* Revert to executing existing setup if an added circuit did not already exist
* Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on. If you are having udp session problems this bug fix may help (though no guarantees).0.6.0-stable
parent
d30a596989
commit
6101202403
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@ -391,7 +391,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//Slave regions don't accept new clients
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//Slave regions don't accept new clients
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if (m_localScene.Region_Status != RegionStatus.SlaveScene)
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if (m_localScene.Region_Status != RegionStatus.SlaveScene)
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{
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{
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bool foundExistingCircuit = false;
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bool isNewCircuit = false;
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lock (clientCircuits)
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lock (clientCircuits)
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{
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{
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@ -403,11 +403,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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foundExistingCircuit = true;
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isNewCircuit = true;
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}
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}
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}
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}
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if (!foundExistingCircuit)
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if (isNewCircuit)
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{
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{
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// This doesn't need locking as it's synchronized data
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// This doesn't need locking as it's synchronized data
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clientCircuits_reverse[useCircuit.CircuitCode.Code] = epSender;
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clientCircuits_reverse[useCircuit.CircuitCode.Code] = epSender;
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