add stub UserInventoryTests.GiveInventoryFolder(). Not yet complete

bulletsim
Justin Clark-Casey (justincc) 2011-06-03 23:13:05 +01:00
parent cf86ba5559
commit 527e10a04e
2 changed files with 79 additions and 2 deletions

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@ -0,0 +1,70 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Tests
{
[TestFixture]
public class UserInventoryTests
{
[Test]
public void TestGiveInventoryFolder()
{
Scene scene = SceneSetupHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene);
InventoryFolderBase folder1
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
// InventoryFolderBase receivedFolder1Template = new InventoryFolderBase(
// InventoryFolderBase receivedFolder1 = scene.InventoryService.GetFolder
}
}
}

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@ -40,8 +40,15 @@ namespace OpenSim.Tests.Common
{
public static readonly string PATH_DELIMITER = "/";
public static InventoryItemBase CreateInventoryItem(
Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
/// <summary>
/// Creates a notecard in the objects folder.
/// </summary>
/// <param name="scene"></param>
/// <param name="itemName"></param>
/// <param name="itemId"></param>
/// <param name="userId"></param>
/// <returns></returns>
public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId)
{
InventoryItemBase item = new InventoryItemBase();
item.Name = itemName;