Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
commit
6b963e73d9
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@ -239,6 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
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objatt.ResumeScripts();
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// Do this last so that event listeners have access to all the effects of the attachment
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m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
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@ -601,6 +601,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// Fire on_rez
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group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
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rootPart.ParentGroup.ResumeScripts();
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rootPart.ScheduleFullUpdate();
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}
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@ -284,6 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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sceneObjectsLoadedCount++;
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sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
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sceneObject.ResumeScripts();
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}
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}
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@ -74,6 +74,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
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ArrayList GetScriptErrors(UUID itemID);
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void ResumeScripts();
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/// <summary>
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/// Stop all the scripts in this entity.
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@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
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bool PostScriptEvent(UUID itemID, string name, Object[] args);
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bool PostObjectEvent(UUID itemID, string name, Object[] args);
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// Suspend ALL scripts in a given scene object. The item ID
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// is the UUID of a SOG, and the method acts on all contained
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// scripts. This is different from the suspend/resume that
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// can be issued by a client.
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//
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void SuspendScript(UUID itemID);
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void ResumeScript(UUID itemID);
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ArrayList GetScriptErrors(UUID itemID);
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}
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}
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@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (group is SceneObjectGroup)
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{
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((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
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((SceneObjectGroup) group).ResumeScripts();
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}
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}
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}
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@ -220,6 +221,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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remoteClient.SendAgentAlertMessage("Script saved", false);
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}
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part.ParentGroup.ResumeScripts();
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return errors;
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}
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@ -1281,6 +1283,7 @@ namespace OpenSim.Region.Framework.Scenes
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// "Rezzed script {0} into prim local ID {1} for user {2}",
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// item.inventoryName, localID, remoteClient.Name);
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part.GetProperties(remoteClient);
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part.ParentGroup.ResumeScripts();
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}
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else
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{
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@ -1350,6 +1353,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.GetProperties(remoteClient);
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part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
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part.ParentGroup.ResumeScripts();
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}
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}
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@ -1453,6 +1457,8 @@ namespace OpenSim.Region.Framework.Scenes
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destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0);
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}
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destPart.ParentGroup.ResumeScripts();
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ScenePresence avatar;
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if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
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@ -1131,7 +1131,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_scripts_enabled != !ScriptEngine)
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{
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// Tedd! Here's the method to disable the scripting engine!
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if (ScriptEngine)
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{
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m_log.Info("Stopping all Scripts in Scene");
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@ -1153,6 +1152,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ent is SceneObjectGroup)
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{
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((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
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((SceneObjectGroup)ent).ResumeScripts();
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}
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}
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}
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@ -1755,6 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
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copy.HasGroupChanged = true;
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copy.ScheduleGroupForFullUpdate();
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copy.ResumeScripts();
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// required for physics to update it's position
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copy.AbsolutePosition = copy.AbsolutePosition;
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@ -416,5 +416,13 @@ namespace OpenSim.Region.Framework.Scenes
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scriptModule.SetXMLState(itemID, n.OuterXml);
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}
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}
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public void ResumeScripts()
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.Inventory.ResumeScripts();
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}
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}
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}
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}
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@ -282,9 +282,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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m_part.ParentGroup.Scene.AssetService.Get(
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item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
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{
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AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
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if (null == asset)
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{
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m_log.ErrorFormat(
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@ -311,8 +309,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.ScheduleFullUpdate();
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}
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}
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);
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}
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}
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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@ -1032,5 +1028,28 @@ namespace OpenSim.Region.Framework.Scenes
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return ret;
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}
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public void ResumeScripts()
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{
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines == null)
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return;
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.InvType == (int)InventoryType.LSL)
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{
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foreach (IScriptModule engine in engines)
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{
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if (engine != null)
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engine.ResumeScript(item.ItemID);
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}
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}
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}
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}
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}
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}
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}
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@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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{
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sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
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sceneObject.ResumeScripts();
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}
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}
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@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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void PostEvent(EventParams data);
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void Suspend();
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void Resume();
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/// <summary>
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/// Process the next event queued for this script
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/// </summary>
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@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private bool m_startedFromSavedState;
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private UUID m_CurrentStateHash;
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private UUID m_RegionID;
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private bool m_Suspended = false;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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m_LineMap;
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@ -638,6 +639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// <returns></returns>
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public object EventProcessor()
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{
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if (m_Suspended)
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return 0;
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lock (m_Script)
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{
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EventParams data = null;
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@ -1011,5 +1015,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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get { return m_RegionID; }
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}
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public void Suspend()
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{
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m_Suspended = true;
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}
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public void Resume()
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{
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m_Suspended = false;
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}
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}
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}
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@ -1488,5 +1488,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return new ArrayList();
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}
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}
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public void SuspendScript(UUID itemID)
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{
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IScriptInstance instance = GetInstance(itemID);
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if (instance == null)
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return;
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instance.Suspend();
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}
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public void ResumeScript(UUID itemID)
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{
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IScriptInstance instance = GetInstance(itemID);
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if (instance == null)
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return;
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instance.Resume();
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}
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}
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}
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