fix sculpt normal direction for mirrored plane sculpts
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7d9b316ce6
commit
5e719d13ef
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@ -310,7 +310,6 @@ namespace PrimMesher
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sculptType = (SculptType)(((int)sculptType) & 0x07);
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if (mirror)
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if (sculptType == SculptType.plane)
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invert = !invert;
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viewerFaces = new List<ViewerFace>();
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