made localID fix to AddPrimShape in PEScene.cs
parent
90562f0735
commit
5171f3adf7
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@ -86,12 +86,7 @@ public class PEScene : PhysicsScene
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}
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}
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation) // deprecated
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Vector3 size, Quaternion rotation, bool isPhysical, uint localID)
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{
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return null;
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}
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical)
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{
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{
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PEPrim prim = new PEPrim(primName, this, position, size, rotation, null, pbs, isPhysical, null);
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PEPrim prim = new PEPrim(primName, this, position, size, rotation, null, pbs, isPhysical, null);
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lock (m_prims) m_prims.Add(prim);
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lock (m_prims) m_prims.Add(prim);
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