Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Melanie Thielker 2010-08-08 17:53:25 +02:00
commit 6cb50c49b5
2 changed files with 1051 additions and 1020 deletions

File diff suppressed because it is too large Load Diff

View File

@ -2053,13 +2053,9 @@ namespace OpenSim.Region.Framework.Scenes
//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
//NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child
Quaternion roffset = Quaternion.Identity; ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
if (SitTargetisSet)
{
roffset = part.RotationOffset;
}
ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * roffset) + part.OffsetPosition), sitOrientation / part.RotationOffset, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
// This calls HandleAgentSit twice, once from here, and the client calls // This calls HandleAgentSit twice, once from here, and the client calls
// HandleAgentSit itself after it gets to the location // HandleAgentSit itself after it gets to the location
// It doesn't get to the location until we've moved them there though // It doesn't get to the location until we've moved them there though
@ -2444,7 +2440,10 @@ namespace OpenSim.Region.Framework.Scenes
} }
m_linkedPrim = part.UUID; m_linkedPrim = part.UUID;
m_offsetRotation = m_offsetRotation / part.RotationOffset; if (part.GetAvatarOnSitTarget() != UUID)
{
m_offsetRotation = m_offsetRotation / part.RotationOffset;
}
Velocity = Vector3.Zero; Velocity = Vector3.Zero;
RemoveFromPhysicalScene(); RemoveFromPhysicalScene();
Animator.TrySetMovementAnimation(sitAnimation); Animator.TrySetMovementAnimation(sitAnimation);