax;
landData.AABBMin = this.AABBMin;
landData.area = this.area;
landData.auctionID = this.auctionID;
landData.authBuyerID = this.authBuyerID;
landData.category = this.category;
landData.claimDate = this.claimDate;
landData.claimPrice = this.claimPrice;
landData.globalID = this.globalID;
landData.groupID = this.groupID;
landData.groupPrims = this.groupPrims;
landData.otherPrims = this.otherPrims;
landData.ownerPrims = this.ownerPrims;
landData.selectedPrims = this.selectedPrims;
landData.isGroupOwned = this.isGroupOwned;
landData.localID = this.localID;
landData.landingType = this.landingType;
landData.mediaAutoScale = this.mediaAutoScale;
landData.mediaID = this.mediaID;
landData.mediaURL = this.mediaURL;
landData.musicURL = this.musicURL;
landData.ownerID = this.ownerID;
landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone();
landData.landDesc = this.landDesc;
landData.landFlags = this.landFlags;
landData.landName = this.landName;
landData.landStatus = this.landStatus;
landData.passHours = this.passHours;
landData.passPrice = this.passPrice;
landData.salePrice = this.salePrice;
landData.snapshotID = this.snapshotID;
landData.userLocation = this.userLocation;
landData.userLookAt = this.userLookAt;
return landData;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class Login
{
public string First = "Test";
public string Last = "User";
public LLUUID Agent;
public LLUUID Session;
public LLUUID SecureSession = LLUUID.Zero;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public uint CircuitCode;
public string CapsPath ="";
public Login()
{
}
}
}

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using System;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class MapBlockData
{
public uint Flags;
public ushort X;
public ushort Y;
public byte Agents;
public byte Access;
public byte WaterHeight;
public LLUUID MapImageId;
public String Name;
public uint RegionFlags;
public MapBlockData()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Types
{
public class NeighbourInfo
{
public NeighbourInfo()
{
}
public ulong regionhandle;
public uint RegionLocX;
public uint RegionLocY;
public string sim_ip;
public uint sim_port;
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Configuration;
using Nini.Config;
namespace OpenSim.Framework.Types
{
public class NetworkServersInfo
{
public string AssetURL = "http://127.0.0.1:8003/";
public string AssetSendKey = "";
public string GridURL = "";
public string GridSendKey = "";
public string GridRecvKey = "";
public string UserURL = "";
public string UserSendKey = "";
public string UserRecvKey = "";
public bool isSandbox;
public int HttpListenerPort = 9000;
public int RemotingListenerPort = 8895;
public NetworkServersInfo()
{
}
public NetworkServersInfo(uint defaultHomeLocX, uint defaultHomeLocY)
{
m_defaultHomeLocX = defaultHomeLocX;
m_defaultHomeLocY = defaultHomeLocY;
}
private uint? m_defaultHomeLocX;
public uint DefaultHomeLocX
{
get { return m_defaultHomeLocX.Value; }
}
private uint? m_defaultHomeLocY;
public uint DefaultHomeLocY
{
get { return m_defaultHomeLocY.Value; }
}
public void loadFromConfiguration(IConfigSource config)
{
m_defaultHomeLocX = (uint)config.Configs["StandAlone"].GetInt("default_location_x", 1000);
m_defaultHomeLocY = (uint)config.Configs["StandAlone"].GetInt("default_location_y", 1000);
HttpListenerPort = config.Configs["Network"].GetInt("http_listener_port", 9000);
RemotingListenerPort = config.Configs["Network"].GetInt("remoting_listener_port", 8895);
GridURL = config.Configs["Network"].GetString("grid_server_url", "http://127.0.0.1:8001");
GridSendKey = config.Configs["Network"].GetString("grid_send_key", "null");
GridRecvKey = config.Configs["Network"].GetString("grid_recv_key", "null");
UserURL = config.Configs["Network"].GetString("user_server_url", "http://127.0.0.1:8002");
UserSendKey = config.Configs["Network"].GetString("user_send_key", "null");
UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
AssetURL = config.Configs["Network"].GetString("asset_server_url", "http://127.0.0.1:8003");
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class PrimData
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
public LLUUID OwnerID;
public byte PCode;
public ushort PathBegin;
public ushort PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public ushort ProfileBegin;
public ushort ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public uint ParentID = 0;
public ushort ProfileHollow;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte[] TextureEntry; // a LL textureEntry in byte[] format
public Int32 CreationDate;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
//following only used during prim storage
public LLVector3 Position;
public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0);
public uint LocalID;
public LLUUID FullID;
public PrimData()
{
}
public PrimData(byte[] data)
{
int i = 0;
this.OwnerID = new LLUUID(data, i); i += 16;
this.PCode = data[i++];
this.PathBegin = (ushort)(data[i++] + (data[i++] << 8));
this.PathEnd = (ushort)(data[i++] + (data[i++] << 8));
this.PathScaleX = data[i++];
this.PathScaleY = data[i++];
this.PathShearX = data[i++];
this.PathShearY = data[i++];
this.PathSkew = (sbyte)data[i++];
this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8));
this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8));
this.Scale = new LLVector3(data, i); i += 12;
this.PathCurve = data[i++];
this.ProfileCurve = data[i++];
this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8));
this.PathRadiusOffset = (sbyte)data[i++];
this.PathRevolutions = data[i++];
this.PathTaperX = (sbyte)data[i++];
this.PathTaperY = (sbyte)data[i++];
this.PathTwist = (sbyte)data[i++];
this.PathTwistBegin = (sbyte)data[i++];
ushort length = (ushort)(data[i++] + (data[i++] << 8));
this.TextureEntry = new byte[length];
Array.Copy(data, i, TextureEntry, 0, length); i += length;
this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.Position = new LLVector3(data, i); i += 12;
this.Rotation = new LLQuaternion(data, i, true); i += 12;
this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.FullID = new LLUUID(data, i); i += 16;
}
public byte[] ToBytes()
{
int i = 0;
byte[] bytes = new byte[126 + TextureEntry.Length];
Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16;
bytes[i++] = this.PCode;
bytes[i++] = (byte)(this.PathBegin % 256);
bytes[i++] = (byte)((this.PathBegin >> 8) % 256);
bytes[i++] = (byte)(this.PathEnd % 256);
bytes[i++] = (byte)((this.PathEnd >> 8) % 256);
bytes[i++] = this.PathScaleX;
bytes[i++] = this.PathScaleY;
bytes[i++] = this.PathShearX;
bytes[i++] = this.PathShearY;
bytes[i++] = (byte)this.PathSkew;
bytes[i++] = (byte)(this.ProfileBegin % 256);
bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256);
bytes[i++] = (byte)(this.ProfileEnd % 256);
bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256);
Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12;
bytes[i++] = this.PathCurve;
bytes[i++] = this.ProfileCurve;
bytes[i++] = (byte)(ParentID % 256);
bytes[i++] = (byte)((ParentID >> 8) % 256);
bytes[i++] = (byte)((ParentID >> 16) % 256);
bytes[i++] = (byte)((ParentID >> 24) % 256);
bytes[i++] = (byte)(this.ProfileHollow % 256);
bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256);
bytes[i++] = ((byte)this.PathRadiusOffset);
bytes[i++] = this.PathRevolutions;
bytes[i++] = ((byte)this.PathTaperX);
bytes[i++] = ((byte)this.PathTaperY);
bytes[i++] = ((byte)this.PathTwist);
bytes[i++] = ((byte)this.PathTwistBegin);
bytes[i++] = (byte)(TextureEntry.Length % 256);
bytes[i++] = (byte)((TextureEntry.Length >> 8) % 256);
Array.Copy(TextureEntry, 0, bytes, i, TextureEntry.Length); i += TextureEntry.Length;
bytes[i++] = (byte)(this.CreationDate % 256);
bytes[i++] = (byte)((this.CreationDate >> 8) % 256);
bytes[i++] = (byte)((this.CreationDate >> 16) % 256);
bytes[i++] = (byte)((this.CreationDate >> 24) % 256);
bytes[i++] = (byte)(this.OwnerMask % 256);
bytes[i++] = (byte)((this.OwnerMask >> 8) % 256);
bytes[i++] = (byte)((this.OwnerMask >> 16) % 256);
bytes[i++] = (byte)((this.OwnerMask >> 24) % 256);
bytes[i++] = (byte)(this.NextOwnerMask % 256);
bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256);
bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256);
bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256);
bytes[i++] = (byte)(this.GroupMask % 256);
bytes[i++] = (byte)((this.GroupMask >> 8) % 256);
bytes[i++] = (byte)((this.GroupMask >> 16) % 256);
bytes[i++] = (byte)((this.GroupMask >> 24) % 256);
bytes[i++] = (byte)(this.EveryoneMask % 256);
bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256);
bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256);
bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256);
bytes[i++] = (byte)(this.BaseMask % 256);
bytes[i++] = (byte)((this.BaseMask >> 8) % 256);
bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
if (this.Rotation == new LLQuaternion(0, 0, 0, 0))
{
this.Rotation = new LLQuaternion(0, 1, 0, 0);
}
Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
bytes[i++] = (byte)(this.LocalID % 256);
bytes[i++] = (byte)((this.LocalID >> 8) % 256);
bytes[i++] = (byte)((this.LocalID >> 16) % 256);
bytes[i++] = (byte)((this.LocalID >> 24) % 256);
Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16;
return bytes;
}
//public static PrimData DefaultCube()
//{
// PrimData primData = new PrimData();
// primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
// primData.FullID = LLUUID.Random();
// primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
// primData.Rotation = new LLQuaternion(0, 0, 0, 1);
// primData.PCode = 9;
// primData.ParentID = 0;
// primData.PathBegin = 0;
// primData.PathEnd = 0;
// primData.PathScaleX = 0;
// primData.PathScaleY = 0;
// primData.PathShearX = 0;
// primData.PathShearY = 0;
// primData.PathSkew = 0;
// primData.ProfileBegin = 0;
// primData.ProfileEnd = 0;
// primData.PathCurve = 16;
// primData.ProfileCurve = 1;
// primData.ProfileHollow = 0;
// primData.PathRadiusOffset = 0;
// primData.PathRevolutions = 0;
// primData.PathTaperX = 0;
// primData.PathTaperY = 0;
// primData.PathTwist = 0;
// primData.PathTwistBegin = 0;
// return primData;
//}
}
}

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using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Framework.Types
{
public enum ProfileShape : byte
{
Circle = 0,
Square = 1,
IsometricTriangle = 2,
EquilateralTriangle = 3,
RightTriangle = 4,
HalfCircle = 5
}
public enum HollowShape : byte
{
Same = 0,
Circle = 16,
Square = 32,
Triangle = 48
}
public enum PCodeEnum : byte
{
Primitive = 9,
Avatar = 47
}
public enum Extrusion : byte
{
Straight = 16,
Curve1 = 32,
Curve2 = 48,
Flexible = 128
}
public class PrimitiveBaseShape
{
private static byte[] m_defaultTextureEntry;
public byte PCode;
public ushort PathBegin;
public ushort PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public ushort ProfileBegin;
public ushort ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public ushort ProfileHollow;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte[] TextureEntry; // a LL textureEntry in byte[] format
public byte[] ExtraParams;
public ProfileShape ProfileShape
{
get
{
return (ProfileShape)(ProfileCurve & 0xf);
}
set
{
byte oldValueMasked = (byte)(ProfileCurve & 0xf0);
ProfileCurve = (byte)(oldValueMasked | (byte)value);
}
}
public HollowShape HollowShape
{
get
{
return (HollowShape)(ProfileHollow & 0xf0);
}
set
{
byte oldValueMasked = (byte)(ProfileHollow & 0xf0);
ProfileHollow = (byte)(oldValueMasked | (byte)value);
}
}
public LLVector3 PrimScale
{
get
{
return this.Scale;
}
}
static PrimitiveBaseShape()
{
m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
}
public PrimitiveBaseShape()
{
PCode = (byte)PCodeEnum.Primitive;
ExtraParams = new byte[1];
TextureEntry = m_defaultTextureEntry;
}
//void returns need to change of course
public virtual void GetMesh()
{
}
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape)this.MemberwiseClone();
}
}
public class GenericShape : PrimitiveBaseShape
{
public GenericShape()
: base()
{
}
}
public class BoxShape : PrimitiveBaseShape
{
public BoxShape()
: base()
{
PathCurve = (byte)Extrusion.Straight;
ProfileShape = ProfileShape.Square;
PathScaleX = 100;
PathScaleY = 100;
}
public BoxShape(float side)
: this()
{
SetSide(side);
}
public void SetSide(float side)
{
Scale = new LLVector3(side, side, side);
}
public static BoxShape Default
{
get
{
BoxShape boxShape = new BoxShape();
boxShape.SetSide(0.5f);
return boxShape;
}
}
}
public class CylinderShape : PrimitiveBaseShape
{
public CylinderShape()
: base()
{
PathCurve = (byte)Extrusion.Straight;
ProfileShape = ProfileShape.Circle;
PathScaleX = 100;
PathScaleY = 100;
}
public CylinderShape(float radius, float heigth)
: this()
{
SetRadius(radius);
SetHeigth(heigth);
}
private void SetHeigth(float heigth)
{
Scale.Z = heigth;
}
private void SetRadius(float radius)
{
Scale.X = Scale.Y = radius * 2f;
}
}
}

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using System;
using System.Net;
namespace OpenSim.Framework.Types
{
/// <summary>
/// A class for manipulating RegionHandle coordinates
/// </summary>
class RegionHandle
{
private UInt64 handle;
/// <summary>
/// Initialises a new grid-aware RegionHandle
/// </summary>
/// <param name="ip">IP Address of the Grid Server for this region</param>
/// <param name="x">Grid X Coordinate</param>
/// <param name="y">Grid Y Coordinate</param>
public RegionHandle(string ip, short x, short y)
{
IPAddress addr = IPAddress.Parse(ip);
if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address");
uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0);
// Split the IP address in half
short a = (short)((baseHandle << 16) & 0xFFFF);
short b = (short)((baseHandle << 0) & 0xFFFF);
// Raise the bounds a little
uint nx = (uint)x;
uint ny = (uint)y;
// Multiply grid coords to get region coords
nx *= 256;
ny *= 256;
// Stuff the IP address in too
nx = (uint)a << 16;
ny = (uint)b << 16;
handle = ((UInt64)nx << 32) | (uint)ny;
}
/// <summary>
/// Initialises a new RegionHandle that is not inter-grid aware
/// </summary>
/// <param name="x">Grid X Coordinate</param>
/// <param name="y">Grid Y Coordinate</param>
public RegionHandle(uint x, uint y)
{
handle = ((x * 256) << 32) | (y * 256);
}
/// <summary>
/// Initialises a new RegionHandle from an existing value
/// </summary>
/// <param name="Region">A U64 RegionHandle</param>
public RegionHandle(UInt64 Region)
{
handle = Region;
}
/// <summary>
/// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
/// </summary>
/// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks>
/// <returns>Region Handle including IP Address encoding</returns>
public UInt64 getTeleportHandle()
{
return handle;
}
/// <summary>
/// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
/// </summary>
/// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns>
public UInt64 getNeighbourHandle()
{
UInt64 mask = 0x0000FFFF0000FFFF;
return handle | mask;
}
/// <summary>
/// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>Grid Server IP Address</returns>
public IPAddress getGridIP()
{
uint a = (uint)((handle >> 16) & 0xFFFF);
uint b = (uint)((handle >> 48) & 0xFFFF);
return new IPAddress((long)(a << 16) | (long)b);
}
/// <summary>
/// Returns the X Coordinate from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>X Coordinate</returns>
public uint getGridX()
{
uint x = (uint)((handle >> 32) & 0xFFFF);
return x;
}
/// <summary>
/// Returns the Y Coordinate from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>Y Coordinate</returns>
public uint getGridY()
{
uint y = (uint)((handle >> 0) & 0xFFFF);
return y;
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Globalization;
using System.Net;
using System.Net.Sockets;
using Nini.Config;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
namespace OpenSim.Framework.Types
{
public class RegionInfo
{
public LLUUID SimUUID = new LLUUID();
public string RegionName = "";
private IPEndPoint m_internalEndPoint;
public IPEndPoint InternalEndPoint
{
get
{
return m_internalEndPoint;
}
}
public IPEndPoint ExternalEndPoint
{
get
{
// Old one defaults to IPv6
//return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port );
// New method favors IPv4
IPAddress ia = null;
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
{
if (ia == null)
ia = Adr;
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
}
private string m_externalHostName;
public string ExternalHostName
{
get
{
return m_externalHostName;
}
}
private uint? m_regionLocX;
public uint RegionLocX
{
get
{
return m_regionLocX.Value;
}
}
private uint? m_regionLocY;
public uint RegionLocY
{
get
{
return m_regionLocY.Value;
}
}
private ulong? m_regionHandle;
public ulong RegionHandle
{
get
{
if (!m_regionHandle.HasValue)
{
m_regionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
}
return m_regionHandle.Value;
}
}
private uint m_remotingPort;
public uint RemotingPort
{
get
{
return m_remotingPort;
}
set
{
m_remotingPort = value;
}
}
public string RemotingAddress;
public string DataStore = "";
public bool isSandbox = false;
public LLUUID MasterAvatarAssignedUUID = new LLUUID();
public string MasterAvatarFirstName = "";
public string MasterAvatarLastName = "";
public string MasterAvatarSandboxPassword = "";
public EstateSettings estateSettings;
public ConfigurationMember configMember;
public RegionInfo(string description, string filename)
{
estateSettings = new EstateSettings();
configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
estateSettings = new EstateSettings();
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_internalEndPoint = internalEndPoint;
m_externalHostName = externalUri;
}
public void LoadFromNiniSource(IConfigSource source)
{
this.LoadFromNiniSource(source, "RegionInfo");
}
public void LoadFromNiniSource(IConfigSource source, string sectionName)
{
string errorMessage = "";
this.SimUUID = new LLUUID(source.Configs[sectionName].GetString("sim_UUID", LLUUID.Random().ToStringHyphenated()));
this.RegionName = source.Configs[sectionName].GetString("sim_name", "OpenSim Test");
this.m_regionLocX = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_x", "1000"));
this.m_regionLocY = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_y", "1000"));
this.DataStore = source.Configs[sectionName].GetString("datastore", "OpenSim.db");
string ipAddress = source.Configs[sectionName].GetString("internal_ip_address", "0.0.0.0");
IPAddress ipAddressResult;
if (IPAddress.TryParse(ipAddress, out ipAddressResult))
{
this.m_internalEndPoint = new IPEndPoint(ipAddressResult, 0);
}
else
{
errorMessage = "needs an IP Address (IPAddress)";
}
this.m_internalEndPoint.Port = source.Configs[sectionName].GetInt("internal_ip_port",(int) 9000);
string externalHost = source.Configs[sectionName].GetString("external_host_name", "127.0.0.1");
if (externalHost != "SYSTEMIP")
{
this.m_externalHostName = externalHost;
}
else
{
this.m_externalHostName = Util.GetLocalHost().ToString();
}
this.MasterAvatarFirstName = source.Configs[sectionName].GetString("master_avatar_first", "Test");
this.MasterAvatarLastName = source.Configs[sectionName].GetString("master_avatar_last", "User");
this.MasterAvatarSandboxPassword = source.Configs[sectionName].GetString("master_avatar_pass", "test");
if (errorMessage != "")
{
// a error
}
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("sim_UUID", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "UUID of Simulator (Default is recommended, random UUID)", LLUUID.Random().ToString(), true);
configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Simulator Name", "OpenSim Test", false);
configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false);
configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false);
configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "localworld.yap", false);
configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false);
configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", "9000", false);
configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false);
configMember.addConfigurationOption("master_avatar_first", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "First Name of Master Avatar", "Test", false);
configMember.addConfigurationOption("master_avatar_last", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Last Name of Master Avatar", "User", false);
configMember.addConfigurationOption("master_avatar_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "(Sandbox Mode Only)Password for Master Avatar account", "test", false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "sim_UUID":
this.SimUUID = (LLUUID)configuration_result;
break;
case "sim_name":
this.RegionName = (string)configuration_result;
break;
case "sim_location_x":
this.m_regionLocX = (uint)configuration_result;
break;
case "sim_location_y":
this.m_regionLocY = (uint)configuration_result;
break;
case "datastore":
this.DataStore = (string)configuration_result;
break;
case "internal_ip_address":
IPAddress address = (IPAddress)configuration_result;
this.m_internalEndPoint = new IPEndPoint(address, 0);
break;
case "internal_ip_port":
this.m_internalEndPoint.Port = (int)configuration_result;
break;
case "external_host_name":
if ((string)configuration_result != "SYSTEMIP")
{
this.m_externalHostName = (string)configuration_result;
}
else
{
this.m_externalHostName = Util.GetLocalHost().ToString();
}
break;
case "master_avatar_first":
this.MasterAvatarFirstName = (string)configuration_result;
break;
case "master_avatar_last":
this.MasterAvatarLastName = (string)configuration_result;
break;
case "master_avatar_pass":
this.MasterAvatarSandboxPassword = (string)configuration_result;
break;
}
return true;
}
}
}

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@ -0,0 +1,127 @@
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
{
class UUID
{
public LLUUID llUUID;
public UUID(string uuid)
{
llUUID = new LLUUID(uuid);
}
public UUID(byte[] uuid)
{
llUUID = new LLUUID(uuid, 0);
}
public UUID(byte[] uuid, int offset)
{
llUUID = new LLUUID(uuid, offset);
}
public UUID()
{
llUUID = LLUUID.Zero;
}
public UUID(ulong uuid)
{
llUUID = new LLUUID(uuid);
}
public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth)
{
byte[] uuid = new byte[16];
byte[] n = BitConverter.GetBytes(first);
n.CopyTo(uuid, 0);
n = BitConverter.GetBytes(second);
n.CopyTo(uuid, 4);
n = BitConverter.GetBytes(third);
n.CopyTo(uuid, 8);
n = BitConverter.GetBytes(fourth);
n.CopyTo(uuid, 12);
llUUID = new LLUUID(uuid,0);
}
public override string ToString()
{
return llUUID.ToString();
}
public string ToStringHyphenated()
{
return llUUID.ToStringHyphenated();
}
public byte[] GetBytes()
{
return llUUID.GetBytes();
}
public UInt32[] GetInts()
{
UInt32[] ints = new UInt32[4];
ints[0] = BitConverter.ToUInt32(llUUID.Data, 0);
ints[1] = BitConverter.ToUInt32(llUUID.Data, 4);
ints[2] = BitConverter.ToUInt32(llUUID.Data, 8);
ints[3] = BitConverter.ToUInt32(llUUID.Data, 12);
return ints;
}
public LLUUID GetLLUUID()
{
return llUUID;
}
public uint CRC()
{
return llUUID.CRC();
}
public override int GetHashCode()
{
return llUUID.GetHashCode();
}
public void Combine(UUID other)
{
llUUID.Combine(other.GetLLUUID());
}
public void Combine(LLUUID other)
{
llUUID.Combine(other);
}
public override bool Equals(Object other)
{
return llUUID.Equals(other);
}
public static bool operator ==(UUID a, UUID b)
{
return a.llUUID.Equals(b.GetLLUUID());
}
public static bool operator !=(UUID a, UUID b)
{
return !a.llUUID.Equals(b.GetLLUUID());
}
public static bool operator ==(UUID a, LLUUID b)
{
return a.Equals(b);
}
public static bool operator !=(UUID a, LLUUID b)
{
return !a.Equals(b);
}
}
}

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@ -0,0 +1,87 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System.Security.Cryptography;
using libsecondlife;
using OpenSim.Framework.Inventory;
namespace OpenSim.Framework.User
{
public class UserProfile
{
public string firstname;
public string lastname;
public ulong homeregionhandle;
public LLVector3 homepos;
public LLVector3 homelookat;
public bool IsGridGod = false;
public bool IsLocal = true; // will be used in future for visitors from foreign grids
public string AssetURL;
public string MD5passwd;
public LLUUID CurrentSessionID;
public LLUUID CurrentSecureSessionID;
public LLUUID UUID;
public Dictionary<LLUUID, uint> Circuits = new Dictionary<LLUUID, uint>(); // tracks circuit codes
public AgentInventory Inventory;
public UserProfile()
{
Circuits = new Dictionary<LLUUID, uint>();
Inventory = new AgentInventory();
homeregionhandle = Helpers.UIntsToLong((1000 * 256), (1000 * 256));
homepos = new LLVector3();
homelookat = new LLVector3();
}
public void InitSessionData()
{
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
byte[] randDataS = new byte[16];
byte[] randDataSS = new byte[16];
rand.GetBytes(randDataS);
rand.GetBytes(randDataSS);
CurrentSecureSessionID = new LLUUID(randDataSS,0);
CurrentSessionID = new LLUUID(randDataS,0);
}
public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
{
if (this.Circuits.ContainsKey(regionUUID) == false)
this.Circuits.Add(regionUUID, circuitCode);
}
}
}

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