fix sculpt normal direction for mirrored plane sculpts

soprefactor
dahlia 2010-05-24 19:15:04 -07:00
parent 7d9b316ce6
commit 5e719d13ef
1 changed files with 1 additions and 2 deletions

View File

@ -310,8 +310,7 @@ namespace PrimMesher
sculptType = (SculptType)(((int)sculptType) & 0x07); sculptType = (SculptType)(((int)sculptType) & 0x07);
if (mirror) if (mirror)
if (sculptType == SculptType.plane) invert = !invert;
invert = !invert;
viewerFaces = new List<ViewerFace>(); viewerFaces = new List<ViewerFace>();