Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
6cb50c49b5
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@ -281,6 +281,34 @@ namespace OpenSim.Region.CoreModules.World.Land
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return false;
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}
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public bool HasGroupAccess(UUID avatar)
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{
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if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
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{
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IGroupsModule groupsModule =
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m_scene.RequestModuleInterface<IGroupsModule>();
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List<UUID> agentGroups = new List<UUID>();
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if (groupsModule != null)
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{
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GroupMembershipData[] GroupMembership =
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groupsModule.GetMembershipData(avatar);
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if (GroupMembership != null)
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{
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for (int i = 0; i < GroupMembership.Length; i++)
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{
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if (LandData.GroupID == GroupMembership[i].GroupID)
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{
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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public bool IsBannedFromLand(UUID avatar)
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{
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if (m_scene.Permissions.IsAdministrator(avatar))
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@ -316,11 +344,15 @@ namespace OpenSim.Region.CoreModules.World.Land
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//If they are not on the access list and are not the owner
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if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
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{
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if (!HasGroupAccess(avatar))
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{
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//They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
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return true;
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}
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}
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}
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return false;
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}
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@ -2053,13 +2053,9 @@ namespace OpenSim.Region.Framework.Scenes
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//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
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//NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child
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Quaternion roffset = Quaternion.Identity;
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if (SitTargetisSet)
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{
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roffset = part.RotationOffset;
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}
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ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * roffset) + part.OffsetPosition), sitOrientation / part.RotationOffset, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
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ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
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m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
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// This calls HandleAgentSit twice, once from here, and the client calls
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// HandleAgentSit itself after it gets to the location
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// It doesn't get to the location until we've moved them there though
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@ -2444,7 +2440,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_linkedPrim = part.UUID;
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if (part.GetAvatarOnSitTarget() != UUID)
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{
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m_offsetRotation = m_offsetRotation / part.RotationOffset;
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}
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Velocity = Vector3.Zero;
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RemoveFromPhysicalScene();
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Animator.TrySetMovementAnimation(sitAnimation);
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