Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
5b334079e0
|
@ -46,6 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// <param name='item'>/param>
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/// <param name='coopSleepHandle'>/param>
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void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle);
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle);
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}
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}
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@ -25,16 +25,17 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using OpenSim.Region.ScriptEngine.Shared;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using Amib.Threading;
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using OpenSim.Framework;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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namespace OpenSim.Region.ScriptEngine.Interfaces
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{
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@ -76,6 +77,38 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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IConfigSource ConfigSource { get; }
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string ScriptEngineName { get; }
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string ScriptEnginePath { get; }
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/// <summary>
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/// Return the name of the class that will be used for all running scripts.
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/// </summary>
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/// <remarks>
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/// Each class goes in its own assembly so we don't need to otherwise distinguish the class name.
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/// </remarks>
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string ScriptClassName { get; }
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/// <summary>
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/// Return the name of the base class that will be used for all running scripts.
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/// </summary>
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string ScriptBaseClassName { get; }
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/// <summary>
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/// Assemblies that need to be referenced when compiling scripts.
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/// </summary>
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/// <remarks>
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/// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
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/// FUTURE.
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/// This can be null if there are no additional assemblies.
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/// </remarks>
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string[] ScriptReferencedAssemblies { get; }
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/// <summary>
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/// Parameters for the generated script's constructor.
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/// </summary>
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/// <remarks>
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/// Can be null if there are no parameters
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/// </remarks>
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ParameterInfo[] ScriptBaseClassParameters { get; }
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IScriptApi GetApi(UUID itemID, string name);
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}
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}
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@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// Used for script sleeps when we are using co-operative script termination.
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/// </summary>
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/// <remarks>null if co-operative script termination is not active</remarks>
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EventWaitHandle m_coopSleepHandle;
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WaitHandle m_coopSleepHandle;
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/// <summary>
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/// The item that hosts this script
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@ -118,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected ISoundModule m_SoundModule = null;
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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{
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m_ScriptEngine = scriptEngine;
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m_host = host;
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@ -192,7 +192,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (m_coopSleepHandle == null)
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System.Threading.Thread.Sleep(delay);
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else if (m_coopSleepHandle.WaitOne(delay))
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else
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CheckForCoopTermination(delay);
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}
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/// <summary>
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/// Check for co-operative termination.
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/// </summary>
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/// <param name='delay'>If called with 0, then just the check is performed with no wait.</param>
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protected virtual void CheckForCoopTermination(int delay)
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{
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if (m_coopSleepHandle.WaitOne(delay))
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throw new ScriptCoopStopException();
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}
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@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal IScriptModuleComms m_comms = null;
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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{
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m_ScriptEngine = scriptEngine;
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m_host = host;
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@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal IScriptModuleComms m_comms = null;
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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{
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m_ScriptEngine = scriptEngine;
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m_host = host;
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@ -143,7 +143,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected IUrlModule m_UrlModule = null;
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public void Initialize(
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
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IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
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{
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m_ScriptEngine = scriptEngine;
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m_host = host;
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@ -49,6 +49,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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private List<string> m_warnings = new List<string>();
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private IScriptModuleComms m_comms = null;
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private bool m_insertCoopTerminationChecks;
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private static string m_coopTerminationCheck = "opensim_reserved_CheckForCoopTermination();";
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/// <summary>
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/// Keep a record of the previous node when we do the parsing.
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/// </summary>
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/// <remarks>
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/// We do this here because the parser generated by CSTools does not retain a reference to its parent node.
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/// The previous node is required so we can correctly insert co-op termination checks when required.
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/// </remarks>
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// private SYMBOL m_previousNode;
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/// <summary>
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/// Creates an 'empty' CSCodeGenerator instance.
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/// </summary>
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@ -58,9 +70,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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ResetCounters();
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}
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public CSCodeGenerator(IScriptModuleComms comms)
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public CSCodeGenerator(IScriptModuleComms comms, bool insertCoopTerminationChecks)
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{
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m_comms = comms;
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m_insertCoopTerminationChecks = insertCoopTerminationChecks;
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ResetCounters();
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}
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@ -155,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// here's the payload
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retstr += GenerateLine();
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foreach (SYMBOL s in m_astRoot.kids)
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retstr += GenerateNode(s);
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retstr += GenerateNode(m_astRoot, s);
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// close braces!
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m_braceCount--;
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@ -191,9 +204,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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/// Recursively called to generate each type of node. Will generate this
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/// node, then all it's children.
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/// </summary>
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/// <param name="previousSymbol">The parent node.</param>
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/// <param name="s">The current node to generate code for.</param>
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/// <returns>String containing C# code for SYMBOL s.</returns>
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private string GenerateNode(SYMBOL s)
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private string GenerateNode(SYMBOL previousSymbol, SYMBOL s)
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{
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string retstr = String.Empty;
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@ -207,11 +221,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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else if (s is State)
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retstr += GenerateState((State) s);
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else if (s is CompoundStatement)
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retstr += GenerateCompoundStatement((CompoundStatement) s);
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retstr += GenerateCompoundStatement(previousSymbol, (CompoundStatement) s);
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else if (s is Declaration)
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retstr += GenerateDeclaration((Declaration) s);
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else if (s is Statement)
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retstr += GenerateStatement((Statement) s);
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retstr += GenerateStatement(previousSymbol, (Statement) s);
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else if (s is ReturnStatement)
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retstr += GenerateReturnStatement((ReturnStatement) s);
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else if (s is JumpLabel)
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@ -261,7 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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else
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{
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foreach (SYMBOL kid in s.kids)
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retstr += GenerateNode(kid);
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retstr += GenerateNode(s, kid);
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}
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return retstr;
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@ -295,7 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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retstr += GenerateLine(")");
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foreach (SYMBOL kid in remainingKids)
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retstr += GenerateNode(kid);
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retstr += GenerateNode(gf, kid);
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return retstr;
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}
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@ -312,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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foreach (SYMBOL s in gv.kids)
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{
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retstr += Indent();
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retstr += GenerateNode(s);
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retstr += GenerateNode(gv, s);
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retstr += GenerateLine(";");
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}
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@ -365,7 +379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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retstr += GenerateLine(")");
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foreach (SYMBOL kid in remainingKids)
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retstr += GenerateNode(kid);
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retstr += GenerateNode(se, kid);
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return retstr;
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}
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@ -404,7 +418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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foreach (SYMBOL s in al.kids)
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{
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retstr += GenerateNode(s);
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retstr += GenerateNode(al, s);
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if (0 < comma--)
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retstr += Generate(", ");
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}
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@ -417,7 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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/// </summary>
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/// <param name="cs">The CompoundStatement node.</param>
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/// <returns>String containing C# code for CompoundStatement cs.</returns>
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private string GenerateCompoundStatement(CompoundStatement cs)
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private string GenerateCompoundStatement(SYMBOL previousSymbol, CompoundStatement cs)
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{
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string retstr = String.Empty;
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@ -425,8 +439,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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retstr += GenerateIndentedLine("{");
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m_braceCount++;
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if (m_insertCoopTerminationChecks)
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{
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// We have to check in event functions as well because the user can manually call these.
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if (previousSymbol is GlobalFunctionDefinition
|
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|| previousSymbol is WhileStatement
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|| previousSymbol is DoWhileStatement
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|| previousSymbol is ForLoop
|
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|| previousSymbol is StateEvent)
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retstr += GenerateIndentedLine(m_coopTerminationCheck);
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}
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foreach (SYMBOL kid in cs.kids)
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retstr += GenerateNode(kid);
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retstr += GenerateNode(cs, kid);
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// closing brace
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m_braceCount--;
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@ -450,13 +475,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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/// </summary>
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/// <param name="s">The Statement node.</param>
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/// <returns>String containing C# code for Statement s.</returns>
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private string GenerateStatement(Statement s)
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private string GenerateStatement(SYMBOL previousSymbol, Statement s)
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{
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string retstr = String.Empty;
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bool printSemicolon = true;
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|
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retstr += Indent();
|
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|
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if (m_insertCoopTerminationChecks)
|
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{
|
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// We have to check in event functions as well because the user can manually call these.
|
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if (previousSymbol is GlobalFunctionDefinition
|
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|| previousSymbol is WhileStatement
|
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|| previousSymbol is DoWhileStatement
|
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|| previousSymbol is ForLoop
|
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|| previousSymbol is StateEvent)
|
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retstr += Generate(m_coopTerminationCheck);
|
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}
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|
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if (0 < s.kids.Count)
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{
|
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// Jump label prints its own colon, we don't need a semicolon.
|
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|
@ -466,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
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// (MONO) error.
|
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if (!(s.kids.Top is IdentExpression && 1 == s.kids.Count))
|
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foreach (SYMBOL kid in s.kids)
|
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retstr += GenerateNode(kid);
|
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retstr += GenerateNode(s, kid);
|
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}
|
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|
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if (printSemicolon)
|
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|
@ -487,10 +523,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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List<string> identifiers = new List<string>();
|
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checkForMultipleAssignments(identifiers, a);
|
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|
||||
retstr += GenerateNode((SYMBOL) a.kids.Pop());
|
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retstr += GenerateNode(a, (SYMBOL) a.kids.Pop());
|
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retstr += Generate(String.Format(" {0} ", a.AssignmentType), a);
|
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foreach (SYMBOL kid in a.kids)
|
||||
retstr += GenerateNode(kid);
|
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retstr += GenerateNode(a, kid);
|
||||
|
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return retstr;
|
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}
|
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|
@ -563,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
retstr += Generate("return ", rs);
|
||||
|
||||
foreach (SYMBOL kid in rs.kids)
|
||||
retstr += GenerateNode(kid);
|
||||
retstr += GenerateNode(rs, kid);
|
||||
|
||||
return retstr;
|
||||
}
|
||||
|
@ -575,7 +611,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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|||
/// <returns>String containing C# code for JumpLabel jl.</returns>
|
||||
private string GenerateJumpLabel(JumpLabel jl)
|
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{
|
||||
return Generate(String.Format("{0}:", CheckName(jl.LabelName)), jl) + " NoOp();\n";
|
||||
string labelStatement;
|
||||
|
||||
if (m_insertCoopTerminationChecks)
|
||||
labelStatement = m_coopTerminationCheck + "\n";
|
||||
else
|
||||
labelStatement = "NoOp();\n";
|
||||
|
||||
return Generate(String.Format("{0}: ", CheckName(jl.LabelName)), jl) + labelStatement;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -598,14 +641,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
string retstr = String.Empty;
|
||||
|
||||
retstr += GenerateIndented("if (", ifs);
|
||||
retstr += GenerateNode((SYMBOL) ifs.kids.Pop());
|
||||
retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop());
|
||||
retstr += GenerateLine(")");
|
||||
|
||||
// CompoundStatement handles indentation itself but we need to do it
|
||||
// otherwise.
|
||||
bool indentHere = ifs.kids.Top is Statement;
|
||||
if (indentHere) m_braceCount++;
|
||||
retstr += GenerateNode((SYMBOL) ifs.kids.Pop());
|
||||
retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop());
|
||||
if (indentHere) m_braceCount--;
|
||||
|
||||
if (0 < ifs.kids.Count) // do it again for an else
|
||||
|
@ -614,7 +657,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
|
||||
indentHere = ifs.kids.Top is Statement;
|
||||
if (indentHere) m_braceCount++;
|
||||
retstr += GenerateNode((SYMBOL) ifs.kids.Pop());
|
||||
retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop());
|
||||
if (indentHere) m_braceCount--;
|
||||
}
|
||||
|
||||
|
@ -641,14 +684,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
string retstr = String.Empty;
|
||||
|
||||
retstr += GenerateIndented("while (", ws);
|
||||
retstr += GenerateNode((SYMBOL) ws.kids.Pop());
|
||||
retstr += GenerateNode(ws, (SYMBOL) ws.kids.Pop());
|
||||
retstr += GenerateLine(")");
|
||||
|
||||
// CompoundStatement handles indentation itself but we need to do it
|
||||
// otherwise.
|
||||
bool indentHere = ws.kids.Top is Statement;
|
||||
if (indentHere) m_braceCount++;
|
||||
retstr += GenerateNode((SYMBOL) ws.kids.Pop());
|
||||
retstr += GenerateNode(ws, (SYMBOL) ws.kids.Pop());
|
||||
if (indentHere) m_braceCount--;
|
||||
|
||||
return retstr;
|
||||
|
@ -669,11 +712,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
// otherwise.
|
||||
bool indentHere = dws.kids.Top is Statement;
|
||||
if (indentHere) m_braceCount++;
|
||||
retstr += GenerateNode((SYMBOL) dws.kids.Pop());
|
||||
retstr += GenerateNode(dws, (SYMBOL) dws.kids.Pop());
|
||||
if (indentHere) m_braceCount--;
|
||||
|
||||
retstr += GenerateIndented("while (", dws);
|
||||
retstr += GenerateNode((SYMBOL) dws.kids.Pop());
|
||||
retstr += GenerateNode(dws, (SYMBOL) dws.kids.Pop());
|
||||
retstr += GenerateLine(");");
|
||||
|
||||
return retstr;
|
||||
|
@ -702,7 +745,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
retstr += Generate("; ");
|
||||
// for (x = 0; x < 10; x++)
|
||||
// ^^^^^^
|
||||
retstr += GenerateNode((SYMBOL) fl.kids.Pop());
|
||||
retstr += GenerateNode(fl, (SYMBOL) fl.kids.Pop());
|
||||
retstr += Generate("; ");
|
||||
// for (x = 0; x < 10; x++)
|
||||
// ^^^
|
||||
|
@ -713,7 +756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
// otherwise.
|
||||
bool indentHere = fl.kids.Top is Statement;
|
||||
if (indentHere) m_braceCount++;
|
||||
retstr += GenerateNode((SYMBOL) fl.kids.Pop());
|
||||
retstr += GenerateNode(fl, (SYMBOL) fl.kids.Pop());
|
||||
if (indentHere) m_braceCount--;
|
||||
|
||||
return retstr;
|
||||
|
@ -758,7 +801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
while (s is ParenthesisExpression)
|
||||
s = (SYMBOL)s.kids.Pop();
|
||||
|
||||
retstr += GenerateNode(s);
|
||||
retstr += GenerateNode(fls, s);
|
||||
if (0 < comma--)
|
||||
retstr += Generate(", ");
|
||||
}
|
||||
|
@ -779,20 +822,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
{
|
||||
// special case handling for logical and/or, see Mantis 3174
|
||||
retstr += "((bool)(";
|
||||
retstr += GenerateNode((SYMBOL)be.kids.Pop());
|
||||
retstr += GenerateNode(be, (SYMBOL)be.kids.Pop());
|
||||
retstr += "))";
|
||||
retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol.Substring(0,1)), be);
|
||||
retstr += "((bool)(";
|
||||
foreach (SYMBOL kid in be.kids)
|
||||
retstr += GenerateNode(kid);
|
||||
retstr += GenerateNode(be, kid);
|
||||
retstr += "))";
|
||||
}
|
||||
else
|
||||
{
|
||||
retstr += GenerateNode((SYMBOL)be.kids.Pop());
|
||||
retstr += GenerateNode(be, (SYMBOL)be.kids.Pop());
|
||||
retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol), be);
|
||||
foreach (SYMBOL kid in be.kids)
|
||||
retstr += GenerateNode(kid);
|
||||
retstr += GenerateNode(be, kid);
|
||||
}
|
||||
|
||||
return retstr;
|
||||
|
@ -808,7 +851,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
string retstr = String.Empty;
|
||||
|
||||
retstr += Generate(ue.UnarySymbol, ue);
|
||||
retstr += GenerateNode((SYMBOL) ue.kids.Pop());
|
||||
retstr += GenerateNode(ue, (SYMBOL) ue.kids.Pop());
|
||||
|
||||
return retstr;
|
||||
}
|
||||
|
@ -824,7 +867,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
|
||||
retstr += Generate("(");
|
||||
foreach (SYMBOL kid in pe.kids)
|
||||
retstr += GenerateNode(kid);
|
||||
retstr += GenerateNode(pe, kid);
|
||||
retstr += Generate(")");
|
||||
|
||||
return retstr;
|
||||
|
@ -861,7 +904,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
|
||||
// we wrap all typecasted statements in parentheses
|
||||
retstr += Generate(String.Format("({0}) (", te.TypecastType), te);
|
||||
retstr += GenerateNode((SYMBOL) te.kids.Pop());
|
||||
retstr += GenerateNode(te, (SYMBOL) te.kids.Pop());
|
||||
retstr += Generate(")");
|
||||
|
||||
return retstr;
|
||||
|
@ -931,7 +974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
}
|
||||
|
||||
foreach (SYMBOL kid in fc.kids)
|
||||
retstr += GenerateNode(kid);
|
||||
retstr += GenerateNode(fc, kid);
|
||||
|
||||
retstr += Generate(")");
|
||||
|
||||
|
@ -980,11 +1023,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
string retstr = String.Empty;
|
||||
|
||||
retstr += Generate(String.Format("new {0}(", vc.Type), vc);
|
||||
retstr += GenerateNode((SYMBOL) vc.kids.Pop());
|
||||
retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop());
|
||||
retstr += Generate(", ");
|
||||
retstr += GenerateNode((SYMBOL) vc.kids.Pop());
|
||||
retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop());
|
||||
retstr += Generate(", ");
|
||||
retstr += GenerateNode((SYMBOL) vc.kids.Pop());
|
||||
retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop());
|
||||
retstr += Generate(")");
|
||||
|
||||
return retstr;
|
||||
|
@ -1000,13 +1043,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
string retstr = String.Empty;
|
||||
|
||||
retstr += Generate(String.Format("new {0}(", rc.Type), rc);
|
||||
retstr += GenerateNode((SYMBOL) rc.kids.Pop());
|
||||
retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
|
||||
retstr += Generate(", ");
|
||||
retstr += GenerateNode((SYMBOL) rc.kids.Pop());
|
||||
retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
|
||||
retstr += Generate(", ");
|
||||
retstr += GenerateNode((SYMBOL) rc.kids.Pop());
|
||||
retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
|
||||
retstr += Generate(", ");
|
||||
retstr += GenerateNode((SYMBOL) rc.kids.Pop());
|
||||
retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
|
||||
retstr += Generate(")");
|
||||
|
||||
return retstr;
|
||||
|
@ -1024,7 +1067,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
retstr += Generate(String.Format("new {0}(", lc.Type), lc);
|
||||
|
||||
foreach (SYMBOL kid in lc.kids)
|
||||
retstr += GenerateNode(kid);
|
||||
retstr += GenerateNode(lc, kid);
|
||||
|
||||
retstr += Generate(")");
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@ using System.Collections.Generic;
|
|||
using System.Globalization;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.CSharp;
|
||||
//using Microsoft.JScript;
|
||||
|
@ -72,6 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
private bool CompileWithDebugInformation;
|
||||
private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
|
||||
private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
|
||||
private bool m_insertCoopTerminationCalls;
|
||||
|
||||
private string FilePrefix;
|
||||
private string ScriptEnginesPath = null;
|
||||
|
@ -95,20 +97,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps =
|
||||
new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>();
|
||||
|
||||
public bool in_startup = true;
|
||||
|
||||
public Compiler(IScriptEngine scriptEngine)
|
||||
{
|
||||
m_scriptEngine = scriptEngine;;
|
||||
m_scriptEngine = scriptEngine;
|
||||
ScriptEnginesPath = scriptEngine.ScriptEnginePath;
|
||||
ReadConfig();
|
||||
}
|
||||
|
||||
public bool in_startup = true;
|
||||
public void ReadConfig()
|
||||
{
|
||||
// Get some config
|
||||
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
|
||||
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
|
||||
bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
|
||||
m_insertCoopTerminationCalls = m_scriptEngine.Config.GetString("ScriptStopStrategy", "abort") == "co-op";
|
||||
|
||||
// Get file prefix from scriptengine name and make it file system safe:
|
||||
FilePrefix = "CommonCompiler";
|
||||
|
@ -386,7 +390,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
if (language == enumCompileType.lsl)
|
||||
{
|
||||
// Its LSL, convert it to C#
|
||||
LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms);
|
||||
LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
|
||||
compileScript = LSL_Converter.Convert(Script);
|
||||
|
||||
// copy converter warnings into our warnings.
|
||||
|
@ -411,16 +415,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
{
|
||||
case enumCompileType.cs:
|
||||
case enumCompileType.lsl:
|
||||
compileScript = CreateCSCompilerScript(compileScript);
|
||||
compileScript = CreateCSCompilerScript(
|
||||
compileScript,
|
||||
m_scriptEngine.ScriptClassName,
|
||||
m_scriptEngine.ScriptBaseClassName,
|
||||
m_scriptEngine.ScriptBaseClassParameters);
|
||||
break;
|
||||
case enumCompileType.vb:
|
||||
compileScript = CreateVBCompilerScript(compileScript);
|
||||
compileScript = CreateVBCompilerScript(
|
||||
compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
|
||||
break;
|
||||
// case enumCompileType.js:
|
||||
// compileScript = CreateJSCompilerScript(compileScript);
|
||||
// compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
|
||||
// break;
|
||||
case enumCompileType.yp:
|
||||
compileScript = CreateYPCompilerScript(compileScript);
|
||||
compileScript = CreateYPCompilerScript(
|
||||
compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -451,43 +461,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
// return compileScript;
|
||||
// }
|
||||
|
||||
private static string CreateCSCompilerScript(string compileScript)
|
||||
private static string CreateCSCompilerScript(
|
||||
string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
|
||||
{
|
||||
compileScript = String.Empty +
|
||||
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
|
||||
String.Empty + "namespace SecondLife { " +
|
||||
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
|
||||
@"public Script() { } " +
|
||||
compileScript +
|
||||
"} }\r\n";
|
||||
compileScript = string.Format(
|
||||
@"using OpenSim.Region.ScriptEngine.Shared;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SecondLife
|
||||
{{
|
||||
public class {0} : {1}
|
||||
{{
|
||||
public {0}({2}) : base({3}) {{}}
|
||||
{4}
|
||||
}}
|
||||
}}",
|
||||
className,
|
||||
baseClassName,
|
||||
constructorParameters != null
|
||||
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
|
||||
: "",
|
||||
constructorParameters != null
|
||||
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
|
||||
: "",
|
||||
compileScript);
|
||||
|
||||
return compileScript;
|
||||
}
|
||||
|
||||
private static string CreateYPCompilerScript(string compileScript)
|
||||
private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
|
||||
{
|
||||
compileScript = String.Empty +
|
||||
"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
|
||||
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
|
||||
String.Empty + "namespace SecondLife { " +
|
||||
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
|
||||
String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
|
||||
//@"public Script() { } " +
|
||||
@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
|
||||
@"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
|
||||
|
||||
@"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
|
||||
compileScript +
|
||||
"} }\r\n";
|
||||
|
||||
return compileScript;
|
||||
}
|
||||
|
||||
private static string CreateVBCompilerScript(string compileScript)
|
||||
private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
|
||||
{
|
||||
compileScript = String.Empty +
|
||||
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
|
||||
String.Empty + "NameSpace SecondLife:" +
|
||||
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
|
||||
String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
|
||||
"\r\nPublic Sub New()\r\nEnd Sub: " +
|
||||
compileScript +
|
||||
":End Class :End Namespace\r\n";
|
||||
|
||||
return compileScript;
|
||||
}
|
||||
|
||||
|
@ -549,6 +576,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
|
||||
"OpenMetaverseTypes.dll"));
|
||||
|
||||
if (m_scriptEngine.ScriptReferencedAssemblies != null)
|
||||
Array.ForEach<string>(
|
||||
m_scriptEngine.ScriptReferencedAssemblies,
|
||||
a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a)));
|
||||
|
||||
if (lang == enumCompileType.yp)
|
||||
{
|
||||
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
|
||||
|
|
|
@ -251,7 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
/// <param name='dom'></param>
|
||||
/// <param name='assembly'></param>
|
||||
/// <param name='stateSource'></param>
|
||||
public void Load(AppDomain dom, string assembly, StateSource stateSource)
|
||||
/// <returns>false if load failed, true if suceeded</returns>
|
||||
public bool Load(AppDomain dom, string assembly, StateSource stateSource)
|
||||
{
|
||||
m_Assembly = assembly;
|
||||
m_stateSource = stateSource;
|
||||
|
@ -266,14 +267,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
try
|
||||
{
|
||||
if (dom != System.AppDomain.CurrentDomain)
|
||||
m_Script = (IScript)dom.CreateInstanceAndUnwrap(
|
||||
Path.GetFileNameWithoutExtension(assembly),
|
||||
"SecondLife.Script");
|
||||
object[] constructorParams;
|
||||
|
||||
Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
|
||||
Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
|
||||
|
||||
if (scriptType != null)
|
||||
{
|
||||
constructorParams = new object[] { m_coopSleepHandle };
|
||||
}
|
||||
else if (!m_coopTermination)
|
||||
{
|
||||
scriptType = scriptAssembly.GetType("SecondLife.Script");
|
||||
constructorParams = null;
|
||||
}
|
||||
else
|
||||
m_Script = (IScript)Assembly.Load(
|
||||
Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
|
||||
"SecondLife.Script");
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. You must remove all existing {6}* script DLL files before using enabling co-op termination"
|
||||
+ ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
|
||||
+ " or by deleting these files manually.",
|
||||
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
|
||||
// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
|
||||
|
||||
if (dom != System.AppDomain.CurrentDomain)
|
||||
m_Script
|
||||
= (IScript)dom.CreateInstanceAndUnwrap(
|
||||
Path.GetFileNameWithoutExtension(assembly),
|
||||
scriptType.FullName,
|
||||
false,
|
||||
BindingFlags.Default,
|
||||
null,
|
||||
constructorParams,
|
||||
null,
|
||||
null);
|
||||
else
|
||||
m_Script
|
||||
= (IScript)scriptAssembly.CreateInstance(
|
||||
scriptType.FullName,
|
||||
false,
|
||||
BindingFlags.Default,
|
||||
null,
|
||||
constructorParams,
|
||||
null,
|
||||
null);
|
||||
|
||||
//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
|
||||
//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
|
||||
|
@ -282,8 +325,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}",
|
||||
assembly, e.Message, e.StackTrace);
|
||||
"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}",
|
||||
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -301,10 +346,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}",
|
||||
assembly, e.Message, e.StackTrace);
|
||||
"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error initializing script instance. Exception {6}{7}",
|
||||
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, e.Message, e.StackTrace);
|
||||
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SaveState = true;
|
||||
|
@ -357,15 +402,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). Memory limit exceeded",
|
||||
savedState, ScriptName, ItemID, PrimName, ObjectID, assembly);
|
||||
"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.",
|
||||
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). XML is {6}. Exception {7}{8}",
|
||||
savedState, ScriptName, ItemID, PrimName, ObjectID, assembly, xml, e.Message, e.StackTrace);
|
||||
"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. XML is {7}. Exception {8}{9}",
|
||||
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
// else
|
||||
|
@ -376,6 +421,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
|
||||
|
||||
// }
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Init()
|
||||
|
@ -552,6 +599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
}
|
||||
else
|
||||
{
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
|
||||
ScriptName, ItemID, PrimName, ObjectID);
|
||||
|
@ -563,6 +611,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
// checking is implemented. May want to allow a shorter timeout option later.
|
||||
if (workItem.Wait(TimeSpan.MaxValue))
|
||||
{
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
|
||||
ScriptName, ItemID, PrimName, ObjectID);
|
||||
|
@ -876,6 +925,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
|
||||
{
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
|
||||
PrimName, ScriptName, data.EventName, State);
|
||||
|
|
|
@ -50,14 +50,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
|
|||
private TestScene m_scene;
|
||||
private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
|
||||
|
||||
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
|
||||
private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
|
||||
private AutoResetEvent m_chatEvent;
|
||||
private AutoResetEvent m_stoppedEvent;
|
||||
|
||||
private OSChatMessage m_osChatMessageReceived;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
m_osChatMessageReceived = null;
|
||||
m_chatEvent = new AutoResetEvent(false);
|
||||
m_stoppedEvent = new AutoResetEvent(false);
|
||||
|
||||
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
|
||||
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
|
||||
m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
|
||||
|
@ -77,7 +81,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
|
|||
|
||||
xEngineConfig.Set("ScriptStopStrategy", "co-op");
|
||||
|
||||
m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
|
||||
// Make sure loops aren't actually being terminated by a script delay wait.
|
||||
xEngineConfig.Set("ScriptDelayFactor", 0);
|
||||
|
||||
// This is really just set for debugging the test.
|
||||
xEngineConfig.Set("WriteScriptSourceToDebugFile", true);
|
||||
|
||||
// Set to false if we need to debug test so the old scripts don't get wiped before each separate test
|
||||
// xEngineConfig.Set("DeleteScriptsOnStartup", false);
|
||||
|
||||
// This is not currently used at all for co-op termination. Bumping up to demonstrate that co-op termination
|
||||
// has an effect - without it tests will fail due to a 120 second wait for the event to finish.
|
||||
xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000);
|
||||
|
||||
m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource);
|
||||
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
|
||||
m_scene.StartScripts();
|
||||
}
|
||||
|
@ -95,12 +112,218 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
|
|||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
llSleep(60);
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStopOnLongSingleStatementForLoop()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
integer i = 0;
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
|
||||
for (i = 0; i < 2147483647; i++)
|
||||
llSay(0, ""Iter "" + (string)i);
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStopOnLongCompoundStatementForLoop()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
integer i = 0;
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
|
||||
for (i = 0; i < 2147483647; i++)
|
||||
{
|
||||
llSay(0, ""Iter "" + (string)i);
|
||||
}
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStopOnLongSingleStatementWhileLoop()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
integer i = 0;
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
|
||||
while (1 == 1)
|
||||
llSay(0, ""Iter "" + (string)i++);
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStopOnLongCompoundStatementWhileLoop()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
integer i = 0;
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
|
||||
while (1 == 1)
|
||||
{
|
||||
llSay(0, ""Iter "" + (string)i++);
|
||||
}
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStopOnLongDoWhileLoop()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
integer i = 0;
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
|
||||
do
|
||||
{
|
||||
llSay(0, ""Iter "" + (string)i++);
|
||||
} while (1 == 1);
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStopOnInfiniteJumpLoop()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
integer i = 0;
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
|
||||
@p1;
|
||||
llSay(0, ""Iter "" + (string)i++);
|
||||
jump p1;
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStopOnInfiniteUserFunctionCallLoop()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"
|
||||
integer i = 0;
|
||||
|
||||
ufn1()
|
||||
{
|
||||
llSay(0, ""Iter ufn1() "" + (string)i++);
|
||||
ufn1();
|
||||
}
|
||||
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
integer i = 0;
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
|
||||
ufn1();
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStopOnInfiniteManualEventCallLoop()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string script =
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
integer i = 0;
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
|
||||
llSay(0, ""Iter"" + (string)i++);
|
||||
default_event_state_entry();
|
||||
}
|
||||
}";
|
||||
|
||||
TestStop(script);
|
||||
}
|
||||
|
||||
private void TestStop(string script)
|
||||
{
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
// UUID objectId = TestHelpers.ParseTail(0x100);
|
||||
// UUID itemId = TestHelpers.ParseTail(0x3);
|
||||
string itemName = "TestStopOnObjectDerezLongSleep() Item";
|
||||
string itemName = "TestStop() Item";
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStop", 0x100);
|
||||
m_scene.AddNewSceneObject(so, true);
|
||||
|
||||
InventoryItemBase itemTemplate = new InventoryItemBase();
|
||||
|
@ -111,15 +334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
|
|||
|
||||
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
|
||||
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
|
||||
@"default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llSay(0, ""Thin Lizzy"");
|
||||
llSleep(60);
|
||||
}
|
||||
}");
|
||||
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, script);
|
||||
|
||||
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
|
||||
|
||||
|
@ -129,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
|
|||
Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
|
||||
|
||||
// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
|
||||
// executes llSay() but has not started the sleep before we try to stop it.
|
||||
// executes llSay() but has not started the next statement before we try to stop it.
|
||||
Thread.Sleep(1000);
|
||||
|
||||
// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
|
||||
|
@ -148,7 +363,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
|
|||
|
||||
private void OnChatFromWorld(object sender, OSChatMessage oscm)
|
||||
{
|
||||
// Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
|
||||
Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
|
||||
m_osChatMessageReceived = oscm;
|
||||
m_chatEvent.Set();
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.Remoting;
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using System.Security.Permissions;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.XEngine.ScriptBase
|
||||
{
|
||||
public class XEngineScriptBase : ScriptBaseClass
|
||||
{
|
||||
/// <summary>
|
||||
/// Used for script sleeps when we are using co-operative script termination.
|
||||
/// </summary>
|
||||
/// <remarks>null if co-operative script termination is not active</remarks>
|
||||
WaitHandle m_coopSleepHandle;
|
||||
|
||||
public XEngineScriptBase(WaitHandle coopSleepHandle) : base()
|
||||
{
|
||||
m_coopSleepHandle = coopSleepHandle;
|
||||
}
|
||||
|
||||
public void opensim_reserved_CheckForCoopTermination()
|
||||
{
|
||||
if (m_coopSleepHandle != null && m_coopSleepHandle.WaitOne(0))
|
||||
throw new ScriptCoopStopException();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
myScriptEngine = _ScriptEngine;
|
||||
|
||||
m_log.Info("[XEngine] Hooking up to server events");
|
||||
// m_log.Info("[XEngine] Hooking up to server events");
|
||||
myScriptEngine.World.EventManager.OnAttach += attach;
|
||||
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
|
||||
myScriptEngine.World.EventManager.OnObjectGrabbing += touch;
|
||||
|
|
|
@ -46,13 +46,15 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Instance;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
|
||||
using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
|
||||
|
||||
using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>;
|
||||
|
@ -176,6 +178,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
get { return "XEngine"; }
|
||||
}
|
||||
|
||||
public string ScriptClassName { get; private set; }
|
||||
|
||||
public string ScriptBaseClassName { get; private set; }
|
||||
|
||||
public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
|
||||
|
||||
public string[] ScriptReferencedAssemblies { get; private set; }
|
||||
|
||||
public Scene World
|
||||
{
|
||||
get { return m_Scene; }
|
||||
|
@ -230,21 +240,35 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
m_ScriptConfig = configSource.Configs["XEngine"];
|
||||
m_ConfigSource = configSource;
|
||||
|
||||
string rawScriptStopStrategy = m_ScriptConfig.GetString("ScriptStopStrategy", "abort");
|
||||
|
||||
m_log.InfoFormat("[XEngine]: Script stop strategy is {0}", rawScriptStopStrategy);
|
||||
|
||||
if (rawScriptStopStrategy == "co-op")
|
||||
{
|
||||
ScriptClassName = "XEngineScript";
|
||||
ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
|
||||
ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
|
||||
ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptClassName = "Script";
|
||||
ScriptBaseClassName = typeof(ScriptBaseClass).FullName;
|
||||
}
|
||||
|
||||
// Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_ScriptConfig == null)
|
||||
return;
|
||||
|
||||
m_ScriptFailCount = 0;
|
||||
m_ScriptErrorMessage = String.Empty;
|
||||
|
||||
if (m_ScriptConfig == null)
|
||||
{
|
||||
// m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
|
||||
|
||||
if (!m_Enabled)
|
||||
|
@ -1109,7 +1133,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
||||
|
@ -1130,6 +1154,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
lock (m_AddingAssemblies)
|
||||
{
|
||||
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
|
||||
|
||||
if (!m_AddingAssemblies.ContainsKey(assembly)) {
|
||||
m_AddingAssemblies[assembly] = 1;
|
||||
} else {
|
||||
|
@ -1179,7 +1204,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace);
|
||||
// m_log.ErrorFormat(
|
||||
// "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}",
|
||||
// itemID, e.Message, e.StackTrace);
|
||||
|
||||
// try
|
||||
// {
|
||||
|
@ -1288,7 +1315,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
startParam, postOnRez,
|
||||
m_MaxScriptQueue);
|
||||
|
||||
instance.Load(m_AppDomains[appDomain], assembly, stateSource);
|
||||
if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
|
||||
return false;
|
||||
|
||||
// if (DebugLevel >= 1)
|
||||
// m_log.DebugFormat(
|
||||
|
|
|
@ -749,13 +749,6 @@
|
|||
;; The trade-off may be increased memory usage by the script engine.
|
||||
; ThreadStackSize = 262144
|
||||
|
||||
;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true
|
||||
;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
|
||||
;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
|
||||
;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
|
||||
;; by scripts have changed.
|
||||
; DeleteScriptsOnStartup = true
|
||||
|
||||
;; Set this to true (the default) to load each script into a separate
|
||||
;; AppDomain.
|
||||
;;
|
||||
|
@ -768,6 +761,23 @@
|
|||
;; Some Windows users have also reported script loading problems when AppDomainLoading = false
|
||||
; AppDomainLoading = true
|
||||
|
||||
;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
|
||||
;; co-op will be more stable but this option is currently experimental.
|
||||
;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
|
||||
;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
|
||||
;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
|
||||
;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
|
||||
;; Current valid values are "abort" and "co-op"
|
||||
; ScriptStopStrategy = abort
|
||||
|
||||
|
||||
;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true
|
||||
;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
|
||||
;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
|
||||
;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
|
||||
;; by scripts have changed.
|
||||
; DeleteScriptsOnStartup = true
|
||||
|
||||
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
|
||||
;; Default language for scripts
|
||||
; DefaultCompileLanguage = "lsl"
|
||||
|
|
|
@ -1315,6 +1315,20 @@
|
|||
; script assemblies
|
||||
AppDomainLoading = true
|
||||
|
||||
; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
|
||||
; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
|
||||
; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
|
||||
; by scripts have changed.
|
||||
; DeleteScriptsOnStartup = false
|
||||
|
||||
; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
|
||||
; co-op will be more stable but this option is currently experimental.
|
||||
; If moving from co-op to abort, existing script DLLs will need to be recompiled.
|
||||
; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
|
||||
; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
|
||||
; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
|
||||
ScriptStopStrategy = abort
|
||||
|
||||
; Rate to poll for asynchronous command replies (ms)
|
||||
; currently unused
|
||||
;AsyncLLCommandLoopms = 50
|
||||
|
@ -1416,12 +1430,6 @@
|
|||
;; Path to script assemblies
|
||||
; ScriptEnginesPath = "ScriptEngines"
|
||||
|
||||
; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
|
||||
; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
|
||||
; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
|
||||
; by scripts have changed.
|
||||
; DeleteScriptsOnStartup = false
|
||||
|
||||
|
||||
[Concierge]
|
||||
; Enable concierge module
|
||||
|
|
37
prebuild.xml
37
prebuild.xml
|
@ -2391,6 +2391,40 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.XEngine.Api.Runtime" path="OpenSim/Region/ScriptEngine/XEngine/Api/Runtime" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../../../../bin/"/>
|
||||
<Reference name="OpenSim"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
|
||||
<Reference name="Nini" path="../../../../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../../../../bin/"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -2421,6 +2455,8 @@
|
|||
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.XEngine.Api.Runtime"/>
|
||||
<Reference name="SmartThreadPool"/>
|
||||
<Reference name="Nini" path="../../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../../bin/"/>
|
||||
|
@ -2428,6 +2464,7 @@
|
|||
<Files>
|
||||
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
|
||||
<Match pattern="*.cs" recurse="true">
|
||||
<Exclude name="Api"/>
|
||||
<Exclude name="Tests" pattern="Tests"/>
|
||||
</Match>
|
||||
</Files>
|
||||
|
|
Loading…
Reference in New Issue