Some more work on new ScriptEngine.
parent
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commit
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.Runtime.Remoting.Lifetime;
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namespace OpenSim.Grid.ScriptEngine.Common
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{
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public class Executor : MarshalByRefObject
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{
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// Private instance for each script
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private IScript m_Script;
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private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
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private bool m_Running = true;
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//private List<IScript> Scripts = new List<IScript>();
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public Executor(IScript Script)
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{
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m_Script = Script;
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}
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// Object never expires
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public override Object InitializeLifetimeService()
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{
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//Console.WriteLine("Executor: InitializeLifetimeService()");
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// return null;
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
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// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
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// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
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}
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return lease;
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}
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public AppDomain GetAppDomain()
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{
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return AppDomain.CurrentDomain;
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}
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public void ExecuteEvent(string FunctionName, object[] args)
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{
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// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
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//try
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//{
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if (m_Running == false)
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{
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// Script is inactive, do not execute!
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return;
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}
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string EventName = m_Script.State() + "_event_" + FunctionName;
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//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
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//Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
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if (Events.ContainsKey(EventName) == false)
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{
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// Not found, create
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Type type = m_Script.GetType();
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try
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{
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MethodInfo mi = type.GetMethod(EventName);
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Events.Add(EventName, mi);
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}
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catch
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{
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// Event name not found, cache it as not found
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Events.Add(EventName, null);
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}
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}
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// Get event
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MethodInfo ev = null;
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Events.TryGetValue(EventName, out ev);
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if (ev == null) // No event by that name!
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{
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//Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\"");
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return;
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}
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// Found
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//try
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//{
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// Invoke it
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ev.Invoke(m_Script, args);
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//}
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//catch (Exception e)
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//{
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// // TODO: Send to correct place
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// Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
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//}
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//}
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//catch { }
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}
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public void StopScript()
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{
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m_Running = false;
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}
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Grid.ScriptEngine.Common
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{
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public interface IScript
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{
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string State();
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Executor Exec { get; }
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}
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}
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@ -0,0 +1,635 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Grid.ScriptEngine.Common
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{
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public interface LSL_BuiltIn_Commands_Interface
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{
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string State();
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double llSin(double f);
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double llCos(double f);
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double llTan(double f);
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double llAtan2(double x, double y);
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double llSqrt(double f);
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double llPow(double fbase, double fexponent);
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int llAbs(int i);
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double llFabs(double f);
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double llFrand(double mag);
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int llFloor(double f);
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int llCeil(double f);
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int llRound(double f);
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double llVecMag(LSL_Types.Vector3 v);
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LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v);
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double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b);
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LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r);
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LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v);
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LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up);
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LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r);
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LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r);
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LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r);
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LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end);
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void llWhisper(int channelID, string text);
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//void llSay(int channelID, string text);
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void llSay(int channelID, string text);
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void llShout(int channelID, string text);
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int llListen(int channelID, string name, string ID, string msg);
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void llListenControl(int number, int active);
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void llListenRemove(int number);
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void llSensor(string name, string id, int type, double range, double arc);
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void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
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void llSensorRemove();
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string llDetectedName(int number);
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string llDetectedKey(int number);
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string llDetectedOwner(int number);
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int llDetectedType(int number);
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LSL_Types.Vector3 llDetectedPos(int number);
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LSL_Types.Vector3 llDetectedVel(int number);
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LSL_Types.Vector3 llDetectedGrab(int number);
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LSL_Types.Quaternion llDetectedRot(int number);
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int llDetectedGroup(int number);
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int llDetectedLinkNumber(int number);
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void llDie();
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double llGround(LSL_Types.Vector3 offset);
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double llCloud(LSL_Types.Vector3 offset);
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LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset);
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void llSetStatus(int status, int value);
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int llGetStatus(int status);
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void llSetScale(LSL_Types.Vector3 scale);
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LSL_Types.Vector3 llGetScale();
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void llSetColor(LSL_Types.Vector3 color, int face);
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double llGetAlpha(int face);
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void llSetAlpha(double alpha, int face);
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LSL_Types.Vector3 llGetColor(int face);
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void llSetTexture(string texture, int face);
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void llScaleTexture(double u, double v, int face);
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void llOffsetTexture(double u, double v, int face);
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void llRotateTexture(double rotation, int face);
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string llGetTexture(int face);
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void llSetPos(LSL_Types.Vector3 pos);
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//wiki: vector llGetPos()
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LSL_Types.Vector3 llGetPos();
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//wiki: vector llGetLocalPos()
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LSL_Types.Vector3 llGetLocalPos();
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//wiki: llSetRot(rotation rot)
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void llSetRot(LSL_Types.Quaternion rot);
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//wiki: rotation llGetRot()
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LSL_Types.Quaternion llGetRot();
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//wiki: rotation llGetLocalRot()
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LSL_Types.Quaternion llGetLocalRot();
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//wiki: llSetForce(vector force, integer local)
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void llSetForce(LSL_Types.Vector3 force, int local);
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//wiki: vector llGetForce()
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LSL_Types.Vector3 llGetForce();
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//wiki: integer llTarget(vector position, double range)
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int llTarget(LSL_Types.Vector3 position, double range);
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//wiki: llTargetRemove(integer number)
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void llTargetRemove(int number);
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//wiki: integer llRotTarget(rotation rot, double error)
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int llRotTarget(LSL_Types.Quaternion rot, double error);
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//wiki: integer llRotTargetRemove(integer number)
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void llRotTargetRemove(int number);
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//wiki: llMoveToTarget(vector target, double tau)
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void llMoveToTarget(LSL_Types.Vector3 target, double tau);
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//wiki: llStopMoveToTarget()
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void llStopMoveToTarget();
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//wiki: llApplyImpulse(vector force, integer local)
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void llApplyImpulse(LSL_Types.Vector3 force, int local);
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//wiki: llapplyRotationalImpulse(vector force, integer local)
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void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local);
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//wiki: llSetTorque(vector torque, integer local)
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void llSetTorque(LSL_Types.Vector3 torque, int local);
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//wiki: vector llGetTorque()
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LSL_Types.Vector3 llGetTorque();
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//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
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void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local);
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//wiki: vector llGetVel()
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LSL_Types.Vector3 llGetVel();
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//wiki: vector llGetAccel()
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LSL_Types.Vector3 llGetAccel();
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//wiki: vector llGetOmega()
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LSL_Types.Vector3 llGetOmega();
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//wiki: double llGetTimeOfDay()
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double llGetTimeOfDay();
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//wiki: double llGetWallclock()
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double llGetWallclock();
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//wiki: double llGetTime()
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double llGetTime();
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//wiki: llResetTime()
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void llResetTime();
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//wiki: double llGetAndResetTime()
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double llGetAndResetTime();
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//wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
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void llSound();
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//wiki: llPlaySound(string sound, double volume)
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void llPlaySound(string sound, double volume);
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//wiki: llLoopSound(string sound, double volume)
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void llLoopSound(string sound, double volume);
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//wiki: llLoopSoundMaster(string sound, double volume)
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void llLoopSoundMaster(string sound, double volume);
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//wiki: llLoopSoundSlave(string sound, double volume)
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void llLoopSoundSlave(string sound, double volume);
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//wiki llPlaySoundSlave(string sound, double volume)
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void llPlaySoundSlave(string sound, double volume);
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//wiki: llTriggerSound(string sound, double volume)
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void llTriggerSound(string sound, double volume);
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//wiki: llStopSound()
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void llStopSound();
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//wiki: llPreloadSound(string sound)
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void llPreloadSound(string sound);
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//wiki: string llGetSubString(string src, integer start, integer end)
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string llGetSubString(string src, int start, int end);
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//wiki: string llDeleteSubString(string src, integer start, integer end)
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string llDeleteSubString(string src, int start, int end);
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//wiki string llInsertString(string dst, integer position, string src)
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string llInsertString(string dst, int position, string src);
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//wiki: string llToUpper(string source)
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string llToUpper(string source);
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//wiki: string llToLower(string source)
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string llToLower(string source);
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//wiki: integer llGiveMoney(key destination, integer amount)
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int llGiveMoney(string destination, int amount);
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//wiki: (deprecated)
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void llMakeExplosion();
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//wiki: (deprecated)
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void llMakeFountain();
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//wiki: (deprecated)
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void llMakeSmoke();
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//wiki: (deprecated)
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void llMakeFire();
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//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
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void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param);
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//wiki: llLookAt(vector target, double strength, double damping)
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void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
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//wiki: llStopLookAt()
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void llStopLookAt();
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//wiki: llSetTimerEvent(double sec)
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void llSetTimerEvent(double sec);
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//wiki: llSleep(double sec)
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void llSleep(double sec);
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//wiki: double llGetMass()
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double llGetMass();
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//wiki: llCollisionFilter(string name, key id, integer accept)
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void llCollisionFilter(string name, string id, int accept);
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//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
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void llTakeControls(int controls, int accept, int pass_on);
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//wiki: llReleaseControls()
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void llReleaseControls();
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//wiki: llAttachToAvatar(integer attachment)
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void llAttachToAvatar(int attachment);
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//wiki: llDetachFromAvatar()
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void llDetachFromAvatar();
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//wiki: (deprecated) llTakeCamera()
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void llTakeCamera();
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//wiki: (deprecated) llReleaseCamera()
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void llReleaseCamera();
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//wiki: key llGetOwner()
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string llGetOwner();
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//wiki: llInstantMessage(key user, string message)
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void llInstantMessage(string user, string message);
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//wiki: llEmail(string address, string subject, string message)
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void llEmail(string address, string subject, string message);
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//wiki: llGetNextEmail(string address, string subject)
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void llGetNextEmail(string address, string subject);
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//wiki: key llGetKey()
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string llGetKey();
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//wiki: llSetBuoyancy(double buoyancy)
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void llSetBuoyancy(double buoyancy);
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//wiki: llSetHoverHeight(double height, integer water, double tau)
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void llSetHoverHeight(double height, int water, double tau);
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//wiki: llStopHover
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void llStopHover();
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//wiki: llMinEventDelay(double delay)
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void llMinEventDelay(double delay);
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//wiki: (deprecated) llSoundPreload()
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void llSoundPreload();
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//wiki: llRotLookAt(rotation target, double strength, double damping)
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void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping);
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//wiki: integer llStringLength(string str)
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int llStringLength(string str);
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//wiki: llStartAnimation(string anim)
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void llStartAnimation(string anim);
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//wiki: llStopAnimation(string anim)
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void llStopAnimation(string anim);
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//wiki: (deprecated) llPointAt
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void llPointAt();
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//wiki: (deprecated) llStopPointAt
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void llStopPointAt();
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//wiki: llTargetOmega(vector axis, double spinrate, double gain)
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void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain);
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//wiki: integer llGetStartParameter()
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int llGetStartParameter();
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//wiki: llGodLikeRezObject(key inventory, vector pos)
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void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos);
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//wiki: llRequestPermissions(key agent, integer perm)
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void llRequestPermissions(string agent, int perm);
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//wiki: key llGetPermissionsKey()
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string llGetPermissionsKey();
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//wiki: integer llGetPermissions()
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int llGetPermissions();
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//wiki integer llGetLinkNumber()
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int llGetLinkNumber();
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//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
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void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face);
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//wiki: llCreateLink(key target, integer parent)
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void llCreateLink(string target, int parent);
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//wiki: llBreakLink(integer linknum)
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void llBreakLink(int linknum);
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//wiki: llBreakAllLinks()
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void llBreakAllLinks();
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//wiki: key llGetLinkKey(integer linknum)
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string llGetLinkKey(int linknum);
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//wiki: llGetLinkName(integer linknum)
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void llGetLinkName(int linknum);
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//wiki: integer llGetInventoryNumber(integer type)
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int llGetInventoryNumber(int type);
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//wiki: string llGetInventoryName(integer type, integer number)
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string llGetInventoryName(int type, int number);
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//wiki: llSetScriptState(string name, integer run)
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void llSetScriptState(string name, int run);
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//wiki: double llGetEnergy()
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double llGetEnergy();
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//wiki: llGiveInventory(key destination, string inventory)
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void llGiveInventory(string destination, string inventory);
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//wiki: llRemoveInventory(string item)
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void llRemoveInventory(string item);
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//wiki: llSetText(string text, vector color, double alpha)
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void llSetText(string text, LSL_Types.Vector3 color, double alpha);
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//wiki: double llWater(vector offset)
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double llWater(LSL_Types.Vector3 offset);
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//wiki: llPassTouches(integer pass)
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void llPassTouches(int pass);
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//wiki: key llRequestAgentData(key id, integer data)
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string llRequestAgentData(string id, int data);
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//wiki: key llRequestInventoryData(string name)
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string llRequestInventoryData(string name);
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//wiki: llSetDamage(double damage)
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void llSetDamage(double damage);
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//wiki: llTeleportAgentHome(key agent)
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void llTeleportAgentHome(string agent);
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//wiki: llModifyLand(integer action, integer brush)
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void llModifyLand(int action, int brush);
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//wiki: llCollisionSound(string impact_sound, double impact_volume)
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void llCollisionSound(string impact_sound, double impact_volume);
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//wiki: llCollisionSprite(string impact_sprite)
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void llCollisionSprite(string impact_sprite);
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//wiki: string llGetAnimation(key id)
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string llGetAnimation(string id);
|
||||
//wiki: llResetScript()
|
||||
void llResetScript();
|
||||
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
|
||||
void llMessageLinked(int linknum, int num, string str, string id);
|
||||
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
|
||||
void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local);
|
||||
//wiki: llPassCollisions(integer pass)
|
||||
void llPassCollisions(int pass);
|
||||
//wiki: string llGetScriptName()
|
||||
string llGetScriptName();
|
||||
//wiki: integer llGetNumberOfSides()
|
||||
int llGetNumberOfSides();
|
||||
//wiki: rotation llAxisAngle2Rot(vector axis, double angle)
|
||||
LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle);
|
||||
//wiki: vector llRot2Axis(rotation rot)
|
||||
LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot);
|
||||
void llRot2Angle();
|
||||
//wiki: double llAcos(double val)
|
||||
double llAcos(double val);
|
||||
//wiki: double llAsin(double val)
|
||||
double llAsin(double val);
|
||||
//wiki: double llAngleBetween(rotation a, rotation b)
|
||||
double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b);
|
||||
//wiki: string llGetInventoryKey(string name)
|
||||
string llGetInventoryKey(string name);
|
||||
//wiki: llAllowInventoryDrop(integer add)
|
||||
void llAllowInventoryDrop(int add);
|
||||
//wiki: vector llGetSunDirection()
|
||||
LSL_Types.Vector3 llGetSunDirection();
|
||||
//wiki: vector llGetTextureOffset(integer face)
|
||||
LSL_Types.Vector3 llGetTextureOffset(int face);
|
||||
//wiki: vector llGetTextureScale(integer side)
|
||||
LSL_Types.Vector3 llGetTextureScale(int side);
|
||||
//wiki: double llGetTextureRot(integer side)
|
||||
double llGetTextureRot(int side);
|
||||
//wiki: integer llSubStringIndex(string source, string pattern)
|
||||
int llSubStringIndex(string source, string pattern);
|
||||
//wiki: key llGetOwnerKey(key id)
|
||||
string llGetOwnerKey(string id);
|
||||
//wiki: vector llGetCenterOfMass()
|
||||
LSL_Types.Vector3 llGetCenterOfMass();
|
||||
//wiki: list llListSort(list src, integer stride, integer ascending)
|
||||
List<string> llListSort(List<string> src, int stride, int ascending);
|
||||
//integer llGetListLength(list src)
|
||||
int llGetListLength(List<string> src);
|
||||
//wiki: integer llList2Integer(list src, integer index)
|
||||
int llList2Integer(List<string> src, int index);
|
||||
//wiki: double llList2double(list src, integer index)
|
||||
double llList2double(List<string> src, int index);
|
||||
//wiki: string llList2String(list src, integer index)
|
||||
string llList2String(List<string> src, int index);
|
||||
//wiki: key llList2Key(list src, integer index)
|
||||
string llList2Key(List<string> src, int index);
|
||||
//wiki: vector llList2Vector(list src, integer index)
|
||||
LSL_Types.Vector3 llList2Vector(List<string> src, int index);
|
||||
//wiki rotation llList2Rot(list src, integer index)
|
||||
LSL_Types.Quaternion llList2Rot(List<string> src, int index);
|
||||
//wiki: list llList2List(list src, integer start, integer end)
|
||||
List<string> llList2List(List<string> src, int start, int end);
|
||||
//wiki: llDeleteSubList(list src, integer start, integer end)
|
||||
List<string> llDeleteSubList(List<string> src, int start, int end);
|
||||
//wiki: integer llGetListEntryType( list src, integer index )
|
||||
int llGetListEntryType(List<string> src, int index);
|
||||
//wiki: string llList2CSV( list src )
|
||||
string llList2CSV(List<string> src);
|
||||
//wiki: list llCSV2List( string src )
|
||||
List<string> llCSV2List(string src);
|
||||
//wiki: list llListRandomize( list src, integer stride )
|
||||
List<string> llListRandomize(List<string> src, int stride);
|
||||
//wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
|
||||
List<string> llList2ListStrided(List<string> src, int start, int end, int stride);
|
||||
//wiki: vector llGetRegionCorner( )
|
||||
LSL_Types.Vector3 llGetRegionCorner();
|
||||
//wiki: list llListInsertList( list dest, list src, integer start )
|
||||
List<string> llListInsertList(List<string> dest, List<string> src, int start);
|
||||
//wiki: integer llListFindList( list src, list test )
|
||||
int llListFindList(List<string> src, List<string> test);
|
||||
//wiki: string llGetObjectName()
|
||||
string llGetObjectName();
|
||||
//wiki: llSetObjectName(string name)
|
||||
void llSetObjectName(string name);
|
||||
//wiki: string llGetDate()
|
||||
string llGetDate();
|
||||
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
|
||||
int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir);
|
||||
//wiki: integer llGetAgentInfo(key id)
|
||||
int llGetAgentInfo(string id);
|
||||
//wiki: llAdjustSoundVolume(double volume)
|
||||
void llAdjustSoundVolume(double volume);
|
||||
//wiki: llSetSoundQueueing(integer queue)
|
||||
void llSetSoundQueueing(int queue);
|
||||
//wiki: llSetSoundRadius(double radius)
|
||||
void llSetSoundRadius(double radius);
|
||||
//wiki: string llKey2Name(key id)
|
||||
string llKey2Name(string id);
|
||||
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
|
||||
void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
||||
//wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
|
||||
void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west);
|
||||
//wiki: llEjectFromLand(key pest)
|
||||
void llEjectFromLand(string pest);
|
||||
void llParseString2List();
|
||||
//wiki: integer llOverMyLand(key id)
|
||||
int llOverMyLand(string id);
|
||||
//wiki: key llGetLandOwnerAt(vector pos)
|
||||
string llGetLandOwnerAt(LSL_Types.Vector3 pos);
|
||||
//wiki: key llGetNotecardLine(string name, integer line)
|
||||
string llGetNotecardLine(string name, int line);
|
||||
//wiki: vector llGetAgentSize(key id)
|
||||
LSL_Types.Vector3 llGetAgentSize(string id);
|
||||
//wiki: integer llSameGroup(key agent)
|
||||
int llSameGroup(string agent);
|
||||
//wiki: llUnSit(key id)
|
||||
void llUnSit(string id);
|
||||
//wiki: vector llGroundSlope(vector offset)
|
||||
LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset);
|
||||
//wiki: vector llGroundNormal(vector offset)
|
||||
LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset);
|
||||
//wiki: vector llGroundContour(vector offset)
|
||||
LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset);
|
||||
//wiki: integer llGetAttached()
|
||||
int llGetAttached();
|
||||
//wiki: integer llGetFreeMemory()
|
||||
int llGetFreeMemory();
|
||||
//wiki: string llGetRegionName()
|
||||
string llGetRegionName();
|
||||
//wiki: double llGetRegionTimeDilation()
|
||||
double llGetRegionTimeDilation();
|
||||
//wiki: double llGetRegionFPS()
|
||||
double llGetRegionFPS();
|
||||
//wiki: llParticleSystem(List<Object> rules
|
||||
void llParticleSystem(List<Object> rules);
|
||||
//wiki: llGroundRepel(double height, integer water, double tau)
|
||||
void llGroundRepel(double height, int water, double tau);
|
||||
void llGiveInventoryList();
|
||||
//wiki: llSetVehicleType(integer type)
|
||||
void llSetVehicleType(int type);
|
||||
//wiki: llSetVehicledoubleParam(integer param, double value)
|
||||
void llSetVehicledoubleParam(int param, double value);
|
||||
//wiki: llSetVehicleVectorParam(integer param, vector vec)
|
||||
void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec);
|
||||
//wiki: llSetVehicleRotationParam(integer param, rotation rot)
|
||||
void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot);
|
||||
//wiki: llSetVehicleFlags(integer flags)
|
||||
void llSetVehicleFlags(int flags);
|
||||
//wiki: llRemoveVehicleFlags(integer flags)
|
||||
void llRemoveVehicleFlags(int flags);
|
||||
//wiki: llSitTarget(vector offset, rotation rot)
|
||||
void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot);
|
||||
//wiki key llAvatarOnSitTarget()
|
||||
string llAvatarOnSitTarget();
|
||||
//wiki: llAddToLandPassList(key avatar, double hours)
|
||||
void llAddToLandPassList(string avatar, double hours);
|
||||
//wiki: llSetTouchText(string text)
|
||||
void llSetTouchText(string text);
|
||||
//wiki: llSetSitText(string text)
|
||||
void llSetSitText(string text);
|
||||
//wiki: llSetCameraEyeOffset(vector offset)
|
||||
void llSetCameraEyeOffset(LSL_Types.Vector3 offset);
|
||||
//wiki: llSeteCameraAtOffset(vector offset)
|
||||
void llSetCameraAtOffset(LSL_Types.Vector3 offset);
|
||||
void llDumpList2String();
|
||||
//wiki: integer llScriptDanger(vector pos)
|
||||
void llScriptDanger(LSL_Types.Vector3 pos);
|
||||
//wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
|
||||
void llDialog(string avatar, string message, List<string> buttons, int chat_channel);
|
||||
//wiki: llVolumeDetect(integer detect)
|
||||
void llVolumeDetect(int detect);
|
||||
//wiki: llResetOtherScript(string name)
|
||||
void llResetOtherScript(string name);
|
||||
//wiki: integer llGetScriptState(string name)
|
||||
int llGetScriptState(string name);
|
||||
//wiki: (deprecated)
|
||||
void llRemoteLoadScript();
|
||||
//wiki: llSetRemoteScriptAccessPin(integer pin)
|
||||
void llSetRemoteScriptAccessPin(int pin);
|
||||
//wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
|
||||
void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
|
||||
//wiki: llOpenRemoteDataChannel()
|
||||
void llOpenRemoteDataChannel();
|
||||
//wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
|
||||
string llSendRemoteData(string channel, string dest, int idata, string sdata);
|
||||
//wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
|
||||
void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
|
||||
//wiki: llCloseRemoteDataChannel(key channel)
|
||||
void llCloseRemoteDataChannel(string channel);
|
||||
//wiki: string llMD5String(string src, integer nonce)
|
||||
string llMD5String(string src, int nonce);
|
||||
//wiki: llSetPrimitiveParams( list rules )
|
||||
void llSetPrimitiveParams(List<string> rules);
|
||||
//wiki: string llStringToBase64(string str)
|
||||
string llStringToBase64(string str);
|
||||
//wiki: string llBase64ToString(string str)
|
||||
string llBase64ToString(string str);
|
||||
//wiki: (deprecated)
|
||||
void llXorBase64Strings();
|
||||
//wiki: llRemoteDataSetRegion()
|
||||
void llRemoteDataSetRegion();
|
||||
//wiki: double llLog10(double val)
|
||||
double llLog10(double val);
|
||||
//wiki: double llLog(double val)
|
||||
double llLog(double val);
|
||||
//wiki: list llGetAnimationList( key id )
|
||||
List<string> llGetAnimationList(string id);
|
||||
//wiki: llSetParcelMusicURL(string url)
|
||||
void llSetParcelMusicURL(string url);
|
||||
//wiki: vector llGetRootPosition()
|
||||
LSL_Types.Vector3 llGetRootPosition();
|
||||
//wiki: rotation llGetRootRotation()
|
||||
LSL_Types.Quaternion llGetRootRotation();
|
||||
//wiki: string llGetObjectDesc()
|
||||
string llGetObjectDesc();
|
||||
//wiki: llSetObjectDesc(string desc)
|
||||
void llSetObjectDesc(string desc);
|
||||
//wiki: key llGetCreator()
|
||||
string llGetCreator();
|
||||
//wiki: string llGetTimestamp()
|
||||
string llGetTimestamp();
|
||||
//wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
|
||||
void llSetLinkAlpha(int linknumber, double alpha, int face);
|
||||
//wiki: integer llGetNumberOfPrims()
|
||||
int llGetNumberOfPrims();
|
||||
//wiki: key llGetNumberOfNotecardLines(string name)
|
||||
string llGetNumberOfNotecardLines(string name);
|
||||
//wiki: list llGetBoundingBox( key object )
|
||||
List<string> llGetBoundingBox(string obj);
|
||||
//wiki: vector llGetGeometricCenter()
|
||||
LSL_Types.Vector3 llGetGeometricCenter();
|
||||
void llGetPrimitiveParams();
|
||||
//wiki: string llIntegerToBase64(integer number)
|
||||
string llIntegerToBase64(int number);
|
||||
//wiki integer llBase64ToInteger(string str)
|
||||
int llBase64ToInteger(string str);
|
||||
//wiki: double llGetGMTclock()
|
||||
double llGetGMTclock();
|
||||
//wiki: string llGetSimulatorHostname()
|
||||
string llGetSimulatorHostname();
|
||||
//llSetLocalRot(rotation rot)
|
||||
void llSetLocalRot(LSL_Types.Quaternion rot);
|
||||
//wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
|
||||
List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
|
||||
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
|
||||
void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param);
|
||||
//wiki: integer llGetObjectPermMask(integer mask)
|
||||
int llGetObjectPermMask(int mask);
|
||||
//wiki: llSetObjectPermMask(integer mask, integer value)
|
||||
void llSetObjectPermMask(int mask, int value);
|
||||
//wiki integer llGetInventoryPermMask(string item, integer mask)
|
||||
void llGetInventoryPermMask(string item, int mask);
|
||||
//wiki: llSetInventoryPermMask(string item, integer mask, integer value)
|
||||
void llSetInventoryPermMask(string item, int mask, int value);
|
||||
//wiki: key llGetInventoryCreator(string item)
|
||||
string llGetInventoryCreator(string item);
|
||||
//wiki: llOwnerSay(string msg)
|
||||
void llOwnerSay(string msg);
|
||||
//wiki: key llRequestSimulatorData(string simulator, integer data)
|
||||
void llRequestSimulatorData(string simulator, int data);
|
||||
//wiki: llForceMouselook(integer mouselook)
|
||||
void llForceMouselook(int mouselook);
|
||||
//wiki: double llGetObjectMass(key id)
|
||||
double llGetObjectMass(string id);
|
||||
void llListReplaceList();
|
||||
//wiki: llLoadURL(key avatar_id, string message, string url)
|
||||
void llLoadURL(string avatar_id, string message, string url);
|
||||
//wiki: llParcelMediaCommandList( list commandList )
|
||||
void llParcelMediaCommandList(List<string> commandList);
|
||||
void llParcelMediaQuery();
|
||||
//wiki integer llModPow(integer a, integer b, integer c)
|
||||
int llModPow(int a, int b, int c);
|
||||
//wiki: integer llGetInventoryType(string name)
|
||||
int llGetInventoryType(string name);
|
||||
//wiki: llSetPayPrice( integer price, list quick_pay_buttons )
|
||||
void llSetPayPrice(int price, List<string> quick_pay_buttons);
|
||||
//wiki: vector llGetCameraPos()
|
||||
LSL_Types.Vector3 llGetCameraPos();
|
||||
//wiki rotation llGetCameraRot()
|
||||
LSL_Types.Quaternion llGetCameraRot();
|
||||
//wiki: (deprecated)
|
||||
void llSetPrimURL();
|
||||
//wiki: (deprecated)
|
||||
void llRefreshPrimURL();
|
||||
//wiki: string llEscapeURL(string url)
|
||||
string llEscapeURL(string url);
|
||||
//wiki: string llUnescapeURL(string url)
|
||||
string llUnescapeURL(string url);
|
||||
//wiki: llMapDestination(string simname, vector pos, vector look_at)
|
||||
void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at);
|
||||
//wiki: llAddToLandBanList(key avatar, double hours)
|
||||
void llAddToLandBanList(string avatar, double hours);
|
||||
//wiki: llRemoveFromLandPassList(key avatar)
|
||||
void llRemoveFromLandPassList(string avatar);
|
||||
//wiki: llRemoveFromLandBanList(key avatar)
|
||||
void llRemoveFromLandBanList(string avatar);
|
||||
//wiki: llSetCameraParams( list rules )
|
||||
void llSetCameraParams(List<string> rules);
|
||||
//wiki: llClearCameraParams()
|
||||
void llClearCameraParams();
|
||||
//wiki: double llListStatistics( integer operation, list src )
|
||||
double llListStatistics(int operation, List<string> src);
|
||||
//wiki: integer llGetUnixTime()
|
||||
int llGetUnixTime();
|
||||
//wiki: integer llGetParcelFlags(vector pos)
|
||||
int llGetParcelFlags(LSL_Types.Vector3 pos);
|
||||
//wiki: integer llGetRegionFlags()
|
||||
int llGetRegionFlags();
|
||||
//wiki: string llXorBase64StringsCorrect(string str1, string str2)
|
||||
string llXorBase64StringsCorrect(string str1, string str2);
|
||||
void llHTTPRequest(string url, List<string> parameters, string body);
|
||||
//wiki: llResetLandBanList()
|
||||
void llResetLandBanList();
|
||||
//wiki: llResetLandPassList()
|
||||
void llResetLandPassList();
|
||||
//wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
|
||||
int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
|
||||
//wiki: list llGetParcelPrimOwners( vector pos )
|
||||
List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos);
|
||||
//wiki: integer llGetObjectPrimCount(key object_id)
|
||||
int llGetObjectPrimCount(string object_id);
|
||||
//wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
|
||||
int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
|
||||
//wiki list llGetParcelDetails(vector pos, list params)
|
||||
List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param);
|
||||
|
||||
//OpenSim functions
|
||||
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.Common
|
||||
{
|
||||
[Serializable]
|
||||
public class LSL_Types
|
||||
{
|
||||
[Serializable]
|
||||
public struct Vector3
|
||||
{
|
||||
public double X;
|
||||
public double Y;
|
||||
public double Z;
|
||||
|
||||
public Vector3(Vector3 vector)
|
||||
{
|
||||
X = (float)vector.X;
|
||||
Y = (float)vector.Y;
|
||||
Z = (float)vector.Z;
|
||||
}
|
||||
public Vector3(double x, double y, double z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
}
|
||||
[Serializable]
|
||||
public struct Quaternion
|
||||
{
|
||||
public double X;
|
||||
public double Y;
|
||||
public double Z;
|
||||
public double R;
|
||||
|
||||
public Quaternion(Quaternion Quat)
|
||||
{
|
||||
X = (float)Quat.X;
|
||||
Y = (float)Quat.Y;
|
||||
Z = (float)Quat.Z;
|
||||
R = (float)Quat.R;
|
||||
}
|
||||
public Quaternion(double x, double y, double z, double r)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
R = r;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Common")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Common")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("0bf07c53-ae51-487f-a907-e9b30c251602")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Runtime.Remoting;
|
||||
using System.IO;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
|
||||
{
|
||||
public class AppDomainManager
|
||||
{
|
||||
private int maxScriptsPerAppDomain = 1;
|
||||
/// <summary>
|
||||
/// Internal list of all AppDomains
|
||||
/// </summary>
|
||||
private List<AppDomainStructure> appDomains = new List<AppDomainStructure>();
|
||||
/// <summary>
|
||||
/// Structure to keep track of data around AppDomain
|
||||
/// </summary>
|
||||
private class AppDomainStructure
|
||||
{
|
||||
/// <summary>
|
||||
/// The AppDomain itself
|
||||
/// </summary>
|
||||
public AppDomain CurrentAppDomain;
|
||||
/// <summary>
|
||||
/// Number of scripts loaded into AppDomain
|
||||
/// </summary>
|
||||
public int ScriptsLoaded;
|
||||
/// <summary>
|
||||
/// Number of dead scripts
|
||||
/// </summary>
|
||||
public int ScriptsWaitingUnload;
|
||||
}
|
||||
/// <summary>
|
||||
/// Current AppDomain
|
||||
/// </summary>
|
||||
private AppDomainStructure currentAD;
|
||||
private object getLock = new object(); // Mutex
|
||||
private object freeLock = new object(); // Mutex
|
||||
|
||||
//private ScriptEngine m_scriptEngine;
|
||||
//public AppDomainManager(ScriptEngine scriptEngine)
|
||||
public AppDomainManager()
|
||||
{
|
||||
//m_scriptEngine = scriptEngine;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find a free AppDomain, creating one if necessary
|
||||
/// </summary>
|
||||
/// <returns>Free AppDomain</returns>
|
||||
private AppDomainStructure GetFreeAppDomain()
|
||||
{
|
||||
Console.WriteLine("Finding free AppDomain");
|
||||
lock (getLock)
|
||||
{
|
||||
// Current full?
|
||||
if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
|
||||
{
|
||||
// Add it to AppDomains list and empty current
|
||||
appDomains.Add(currentAD);
|
||||
currentAD = null;
|
||||
}
|
||||
// No current
|
||||
if (currentAD == null)
|
||||
{
|
||||
// Create a new current AppDomain
|
||||
currentAD = new AppDomainStructure();
|
||||
currentAD.CurrentAppDomain = PrepareNewAppDomain();
|
||||
}
|
||||
|
||||
Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded);
|
||||
return currentAD;
|
||||
} // lock
|
||||
}
|
||||
|
||||
private int AppDomainNameCount;
|
||||
/// <summary>
|
||||
/// Create and prepare a new AppDomain for scripts
|
||||
/// </summary>
|
||||
/// <returns>The new AppDomain</returns>
|
||||
private AppDomain PrepareNewAppDomain()
|
||||
{
|
||||
// Create and prepare a new AppDomain
|
||||
AppDomainNameCount++;
|
||||
// TODO: Currently security match current appdomain
|
||||
|
||||
// Construct and initialize settings for a second AppDomain.
|
||||
AppDomainSetup ads = new AppDomainSetup();
|
||||
ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
|
||||
ads.DisallowBindingRedirects = false;
|
||||
ads.DisallowCodeDownload = true;
|
||||
ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
|
||||
ads.ShadowCopyFiles = "true"; // Enabled shadowing
|
||||
ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
|
||||
|
||||
AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
|
||||
Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
|
||||
AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
|
||||
|
||||
// Return the new AppDomain
|
||||
return AD;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unload appdomains that are full and have only dead scripts
|
||||
/// </summary>
|
||||
private void UnloadAppDomains()
|
||||
{
|
||||
lock (freeLock)
|
||||
{
|
||||
// Go through all
|
||||
foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains))
|
||||
{
|
||||
// Don't process current AppDomain
|
||||
if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
|
||||
{
|
||||
// Not current AppDomain
|
||||
// Is number of unloaded bigger or equal to number of loaded?
|
||||
if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
|
||||
{
|
||||
Console.WriteLine("Found empty AppDomain, unloading");
|
||||
// Remove from internal list
|
||||
appDomains.Remove(ads);
|
||||
#if DEBUG
|
||||
long m = GC.GetTotalMemory(true);
|
||||
#endif
|
||||
// Unload
|
||||
AppDomain.Unload(ads.CurrentAppDomain);
|
||||
#if DEBUG
|
||||
Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + " bytes of memory");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
} // foreach
|
||||
} // lock
|
||||
}
|
||||
|
||||
|
||||
|
||||
public OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadScript(string FileName)
|
||||
{
|
||||
// Find next available AppDomain to put it in
|
||||
AppDomainStructure FreeAppDomain = GetFreeAppDomain();
|
||||
|
||||
Console.WriteLine("Loading into AppDomain: " + FileName);
|
||||
LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
|
||||
//Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
|
||||
FreeAppDomain.ScriptsLoaded++;
|
||||
|
||||
return mbrt;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Increase "dead script" counter for an AppDomain
|
||||
/// </summary>
|
||||
/// <param name="ad"></param>
|
||||
//[Obsolete("Needs fixing, needs a real purpose in life!!!")]
|
||||
public void StopScript(AppDomain ad)
|
||||
{
|
||||
lock (freeLock)
|
||||
{
|
||||
Console.WriteLine("Stopping script in AppDomain");
|
||||
// Check if it is current AppDomain
|
||||
if (currentAD.CurrentAppDomain == ad)
|
||||
{
|
||||
// Yes - increase
|
||||
currentAD.ScriptsWaitingUnload++;
|
||||
return;
|
||||
}
|
||||
|
||||
// Lopp through all AppDomains
|
||||
foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains))
|
||||
{
|
||||
if (ads.CurrentAppDomain == ad)
|
||||
{
|
||||
// Found it
|
||||
ads.ScriptsWaitingUnload++;
|
||||
break;
|
||||
}
|
||||
} // foreach
|
||||
} // lock
|
||||
|
||||
UnloadAppDomains(); // Outsite lock, has its own GetLock
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
|
||||
{
|
||||
public static class Common
|
||||
{
|
||||
static public bool debug = true;
|
||||
static public ScriptEngine mySE;
|
||||
|
||||
//public delegate void SendToDebugEventDelegate(string Message);
|
||||
//public delegate void SendToLogEventDelegate(string Message);
|
||||
//static public event SendToDebugEventDelegate SendToDebugEvent;
|
||||
//static public event SendToLogEventDelegate SendToLogEvent;
|
||||
|
||||
static public void SendToDebug(string Message)
|
||||
{
|
||||
//if (Debug == true)
|
||||
mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
|
||||
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
|
||||
}
|
||||
static public void SendToLog(string Message)
|
||||
{
|
||||
//if (Debug == true)
|
||||
mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
|
||||
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using Microsoft.CSharp;
|
||||
using System.CodeDom.Compiler;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
|
||||
public class Compiler
|
||||
{
|
||||
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
|
||||
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
|
||||
private static UInt64 scriptCompileCounter = 0;
|
||||
//private ICodeCompiler icc = codeProvider.CreateCompiler();
|
||||
public string CompileFromFile(string LSOFileName)
|
||||
{
|
||||
switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
|
||||
{
|
||||
case ".txt":
|
||||
case ".lsl":
|
||||
Common.SendToDebug("Source code is LSL, converting to CS");
|
||||
return CompileFromLSLText(File.ReadAllText(LSOFileName));
|
||||
case ".cs":
|
||||
Common.SendToDebug("Source code is CS");
|
||||
return CompileFromCSText(File.ReadAllText(LSOFileName));
|
||||
default:
|
||||
throw new Exception("Unknown script type.");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Converts script from LSL to CS and calls CompileFromCSText
|
||||
/// </summary>
|
||||
/// <param name="Script">LSL script</param>
|
||||
/// <returns>Filename to .dll assembly</returns>
|
||||
public string CompileFromLSLText(string Script)
|
||||
{
|
||||
if (Script.Substring(0, 4).ToLower() == "//c#")
|
||||
{
|
||||
return CompileFromCSText( Script );
|
||||
}
|
||||
else
|
||||
{
|
||||
return CompileFromCSText(LSL_Converter.Convert(Script));
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Compile CS script to .Net assembly (.dll)
|
||||
/// </summary>
|
||||
/// <param name="Script">CS script</param>
|
||||
/// <returns>Filename to .dll assembly</returns>
|
||||
public string CompileFromCSText(string Script)
|
||||
{
|
||||
|
||||
|
||||
// Output assembly name
|
||||
scriptCompileCounter++;
|
||||
string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll");
|
||||
try
|
||||
{
|
||||
System.IO.File.Delete(OutFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString());
|
||||
}
|
||||
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
|
||||
|
||||
// DEBUG - write source to disk
|
||||
try
|
||||
{
|
||||
File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script);
|
||||
}
|
||||
catch { }
|
||||
|
||||
// Do actual compile
|
||||
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
|
||||
parameters.IncludeDebugInformation = true;
|
||||
// Add all available assemblies
|
||||
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
//Console.WriteLine("Adding assembly: " + asm.Location);
|
||||
//parameters.ReferencedAssemblies.Add(asm.Location);
|
||||
}
|
||||
|
||||
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
||||
string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location);
|
||||
//Console.WriteLine("Assembly location: " + rootPath);
|
||||
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
|
||||
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Grid.ScriptEngine.DotNetEngine.dll"));
|
||||
|
||||
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
|
||||
parameters.GenerateExecutable = false;
|
||||
parameters.OutputAssembly = OutFile;
|
||||
parameters.IncludeDebugInformation = false;
|
||||
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script);
|
||||
|
||||
// Go through errors
|
||||
// TODO: Return errors to user somehow
|
||||
if (results.Errors.Count > 0)
|
||||
{
|
||||
|
||||
string errtext = "";
|
||||
foreach (CompilerError CompErr in results.Errors)
|
||||
{
|
||||
errtext += "Line number " + (CompErr.Line - 1) +
|
||||
", Error Number: " + CompErr.ErrorNumber +
|
||||
", '" + CompErr.ErrorText + "'\r\n";
|
||||
}
|
||||
throw new Exception(errtext);
|
||||
}
|
||||
|
||||
|
||||
return OutFile;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,266 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
public class LSL2CSConverter
|
||||
{
|
||||
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
|
||||
private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
|
||||
private Dictionary<string, string> quotes = new Dictionary<string, string>();
|
||||
|
||||
public LSL2CSConverter()
|
||||
{
|
||||
// Only the types we need to convert
|
||||
dataTypes.Add("void", "void");
|
||||
dataTypes.Add("integer", "int");
|
||||
dataTypes.Add("float", "double");
|
||||
dataTypes.Add("string", "string");
|
||||
dataTypes.Add("key", "string");
|
||||
dataTypes.Add("vector", "LSL_Types.Vector3");
|
||||
dataTypes.Add("rotation", "LSL_Types.Quaternion");
|
||||
dataTypes.Add("list", "list");
|
||||
dataTypes.Add("null", "null");
|
||||
|
||||
}
|
||||
|
||||
public string Convert(string Script)
|
||||
{
|
||||
string Return = "";
|
||||
Script = " \r\n" + Script;
|
||||
|
||||
//
|
||||
// Prepare script for processing
|
||||
//
|
||||
|
||||
// Clean up linebreaks
|
||||
Script = Regex.Replace(Script, @"\r\n", "\n");
|
||||
Script = Regex.Replace(Script, @"\n", "\r\n");
|
||||
|
||||
|
||||
// QUOTE REPLACEMENT
|
||||
// temporarily replace quotes so we can work our magic on the script without
|
||||
// always considering if we are inside our outside ""'s
|
||||
string _Script = "";
|
||||
string C;
|
||||
bool in_quote = false;
|
||||
bool quote_replaced = false;
|
||||
string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
|
||||
string quote = "";
|
||||
bool last_was_escape = false;
|
||||
int quote_replaced_count = 0;
|
||||
for (int p = 0; p < Script.Length; p++)
|
||||
{
|
||||
|
||||
C = Script.Substring(p, 1);
|
||||
while (true)
|
||||
{
|
||||
// found " and last was not \ so this is not an escaped \"
|
||||
if (C == "\"" && last_was_escape == false)
|
||||
{
|
||||
// Toggle inside/outside quote
|
||||
in_quote = !in_quote;
|
||||
if (in_quote)
|
||||
{
|
||||
quote_replaced_count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (quote == "")
|
||||
{
|
||||
// We didn't replace quote, probably because of empty string?
|
||||
_Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
|
||||
}
|
||||
// We just left a quote
|
||||
quotes.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
|
||||
quote = "";
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!in_quote)
|
||||
{
|
||||
// We are not inside a quote
|
||||
quote_replaced = false;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// We are inside a quote
|
||||
if (!quote_replaced)
|
||||
{
|
||||
// Replace quote
|
||||
_Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
|
||||
quote_replaced = true;
|
||||
}
|
||||
quote += C;
|
||||
break;
|
||||
}
|
||||
_Script += C;
|
||||
break;
|
||||
}
|
||||
last_was_escape = false;
|
||||
if (C == @"\")
|
||||
{
|
||||
last_was_escape = true;
|
||||
}
|
||||
}
|
||||
Script = _Script;
|
||||
//
|
||||
// END OF QUOTE REPLACEMENT
|
||||
//
|
||||
|
||||
|
||||
|
||||
//
|
||||
// PROCESS STATES
|
||||
// Remove state definitions and add state names to start of each event within state
|
||||
//
|
||||
int ilevel = 0;
|
||||
int lastlevel = 0;
|
||||
string ret = "";
|
||||
string cache = "";
|
||||
bool in_state = false;
|
||||
string current_statename = "";
|
||||
for (int p = 0; p < Script.Length; p++)
|
||||
{
|
||||
C = Script.Substring(p, 1);
|
||||
while (true)
|
||||
{
|
||||
// inc / dec level
|
||||
if (C == @"{")
|
||||
ilevel++;
|
||||
if (C == @"}")
|
||||
ilevel--;
|
||||
if (ilevel < 0)
|
||||
ilevel = 0;
|
||||
cache += C;
|
||||
|
||||
// if level == 0, add to return
|
||||
if (ilevel == 1 && lastlevel == 0)
|
||||
{
|
||||
// 0 => 1: Get last
|
||||
Match m = Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
in_state = false;
|
||||
if (m.Success)
|
||||
{
|
||||
// Go back to level 0, this is not a state
|
||||
in_state = true;
|
||||
current_statename = m.Groups[1].Captures[0].Value;
|
||||
//Console.WriteLine("Current statename: " + current_statename);
|
||||
cache = Regex.Replace(cache, @"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){", "${s1}${s2}", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
}
|
||||
ret += cache;
|
||||
cache = "";
|
||||
}
|
||||
if (ilevel == 0 && lastlevel == 1)
|
||||
{
|
||||
// 1 => 0: Remove last }
|
||||
if (in_state == true)
|
||||
{
|
||||
cache = cache.Remove(cache.Length - 1, 1);
|
||||
//cache = Regex.Replace(cache, "}$", "", RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
//Replace function names
|
||||
// void dataserver(key query_id, string data) {
|
||||
//cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
//Console.WriteLine("Replacing using statename: " + current_statename);
|
||||
cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1public " + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
}
|
||||
|
||||
ret += cache;
|
||||
cache = "";
|
||||
in_state = true;
|
||||
current_statename = "";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
lastlevel = ilevel;
|
||||
}
|
||||
ret += cache;
|
||||
cache = "";
|
||||
|
||||
Script = ret;
|
||||
ret = "";
|
||||
|
||||
|
||||
|
||||
foreach (string key in dataTypes.Keys)
|
||||
{
|
||||
string val;
|
||||
dataTypes.TryGetValue(key, out val);
|
||||
|
||||
// Replace CAST - (integer) with (int)
|
||||
Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline);
|
||||
// Replace return types and function variables - integer a() and f(integer a, integer a)
|
||||
Script = Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3", RegexOptions.Compiled | RegexOptions.Multiline);
|
||||
}
|
||||
|
||||
// Add "void" in front of functions that needs it
|
||||
Script = Regex.Replace(Script, @"^(\s*public\s+)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
// Replace <x,y,z> and <x,y,z,r>
|
||||
Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
// Replace List []'s
|
||||
Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
|
||||
// Replace (string) to .ToString() //
|
||||
Script = Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.ToString()", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
Script = Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.Parse($2)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
|
||||
|
||||
|
||||
// REPLACE BACK QUOTES
|
||||
foreach (string key in quotes.Keys)
|
||||
{
|
||||
string val;
|
||||
quotes.TryGetValue(key, out val);
|
||||
Script = Script.Replace(key, "\"" + val + "\"");
|
||||
}
|
||||
|
||||
|
||||
// Add namespace, class name and inheritance
|
||||
|
||||
Return = "" +
|
||||
"using OpenSim.Region.ScriptEngine.Common;";
|
||||
//"using System; " +
|
||||
//"using System.Collections.Generic; " +
|
||||
//"using System.Text; " +
|
||||
//"using OpenSim.Region.ScriptEngine.Common; " +
|
||||
//"using integer = System.Int32; " +
|
||||
//"using key = System.String; ";
|
||||
|
||||
//// Make a Using out of DataTypes
|
||||
//// Using integer = System.Int32;
|
||||
//string _val;
|
||||
//foreach (string key in DataTypes.Keys)
|
||||
//{
|
||||
// DataTypes.TryGetValue(key, out _val);
|
||||
// if (key != _val)
|
||||
// {
|
||||
// Return += "using " + key + " = " + _val + "; ";
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
Return += "" +
|
||||
"namespace SecondLife { ";
|
||||
Return += "" +
|
||||
//"[Serializable] " +
|
||||
"public class Script : OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { ";
|
||||
Return += @"public Script() { } ";
|
||||
Return += Script;
|
||||
Return += "} }\r\n";
|
||||
|
||||
return Return;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,784 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using integer = System.Int32;
|
||||
using key = System.String;
|
||||
using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
|
||||
using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||
{
|
||||
//[Serializable]
|
||||
public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
|
||||
{
|
||||
|
||||
// Object never expires
|
||||
public override Object InitializeLifetimeService()
|
||||
{
|
||||
//Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
|
||||
// return null;
|
||||
ILease lease = (ILease)base.InitializeLifetimeService();
|
||||
|
||||
if (lease.CurrentState == LeaseState.Initial)
|
||||
{
|
||||
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
|
||||
//lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
|
||||
//lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
|
||||
}
|
||||
return lease;
|
||||
}
|
||||
|
||||
|
||||
private Executor m_Exec;
|
||||
public Executor Exec
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Exec == null)
|
||||
m_Exec = new Executor(this);
|
||||
return m_Exec;
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
|
||||
public string SourceCode = "";
|
||||
|
||||
public LSL_BaseClass()
|
||||
{
|
||||
}
|
||||
public string State()
|
||||
{
|
||||
return m_LSL_Functions.State();
|
||||
}
|
||||
|
||||
|
||||
public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions)
|
||||
{
|
||||
m_LSL_Functions = LSL_Functions;
|
||||
|
||||
//MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called.");
|
||||
|
||||
// Get this AppDomain's settings and display some of them.
|
||||
AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;
|
||||
Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}",
|
||||
ads.ApplicationName,
|
||||
ads.ApplicationBase,
|
||||
ads.ConfigurationFile
|
||||
);
|
||||
|
||||
// Display the name of the calling AppDomain and the name
|
||||
// of the second domain.
|
||||
// NOTE: The application's thread has transitioned between
|
||||
// AppDomains.
|
||||
Console.WriteLine("Calling to '{0}'.",
|
||||
Thread.GetDomain().FriendlyName
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
// They are only forwarders to LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public double llSin(double f) { return m_LSL_Functions.llSin(f); }
|
||||
public double llCos(double f) { return m_LSL_Functions.llCos(f); }
|
||||
public double llTan(double f) { return m_LSL_Functions.llTan(f); }
|
||||
public double llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); }
|
||||
public double llSqrt(double f) { return m_LSL_Functions.llSqrt(f); }
|
||||
public double llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); }
|
||||
public int llAbs(int i) { return m_LSL_Functions.llAbs(i); }
|
||||
public double llFabs(double f) { return m_LSL_Functions.llFabs(f); }
|
||||
public double llFrand(double mag) { return m_LSL_Functions.llFrand(mag); }
|
||||
public int llFloor(double f) { return m_LSL_Functions.llFloor(f); }
|
||||
public int llCeil(double f) { return m_LSL_Functions.llCeil(f); }
|
||||
public int llRound(double f) { return m_LSL_Functions.llRound(f); }
|
||||
public double llVecMag(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecMag(v); }
|
||||
public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecNorm(v); }
|
||||
public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { return m_LSL_Functions.llVecDist(a, b); }
|
||||
public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Euler(r); }
|
||||
public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { return m_LSL_Functions.llEuler2Rot(v); }
|
||||
public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); }
|
||||
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Fwd(r); }
|
||||
public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Left(r); }
|
||||
public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Up(r); }
|
||||
public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); }
|
||||
public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); }
|
||||
public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); }
|
||||
public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); }
|
||||
public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); }
|
||||
public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); }
|
||||
public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); }
|
||||
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); }
|
||||
public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); }
|
||||
public string llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); }
|
||||
public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); }
|
||||
public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); }
|
||||
public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); }
|
||||
public LSL_Types.Vector3 llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); }
|
||||
public LSL_Types.Vector3 llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); }
|
||||
public LSL_Types.Vector3 llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); }
|
||||
public LSL_Types.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); }
|
||||
public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); }
|
||||
public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llDie() { m_LSL_Functions.llDie(); }
|
||||
public double llGround(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGround(offset); }
|
||||
public double llCloud(LSL_Types.Vector3 offset) { return m_LSL_Functions.llCloud(offset); }
|
||||
public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWind(offset); }
|
||||
public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); }
|
||||
public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); }
|
||||
public void llSetScale(LSL_Types.Vector3 scale) { m_LSL_Functions.llSetScale(scale); }
|
||||
public LSL_Types.Vector3 llGetScale() { return m_LSL_Functions.llGetScale(); }
|
||||
public void llSetColor(LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetColor(color, face); }
|
||||
public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); }
|
||||
public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); }
|
||||
public LSL_Types.Vector3 llGetColor(int face) { return m_LSL_Functions.llGetColor(face); }
|
||||
public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); }
|
||||
public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); }
|
||||
public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); }
|
||||
public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); }
|
||||
public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llSetPos(LSL_Types.Vector3 pos) { m_LSL_Functions.llSetPos(pos); }
|
||||
public LSL_Types.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); }
|
||||
public LSL_Types.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); }
|
||||
public void llSetRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetRot(rot); }
|
||||
public LSL_Types.Quaternion llGetRot() { return m_LSL_Functions.llGetRot(); }
|
||||
public LSL_Types.Quaternion llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); }
|
||||
public void llSetForce(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llSetForce(force, local); }
|
||||
public LSL_Types.Vector3 llGetForce() { return m_LSL_Functions.llGetForce(); }
|
||||
public int llTarget(LSL_Types.Vector3 position, double range) { return m_LSL_Functions.llTarget(position, range); }
|
||||
public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); }
|
||||
public int llRotTarget(LSL_Types.Quaternion rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); }
|
||||
public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); }
|
||||
public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); }
|
||||
public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); }
|
||||
public void llApplyImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); }
|
||||
public void llSetTorque(LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); }
|
||||
public LSL_Types.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); }
|
||||
public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); }
|
||||
public LSL_Types.Vector3 llGetVel() { return m_LSL_Functions.llGetVel(); }
|
||||
public LSL_Types.Vector3 llGetAccel() { return m_LSL_Functions.llGetAccel(); }
|
||||
public LSL_Types.Vector3 llGetOmega() { return m_LSL_Functions.llGetOmega(); }
|
||||
public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); }
|
||||
public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); }
|
||||
public double llGetTime() { return m_LSL_Functions.llGetTime(); }
|
||||
public void llResetTime() { m_LSL_Functions.llResetTime(); }
|
||||
public double llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); }
|
||||
public void llSound() { m_LSL_Functions.llSound(); }
|
||||
public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); }
|
||||
public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); }
|
||||
public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); }
|
||||
public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); }
|
||||
public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); }
|
||||
public void llStopSound() { m_LSL_Functions.llStopSound(); }
|
||||
public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); }
|
||||
public string llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); }
|
||||
public string llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); }
|
||||
public string llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); }
|
||||
public string llToUpper(string source) { return m_LSL_Functions.llToUpper(source); }
|
||||
public string llToLower(string source) { return m_LSL_Functions.llToLower(source); }
|
||||
public int llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); }
|
||||
public void llMakeExplosion() { m_LSL_Functions.llMakeExplosion(); }
|
||||
public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); }
|
||||
public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); }
|
||||
public void llMakeFire() { m_LSL_Functions.llMakeFire(); }
|
||||
public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); }
|
||||
public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); }
|
||||
public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); }
|
||||
public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); }
|
||||
public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public double llGetMass() { return m_LSL_Functions.llGetMass(); }
|
||||
public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); }
|
||||
public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); }
|
||||
public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); }
|
||||
public void llAttachToAvatar(int attachment) { m_LSL_Functions.llAttachToAvatar(attachment); }
|
||||
public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); }
|
||||
public void llTakeCamera() { m_LSL_Functions.llTakeCamera(); }
|
||||
public void llReleaseCamera() { m_LSL_Functions.llReleaseCamera(); }
|
||||
public string llGetOwner() { return m_LSL_Functions.llGetOwner(); }
|
||||
public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); }
|
||||
public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); }
|
||||
public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); }
|
||||
public string llGetKey() { return m_LSL_Functions.llGetKey(); }
|
||||
public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); }
|
||||
public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); }
|
||||
public void llStopHover() { m_LSL_Functions.llStopHover(); }
|
||||
public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); }
|
||||
public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); }
|
||||
public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); }
|
||||
public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); }
|
||||
public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); }
|
||||
public void llPointAt() { m_LSL_Functions.llPointAt(); }
|
||||
public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); }
|
||||
public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); }
|
||||
public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); }
|
||||
public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); }
|
||||
public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); }
|
||||
public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); }
|
||||
public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); }
|
||||
public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); }
|
||||
public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); }
|
||||
public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); }
|
||||
public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); }
|
||||
public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); }
|
||||
public string llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); }
|
||||
public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); }
|
||||
public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); }
|
||||
public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); }
|
||||
public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); }
|
||||
public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); }
|
||||
public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); }
|
||||
public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); }
|
||||
public double llWater(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWater(offset); }
|
||||
public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); }
|
||||
public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); }
|
||||
public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); }
|
||||
public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); }
|
||||
public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); }
|
||||
public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); }
|
||||
public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); }
|
||||
public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); }
|
||||
public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); }
|
||||
public void llResetScript() { m_LSL_Functions.llResetScript(); }
|
||||
public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); }
|
||||
public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); }
|
||||
public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); }
|
||||
public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); }
|
||||
public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); }
|
||||
public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); }
|
||||
public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); }
|
||||
public double llAcos(double val) { return m_LSL_Functions.llAcos(val); }
|
||||
public double llAsin(double val) { return m_LSL_Functions.llAsin(val); }
|
||||
public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return m_LSL_Functions.llAngleBetween(a, b); }
|
||||
public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); }
|
||||
public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); }
|
||||
public LSL_Types.Vector3 llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); }
|
||||
public LSL_Types.Vector3 llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); }
|
||||
public LSL_Types.Vector3 llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); }
|
||||
public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); }
|
||||
public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); }
|
||||
public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); }
|
||||
public LSL_Types.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); }
|
||||
public List<string> llListSort(List<string> src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); }
|
||||
public int llGetListLength(List<string> src) { return m_LSL_Functions.llGetListLength(src); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public int llList2Integer(List<string> src, int index) { return m_LSL_Functions.llList2Integer(src, index); }
|
||||
public double llList2double(List<string> src, int index) { return m_LSL_Functions.llList2double(src, index); }
|
||||
public string llList2String(List<string> src, int index) { return m_LSL_Functions.llList2String(src, index); }
|
||||
public string llList2Key(List<string> src, int index) { return m_LSL_Functions.llList2Key(src, index); }
|
||||
public LSL_Types.Vector3 llList2Vector(List<string> src, int index) { return m_LSL_Functions.llList2Vector(src, index); }
|
||||
public LSL_Types.Quaternion llList2Rot(List<string> src, int index) { return m_LSL_Functions.llList2Rot(src, index); }
|
||||
public List<string> llList2List(List<string> src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); }
|
||||
public List<string> llDeleteSubList(List<string> src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); }
|
||||
public int llGetListEntryType(List<string> src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); }
|
||||
public string llList2CSV(List<string> src) { return m_LSL_Functions.llList2CSV(src); }
|
||||
public List<string> llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); }
|
||||
public List<string> llListRandomize(List<string> src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); }
|
||||
public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); }
|
||||
public LSL_Types.Vector3 llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); }
|
||||
public List<string> llListInsertList(List<string> dest, List<string> src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); }
|
||||
public int llListFindList(List<string> src, List<string> test) { return m_LSL_Functions.llListFindList(src, test); }
|
||||
public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); }
|
||||
public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); }
|
||||
public string llGetDate() { return m_LSL_Functions.llGetDate(); }
|
||||
public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); }
|
||||
public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); }
|
||||
public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); }
|
||||
public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); }
|
||||
public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); }
|
||||
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); }
|
||||
public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); }
|
||||
public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); }
|
||||
public void llParseString2List() { m_LSL_Functions.llParseString2List(); }
|
||||
public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); }
|
||||
public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); }
|
||||
public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); }
|
||||
public LSL_Types.Vector3 llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); }
|
||||
public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); }
|
||||
public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); }
|
||||
public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundSlope(offset); }
|
||||
public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundNormal(offset); }
|
||||
public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundContour(offset); }
|
||||
public int llGetAttached() { return m_LSL_Functions.llGetAttached(); }
|
||||
public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); }
|
||||
public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); }
|
||||
public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); }
|
||||
public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llParticleSystem(List<Object> rules) { m_LSL_Functions.llParticleSystem(rules); }
|
||||
public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); }
|
||||
public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); }
|
||||
public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); }
|
||||
public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); }
|
||||
public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); }
|
||||
public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); }
|
||||
public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); }
|
||||
public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); }
|
||||
public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { m_LSL_Functions.llSitTarget(offset, rot); }
|
||||
public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); }
|
||||
public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); }
|
||||
public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); }
|
||||
public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); }
|
||||
public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); }
|
||||
public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraAtOffset(offset); }
|
||||
public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); }
|
||||
public void llScriptDanger(LSL_Types.Vector3 pos) { m_LSL_Functions.llScriptDanger(pos); }
|
||||
public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); }
|
||||
public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); }
|
||||
public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); }
|
||||
public int llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); }
|
||||
public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); }
|
||||
public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); }
|
||||
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); }
|
||||
public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); }
|
||||
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); }
|
||||
public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); }
|
||||
public string llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); }
|
||||
public void llSetPrimitiveParams(List<string> rules) { m_LSL_Functions.llSetPrimitiveParams(rules); }
|
||||
public string llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); }
|
||||
public string llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); }
|
||||
public void llXorBase64Strings() { m_LSL_Functions.llXorBase64Strings(); }
|
||||
public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); }
|
||||
public double llLog10(double val) { return m_LSL_Functions.llLog10(val); }
|
||||
public double llLog(double val) { return m_LSL_Functions.llLog(val); }
|
||||
public List<string> llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); }
|
||||
public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); }
|
||||
public LSL_Types.Vector3 llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); }
|
||||
public LSL_Types.Quaternion llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); }
|
||||
public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); }
|
||||
public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); }
|
||||
public string llGetCreator() { return m_LSL_Functions.llGetCreator(); }
|
||||
public string llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); }
|
||||
public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); }
|
||||
public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); }
|
||||
public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); }
|
||||
public List<string> llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); }
|
||||
public LSL_Types.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); }
|
||||
public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); }
|
||||
public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); }
|
||||
public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); }
|
||||
public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); }
|
||||
public void llSetLocalRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetLocalRot(rot); }
|
||||
public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); }
|
||||
public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); }
|
||||
public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); }
|
||||
public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); }
|
||||
public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); }
|
||||
public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); }
|
||||
public string llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); }
|
||||
public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); }
|
||||
public void llRequestSimulatorData(string simulator, int data) { m_LSL_Functions.llRequestSimulatorData(simulator, data); }
|
||||
public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); }
|
||||
public double llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); }
|
||||
public void llListReplaceList() { m_LSL_Functions.llListReplaceList(); }
|
||||
public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); }
|
||||
public void llParcelMediaCommandList(List<string> commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); }
|
||||
public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); }
|
||||
public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); }
|
||||
public void llSetPayPrice(int price, List<string> quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); }
|
||||
public LSL_Types.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); }
|
||||
public LSL_Types.Quaternion llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); }
|
||||
public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); }
|
||||
public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); }
|
||||
public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); }
|
||||
public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); }
|
||||
public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); }
|
||||
public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); }
|
||||
public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); }
|
||||
public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); }
|
||||
public void llSetCameraParams(List<string> rules) { m_LSL_Functions.llSetCameraParams(rules); }
|
||||
public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); }
|
||||
public double llListStatistics(int operation, List<string> src) { return m_LSL_Functions.llListStatistics(operation, src); }
|
||||
public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); }
|
||||
public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); }
|
||||
public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); }
|
||||
public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
|
||||
public void llHTTPRequest(string url, List<string> parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); }
|
||||
public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); }
|
||||
public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); }
|
||||
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); }
|
||||
public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); }
|
||||
public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); }
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); }
|
||||
public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); }
|
||||
|
||||
//
|
||||
// OpenSim Functions
|
||||
//
|
||||
public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); }
|
||||
|
||||
// LSL CONSTANTS
|
||||
public const int TRUE = 1;
|
||||
public const int FALSE = 0;
|
||||
public const int STATUS_PHYSICS = 1;
|
||||
public const int STATUS_ROTATE_X = 2;
|
||||
public const int STATUS_ROTATE_Y = 4;
|
||||
public const int STATUS_ROTATE_Z = 8;
|
||||
public const int STATUS_PHANTOM = 16;
|
||||
public const int STATUS_SANDBOX = 32;
|
||||
public const int STATUS_BLOCK_GRAB = 64;
|
||||
public const int STATUS_DIE_AT_EDGE = 128;
|
||||
public const int STATUS_RETURN_AT_EDGE = 256;
|
||||
public const int AGENT = 1;
|
||||
public const int ACTIVE = 2;
|
||||
public const int PASSIVE = 4;
|
||||
public const int SCRIPTED = 8;
|
||||
public const int CONTROL_FWD = 1;
|
||||
public const int CONTROL_BACK = 2;
|
||||
public const int CONTROL_LEFT = 4;
|
||||
public const int CONTROL_RIGHT = 8;
|
||||
public const int CONTROL_UP = 16;
|
||||
public const int CONTROL_DOWN = 32;
|
||||
public const int CONTROL_ROT_LEFT = 256;
|
||||
public const int CONTROL_ROT_RIGHT = 512;
|
||||
public const int CONTROL_LBUTTON = 268435456;
|
||||
public const int CONTROL_ML_LBUTTON = 1073741824;
|
||||
public const int PERMISSION_DEBIT = 2;
|
||||
public const int PERMISSION_TAKE_CONTROLS = 4;
|
||||
public const int PERMISSION_REMAP_CONTROLS = 8;
|
||||
public const int PERMISSION_TRIGGER_ANIMATION = 16;
|
||||
public const int PERMISSION_ATTACH = 32;
|
||||
public const int PERMISSION_RELEASE_OWNERSHIP = 64;
|
||||
public const int PERMISSION_CHANGE_LINKS = 128;
|
||||
public const int PERMISSION_CHANGE_JOINTS = 256;
|
||||
public const int PERMISSION_CHANGE_PERMISSIONS = 512;
|
||||
public const int PERMISSION_TRACK_CAMERA = 1024;
|
||||
public const int AGENT_FLYING = 1;
|
||||
public const int AGENT_ATTACHMENTS = 2;
|
||||
public const int AGENT_SCRIPTED = 4;
|
||||
public const int AGENT_MOUSELOOK = 8;
|
||||
public const int AGENT_SITTING = 16;
|
||||
public const int AGENT_ON_OBJECT = 32;
|
||||
public const int AGENT_AWAY = 64;
|
||||
public const int AGENT_WALKING = 128;
|
||||
public const int AGENT_IN_AIR = 256;
|
||||
public const int AGENT_TYPING = 512;
|
||||
public const int AGENT_CROUCHING = 1024;
|
||||
public const int AGENT_BUSY = 2048;
|
||||
public const int AGENT_ALWAYS_RUN = 4096;
|
||||
public const int PSYS_PART_INTERP_COLOR_MASK = 1;
|
||||
public const int PSYS_PART_INTERP_SCALE_MASK = 2;
|
||||
public const int PSYS_PART_BOUNCE_MASK = 4;
|
||||
public const int PSYS_PART_WIND_MASK = 8;
|
||||
public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
|
||||
public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
|
||||
public const int PSYS_PART_TARGET_POS_MASK = 64;
|
||||
public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
|
||||
public const int PSYS_PART_EMISSIVE_MASK = 256;
|
||||
public const int PSYS_PART_FLAGS = 0;
|
||||
public const int PSYS_PART_START_COLOR = 1;
|
||||
public const int PSYS_PART_START_ALPHA = 2;
|
||||
public const int PSYS_PART_END_COLOR = 3;
|
||||
public const int PSYS_PART_END_ALPHA = 4;
|
||||
public const int PSYS_PART_START_SCALE = 5;
|
||||
public const int PSYS_PART_END_SCALE = 6;
|
||||
public const int PSYS_PART_MAX_AGE = 7;
|
||||
public const int PSYS_SRC_ACCEL = 8;
|
||||
public const int PSYS_SRC_PATTERN = 9;
|
||||
public const int PSYS_SRC_INNERANGLE = 10;
|
||||
public const int PSYS_SRC_OUTERANGLE = 11;
|
||||
public const int PSYS_SRC_TEXTURE = 12;
|
||||
public const int PSYS_SRC_BURST_RATE = 13;
|
||||
public const int PSYS_SRC_BURST_PART_COUNT = 15;
|
||||
public const int PSYS_SRC_BURST_RADIUS = 16;
|
||||
public const int PSYS_SRC_BURST_SPEED_MIN = 17;
|
||||
public const int PSYS_SRC_BURST_SPEED_MAX = 18;
|
||||
public const int PSYS_SRC_MAX_AGE = 19;
|
||||
public const int PSYS_SRC_TARGET_KEY = 20;
|
||||
public const int PSYS_SRC_OMEGA = 21;
|
||||
public const int PSYS_SRC_ANGLE_BEGIN = 22;
|
||||
public const int PSYS_SRC_ANGLE_END = 23;
|
||||
public const int PSYS_SRC_PATTERN_DROP = 1;
|
||||
public const int PSYS_SRC_PATTERN_EXPLODE = 2;
|
||||
public const int PSYS_SRC_PATTERN_ANGLE = 4;
|
||||
public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
|
||||
public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
|
||||
public const int VEHICLE_TYPE_NONE = 0;
|
||||
public const int VEHICLE_TYPE_SLED = 1;
|
||||
public const int VEHICLE_TYPE_CAR = 2;
|
||||
public const int VEHICLE_TYPE_BOAT = 3;
|
||||
public const int VEHICLE_TYPE_AIRPLANE = 4;
|
||||
public const int VEHICLE_TYPE_BALLOON = 5;
|
||||
public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
|
||||
public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
|
||||
public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
|
||||
public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
|
||||
public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
|
||||
public const int VEHICLE_HOVER_HEIGHT = 24;
|
||||
public const int VEHICLE_HOVER_EFFICIENCY = 25;
|
||||
public const int VEHICLE_HOVER_TIMESCALE = 26;
|
||||
public const int VEHICLE_BUOYANCY = 27;
|
||||
public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
|
||||
public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
|
||||
public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
|
||||
public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
|
||||
public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
|
||||
public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
|
||||
public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
|
||||
public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
|
||||
public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
|
||||
public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
|
||||
public const int VEHICLE_BANKING_EFFICIENCY = 38;
|
||||
public const int VEHICLE_BANKING_MIX = 39;
|
||||
public const int VEHICLE_BANKING_TIMESCALE = 40;
|
||||
public const int VEHICLE_REFERENCE_FRAME = 44;
|
||||
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
|
||||
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
|
||||
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
|
||||
public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
|
||||
public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
|
||||
public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
|
||||
public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
|
||||
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
|
||||
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
|
||||
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
|
||||
public const int INVENTORY_ALL = -1;
|
||||
public const int INVENTORY_NONE = -1;
|
||||
public const int INVENTORY_TEXTURE = 0;
|
||||
public const int INVENTORY_SOUND = 1;
|
||||
public const int INVENTORY_LANDMARK = 3;
|
||||
public const int INVENTORY_CLOTHING = 5;
|
||||
public const int INVENTORY_OBJECT = 6;
|
||||
public const int INVENTORY_NOTECARD = 7;
|
||||
public const int INVENTORY_SCRIPT = 10;
|
||||
public const int INVENTORY_BODYPART = 13;
|
||||
public const int INVENTORY_ANIMATION = 20;
|
||||
public const int INVENTORY_GESTURE = 21;
|
||||
public const int ATTACH_CHEST = 1;
|
||||
public const int ATTACH_HEAD = 2;
|
||||
public const int ATTACH_LSHOULDER = 3;
|
||||
public const int ATTACH_RSHOULDER = 4;
|
||||
public const int ATTACH_LHAND = 5;
|
||||
public const int ATTACH_RHAND = 6;
|
||||
public const int ATTACH_LFOOT = 7;
|
||||
public const int ATTACH_RFOOT = 8;
|
||||
public const int ATTACH_BACK = 9;
|
||||
public const int ATTACH_PELVIS = 10;
|
||||
public const int ATTACH_MOUTH = 11;
|
||||
public const int ATTACH_CHIN = 12;
|
||||
public const int ATTACH_LEAR = 13;
|
||||
public const int ATTACH_REAR = 14;
|
||||
public const int ATTACH_LEYE = 15;
|
||||
public const int ATTACH_REYE = 16;
|
||||
public const int ATTACH_NOSE = 17;
|
||||
public const int ATTACH_RUARM = 18;
|
||||
public const int ATTACH_RLARM = 19;
|
||||
public const int ATTACH_LUARM = 20;
|
||||
public const int ATTACH_LLARM = 21;
|
||||
public const int ATTACH_RHIP = 22;
|
||||
public const int ATTACH_RULEG = 23;
|
||||
public const int ATTACH_RLLEG = 24;
|
||||
public const int ATTACH_LHIP = 25;
|
||||
public const int ATTACH_LULEG = 26;
|
||||
public const int ATTACH_LLLEG = 27;
|
||||
public const int ATTACH_BELLY = 28;
|
||||
public const int ATTACH_RPEC = 29;
|
||||
public const int ATTACH_LPEC = 30;
|
||||
public const int LAND_LEVEL = 0;
|
||||
public const int LAND_RAISE = 1;
|
||||
public const int LAND_LOWER = 2;
|
||||
public const int LAND_SMOOTH = 3;
|
||||
public const int LAND_NOISE = 4;
|
||||
public const int LAND_REVERT = 5;
|
||||
public const int LAND_SMALL_BRUSH = 1;
|
||||
public const int LAND_MEDIUM_BRUSH = 2;
|
||||
public const int LAND_LARGE_BRUSH = 3;
|
||||
public const int DATA_ONLINE = 1;
|
||||
public const int DATA_NAME = 2;
|
||||
public const int DATA_BORN = 3;
|
||||
public const int DATA_RATING = 4;
|
||||
public const int DATA_SIM_POS = 5;
|
||||
public const int DATA_SIM_STATUS = 6;
|
||||
public const int DATA_SIM_RATING = 7;
|
||||
public const int ANIM_ON = 1;
|
||||
public const int LOOP = 2;
|
||||
public const int REVERSE = 4;
|
||||
public const int PING_PONG = 8;
|
||||
public const int SMOOTH = 16;
|
||||
public const int ROTATE = 32;
|
||||
public const int SCALE = 64;
|
||||
public const int ALL_SIDES = -1;
|
||||
public const int LINK_SET = -1;
|
||||
public const int LINK_ROOT = 1;
|
||||
public const int LINK_ALL_OTHERS = -2;
|
||||
public const int LINK_ALL_CHILDREN = -3;
|
||||
public const int LINK_THIS = -4;
|
||||
public const int CHANGED_INVENTORY = 1;
|
||||
public const int CHANGED_COLOR = 2;
|
||||
public const int CHANGED_SHAPE = 4;
|
||||
public const int CHANGED_SCALE = 8;
|
||||
public const int CHANGED_TEXTURE = 16;
|
||||
public const int CHANGED_LINK = 32;
|
||||
public const int CHANGED_ALLOWED_DROP = 64;
|
||||
public const int CHANGED_OWNER = 128;
|
||||
public const int TYPE_INVALID = 0;
|
||||
public const int TYPE_INTEGER = 1;
|
||||
public const int TYPE_double = 2;
|
||||
public const int TYPE_STRING = 3;
|
||||
public const int TYPE_KEY = 4;
|
||||
public const int TYPE_VECTOR = 5;
|
||||
public const int TYPE_ROTATION = 6;
|
||||
public const int REMOTE_DATA_CHANNEL = 1;
|
||||
public const int REMOTE_DATA_REQUEST = 2;
|
||||
public const int REMOTE_DATA_REPLY = 3;
|
||||
//public const int PRIM_TYPE = 1;
|
||||
public const int PRIM_MATERIAL = 2;
|
||||
public const int PRIM_PHYSICS = 3;
|
||||
public const int PRIM_TEMP_ON_REZ = 4;
|
||||
public const int PRIM_PHANTOM = 5;
|
||||
public const int PRIM_POSITION = 6;
|
||||
public const int PRIM_SIZE = 7;
|
||||
public const int PRIM_ROTATION = 8;
|
||||
public const int PRIM_TYPE = 9;
|
||||
public const int PRIM_TEXTURE = 17;
|
||||
public const int PRIM_COLOR = 18;
|
||||
public const int PRIM_BUMP_SHINY = 19;
|
||||
public const int PRIM_FULLBRIGHT = 20;
|
||||
public const int PRIM_FLEXIBLE = 21;
|
||||
public const int PRIM_TEXGEN = 22;
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
public const int PRIM_TYPE_BOX = 0;
|
||||
public const int PRIM_TYPE_CYLINDER = 1;
|
||||
public const int PRIM_TYPE_PRISM = 2;
|
||||
public const int PRIM_TYPE_SPHERE = 3;
|
||||
public const int PRIM_TYPE_TORUS = 4;
|
||||
public const int PRIM_TYPE_TUBE = 5;
|
||||
public const int PRIM_TYPE_RING = 6;
|
||||
public const int PRIM_HOLE_DEFAULT = 0;
|
||||
public const int PRIM_HOLE_CIRCLE = 16;
|
||||
public const int PRIM_HOLE_SQUARE = 32;
|
||||
public const int PRIM_HOLE_TRIANGLE = 48;
|
||||
public const int PRIM_MATERIAL_STONE = 0;
|
||||
public const int PRIM_MATERIAL_METAL = 1;
|
||||
public const int PRIM_MATERIAL_GLASS = 2;
|
||||
public const int PRIM_MATERIAL_WOOD = 3;
|
||||
public const int PRIM_MATERIAL_FLESH = 4;
|
||||
public const int PRIM_MATERIAL_PLASTIC = 5;
|
||||
public const int PRIM_MATERIAL_RUBBER = 6;
|
||||
public const int PRIM_MATERIAL_LIGHT = 7;
|
||||
public const int PRIM_SHINY_NONE = 0;
|
||||
public const int PRIM_SHINY_LOW = 1;
|
||||
public const int PRIM_SHINY_MEDIUM = 2;
|
||||
public const int PRIM_SHINY_HIGH = 3;
|
||||
public const int PRIM_BUMP_NONE = 0;
|
||||
public const int PRIM_BUMP_BRIGHT = 1;
|
||||
public const int PRIM_BUMP_DARK = 2;
|
||||
public const int PRIM_BUMP_WOOD = 3;
|
||||
public const int PRIM_BUMP_BARK = 4;
|
||||
public const int PRIM_BUMP_BRICKS = 5;
|
||||
public const int PRIM_BUMP_CHECKER = 6;
|
||||
public const int PRIM_BUMP_CONCRETE = 7;
|
||||
public const int PRIM_BUMP_TILE = 8;
|
||||
public const int PRIM_BUMP_STONE = 9;
|
||||
public const int PRIM_BUMP_DISKS = 10;
|
||||
public const int PRIM_BUMP_GRAVEL = 11;
|
||||
public const int PRIM_BUMP_BLOBS = 12;
|
||||
public const int PRIM_BUMP_SIDING = 13;
|
||||
public const int PRIM_BUMP_LARGETILE = 14;
|
||||
public const int PRIM_BUMP_STUCCO = 15;
|
||||
public const int PRIM_BUMP_SUCTION = 16;
|
||||
public const int PRIM_BUMP_WEAVE = 17;
|
||||
public const int MASK_BASE = 0;
|
||||
public const int MASK_OWNER = 1;
|
||||
public const int MASK_GROUP = 2;
|
||||
public const int MASK_EVERYONE = 3;
|
||||
public const int MASK_NEXT = 4;
|
||||
public const int PERM_TRANSFER = 8192;
|
||||
public const int PERM_MODIFY = 16384;
|
||||
public const int PERM_COPY = 32768;
|
||||
public const int PERM_MOVE = 524288;
|
||||
public const int PERM_ALL = 2147483647;
|
||||
public const int PARCEL_MEDIA_COMMAND_STOP = 0;
|
||||
public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
|
||||
public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
|
||||
public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
|
||||
public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
|
||||
public const int PARCEL_MEDIA_COMMAND_URL = 5;
|
||||
public const int PARCEL_MEDIA_COMMAND_TIME = 6;
|
||||
public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
|
||||
public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
|
||||
public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
|
||||
public const int PAY_HIDE = -1;
|
||||
public const int PAY_DEFAULT = -2;
|
||||
public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
|
||||
public const string EOF = "\n\n\n";
|
||||
public const double PI = 3.14159274f;
|
||||
public const double TWO_PI = 6.28318548f;
|
||||
public const double PI_BY_TWO = 1.57079637f;
|
||||
public const double DEG_TO_RAD = 0.01745329238f;
|
||||
public const double RAD_TO_DEG = 57.29578f;
|
||||
public const double SQRT2 = 1.414213538f;
|
||||
|
||||
// Can not be public const?
|
||||
public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0, 0, 0);
|
||||
public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0, 0, 0, 0);
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
public static class Common
|
||||
{
|
||||
static public bool Debug = true;
|
||||
static public bool IL_UseTryCatch = true;
|
||||
static public bool IL_CreateConstructor = true;
|
||||
static public bool IL_CreateFunctionList = true;
|
||||
static public bool IL_ProcessCodeChunks = true;
|
||||
|
||||
public delegate void SendToDebugEventDelegate(string Message);
|
||||
public delegate void SendToLogEventDelegate(string Message);
|
||||
static public event SendToDebugEventDelegate SendToDebugEvent;
|
||||
static public event SendToLogEventDelegate SendToLogEvent;
|
||||
|
||||
static public void SendToDebug(string Message)
|
||||
{
|
||||
//if (Debug == true)
|
||||
Console.WriteLine("COMPILER:Debug: " + Message);
|
||||
SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
|
||||
}
|
||||
static public void SendToLog(string Message)
|
||||
{
|
||||
//if (Debug == true)
|
||||
Console.WriteLine("COMPILER:LOG: " + Message);
|
||||
SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
|
||||
}
|
||||
}
|
||||
|
||||
// TEMPORARY TEST THINGIES
|
||||
public static class IL_Helper
|
||||
{
|
||||
public static string ReverseFormatString(string text1, string format)
|
||||
{
|
||||
Common.SendToDebug("ReverseFormatString text1: " + text1);
|
||||
Common.SendToDebug("ReverseFormatString format: " + format);
|
||||
return string.Format(format, text1);
|
||||
}
|
||||
public static string ReverseFormatString(string text1, UInt32 text2, string format)
|
||||
{
|
||||
Common.SendToDebug("ReverseFormatString text1: " + text1);
|
||||
Common.SendToDebug("ReverseFormatString text2: " + text2.ToString());
|
||||
Common.SendToDebug("ReverseFormatString format: " + format);
|
||||
return string.Format(format, text1, text2.ToString());
|
||||
}
|
||||
public static string Cast_ToString(object obj)
|
||||
{
|
||||
Common.SendToDebug("OBJECT TO BE CASTED: " + obj.GetType().ToString());
|
||||
return "ABCDEFGIHJKLMNOPQ123";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,300 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Threading;
|
||||
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
|
||||
|
||||
public class Engine
|
||||
{
|
||||
//private string LSO_FileName = @"LSO\AdditionTest.lso";
|
||||
private string LSO_FileName;// = @"LSO\CloseToDefault.lso";
|
||||
AppDomain appDomain;
|
||||
|
||||
public string Compile(string LSOFileName)
|
||||
{
|
||||
LSO_FileName = LSOFileName;
|
||||
|
||||
|
||||
//appDomain = AppDomain.CreateDomain("AlternateAppDomain");
|
||||
appDomain = Thread.GetDomain();
|
||||
|
||||
// Create Assembly Name
|
||||
AssemblyName asmName = new AssemblyName();
|
||||
asmName.Name = System.IO.Path.GetFileNameWithoutExtension(LSO_FileName);
|
||||
//asmName.Name = "TestAssembly";
|
||||
|
||||
string DLL_FileName = asmName.Name + ".dll";
|
||||
string DLL_FileName_WithPath = System.IO.Path.GetDirectoryName(LSO_FileName) + @"\" + DLL_FileName;
|
||||
|
||||
Common.SendToLog("LSO File Name: " + System.IO.Path.GetFileName(LSO_FileName));
|
||||
Common.SendToLog("Assembly name: " + asmName.Name);
|
||||
Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll");
|
||||
Common.SendToLog("Starting processing of LSL ByteCode...");
|
||||
Common.SendToLog("");
|
||||
|
||||
|
||||
|
||||
// Create Assembly
|
||||
AssemblyBuilder asmBuilder = appDomain.DefineDynamicAssembly(
|
||||
asmName,
|
||||
AssemblyBuilderAccess.RunAndSave
|
||||
);
|
||||
//// Create Assembly
|
||||
//AssemblyBuilder asmBuilder =
|
||||
// Thread.GetDomain().DefineDynamicAssembly
|
||||
//(asmName, AssemblyBuilderAccess.RunAndSave);
|
||||
|
||||
// Create a module (and save to disk)
|
||||
ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule
|
||||
(asmName.Name,
|
||||
DLL_FileName);
|
||||
|
||||
//Common.SendToDebug("asmName.Name is still \"" + asmName.Name + "\"");
|
||||
// Create a Class (/Type)
|
||||
TypeBuilder typeBuilder = modBuilder.DefineType(
|
||||
"LSL_ScriptObject",
|
||||
TypeAttributes.Public | TypeAttributes.BeforeFieldInit,
|
||||
typeof(OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass));
|
||||
//,
|
||||
// typeof());
|
||||
//, typeof(LSL_BuiltIn_Commands_Interface));
|
||||
//,
|
||||
// typeof(object),
|
||||
// new Type[] { typeof(LSL_CLRInterface.LSLScript) });
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Generate the IL itself
|
||||
*/
|
||||
|
||||
LSO_Parser LSOP = new LSO_Parser(LSO_FileName, typeBuilder);
|
||||
LSOP.OpenFile();
|
||||
LSOP.Parse();
|
||||
|
||||
// Constructor has to be created AFTER LSO_Parser because of accumulated variables
|
||||
if (Common.IL_CreateConstructor)
|
||||
IL_CREATE_CONSTRUCTOR(typeBuilder, LSOP);
|
||||
|
||||
LSOP.CloseFile();
|
||||
/*
|
||||
* Done generating. Create a type and run it.
|
||||
*/
|
||||
|
||||
|
||||
Common.SendToLog("Attempting to compile assembly...");
|
||||
// Compile it
|
||||
Type type = typeBuilder.CreateType();
|
||||
Common.SendToLog("Compilation successful!");
|
||||
|
||||
Common.SendToLog("Saving assembly: " + DLL_FileName);
|
||||
asmBuilder.Save(DLL_FileName);
|
||||
|
||||
Common.SendToLog("Returning assembly filename: " + DLL_FileName);
|
||||
|
||||
|
||||
return DLL_FileName;
|
||||
|
||||
|
||||
//Common.SendToLog("Creating an instance of new assembly...");
|
||||
//// Create an instance we can play with
|
||||
////LSLScript hello = (LSLScript)Activator.CreateInstance(type);
|
||||
////LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type);
|
||||
//object MyScript = (object)Activator.CreateInstance(type);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//System.Reflection.MemberInfo[] Members = type.GetMembers();
|
||||
|
||||
//Common.SendToLog("Members of assembly " + type.ToString() + ":");
|
||||
//foreach (MemberInfo member in Members)
|
||||
// Common.SendToLog(member.ToString());
|
||||
|
||||
|
||||
//// Play with it
|
||||
////MyScript.event_state_entry("Test");
|
||||
//object[] args = { null };
|
||||
////System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null);
|
||||
|
||||
//string[] ret = { };
|
||||
//if (Common.IL_CreateFunctionList)
|
||||
// ret = (string[])type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, MyScript, null);
|
||||
|
||||
//foreach (string s in ret)
|
||||
//{
|
||||
// Common.SendToLog("");
|
||||
// Common.SendToLog("*** Executing LSL Server Event: " + s);
|
||||
// //object test = type.GetMember(s);
|
||||
// //object runner = type.InvokeMember(s, BindingFlags.Public | BindingFlags.InvokeMethod | BindingFlags.Instance, null, MyScript, args);
|
||||
// //runner();
|
||||
// //objBooks_Late = type.InvokeMember(s, BindingFlags.CreateInstance, null, objApp_Late, null);
|
||||
// type.InvokeMember(s, BindingFlags.InvokeMethod, null, MyScript, new object[] { "Test" });
|
||||
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
private static void IL_CREATE_CONSTRUCTOR(TypeBuilder typeBuilder, LSO_Parser LSOP)
|
||||
{
|
||||
|
||||
|
||||
Common.SendToDebug("IL_CREATE_CONSTRUCTOR()");
|
||||
//ConstructorBuilder constructor = typeBuilder.DefineConstructor(
|
||||
// MethodAttributes.Public,
|
||||
// CallingConventions.Standard,
|
||||
// new Type[0]);
|
||||
ConstructorBuilder constructor = typeBuilder.DefineConstructor(
|
||||
MethodAttributes.Public |
|
||||
MethodAttributes.SpecialName |
|
||||
MethodAttributes.RTSpecialName,
|
||||
CallingConventions.Standard,
|
||||
new Type[0]);
|
||||
|
||||
//Define the reflection ConstructorInfor for System.Object
|
||||
ConstructorInfo conObj = typeof(LSL_BaseClass).GetConstructor(new Type[0]);
|
||||
|
||||
//call constructor of base object
|
||||
ILGenerator il = constructor.GetILGenerator();
|
||||
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Call, conObj);
|
||||
|
||||
|
||||
//Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: UInt32 State = 0;");
|
||||
//string FieldName;
|
||||
//// Create state object
|
||||
//FieldName = "State";
|
||||
//FieldBuilder State_fb = typeBuilder.DefineField(
|
||||
// FieldName,
|
||||
// typeof(UInt32),
|
||||
// FieldAttributes.Public);
|
||||
//il.Emit(OpCodes.Ldarg_0);
|
||||
//il.Emit(OpCodes.Ldc_I4, 0);
|
||||
//il.Emit(OpCodes.Stfld, State_fb);
|
||||
|
||||
|
||||
//Common.SendToDebug("IL_CREATE_CONSTRUCTOR: Creating global: LSL_BuiltIn_Commands_TestImplementation LSL_BuiltIns = New LSL_BuiltIn_Commands_TestImplementation();");
|
||||
////Type objType1 = typeof(object);
|
||||
//Type objType1 = typeof(LSL_BuiltIn_Commands_TestImplementation);
|
||||
|
||||
//FieldName = "LSL_BuiltIns";
|
||||
//FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField(
|
||||
// FieldName,
|
||||
// objType1,
|
||||
// FieldAttributes.Public);
|
||||
|
||||
////LSL_BuiltIn_Commands_TestImplementation _ti = new LSL_BuiltIn_Commands_TestImplementation();
|
||||
//il.Emit(OpCodes.Ldarg_0);
|
||||
////il.Emit(OpCodes.Ldstr, "Test 123");
|
||||
//il.Emit(OpCodes.Newobj, objType1.GetConstructor(new Type[] { }));
|
||||
//il.Emit(OpCodes.Stfld, LSL_BuiltIns_fb);
|
||||
|
||||
foreach (UInt32 pos in LSOP.StaticBlocks.Keys)
|
||||
{
|
||||
LSO_Struct.StaticBlock sb;
|
||||
LSOP.StaticBlocks.TryGetValue(pos, out sb);
|
||||
|
||||
if (sb.ObjectType > 0 && sb.ObjectType < 8) { // We don't want void or null's
|
||||
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
// Push position to stack
|
||||
il.Emit(OpCodes.Ldc_I4, pos);
|
||||
//il.Emit(OpCodes.Box, typeof(UInt32));
|
||||
|
||||
|
||||
Type datatype = null;
|
||||
|
||||
// Push data to stack
|
||||
Common.SendToDebug("Adding to static (" + pos + ") type: " + ((LSO_Enums.Variable_Type_Codes)sb.ObjectType).ToString() + " (" + sb.ObjectType + ")");
|
||||
switch ((LSO_Enums.Variable_Type_Codes)sb.ObjectType)
|
||||
{
|
||||
case LSO_Enums.Variable_Type_Codes.Float:
|
||||
case LSO_Enums.Variable_Type_Codes.Integer:
|
||||
//UInt32
|
||||
il.Emit(OpCodes.Ldc_I4, BitConverter.ToUInt32(sb.BlockVariable, 0));
|
||||
datatype = typeof(UInt32);
|
||||
il.Emit(OpCodes.Box, datatype);
|
||||
break;
|
||||
case LSO_Enums.Variable_Type_Codes.String:
|
||||
case LSO_Enums.Variable_Type_Codes.Key:
|
||||
//String
|
||||
LSO_Struct.HeapBlock hb = LSOP.GetHeap(LSOP.myHeader.HR + BitConverter.ToUInt32(sb.BlockVariable, 0) - 1);
|
||||
il.Emit(OpCodes.Ldstr, System.Text.Encoding.UTF8.GetString(hb.Data));
|
||||
datatype = typeof(string);
|
||||
break;
|
||||
case LSO_Enums.Variable_Type_Codes.Vector:
|
||||
datatype = typeof(LSO_Enums.Vector);
|
||||
//TODO: Not implemented
|
||||
break;
|
||||
case LSO_Enums.Variable_Type_Codes.Rotation:
|
||||
//Object
|
||||
//TODO: Not implemented
|
||||
datatype = typeof(LSO_Enums.Rotation);
|
||||
break;
|
||||
default:
|
||||
datatype = typeof(object);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// Make call
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddToStatic", new Type[] { typeof(UInt32), datatype }));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
////il.Emit(OpCodes.Newobj, typeof(UInt32));
|
||||
//il.Emit(OpCodes.Starg_0);
|
||||
//// Create LSL function library
|
||||
//FieldBuilder LSL_BuiltIns_fb = typeBuilder.DefineField("LSL_BuiltIns", typeof(LSL_BuiltIn_Commands_Interface), FieldAttributes.Public);
|
||||
//il.Emit(OpCodes.Newobj, typeof(LSL_BuiltIn_Commands_Interface));
|
||||
//il.Emit(OpCodes.Stloc_1);
|
||||
|
||||
il.Emit(OpCodes.Ret);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// End of class
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
partial class LSO_Parser
|
||||
{
|
||||
private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
|
||||
{
|
||||
TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
|
||||
TypeAttributes.Public |
|
||||
TypeAttributes.Class |
|
||||
TypeAttributes.AutoClass |
|
||||
TypeAttributes.AnsiClass |
|
||||
TypeAttributes.BeforeFieldInit |
|
||||
TypeAttributes.AutoLayout,
|
||||
typeof(object),
|
||||
new Type[] { typeof(object) });
|
||||
return typeBuilder;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
public partial class LSL_BaseClass
|
||||
{
|
||||
//public MemoryStream LSLStack = new MemoryStream();
|
||||
public Stack<object> LSLStack = new Stack<object>();
|
||||
public Dictionary<UInt32, object> StaticVariables = new Dictionary<UInt32, object>();
|
||||
public Dictionary<UInt32, object> GlobalVariables = new Dictionary<UInt32, object>();
|
||||
public Dictionary<UInt32, object> LocalVariables = new Dictionary<UInt32, object>();
|
||||
//public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
|
||||
//public void AddFunction(String x) {
|
||||
// FunctionList.Add(x);
|
||||
//}
|
||||
//public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
|
||||
//public struct StackItemStruct
|
||||
//{
|
||||
// public LSO_Enums.Variable_Type_Codes ItemType;
|
||||
// public object Data;
|
||||
//}
|
||||
public UInt32 State = 0;
|
||||
public LSL_BuiltIn_Commands_Interface LSL_Builtins;
|
||||
public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
|
||||
{
|
||||
return LSL_Builtins;
|
||||
}
|
||||
|
||||
|
||||
public LSL_BaseClass() { }
|
||||
|
||||
|
||||
public virtual int OverrideMe()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
|
||||
{
|
||||
LSL_Builtins = LSLBuiltins;
|
||||
|
||||
Common.SendToLog("OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
|
||||
//LSL_Builtins.llSay(0, "Test");
|
||||
return;
|
||||
}
|
||||
|
||||
public void AddToStatic(UInt32 index, object obj)
|
||||
{
|
||||
Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
|
||||
StaticVariables.Add(index, obj);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,373 @@
|
|||
//using System;
|
||||
//using System.Collections.Generic;
|
||||
//using System.Text;
|
||||
|
||||
//namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
//{
|
||||
// public partial class LSL_BaseClass
|
||||
// {
|
||||
|
||||
|
||||
// public float llSin() {
|
||||
// float f = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llSin(f);
|
||||
// }
|
||||
// public float llCos() {
|
||||
// float f = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llCos(f);
|
||||
// }
|
||||
// public float llTan() {
|
||||
// float f = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llTan(f);
|
||||
// }
|
||||
// public float llAtan2() {
|
||||
// float x = (float)LSLStack.Pop();
|
||||
// float y = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llAtan2(x, y);
|
||||
// }
|
||||
// public float llSqrt() {
|
||||
// float f = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llSqrt(f);
|
||||
// }
|
||||
// float llPow()
|
||||
// {
|
||||
// float fexponent = (float)LSLStack.Pop();
|
||||
// float fbase = (float)LSLStack.Pop();
|
||||
// return LSL_Builtins.llPow(fbase, fexponent);
|
||||
// }
|
||||
// //UInt32 llAbs(UInt32 i){ return; }
|
||||
// //float llFabs(float f){ return; }
|
||||
// //float llFrand(float mag){ return; }
|
||||
// //UInt32 llFloor(float f){ return; }
|
||||
// //UInt32 llCeil(float f){ return; }
|
||||
// //UInt32 llRound(float f){ return; }
|
||||
// //float llVecMag(LSO_Enums.Vector v){ return; }
|
||||
// //LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v){ return; }
|
||||
// //float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b){ return; }
|
||||
// //LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r){ return; }
|
||||
// //LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v){ return; }
|
||||
// //LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up){ return; }
|
||||
// //LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r){ return; }
|
||||
// //LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r){ return; }
|
||||
// //LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r){ return; }
|
||||
// //LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end){ return; }
|
||||
// public void llWhisper()
|
||||
// {
|
||||
// UInt16 i = (UInt16)LSLStack.Pop();
|
||||
// string s = (string)LSLStack.Pop();
|
||||
// LSL_Builtins.llWhisper(i, s);
|
||||
// }
|
||||
// public void llSay()
|
||||
// {
|
||||
// UInt16 i = (UInt16)LSLStack.Pop();
|
||||
// string s = (string)LSLStack.Pop();
|
||||
// LSL_Builtins.llSay(i, s);
|
||||
// }
|
||||
// //void llShout(UInt16 channelID, string text);
|
||||
// //UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg);
|
||||
// //void llListenControl(UInt32 number, UInt32 active);
|
||||
// //void llListenRemove(UInt32 number);
|
||||
// //void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc);
|
||||
// //void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate);
|
||||
// //void llSensorRemove();
|
||||
// //string llDetectedName(UInt32 number);
|
||||
// //LSO_Enums.Key llDetectedKey(UInt32 number);
|
||||
// //LSO_Enums.Key llDetectedOwner(UInt32 number);
|
||||
// //UInt32 llDetectedType(UInt32 number);
|
||||
// //LSO_Enums.Vector llDetectedPos(UInt32 number);
|
||||
// //LSO_Enums.Vector llDetectedVel(UInt32 number);
|
||||
// //LSO_Enums.Vector llDetectedGrab(UInt32 number);
|
||||
// //LSO_Enums.Rotation llDetectedRot(UInt32 number);
|
||||
// //UInt32 llDetectedGroup(UInt32 number);
|
||||
// //UInt32 llDetectedLinkNumber(UInt32 number);
|
||||
// //void llDie();
|
||||
// //float llGround(LSO_Enums.Vector offset);
|
||||
// //float llCloud(LSO_Enums.Vector offset);
|
||||
// //LSO_Enums.Vector llWind(LSO_Enums.Vector offset);
|
||||
// //void llSetStatus(UInt32 status, UInt32 value);
|
||||
// //UInt32 llGetStatus(UInt32 status);
|
||||
// //void llSetScale(LSO_Enums.Vector scale);
|
||||
// //LSO_Enums.Vector llGetScale();
|
||||
// //void llSetColor();
|
||||
// //float llGetAlpha();
|
||||
// //void llSetAlpha();
|
||||
// //LSO_Enums.Vector llGetColor();
|
||||
// //void llSetTexture();
|
||||
// //void llScaleTexture();
|
||||
// //void llOffsetTexture();
|
||||
// //void llRotateTexture();
|
||||
// //string llGetTexture();
|
||||
// //void llSetPos();
|
||||
|
||||
// public void llGetPos() { }
|
||||
// public void llGetLocalPos() { }
|
||||
// public void llSetRot() { }
|
||||
// public void llGetRot() { }
|
||||
// public void llGetLocalRot() { }
|
||||
// public void llSetForce() { }
|
||||
// public void llGetForce() { }
|
||||
// public void llTarget() { }
|
||||
// public void llTargetRemove() { }
|
||||
// public void llRotTarget() { }
|
||||
// public void llRotTargetRemove() { }
|
||||
// public void llMoveToTarget() { }
|
||||
// public void llStopMoveToTarget() { }
|
||||
// public void llApplyImpulse() { }
|
||||
// public void llApplyRotationalImpulse() { }
|
||||
// public void llSetTorque() { }
|
||||
// public void llGetTorque() { }
|
||||
// public void llSetForceAndTorque() { }
|
||||
// public void llGetVel() { }
|
||||
// public void llGetAccel() { }
|
||||
// public void llGetOmega() { }
|
||||
// public void llGetTimeOfDay() { }
|
||||
// public void llGetWallclock() { }
|
||||
// public void llGetTime() { }
|
||||
// public void llResetTime() { }
|
||||
// public void llGetAndResetTime() { }
|
||||
// public void llSound() { }
|
||||
// public void llPlaySound() { }
|
||||
// public void llLoopSound() { }
|
||||
// public void llLoopSoundMaster() { }
|
||||
// public void llLoopSoundSlave() { }
|
||||
// public void llPlaySoundSlave() { }
|
||||
// public void llTriggerSound() { }
|
||||
// public void llStopSound() { }
|
||||
// public void llPreloadSound() { }
|
||||
// public void llGetSubString() { }
|
||||
// public void llDeleteSubString() { }
|
||||
// public void llInsertString() { }
|
||||
// public void llToUpper() { }
|
||||
// public void llToLower() { }
|
||||
// public void llGiveMoney() { }
|
||||
// public void llMakeExplosion() { }
|
||||
// public void llMakeFountain() { }
|
||||
// public void llMakeSmoke() { }
|
||||
// public void llMakeFire() { }
|
||||
// public void llRezObject() { }
|
||||
// public void llLookAt() { }
|
||||
// public void llStopLookAt() { }
|
||||
// public void llSetTimerEvent() { }
|
||||
// public void llSleep() { }
|
||||
// public void llGetMass() { }
|
||||
// public void llCollisionFilter() { }
|
||||
// public void llTakeControls() { }
|
||||
// public void llReleaseControls() { }
|
||||
// public void llAttachToAvatar() { }
|
||||
// public void llDetachFromAvatar() { }
|
||||
// public void llTakeCamera() { }
|
||||
// public void llReleaseCamera() { }
|
||||
// public void llGetOwner() { }
|
||||
// public void llInstantMessage() { }
|
||||
// public void llEmail() { }
|
||||
// public void llGetNextEmail() { }
|
||||
// public void llGetKey() { }
|
||||
// public void llSetBuoyancy() { }
|
||||
// public void llSetHoverHeight() { }
|
||||
// public void llStopHover() { }
|
||||
// public void llMinEventDelay() { }
|
||||
// public void llSoundPreload() { }
|
||||
// public void llRotLookAt() { }
|
||||
// public void llStringLength() { }
|
||||
// public void llStartAnimation() { }
|
||||
// public void llStopAnimation() { }
|
||||
// public void llPointAt() { }
|
||||
// public void llStopPointAt() { }
|
||||
// public void llTargetOmega() { }
|
||||
// public void llGetStartParameter() { }
|
||||
// public void llGodLikeRezObject() { }
|
||||
// public void llRequestPermissions() { }
|
||||
// public void llGetPermissionsKey() { }
|
||||
// public void llGetPermissions() { }
|
||||
// public void llGetLinkNumber() { }
|
||||
// public void llSetLinkColor() { }
|
||||
// public void llCreateLink() { }
|
||||
// public void llBreakLink() { }
|
||||
// public void llBreakAllLinks() { }
|
||||
// public void llGetLinkKey() { }
|
||||
// public void llGetLinkName() { }
|
||||
// public void llGetInventoryNumber() { }
|
||||
// public void llGetInventoryName() { }
|
||||
// public void llSetScriptState() { }
|
||||
// public void llGetEnergy() { }
|
||||
// public void llGiveInventory() { }
|
||||
// public void llRemoveInventory() { }
|
||||
// public void llSetText() { }
|
||||
// public void llWater() { }
|
||||
// public void llPassTouches() { }
|
||||
// public void llRequestAgentData() { }
|
||||
// public void llRequestInventoryData() { }
|
||||
// public void llSetDamage() { }
|
||||
// public void llTeleportAgentHome() { }
|
||||
// public void llModifyLand() { }
|
||||
// public void llCollisionSound() { }
|
||||
// public void llCollisionSprite() { }
|
||||
// public void llGetAnimation() { }
|
||||
// public void llResetScript() { }
|
||||
// public void llMessageLinked() { }
|
||||
// public void llPushObject() { }
|
||||
// public void llPassCollisions() { }
|
||||
// public void llGetScriptName() { }
|
||||
// public void llGetNumberOfSides() { }
|
||||
// public void llAxisAngle2Rot() { }
|
||||
// public void llRot2Axis() { }
|
||||
// public void llRot2Angle() { }
|
||||
// public void llAcos() { }
|
||||
// public void llAsin() { }
|
||||
// public void llAngleBetween() { }
|
||||
// public void llGetInventoryKey() { }
|
||||
// public void llAllowInventoryDrop() { }
|
||||
// public void llGetSunDirection() { }
|
||||
// public void llGetTextureOffset() { }
|
||||
// public void llGetTextureScale() { }
|
||||
// public void llGetTextureRot() { }
|
||||
// public void llSubStringIndex() { }
|
||||
// public void llGetOwnerKey() { }
|
||||
// public void llGetCenterOfMass() { }
|
||||
// public void llListSort() { }
|
||||
// public void llGetListLength() { }
|
||||
// public void llList2Integer() { }
|
||||
// public void llList2Float() { }
|
||||
// public void llList2String() { }
|
||||
// public void llList2Key() { }
|
||||
// public void llList2Vector() { }
|
||||
// public void llList2Rot() { }
|
||||
// public void llList2List() { }
|
||||
// public void llDeleteSubList() { }
|
||||
// public void llGetListEntryType() { }
|
||||
// public void llList2CSV() { }
|
||||
// public void llCSV2List() { }
|
||||
// public void llListRandomize() { }
|
||||
// public void llList2ListStrided() { }
|
||||
// public void llGetRegionCorner() { }
|
||||
// public void llListInsertList() { }
|
||||
// public void llListFindList() { }
|
||||
// public void llGetObjectName() { }
|
||||
// public void llSetObjectName() { }
|
||||
// public void llGetDate() { }
|
||||
// public void llEdgeOfWorld() { }
|
||||
// public void llGetAgentInfo() { }
|
||||
// public void llAdjustSoundVolume() { }
|
||||
// public void llSetSoundQueueing() { }
|
||||
// public void llSetSoundRadius() { }
|
||||
// public void llKey2Name() { }
|
||||
// public void llSetTextureAnim() { }
|
||||
// public void llTriggerSoundLimited() { }
|
||||
// public void llEjectFromLand() { }
|
||||
// public void llParseString2List() { }
|
||||
// public void llOverMyLand() { }
|
||||
// public void llGetLandOwnerAt() { }
|
||||
// public void llGetNotecardLine() { }
|
||||
// public void llGetAgentSize() { }
|
||||
// public void llSameGroup() { }
|
||||
// public void llUnSit() { }
|
||||
// public void llGroundSlope() { }
|
||||
// public void llGroundNormal() { }
|
||||
// public void llGroundContour() { }
|
||||
// public void llGetAttached() { }
|
||||
// public void llGetFreeMemory() { }
|
||||
// public void llGetRegionName() { }
|
||||
// public void llGetRegionTimeDilation() { }
|
||||
// public void llGetRegionFPS() { }
|
||||
// public void llParticleSystem() { }
|
||||
// public void llGroundRepel() { }
|
||||
// public void llGiveInventoryList() { }
|
||||
// public void llSetVehicleType() { }
|
||||
// public void llSetVehicleFloatParam() { }
|
||||
// public void llSetVehicleVectorParam() { }
|
||||
// public void llSetVehicleRotationParam() { }
|
||||
// public void llSetVehicleFlags() { }
|
||||
// public void llRemoveVehicleFlags() { }
|
||||
// public void llSitTarget() { }
|
||||
// public void llAvatarOnSitTarget() { }
|
||||
// public void llAddToLandPassList() { }
|
||||
// public void llSetTouchText() { }
|
||||
// public void llSetSitText() { }
|
||||
// public void llSetCameraEyeOffset() { }
|
||||
// public void llSetCameraAtOffset() { }
|
||||
// public void llDumpList2String() { }
|
||||
// public void llScriptDanger() { }
|
||||
// public void llDialog() { }
|
||||
// public void llVolumeDetect() { }
|
||||
// public void llResetOtherScript() { }
|
||||
// public void llGetScriptState() { }
|
||||
// public void llRemoteLoadScript() { }
|
||||
// public void llSetRemoteScriptAccessPin() { }
|
||||
// public void llRemoteLoadScriptPin() { }
|
||||
// public void llOpenRemoteDataChannel() { }
|
||||
// public void llSendRemoteData() { }
|
||||
// public void llRemoteDataReply() { }
|
||||
// public void llCloseRemoteDataChannel() { }
|
||||
// public void llMD5String() { }
|
||||
// public void llSetPrimitiveParams() { }
|
||||
// public void llStringToBase64() { }
|
||||
// public void llBase64ToString() { }
|
||||
// public void llXorBase64Strings() { }
|
||||
// public void llRemoteDataSetRegion() { }
|
||||
// public void llLog10() { }
|
||||
// public void llLog() { }
|
||||
// public void llGetAnimationList() { }
|
||||
// public void llSetParcelMusicURL() { }
|
||||
// public void llGetRootPosition() { }
|
||||
// public void llGetRootRotation() { }
|
||||
// public void llGetObjectDesc() { }
|
||||
// public void llSetObjectDesc() { }
|
||||
// public void llGetCreator() { }
|
||||
// public void llGetTimestamp() { }
|
||||
// public void llSetLinkAlpha() { }
|
||||
// public void llGetNumberOfPrims() { }
|
||||
// public void llGetNumberOfNotecardLines() { }
|
||||
// public void llGetBoundingBox() { }
|
||||
// public void llGetGeometricCenter() { }
|
||||
// public void llGetPrimitiveParams() { }
|
||||
// public void llIntegerToBase64() { }
|
||||
// public void llBase64ToInteger() { }
|
||||
// public void llGetGMTclock() { }
|
||||
// public void llGetSimulatorHostname() { }
|
||||
// public void llSetLocalRot() { }
|
||||
// public void llParseStringKeepNulls() { }
|
||||
// public void llRezAtRoot() { }
|
||||
// public void llGetObjectPermMask() { }
|
||||
// public void llSetObjectPermMask() { }
|
||||
// public void llGetInventoryPermMask() { }
|
||||
// public void llSetInventoryPermMask() { }
|
||||
// public void llGetInventoryCreator() { }
|
||||
// public void llOwnerSay() { }
|
||||
// public void llRequestSimulatorData() { }
|
||||
// public void llForceMouselook() { }
|
||||
// public void llGetObjectMass() { }
|
||||
// public void llListReplaceList() { }
|
||||
// public void llLoadURL() { }
|
||||
// public void llParcelMediaCommandList() { }
|
||||
// public void llParcelMediaQuery() { }
|
||||
// public void llModPow() { }
|
||||
// public void llGetInventoryType() { }
|
||||
// public void llSetPayPrice() { }
|
||||
// public void llGetCameraPos() { }
|
||||
// public void llGetCameraRot() { }
|
||||
// public void llSetPrimURL() { }
|
||||
// public void llRefreshPrimURL() { }
|
||||
// public void llEscapeURL() { }
|
||||
// public void llUnescapeURL() { }
|
||||
// public void llMapDestination() { }
|
||||
// public void llAddToLandBanList() { }
|
||||
// public void llRemoveFromLandPassList() { }
|
||||
// public void llRemoveFromLandBanList() { }
|
||||
// public void llSetCameraParams() { }
|
||||
// public void llClearCameraParams() { }
|
||||
// public void llListStatistics() { }
|
||||
// public void llGetUnixTime() { }
|
||||
// public void llGetParcelFlags() { }
|
||||
// public void llGetRegionFlags() { }
|
||||
// public void llXorBase64StringsCorrect() { }
|
||||
// public void llHTTPRequest() { }
|
||||
// public void llResetLandBanList() { }
|
||||
// public void llResetLandPassList() { }
|
||||
// public void llGetParcelPrimCount() { }
|
||||
// public void llGetParcelPrimOwners() { }
|
||||
// public void llGetObjectPrimCount() { }
|
||||
// public void llGetParcelMaxPrims() { }
|
||||
// public void llGetParcelDetails() { }
|
||||
|
||||
// }
|
||||
//}
|
|
@ -0,0 +1,350 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
public partial class LSL_BaseClass
|
||||
{
|
||||
/*
|
||||
* OPCODES
|
||||
*
|
||||
* These are internal "assembly" commands,
|
||||
* basic operators like "ADD", "PUSH" and "POP"
|
||||
*
|
||||
* It also contains managed stack and keeps track of internal variables, etc.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
public void StoreToLocal(UInt32 index)
|
||||
{
|
||||
// TODO: How to determine local?
|
||||
Common.SendToDebug("::StoreToLocal " + index);
|
||||
if (LocalVariables.ContainsKey(index))
|
||||
LocalVariables.Remove(index);
|
||||
LocalVariables.Add(index, LSLStack.Peek());
|
||||
}
|
||||
public void StoreToGlobal(UInt32 index)
|
||||
{
|
||||
Common.SendToDebug("::StoreToGlobal " + index);
|
||||
if (GlobalVariables.ContainsKey(index))
|
||||
GlobalVariables.Remove(index);
|
||||
GlobalVariables.Add(index, LSLStack.Peek());
|
||||
}
|
||||
public void StoreToStatic(UInt32 index)
|
||||
{
|
||||
Common.SendToDebug("::StoreToStatic " + index);
|
||||
//if (StaticVariables.ContainsKey(index))
|
||||
// StaticVariables.Remove(index);
|
||||
StaticVariables.Add(index, LSLStack.Peek());
|
||||
}
|
||||
public void GetFromLocal(UInt32 index)
|
||||
{
|
||||
// TODO: How to determine local?
|
||||
Common.SendToDebug("::GetFromLocal " + index);
|
||||
object ret;
|
||||
LocalVariables.TryGetValue(index, out ret);
|
||||
LSLStack.Push(ret);
|
||||
//return ret;
|
||||
}
|
||||
public void GetFromGlobal(UInt32 index)
|
||||
{
|
||||
Common.SendToDebug("::GetFromGlobal " + index);
|
||||
object ret;
|
||||
GlobalVariables.TryGetValue(index, out ret);
|
||||
LSLStack.Push(ret);
|
||||
//return ret;
|
||||
}
|
||||
public void GetFromStatic(UInt32 index)
|
||||
{
|
||||
Common.SendToDebug("::GetFromStatic " + index);
|
||||
object ret;
|
||||
StaticVariables.TryGetValue(index, out ret);
|
||||
Common.SendToDebug("::GetFromStatic - ObjectType: " + ret.GetType().ToString());
|
||||
LSLStack.Push(ret);
|
||||
//return ret;
|
||||
}
|
||||
|
||||
public object POPToStack()
|
||||
{
|
||||
Common.SendToDebug("::POPToStack");
|
||||
//return LSLStack.Pop();
|
||||
object p = LSLStack.Pop();
|
||||
if (p.GetType() == typeof(UInt32))
|
||||
return (UInt32)p;
|
||||
if (p.GetType() == typeof(string))
|
||||
return (string)p;
|
||||
if (p.GetType() == typeof(Int32))
|
||||
return (Int32)p;
|
||||
if (p.GetType() == typeof(UInt16))
|
||||
return (UInt16)p;
|
||||
if (p.GetType() == typeof(float))
|
||||
return (float)p;
|
||||
if (p.GetType() == typeof(LSO_Enums.Vector))
|
||||
return (LSO_Enums.Vector)p;
|
||||
if (p.GetType() == typeof(LSO_Enums.Rotation))
|
||||
return (LSO_Enums.Rotation)p;
|
||||
if (p.GetType() == typeof(LSO_Enums.Key))
|
||||
return (LSO_Enums.Key)p;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
//public object POPToStack(UInt32 count)
|
||||
//{
|
||||
// // POP NUMBER FROM TOP OF STACK
|
||||
// //LSLStack.SetLength(LSLStack.Length - 4);
|
||||
// Common.SendToDebug("::POPToStack " + count);
|
||||
// if (count < 2)
|
||||
// return LSLStack.Pop();
|
||||
|
||||
// Stack<object> s = new Stack<object>();
|
||||
// for (int i = 0; i < count; i++)
|
||||
// {
|
||||
// s.Push(LSLStack.Pop);
|
||||
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
public void POP()
|
||||
{
|
||||
// POP NUMBER FROM TOP OF STACK
|
||||
//LSLStack.SetLength(LSLStack.Length - 4);
|
||||
Common.SendToDebug("::POP");
|
||||
if (LSLStack.Count < 1)
|
||||
{
|
||||
//TODO: Temporary fix
|
||||
Common.SendToDebug("ERROR: TRYING TO POP EMPTY STACK!");
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Pop();
|
||||
}
|
||||
}
|
||||
public void PUSH(object Param)
|
||||
{
|
||||
if (Param == null)
|
||||
{
|
||||
Common.SendToDebug("::PUSH: <null>");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
//Common.SendToDebug("::PUSH: " + Param.GetType());
|
||||
}
|
||||
|
||||
LSLStack.Push(Param);
|
||||
}
|
||||
public void ADD(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::ADD: " + Param);
|
||||
object o2 = LSLStack.Pop();
|
||||
object o1 = LSLStack.Pop();
|
||||
Common.SendToDebug("::ADD: Debug: o1: " + o1.GetType() + " (" + o1.ToString() + "), o2: " + o2.GetType() + " (" + o2.ToString() + ")");
|
||||
if (o2.GetType() == typeof(string))
|
||||
{
|
||||
LSLStack.Push((string)o1 + (string)o2);
|
||||
return;
|
||||
}
|
||||
if (o2.GetType() == typeof(UInt32))
|
||||
{
|
||||
LSLStack.Push((UInt32)o1 + (UInt32)o2);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
public void SUB(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::SUB: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 - i2));
|
||||
}
|
||||
public void MUL(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::SUB: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 * i2));
|
||||
}
|
||||
public void DIV(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::DIV: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 / i2));
|
||||
}
|
||||
|
||||
|
||||
public void MOD(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::MOD: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 % i2));
|
||||
}
|
||||
public void EQ(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::EQ: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 == i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void NEQ(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::NEQ: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 != i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void LEQ(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::LEQ: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 <= i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void GEQ(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::GEQ: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 >= i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void LESS(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::LESS: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 < i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void GREATER(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::GREATER: " + Param);
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
if (i1 > i2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void BITAND()
|
||||
{
|
||||
Common.SendToDebug("::BITAND");
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 & i2));
|
||||
}
|
||||
public void BITOR()
|
||||
{
|
||||
Common.SendToDebug("::BITOR");
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 | i2));
|
||||
}
|
||||
public void BITXOR()
|
||||
{
|
||||
Common.SendToDebug("::BITXOR");
|
||||
UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 ^ i2));
|
||||
}
|
||||
public void BOOLAND()
|
||||
{
|
||||
Common.SendToDebug("::BOOLAND");
|
||||
bool b2 = bool.Parse((string)LSLStack.Pop());
|
||||
bool b1 = bool.Parse((string)LSLStack.Pop());
|
||||
if (b1 && b2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
}
|
||||
public void BOOLOR()
|
||||
{
|
||||
Common.SendToDebug("::BOOLOR");
|
||||
bool b2 = bool.Parse((string)LSLStack.Pop());
|
||||
bool b1 = bool.Parse((string)LSLStack.Pop());
|
||||
|
||||
if (b1 || b2)
|
||||
{
|
||||
LSLStack.Push((UInt32)1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLStack.Push((UInt32)0);
|
||||
}
|
||||
|
||||
}
|
||||
public void NEG(UInt32 Param)
|
||||
{
|
||||
Common.SendToDebug("::NEG: " + Param);
|
||||
//UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
LSLStack.Push((UInt32)(i1 * -1));
|
||||
}
|
||||
public void BITNOT()
|
||||
{
|
||||
//Common.SendToDebug("::BITNOT");
|
||||
//UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
//UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
//LSLStack.Push((UInt32)(i1 / i2));
|
||||
}
|
||||
public void BOOLNOT()
|
||||
{
|
||||
//Common.SendToDebug("::BOOLNOT");
|
||||
////UInt32 i2 = (UInt32)LSLStack.Pop();
|
||||
//UInt32 i1 = (UInt32)LSLStack.Pop();
|
||||
//LSLStack.Push((UInt32)(i1));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,79 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
public class LSL_CLRInterface
|
||||
{
|
||||
public interface LSLScript
|
||||
{
|
||||
//public virtual void Run(object arg)
|
||||
//{
|
||||
//}
|
||||
//void Run(object arg);
|
||||
|
||||
//void event_state_entry(object arg);
|
||||
//void event_state_exit();
|
||||
//void event_touch_start(object arg);
|
||||
//void event_touch();
|
||||
//void event_touch_end();
|
||||
//void event_collision_start();
|
||||
//void event_collision();
|
||||
//void event_collision_end();
|
||||
//void event_land_collision_start();
|
||||
//void event_land_collision();
|
||||
//void event_land_collision_end();
|
||||
//void event_timer();
|
||||
//void event_listen();
|
||||
//void event_on_rez();
|
||||
//void event_sensor();
|
||||
//void event_no_sensor();
|
||||
//void event_control();
|
||||
//void event_money();
|
||||
//void event_email();
|
||||
//void event_at_target();
|
||||
//void event_not_at_target();
|
||||
//void event_at_rot_target();
|
||||
//void event_not_at_rot_target();
|
||||
//void event_run_time_permissions();
|
||||
//void event_changed();
|
||||
//void event_attach();
|
||||
//void event_dataserver();
|
||||
//void event_link_message();
|
||||
//void event_moving_start();
|
||||
//void event_moving_end();
|
||||
//void event_object_rez();
|
||||
//void event_remote_data();
|
||||
//void event_http_response();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,436 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
partial class LSO_Parser
|
||||
{
|
||||
//internal Stack<Type> ILStack = new Stack<Type>();
|
||||
//LSO_Enums MyLSO_Enums = new LSO_Enums();
|
||||
|
||||
internal bool LSL_PROCESS_OPCODE(ILGenerator il)
|
||||
{
|
||||
|
||||
byte bp1;
|
||||
UInt32 u32p1;
|
||||
float fp1;
|
||||
UInt16 opcode = br_read(1)[0];
|
||||
Common.SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString());
|
||||
string idesc = ((LSO_Enums.Operation_Table)opcode).ToString();
|
||||
switch ((LSO_Enums.Operation_Table)opcode)
|
||||
{
|
||||
|
||||
/***************
|
||||
* IMPLEMENTED *
|
||||
***************/
|
||||
case LSO_Enums.Operation_Table.NOOP:
|
||||
break;
|
||||
case LSO_Enums.Operation_Table.PUSHSP:
|
||||
// Push Stack Top (Memory Address) to stack
|
||||
Common.SendToDebug("Instruction " + idesc);
|
||||
Common.SendToDebug("Instruction " + idesc + ": Description: Pushing Stack Top (Memory Address from header) to stack");
|
||||
IL_Push(il, (UInt32)myHeader.SP);
|
||||
break;
|
||||
// BYTE
|
||||
case LSO_Enums.Operation_Table.PUSHARGB:
|
||||
Common.SendToDebug("Param1: " + br_read(1)[0]);
|
||||
break;
|
||||
// INTEGER
|
||||
case LSO_Enums.Operation_Table.PUSHARGI:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Instruction " + idesc + ", Param1: " + u32p1);
|
||||
IL_Push(il, u32p1);
|
||||
break;
|
||||
// FLOAT
|
||||
case LSO_Enums.Operation_Table.PUSHARGF:
|
||||
fp1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Instruction " + idesc + ", Param1: " + fp1);
|
||||
IL_Push(il, fp1);
|
||||
break;
|
||||
// STRING
|
||||
case LSO_Enums.Operation_Table.PUSHARGS:
|
||||
string s = Read_String();
|
||||
Common.SendToDebug("Instruction " + idesc + ", Param1: " + s);
|
||||
IL_Debug(il, "OPCODE: " + idesc + ":" + s);
|
||||
IL_Push(il, s);
|
||||
break;
|
||||
// VECTOR z,y,x
|
||||
case LSO_Enums.Operation_Table.PUSHARGV:
|
||||
LSO_Enums.Vector v = new LSO_Enums.Vector();
|
||||
v.Z = BitConverter.ToUInt32(br_read(4), 0);
|
||||
v.Y = BitConverter.ToUInt32(br_read(4), 0);
|
||||
v.X = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1 Z: " + v.Z);
|
||||
Common.SendToDebug("Param1 Y: " + v.Y);
|
||||
Common.SendToDebug("Param1 X: " + v.X);
|
||||
IL_Push(il, v);
|
||||
break;
|
||||
// ROTATION s,z,y,x
|
||||
case LSO_Enums.Operation_Table.PUSHARGQ:
|
||||
LSO_Enums.Rotation r = new LSO_Enums.Rotation();
|
||||
r.S = BitConverter.ToUInt32(br_read(4), 0);
|
||||
r.Z = BitConverter.ToUInt32(br_read(4), 0);
|
||||
r.Y = BitConverter.ToUInt32(br_read(4), 0);
|
||||
r.X = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1 S: " + r.S);
|
||||
Common.SendToDebug("Param1 Z: " + r.Z);
|
||||
Common.SendToDebug("Param1 Y: " + r.Y);
|
||||
Common.SendToDebug("Param1 X: " + r.X);
|
||||
IL_Push(il, r);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.PUSHE:
|
||||
IL_Push(il, (UInt32)0);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.PUSHARGE:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1);
|
||||
//IL_Push(il, new string(" ".ToCharArray()[0], Convert.ToInt32(u32p1)));
|
||||
IL_Push(il, u32p1);
|
||||
break;
|
||||
// BYTE
|
||||
case LSO_Enums.Operation_Table.ADD:
|
||||
case LSO_Enums.Operation_Table.SUB:
|
||||
case LSO_Enums.Operation_Table.MUL:
|
||||
case LSO_Enums.Operation_Table.DIV:
|
||||
case LSO_Enums.Operation_Table.EQ:
|
||||
case LSO_Enums.Operation_Table.NEQ:
|
||||
case LSO_Enums.Operation_Table.LEQ:
|
||||
case LSO_Enums.Operation_Table.GEQ:
|
||||
case LSO_Enums.Operation_Table.LESS:
|
||||
case LSO_Enums.Operation_Table.GREATER:
|
||||
case LSO_Enums.Operation_Table.NEG:
|
||||
case LSO_Enums.Operation_Table.MOD:
|
||||
bp1 = br_read(1)[0];
|
||||
Common.SendToDebug("Param1: " + bp1);
|
||||
IL_CallBaseFunction(il, idesc, (UInt32)bp1);
|
||||
break;
|
||||
|
||||
// NO ARGUMENTS
|
||||
case LSO_Enums.Operation_Table.BITAND:
|
||||
case LSO_Enums.Operation_Table.BITOR:
|
||||
case LSO_Enums.Operation_Table.BITXOR:
|
||||
case LSO_Enums.Operation_Table.BOOLAND:
|
||||
case LSO_Enums.Operation_Table.BOOLOR:
|
||||
case LSO_Enums.Operation_Table.BITNOT:
|
||||
case LSO_Enums.Operation_Table.BOOLNOT:
|
||||
IL_CallBaseFunction(il, idesc);
|
||||
break;
|
||||
// SHORT
|
||||
case LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE:
|
||||
// TODO: What is size of short?
|
||||
UInt16 U16p1 = BitConverter.ToUInt16(br_read(2), 0);
|
||||
Common.SendToDebug("Instruction " + idesc + ": Builtin Command: " + ((LSO_Enums.BuiltIn_Functions)U16p1).ToString());
|
||||
//Common.SendToDebug("Param1: " + U16p1);
|
||||
string fname = ((LSO_Enums.BuiltIn_Functions)U16p1).ToString();
|
||||
|
||||
bool cmdFound = false;
|
||||
foreach (MethodInfo mi in typeof(LSL_BuiltIn_Commands_Interface).GetMethods())
|
||||
{
|
||||
// Found command
|
||||
if (mi.Name == fname)
|
||||
{
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("GetLSL_BuiltIn", new Type[] { }));
|
||||
// Pop required number of items from my stack to .Net stack
|
||||
IL_PopToStack(il, mi.GetParameters().Length);
|
||||
il.Emit(OpCodes.Callvirt, mi);
|
||||
cmdFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (cmdFound == false)
|
||||
{
|
||||
Common.SendToDebug("ERROR: UNABLE TO LOCATE OPCODE " + idesc + " IN BASECLASS");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// RETURN
|
||||
case LSO_Enums.Operation_Table.RETURN:
|
||||
|
||||
Common.SendToDebug("OPCODE: RETURN");
|
||||
return true;
|
||||
|
||||
case LSO_Enums.Operation_Table.POP:
|
||||
case LSO_Enums.Operation_Table.POPS:
|
||||
case LSO_Enums.Operation_Table.POPL:
|
||||
case LSO_Enums.Operation_Table.POPV:
|
||||
case LSO_Enums.Operation_Table.POPQ:
|
||||
// Pops a specific datatype from the stack
|
||||
// We just ignore the datatype for now
|
||||
IL_Pop(il);
|
||||
break;
|
||||
|
||||
// LONG
|
||||
case LSO_Enums.Operation_Table.STORE:
|
||||
case LSO_Enums.Operation_Table.STORES:
|
||||
case LSO_Enums.Operation_Table.STOREL:
|
||||
case LSO_Enums.Operation_Table.STOREV:
|
||||
case LSO_Enums.Operation_Table.STOREQ:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "StoreToLocal", u32p1);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.STOREG:
|
||||
case LSO_Enums.Operation_Table.STOREGS:
|
||||
case LSO_Enums.Operation_Table.STOREGL:
|
||||
case LSO_Enums.Operation_Table.STOREGV:
|
||||
case LSO_Enums.Operation_Table.STOREGQ:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "StoreToGlobal", u32p1);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.LOADP:
|
||||
case LSO_Enums.Operation_Table.LOADSP:
|
||||
case LSO_Enums.Operation_Table.LOADLP:
|
||||
case LSO_Enums.Operation_Table.LOADVP:
|
||||
case LSO_Enums.Operation_Table.LOADQP:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "StoreToLocal", u32p1);
|
||||
IL_Pop(il);
|
||||
break;
|
||||
|
||||
case LSO_Enums.Operation_Table.LOADGP:
|
||||
case LSO_Enums.Operation_Table.LOADGSP:
|
||||
case LSO_Enums.Operation_Table.LOADGLP:
|
||||
case LSO_Enums.Operation_Table.LOADGVP:
|
||||
case LSO_Enums.Operation_Table.LOADGQP:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "StoreToStatic", u32p1 - 6 + myHeader.GVR);
|
||||
IL_Pop(il);
|
||||
break;
|
||||
|
||||
// PUSH FROM LOCAL FRAME
|
||||
case LSO_Enums.Operation_Table.PUSH:
|
||||
case LSO_Enums.Operation_Table.PUSHS:
|
||||
case LSO_Enums.Operation_Table.PUSHL:
|
||||
case LSO_Enums.Operation_Table.PUSHV:
|
||||
case LSO_Enums.Operation_Table.PUSHQ:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "GetFromLocal", u32p1);
|
||||
|
||||
break;
|
||||
|
||||
// PUSH FROM STATIC FRAME
|
||||
case LSO_Enums.Operation_Table.PUSHG:
|
||||
case LSO_Enums.Operation_Table.PUSHGS:
|
||||
case LSO_Enums.Operation_Table.PUSHGL:
|
||||
case LSO_Enums.Operation_Table.PUSHGV:
|
||||
case LSO_Enums.Operation_Table.PUSHGQ:
|
||||
u32p1 = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Param1: " + u32p1.ToString());
|
||||
IL_CallBaseFunction(il, "GetFromStatic", u32p1 - 6 + myHeader.GVR);
|
||||
break;
|
||||
|
||||
|
||||
/***********************
|
||||
* NOT IMPLEMENTED YET *
|
||||
***********************/
|
||||
|
||||
|
||||
|
||||
case LSO_Enums.Operation_Table.POPIP:
|
||||
case LSO_Enums.Operation_Table.POPSP:
|
||||
case LSO_Enums.Operation_Table.POPSLR:
|
||||
case LSO_Enums.Operation_Table.POPARG:
|
||||
case LSO_Enums.Operation_Table.POPBP:
|
||||
//Common.SendToDebug("Instruction " + idesc + ": Ignored");
|
||||
Common.SendToDebug("Instruction " + idesc + ": Description: Drop x bytes from the stack (TODO: Only popping 1)");
|
||||
//Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
IL_Pop(il);
|
||||
break;
|
||||
|
||||
|
||||
|
||||
// None
|
||||
case LSO_Enums.Operation_Table.PUSHIP:
|
||||
// PUSH INSTRUCTION POINTER
|
||||
break;
|
||||
case LSO_Enums.Operation_Table.PUSHBP:
|
||||
|
||||
case LSO_Enums.Operation_Table.PUSHEV:
|
||||
break;
|
||||
case LSO_Enums.Operation_Table.PUSHEQ:
|
||||
break;
|
||||
|
||||
|
||||
// LONG
|
||||
case LSO_Enums.Operation_Table.JUMP:
|
||||
Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
break;
|
||||
// BYTE, LONG
|
||||
case LSO_Enums.Operation_Table.JUMPIF:
|
||||
case LSO_Enums.Operation_Table.JUMPNIF:
|
||||
Common.SendToDebug("Param1: " + br_read(1)[0]);
|
||||
Common.SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
break;
|
||||
// LONG
|
||||
case LSO_Enums.Operation_Table.STATE:
|
||||
bp1 = br_read(1)[0];
|
||||
//il.Emit(OpCodes.Ld); // Load local variable 0 onto stack
|
||||
//il.Emit(OpCodes.Ldc_I4, 0); // Push index position
|
||||
//il.Emit(OpCodes.Ldstr, EventList[p1]); // Push value
|
||||
//il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value
|
||||
break;
|
||||
case LSO_Enums.Operation_Table.CALL:
|
||||
Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
Common.SendToDebug("ERROR: Function CALL not implemented yet.");
|
||||
break;
|
||||
// BYTE
|
||||
case LSO_Enums.Operation_Table.CAST:
|
||||
bp1 = br_read(1)[0];
|
||||
Common.SendToDebug("Instruction " + idesc + ": Cast to type: " + ((LSO_Enums.OpCode_Cast_TypeDefs)bp1));
|
||||
Common.SendToDebug("Param1: " + bp1);
|
||||
switch ((LSO_Enums.OpCode_Cast_TypeDefs)bp1)
|
||||
{
|
||||
case LSO_Enums.OpCode_Cast_TypeDefs.String:
|
||||
Common.SendToDebug("Instruction " + idesc + ": il.Emit(OpCodes.Box, ILStack.Pop());");
|
||||
break;
|
||||
default:
|
||||
Common.SendToDebug("Instruction " + idesc + ": Unknown cast type!");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
// LONG
|
||||
case LSO_Enums.Operation_Table.STACKTOS:
|
||||
case LSO_Enums.Operation_Table.STACKTOL:
|
||||
Common.SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4), 0));
|
||||
break;
|
||||
// BYTE
|
||||
case LSO_Enums.Operation_Table.PRINT:
|
||||
case LSO_Enums.Operation_Table.CALLLIB:
|
||||
Common.SendToDebug("Param1: " + br_read(1)[0]);
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void IL_PopToStack(ILGenerator il)
|
||||
{
|
||||
IL_PopToStack(il, 1);
|
||||
}
|
||||
private void IL_PopToStack(ILGenerator il, int count)
|
||||
{
|
||||
Common.SendToDebug("IL_PopToStack();");
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
IL_CallBaseFunction(il, "POPToStack");
|
||||
//il.Emit(OpCodes.Ldarg_0);
|
||||
//il.Emit(OpCodes.Call,
|
||||
// typeof(LSL_BaseClass).GetMethod("POPToStack",
|
||||
// new Type[] { }));
|
||||
}
|
||||
}
|
||||
private void IL_Pop(ILGenerator il)
|
||||
{
|
||||
Common.SendToDebug("IL_Pop();");
|
||||
IL_CallBaseFunction(il, "POP");
|
||||
}
|
||||
private void IL_Debug(ILGenerator il, string text)
|
||||
{
|
||||
il.Emit(OpCodes.Ldstr, text);
|
||||
il.Emit(OpCodes.Call, typeof(Common).GetMethod("SendToDebug",
|
||||
new Type[] { typeof(string) }
|
||||
));
|
||||
}
|
||||
private void IL_CallBaseFunction(ILGenerator il, string methodname)
|
||||
{
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { }));
|
||||
}
|
||||
private void IL_CallBaseFunction(ILGenerator il, string methodname, object data)
|
||||
{
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
if (data.GetType() == typeof(string))
|
||||
il.Emit(OpCodes.Ldstr, (string)data);
|
||||
if (data.GetType() == typeof(UInt32))
|
||||
il.Emit(OpCodes.Ldc_I4, (UInt32)data);
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod(methodname, new Type[] { data.GetType() }));
|
||||
}
|
||||
|
||||
private void IL_Push(ILGenerator il, object data)
|
||||
{
|
||||
il.Emit(OpCodes.Ldarg_0);
|
||||
Common.SendToDebug("PUSH datatype: " + data.GetType());
|
||||
|
||||
IL_PushDataTypeToILStack(il, data);
|
||||
|
||||
il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("PUSH", new Type[] { data.GetType() }));
|
||||
|
||||
}
|
||||
|
||||
private void IL_PushDataTypeToILStack(ILGenerator il, object data)
|
||||
{
|
||||
if (data.GetType() == typeof(UInt16))
|
||||
{
|
||||
il.Emit(OpCodes.Ldc_I4, (UInt16)data);
|
||||
il.Emit(OpCodes.Box, data.GetType());
|
||||
}
|
||||
if (data.GetType() == typeof(UInt32))
|
||||
{
|
||||
il.Emit(OpCodes.Ldc_I4, (UInt32)data);
|
||||
il.Emit(OpCodes.Box, data.GetType());
|
||||
}
|
||||
if (data.GetType() == typeof(Int32))
|
||||
{
|
||||
il.Emit(OpCodes.Ldc_I4, (Int32)data);
|
||||
il.Emit(OpCodes.Box, data.GetType());
|
||||
}
|
||||
if (data.GetType() == typeof(float))
|
||||
{
|
||||
il.Emit(OpCodes.Ldc_I4, (float)data);
|
||||
il.Emit(OpCodes.Box, data.GetType());
|
||||
}
|
||||
if (data.GetType() == typeof(string))
|
||||
il.Emit(OpCodes.Ldstr, (string)data);
|
||||
//if (data.GetType() == typeof(LSO_Enums.Rotation))
|
||||
// il.Emit(OpCodes.Ldobj, (LSO_Enums.Rotation)data);
|
||||
//if (data.GetType() == typeof(LSO_Enums.Vector))
|
||||
// il.Emit(OpCodes.Ldobj, (LSO_Enums.Vector)data);
|
||||
//if (data.GetType() == typeof(LSO_Enums.Key))
|
||||
// il.Emit(OpCodes.Ldobj, (LSO_Enums.Key)data);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,557 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
public static class LSO_Enums
|
||||
{
|
||||
//public System.Collections.Generic.Dictionary<Byte, Type> OpCode_Add_Types;
|
||||
|
||||
//LSO_Enums() {
|
||||
// OpCode_Add_Types.Add(51, typeof(String));
|
||||
// OpCode_Add_Types.Add(17, typeof(UInt32));
|
||||
//}
|
||||
|
||||
[Serializable]
|
||||
public enum OpCode_Add_TypeDefs
|
||||
{
|
||||
String = 51,
|
||||
UInt32 = 17
|
||||
}
|
||||
[Serializable]
|
||||
public enum OpCode_Cast_TypeDefs
|
||||
{
|
||||
String = 19
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct Key
|
||||
{
|
||||
public string KeyString;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct Vector
|
||||
{
|
||||
public UInt32 Z;
|
||||
public UInt32 Y;
|
||||
public UInt32 X;
|
||||
}
|
||||
[Serializable]
|
||||
public struct Rotation
|
||||
{
|
||||
public UInt32 S;
|
||||
public UInt32 Z;
|
||||
public UInt32 Y;
|
||||
public UInt32 X;
|
||||
}
|
||||
[Serializable]
|
||||
public enum Variable_Type_Codes
|
||||
{
|
||||
Void = 0,
|
||||
Integer = 1,
|
||||
Float = 2,
|
||||
String = 3,
|
||||
Key = 4,
|
||||
Vector = 5,
|
||||
Rotation = 6,
|
||||
List = 7,
|
||||
Null = 8
|
||||
}
|
||||
[Serializable]
|
||||
public enum Event_Mask_Values
|
||||
{
|
||||
state_entry = 0,
|
||||
state_exit = 1,
|
||||
touch_start = 2,
|
||||
touch = 3,
|
||||
touch_end = 4,
|
||||
collision_start = 5,
|
||||
collision = 6,
|
||||
collision_end = 7,
|
||||
land_collision_start = 8,
|
||||
land_collision = 9,
|
||||
land_collision_end = 10,
|
||||
timer = 11,
|
||||
listen = 12,
|
||||
on_rez = 13,
|
||||
sensor = 14,
|
||||
no_sensor = 15,
|
||||
control = 16,
|
||||
money = 17,
|
||||
email = 18,
|
||||
at_target = 19,
|
||||
not_at_target = 20,
|
||||
at_rot_target = 21,
|
||||
not_at_rot_target = 22,
|
||||
run_time_permissions = 23,
|
||||
changed = 24,
|
||||
attach = 25,
|
||||
dataserver = 26,
|
||||
link_message = 27,
|
||||
moving_start = 28,
|
||||
moving_end = 29,
|
||||
object_rez = 30,
|
||||
remote_data = 31,
|
||||
http_response = 32
|
||||
}
|
||||
[Serializable]
|
||||
public enum Operation_Table
|
||||
{
|
||||
NOOP = 0x0,
|
||||
POP = 0x1,
|
||||
POPS = 0x2,
|
||||
POPL = 0x3,
|
||||
POPV = 0x4,
|
||||
POPQ = 0x5,
|
||||
POPARG = 0x6,
|
||||
POPIP = 0x7,
|
||||
POPBP = 0x8,
|
||||
POPSP = 0x9,
|
||||
POPSLR = 0xa,
|
||||
DUP = 0x20,
|
||||
DUPS = 0x21,
|
||||
DUPL = 0x22,
|
||||
DUPV = 0x23,
|
||||
DUPQ = 0x24,
|
||||
STORE = 0x30,
|
||||
STORES = 0x31,
|
||||
STOREL = 0x32,
|
||||
STOREV = 0x33,
|
||||
STOREQ = 0x34,
|
||||
STOREG = 0x35,
|
||||
STOREGS = 0x36,
|
||||
STOREGL = 0x37,
|
||||
STOREGV = 0x38,
|
||||
STOREGQ = 0x39,
|
||||
LOADP = 0x3a,
|
||||
LOADSP = 0x3b,
|
||||
LOADLP = 0x3c,
|
||||
LOADVP = 0x3d,
|
||||
LOADQP = 0x3e,
|
||||
LOADGP = 0x3f,
|
||||
LOADGSP = 0x40,
|
||||
LOADGLP = 0x41,
|
||||
LOADGVP = 0x42,
|
||||
LOADGQP = 0x43,
|
||||
PUSH = 0x50,
|
||||
PUSHS = 0x51,
|
||||
PUSHL = 0x52,
|
||||
PUSHV = 0x53,
|
||||
PUSHQ = 0x54,
|
||||
PUSHG = 0x55,
|
||||
PUSHGS = 0x56,
|
||||
PUSHGL = 0x57,
|
||||
PUSHGV = 0x58,
|
||||
PUSHGQ = 0x59,
|
||||
PUSHIP = 0x5a,
|
||||
PUSHBP = 0x5b,
|
||||
PUSHSP = 0x5c,
|
||||
PUSHARGB = 0x5d,
|
||||
PUSHARGI = 0x5e,
|
||||
PUSHARGF = 0x5f,
|
||||
PUSHARGS = 0x60,
|
||||
PUSHARGV = 0x61,
|
||||
PUSHARGQ = 0x62,
|
||||
PUSHE = 0x63,
|
||||
PUSHEV = 0x64,
|
||||
PUSHEQ = 0x65,
|
||||
PUSHARGE = 0x66,
|
||||
ADD = 0x70,
|
||||
SUB = 0x71,
|
||||
MUL = 0x72,
|
||||
DIV = 0x73,
|
||||
MOD = 0x74,
|
||||
EQ = 0x75,
|
||||
NEQ = 0x76,
|
||||
LEQ = 0x77,
|
||||
GEQ = 0x78,
|
||||
LESS = 0x79,
|
||||
GREATER = 0x7a,
|
||||
BITAND = 0x7b,
|
||||
BITOR = 0x7c,
|
||||
BITXOR = 0x7d,
|
||||
BOOLAND = 0x7e,
|
||||
BOOLOR = 0x7f,
|
||||
NEG = 0x80,
|
||||
BITNOT = 0x81,
|
||||
BOOLNOT = 0x82,
|
||||
JUMP = 0x90,
|
||||
JUMPIF = 0x91,
|
||||
JUMPNIF = 0x92,
|
||||
STATE = 0x93,
|
||||
CALL = 0x94,
|
||||
RETURN = 0x95,
|
||||
CAST = 0xa0,
|
||||
STACKTOS = 0xb0,
|
||||
STACKTOL = 0xb1,
|
||||
PRINT = 0xc0,
|
||||
CALLLIB = 0xd0,
|
||||
CALLLIB_TWO_BYTE = 0xd1,
|
||||
SHL = 0xe0,
|
||||
SHR = 0xe1
|
||||
}
|
||||
[Serializable]
|
||||
public enum BuiltIn_Functions
|
||||
{
|
||||
llSin = 0,
|
||||
llCos = 1,
|
||||
llTan = 2,
|
||||
llAtan2 = 3,
|
||||
llSqrt = 4,
|
||||
llPow = 5,
|
||||
llAbs = 6,
|
||||
llFabs = 7,
|
||||
llFrand = 8,
|
||||
llFloor = 9,
|
||||
llCeil = 10,
|
||||
llRound = 11,
|
||||
llVecMag = 12,
|
||||
llVecNorm = 13,
|
||||
llVecDist = 14,
|
||||
llRot2Euler = 15,
|
||||
llEuler2Rot = 16,
|
||||
llAxes2Rot = 17,
|
||||
llRot2Fwd = 18,
|
||||
llRot2Left = 19,
|
||||
llRot2Up = 20,
|
||||
llRotBetween = 21,
|
||||
llWhisper = 22,
|
||||
llSay = 23,
|
||||
llShout = 24,
|
||||
llListen = 25,
|
||||
llListenControl = 26,
|
||||
llListenRemove = 27,
|
||||
llSensor = 28,
|
||||
llSensorRepeat = 29,
|
||||
llSensorRemove = 30,
|
||||
llDetectedName = 31,
|
||||
llDetectedKey = 32,
|
||||
llDetectedOwner = 33,
|
||||
llDetectedType = 34,
|
||||
llDetectedPos = 35,
|
||||
llDetectedVel = 36,
|
||||
llDetectedGrab = 37,
|
||||
llDetectedRot = 38,
|
||||
llDetectedGroup = 39,
|
||||
llDetectedLinkNumber = 40,
|
||||
llDie = 41,
|
||||
llGround = 42,
|
||||
llCloud = 43,
|
||||
llWind = 44,
|
||||
llSetStatus = 45,
|
||||
llGetStatus = 46,
|
||||
llSetScale = 47,
|
||||
llGetScale = 48,
|
||||
llSetColor = 49,
|
||||
llGetAlpha = 50,
|
||||
llSetAlpha = 51,
|
||||
llGetColor = 52,
|
||||
llSetTexture = 53,
|
||||
llScaleTexture = 54,
|
||||
llOffsetTexture = 55,
|
||||
llRotateTexture = 56,
|
||||
llGetTexture = 57,
|
||||
llSetPos = 58,
|
||||
llGetPos = 59,
|
||||
llGetLocalPos = 60,
|
||||
llSetRot = 61,
|
||||
llGetRot = 62,
|
||||
llGetLocalRot = 63,
|
||||
llSetForce = 64,
|
||||
llGetForce = 65,
|
||||
llTarget = 66,
|
||||
llTargetRemove = 67,
|
||||
llRotTarget = 68,
|
||||
llRotTargetRemove = 69,
|
||||
llMoveToTarget = 70,
|
||||
llStopMoveToTarget = 71,
|
||||
llApplyImpulse = 72,
|
||||
llApplyRotationalImpulse = 73,
|
||||
llSetTorque = 74,
|
||||
llGetTorque = 75,
|
||||
llSetForceAndTorque = 76,
|
||||
llGetVel = 77,
|
||||
llGetAccel = 78,
|
||||
llGetOmega = 79,
|
||||
llGetTimeOfDay = 80,
|
||||
llGetWallclock = 81,
|
||||
llGetTime = 82,
|
||||
llResetTime = 83,
|
||||
llGetAndResetTime = 84,
|
||||
llSound = 85,
|
||||
llPlaySound = 86,
|
||||
llLoopSound = 87,
|
||||
llLoopSoundMaster = 88,
|
||||
llLoopSoundSlave = 89,
|
||||
llPlaySoundSlave = 90,
|
||||
llTriggerSound = 91,
|
||||
llStopSound = 92,
|
||||
llPreloadSound = 93,
|
||||
llGetSubString = 94,
|
||||
llDeleteSubString = 95,
|
||||
llInsertString = 96,
|
||||
llToUpper = 97,
|
||||
llToLower = 98,
|
||||
llGiveMoney = 99,
|
||||
llMakeExplosion = 100,
|
||||
llMakeFountain = 101,
|
||||
llMakeSmoke = 102,
|
||||
llMakeFire = 103,
|
||||
llRezObject = 104,
|
||||
llLookAt = 105,
|
||||
llStopLookAt = 106,
|
||||
llSetTimerEvent = 107,
|
||||
llSleep = 108,
|
||||
llGetMass = 109,
|
||||
llCollisionFilter = 110,
|
||||
llTakeControls = 111,
|
||||
llReleaseControls = 112,
|
||||
llAttachToAvatar = 113,
|
||||
llDetachFromAvatar = 114,
|
||||
llTakeCamera = 115,
|
||||
llReleaseCamera = 116,
|
||||
llGetOwner = 117,
|
||||
llInstantMessage = 118,
|
||||
llEmail = 119,
|
||||
llGetNextEmail = 120,
|
||||
llGetKey = 121,
|
||||
llSetBuoyancy = 122,
|
||||
llSetHoverHeight = 123,
|
||||
llStopHover = 124,
|
||||
llMinEventDelay = 125,
|
||||
llSoundPreload = 126,
|
||||
llRotLookAt = 127,
|
||||
llStringLength = 128,
|
||||
llStartAnimation = 129,
|
||||
llStopAnimation = 130,
|
||||
llPointAt = 131,
|
||||
llStopPointAt = 132,
|
||||
llTargetOmega = 133,
|
||||
llGetStartParameter = 134,
|
||||
llGodLikeRezObject = 135,
|
||||
llRequestPermissions = 136,
|
||||
llGetPermissionsKey = 137,
|
||||
llGetPermissions = 138,
|
||||
llGetLinkNumber = 139,
|
||||
llSetLinkColor = 140,
|
||||
llCreateLink = 141,
|
||||
llBreakLink = 142,
|
||||
llBreakAllLinks = 143,
|
||||
llGetLinkKey = 144,
|
||||
llGetLinkName = 145,
|
||||
llGetInventoryNumber = 146,
|
||||
llGetInventoryName = 147,
|
||||
llSetScriptState = 148,
|
||||
llGetEnergy = 149,
|
||||
llGiveInventory = 150,
|
||||
llRemoveInventory = 151,
|
||||
llSetText = 152,
|
||||
llWater = 153,
|
||||
llPassTouches = 154,
|
||||
llRequestAgentData = 155,
|
||||
llRequestInventoryData = 156,
|
||||
llSetDamage = 157,
|
||||
llTeleportAgentHome = 158,
|
||||
llModifyLand = 159,
|
||||
llCollisionSound = 160,
|
||||
llCollisionSprite = 161,
|
||||
llGetAnimation = 162,
|
||||
llResetScript = 163,
|
||||
llMessageLinked = 164,
|
||||
llPushObject = 165,
|
||||
llPassCollisions = 166,
|
||||
llGetScriptName = 167,
|
||||
llGetNumberOfSides = 168,
|
||||
llAxisAngle2Rot = 169,
|
||||
llRot2Axis = 170,
|
||||
llRot2Angle = 171,
|
||||
llAcos = 172,
|
||||
llAsin = 173,
|
||||
llAngleBetween = 174,
|
||||
llGetInventoryKey = 175,
|
||||
llAllowInventoryDrop = 176,
|
||||
llGetSunDirection = 177,
|
||||
llGetTextureOffset = 178,
|
||||
llGetTextureScale = 179,
|
||||
llGetTextureRot = 180,
|
||||
llSubStringIndex = 181,
|
||||
llGetOwnerKey = 182,
|
||||
llGetCenterOfMass = 183,
|
||||
llListSort = 184,
|
||||
llGetListLength = 185,
|
||||
llList2Integer = 186,
|
||||
llList2Float = 187,
|
||||
llList2String = 188,
|
||||
llList2Key = 189,
|
||||
llList2Vector = 190,
|
||||
llList2Rot = 191,
|
||||
llList2List = 192,
|
||||
llDeleteSubList = 193,
|
||||
llGetListEntryType = 194,
|
||||
llList2CSV = 195,
|
||||
llCSV2List = 196,
|
||||
llListRandomize = 197,
|
||||
llList2ListStrided = 198,
|
||||
llGetRegionCorner = 199,
|
||||
llListInsertList = 200,
|
||||
llListFindList = 201,
|
||||
llGetObjectName = 202,
|
||||
llSetObjectName = 203,
|
||||
llGetDate = 204,
|
||||
llEdgeOfWorld = 205,
|
||||
llGetAgentInfo = 206,
|
||||
llAdjustSoundVolume = 207,
|
||||
llSetSoundQueueing = 208,
|
||||
llSetSoundRadius = 209,
|
||||
llKey2Name = 210,
|
||||
llSetTextureAnim = 211,
|
||||
llTriggerSoundLimited = 212,
|
||||
llEjectFromLand = 213,
|
||||
llParseString2List = 214,
|
||||
llOverMyLand = 215,
|
||||
llGetLandOwnerAt = 216,
|
||||
llGetNotecardLine = 217,
|
||||
llGetAgentSize = 218,
|
||||
llSameGroup = 219,
|
||||
llUnSit = 220,
|
||||
llGroundSlope = 221,
|
||||
llGroundNormal = 222,
|
||||
llGroundContour = 223,
|
||||
llGetAttached = 224,
|
||||
llGetFreeMemory = 225,
|
||||
llGetRegionName = 226,
|
||||
llGetRegionTimeDilation = 227,
|
||||
llGetRegionFPS = 228,
|
||||
llParticleSystem = 229,
|
||||
llGroundRepel = 230,
|
||||
llGiveInventoryList = 231,
|
||||
llSetVehicleType = 232,
|
||||
llSetVehicleFloatParam = 233,
|
||||
llSetVehicleVectorParam = 234,
|
||||
llSetVehicleRotationParam = 235,
|
||||
llSetVehicleFlags = 236,
|
||||
llRemoveVehicleFlags = 237,
|
||||
llSitTarget = 238,
|
||||
llAvatarOnSitTarget = 239,
|
||||
llAddToLandPassList = 240,
|
||||
llSetTouchText = 241,
|
||||
llSetSitText = 242,
|
||||
llSetCameraEyeOffset = 243,
|
||||
llSetCameraAtOffset = 244,
|
||||
llDumpList2String = 245,
|
||||
llScriptDanger = 246,
|
||||
llDialog = 247,
|
||||
llVolumeDetect = 248,
|
||||
llResetOtherScript = 249,
|
||||
llGetScriptState = 250,
|
||||
llRemoteLoadScript = 251,
|
||||
llSetRemoteScriptAccessPin = 252,
|
||||
llRemoteLoadScriptPin = 253,
|
||||
llOpenRemoteDataChannel = 254,
|
||||
llSendRemoteData = 255,
|
||||
llRemoteDataReply = 256,
|
||||
llCloseRemoteDataChannel = 257,
|
||||
llMD5String = 258,
|
||||
llSetPrimitiveParams = 259,
|
||||
llStringToBase64 = 260,
|
||||
llBase64ToString = 261,
|
||||
llXorBase64Strings = 262,
|
||||
llRemoteDataSetRegion = 263,
|
||||
llLog10 = 264,
|
||||
llLog = 265,
|
||||
llGetAnimationList = 266,
|
||||
llSetParcelMusicURL = 267,
|
||||
llGetRootPosition = 268,
|
||||
llGetRootRotation = 269,
|
||||
llGetObjectDesc = 270,
|
||||
llSetObjectDesc = 271,
|
||||
llGetCreator = 272,
|
||||
llGetTimestamp = 273,
|
||||
llSetLinkAlpha = 274,
|
||||
llGetNumberOfPrims = 275,
|
||||
llGetNumberOfNotecardLines = 276,
|
||||
llGetBoundingBox = 277,
|
||||
llGetGeometricCenter = 278,
|
||||
llGetPrimitiveParams = 279,
|
||||
llIntegerToBase64 = 280,
|
||||
llBase64ToInteger = 281,
|
||||
llGetGMTclock = 282,
|
||||
llGetSimulatorHostname = 283,
|
||||
llSetLocalRot = 284,
|
||||
llParseStringKeepNulls = 285,
|
||||
llRezAtRoot = 286,
|
||||
llGetObjectPermMask = 287,
|
||||
llSetObjectPermMask = 288,
|
||||
llGetInventoryPermMask = 289,
|
||||
llSetInventoryPermMask = 290,
|
||||
llGetInventoryCreator = 291,
|
||||
llOwnerSay = 292,
|
||||
llRequestSimulatorData = 293,
|
||||
llForceMouselook = 294,
|
||||
llGetObjectMass = 295,
|
||||
llListReplaceList = 296,
|
||||
llLoadURL = 297,
|
||||
llParcelMediaCommandList = 298,
|
||||
llParcelMediaQuery = 299,
|
||||
llModPow = 300,
|
||||
llGetInventoryType = 301,
|
||||
llSetPayPrice = 302,
|
||||
llGetCameraPos = 303,
|
||||
llGetCameraRot = 304,
|
||||
llSetPrimURL = 305,
|
||||
llRefreshPrimURL = 306,
|
||||
llEscapeURL = 307,
|
||||
llUnescapeURL = 308,
|
||||
llMapDestination = 309,
|
||||
llAddToLandBanList = 310,
|
||||
llRemoveFromLandPassList = 311,
|
||||
llRemoveFromLandBanList = 312,
|
||||
llSetCameraParams = 313,
|
||||
llClearCameraParams = 314,
|
||||
llListStatistics = 315,
|
||||
llGetUnixTime = 316,
|
||||
llGetParcelFlags = 317,
|
||||
llGetRegionFlags = 318,
|
||||
llXorBase64StringsCorrect = 319,
|
||||
llHTTPRequest = 320,
|
||||
llResetLandBanList = 321,
|
||||
llResetLandPassList = 322,
|
||||
llGetParcelPrimCount = 323,
|
||||
llGetParcelPrimOwners = 324,
|
||||
llGetObjectPrimCount = 325,
|
||||
llGetParcelMaxPrims = 326,
|
||||
llGetParcelDetails = 327
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,722 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
partial class LSO_Parser
|
||||
{
|
||||
private string FileName;
|
||||
private FileStream fs;
|
||||
private BinaryReader br;
|
||||
internal LSO_Struct.Header myHeader;
|
||||
internal Dictionary<long, LSO_Struct.StaticBlock> StaticBlocks = new Dictionary<long, LSO_Struct.StaticBlock>();
|
||||
//private System.Collections.Hashtable StaticBlocks = new System.Collections.Hashtable();
|
||||
|
||||
private TypeBuilder typeBuilder;
|
||||
private System.Collections.Generic.List<string> EventList = new System.Collections.Generic.List<string>();
|
||||
|
||||
public LSO_Parser(string _FileName, TypeBuilder _typeBuilder)
|
||||
{
|
||||
FileName = _FileName;
|
||||
typeBuilder = _typeBuilder;
|
||||
}
|
||||
|
||||
internal void OpenFile()
|
||||
{
|
||||
// Open
|
||||
Common.SendToDebug("Opening filename: " + FileName);
|
||||
fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
br = new BinaryReader(fs, Encoding.BigEndianUnicode);
|
||||
|
||||
}
|
||||
internal void CloseFile()
|
||||
{
|
||||
|
||||
// Close
|
||||
br.Close();
|
||||
fs.Close();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Parse LSO file.
|
||||
/// </summary>
|
||||
public void Parse()
|
||||
{
|
||||
|
||||
|
||||
|
||||
// The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
|
||||
|
||||
|
||||
// HEADER BLOCK
|
||||
Common.SendToDebug("Reading HEADER BLOCK at: 0");
|
||||
fs.Seek(0, SeekOrigin.Begin);
|
||||
myHeader = new LSO_Struct.Header();
|
||||
myHeader.TM = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.IP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.VN = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.BP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.HR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.HP = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.CS = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.NS = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.CE = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.IE = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.ER = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.FR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.PR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.SR = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0);
|
||||
myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0);
|
||||
myHeader.NER = BitConverter.ToUInt64(br_read(8), 0);
|
||||
|
||||
// Print Header Block to debug
|
||||
Common.SendToDebug("TM - Top of memory (size): " + myHeader.TM);
|
||||
Common.SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP);
|
||||
Common.SendToDebug("VN - Version number: " + myHeader.VN);
|
||||
Common.SendToDebug("BP - Local Frame Pointer: " + myHeader.BP);
|
||||
Common.SendToDebug("SP - Stack Pointer: " + myHeader.SP);
|
||||
Common.SendToDebug("HR - Heap Register: " + myHeader.HR);
|
||||
Common.SendToDebug("HP - Heap Pointer: " + myHeader.HP);
|
||||
Common.SendToDebug("CS - Current State: " + myHeader.CS);
|
||||
Common.SendToDebug("NS - Next State: " + myHeader.NS);
|
||||
Common.SendToDebug("CE - Current Events: " + myHeader.CE);
|
||||
Common.SendToDebug("IE - In Event: " + myHeader.IE);
|
||||
Common.SendToDebug("ER - Event Register: " + myHeader.ER);
|
||||
Common.SendToDebug("FR - Fault Register: " + myHeader.FR);
|
||||
Common.SendToDebug("SLR - Sleep Register: " + myHeader.SLR);
|
||||
Common.SendToDebug("GVR - Global Variable Register: " + myHeader.GVR);
|
||||
Common.SendToDebug("GFR - Global Function Register: " + myHeader.GFR);
|
||||
Common.SendToDebug("PR - Parameter Register: " + myHeader.PR);
|
||||
Common.SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR);
|
||||
Common.SendToDebug("SR - State Register: " + myHeader.SR);
|
||||
Common.SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE);
|
||||
Common.SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE);
|
||||
Common.SendToDebug("NER - 64-bit Event Register: " + myHeader.NER);
|
||||
Common.SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position);
|
||||
|
||||
// STATIC BLOCK
|
||||
Common.SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR);
|
||||
fs.Seek(myHeader.GVR, SeekOrigin.Begin);
|
||||
int StaticBlockCount = 0;
|
||||
// Read function blocks until we hit GFR
|
||||
while (fs.Position < myHeader.GFR)
|
||||
{
|
||||
StaticBlockCount++;
|
||||
long startReadPos = fs.Position;
|
||||
Common.SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + startReadPos);
|
||||
|
||||
//fs.Seek(myHeader.GVR, SeekOrigin.Begin);
|
||||
LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
|
||||
myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStaticBlock.ObjectType = br_read(1)[0];
|
||||
Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
|
||||
myStaticBlock.Unknown = br_read(1)[0];
|
||||
// Size of datatype varies -- what about strings?
|
||||
if (myStaticBlock.ObjectType != 0)
|
||||
myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
|
||||
|
||||
StaticBlocks.Add((UInt32)startReadPos, myStaticBlock);
|
||||
|
||||
}
|
||||
Common.SendToDebug("Number of Static Blocks read: " + StaticBlockCount);
|
||||
|
||||
|
||||
// FUNCTION BLOCK
|
||||
// Always right after STATIC BLOCK
|
||||
LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock();
|
||||
if (myHeader.GFR == myHeader.SR)
|
||||
{
|
||||
// If GFR and SR are at same position then there is no fuction block
|
||||
Common.SendToDebug("No FUNCTION BLOCK found");
|
||||
}
|
||||
else
|
||||
{
|
||||
Common.SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR);
|
||||
fs.Seek(myHeader.GFR, SeekOrigin.Begin);
|
||||
myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount);
|
||||
if (myFunctionBlock.FunctionCount > 0)
|
||||
{
|
||||
myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount];
|
||||
for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
|
||||
{
|
||||
Common.SendToDebug("Reading function " + i + " at: " + fs.Position);
|
||||
// TODO: ADD TO FUNCTION LIST (How do we identify it later?)
|
||||
// Note! Absolute position
|
||||
myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR;
|
||||
Common.SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// STATE FRAME BLOCK
|
||||
// Always right after FUNCTION BLOCK
|
||||
Common.SendToDebug("Reading STATE BLOCK at: " + myHeader.SR);
|
||||
fs.Seek(myHeader.SR, SeekOrigin.Begin);
|
||||
LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock();
|
||||
myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0);
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
// Initialize array
|
||||
myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount];
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
Common.SendToDebug("Reading STATE POINTER BLOCK " + (i + 1) + " at: " + fs.Position);
|
||||
// Position is relative to state frame
|
||||
myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8));
|
||||
Common.SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location);
|
||||
Common.SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count);
|
||||
|
||||
//// Read STATE BLOCK
|
||||
//long CurPos = fs.Position;
|
||||
//fs.Seek(CurPos, SeekOrigin.Begin);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// STATE BLOCK
|
||||
// For each StateFrameBlock there is one StateBlock with multiple event handlers
|
||||
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
// Go through all State Frame Pointers found
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
|
||||
fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin);
|
||||
Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position);
|
||||
|
||||
// READ: STATE BLOCK HEADER
|
||||
myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock();
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0];
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note
|
||||
Common.SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos);
|
||||
Common.SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize);
|
||||
Common.SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos);
|
||||
|
||||
// We need to count number of bits flagged in EventMask?
|
||||
|
||||
|
||||
// for each bit in myStateFrameBlock.StatePointer[i].EventMask
|
||||
|
||||
// ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE
|
||||
//TODO: Create event hooks
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1];
|
||||
for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
|
||||
{
|
||||
|
||||
if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true)
|
||||
{
|
||||
// We got an event
|
||||
// READ: STATE BLOCK HANDLER
|
||||
Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer);
|
||||
Common.SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//// READ FUNCTION CODE CHUNKS
|
||||
//// Functions + Function start pos (GFR)
|
||||
//// TODO: Somehow be able to identify and reference this
|
||||
//LSO_Struct.CodeChunk[] myFunctionCodeChunk;
|
||||
//if (myFunctionBlock.FunctionCount > 0)
|
||||
//{
|
||||
// myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount];
|
||||
// for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
|
||||
// {
|
||||
// Common.SendToDebug("Reading Function Code Chunk " + i);
|
||||
// myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]);
|
||||
// }
|
||||
|
||||
//}
|
||||
// READ EVENT CODE CHUNKS
|
||||
LSO_Struct.CodeChunk[] myEventCodeChunk;
|
||||
if (myStateFrameBlock.StateCount > 0)
|
||||
{
|
||||
myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
|
||||
for (int i = 0; i < myStateFrameBlock.StateCount; i++)
|
||||
{
|
||||
// TODO: Somehow organize events and functions so they can be found again,
|
||||
// two level search ain't no good
|
||||
for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
|
||||
{
|
||||
|
||||
|
||||
if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0)
|
||||
{
|
||||
Common.SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii);
|
||||
|
||||
|
||||
// Override a Method / Function
|
||||
string eventname = i + "_event_" + (LSO_Enums.Event_Mask_Values)ii;
|
||||
Common.SendToDebug("Event Name: " + eventname);
|
||||
if (Common.IL_ProcessCodeChunks)
|
||||
{
|
||||
EventList.Add(eventname);
|
||||
|
||||
// JUMP TO CODE PROCESSOR
|
||||
ProcessCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, typeBuilder, eventname);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (Common.IL_CreateFunctionList)
|
||||
IL_INSERT_FUNCTIONLIST();
|
||||
|
||||
}
|
||||
|
||||
internal LSO_Struct.HeapBlock GetHeap(UInt32 pos)
|
||||
{
|
||||
// HEAP BLOCK
|
||||
// TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries)
|
||||
Common.SendToDebug("Reading HEAP BLOCK at: " + pos);
|
||||
fs.Seek(pos, SeekOrigin.Begin);
|
||||
|
||||
LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock();
|
||||
myHeapBlock.DataBlockSize = BitConverter.ToInt32(br_read(4), 0);
|
||||
myHeapBlock.ObjectType = br_read(1)[0];
|
||||
myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0);
|
||||
//myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType));
|
||||
// Don't read it reversed
|
||||
myHeapBlock.Data = new byte[myHeapBlock.DataBlockSize - 1];
|
||||
br.Read(myHeapBlock.Data, 0, myHeapBlock.DataBlockSize - 1);
|
||||
|
||||
|
||||
Common.SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize);
|
||||
Common.SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString());
|
||||
Common.SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount);
|
||||
|
||||
return myHeapBlock;
|
||||
}
|
||||
private byte[] br_read(int len)
|
||||
{
|
||||
if (len <= 0)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
byte[] bytes = new byte[len];
|
||||
for (int i = len - 1; i > -1; i--)
|
||||
bytes[i] = br.ReadByte();
|
||||
return bytes;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Common.SendToDebug("Exception: " + e.ToString());
|
||||
throw (e);
|
||||
}
|
||||
}
|
||||
//private byte[] br_read_smallendian(int len)
|
||||
//{
|
||||
// byte[] bytes = new byte[len];
|
||||
// br.Read(bytes,0, len);
|
||||
// return bytes;
|
||||
//}
|
||||
private Type getLLObjectType(byte objectCode)
|
||||
{
|
||||
switch ((LSO_Enums.Variable_Type_Codes)objectCode)
|
||||
{
|
||||
case LSO_Enums.Variable_Type_Codes.Void: return typeof(void);
|
||||
case LSO_Enums.Variable_Type_Codes.Integer: return typeof(UInt32);
|
||||
case LSO_Enums.Variable_Type_Codes.Float: return typeof(float);
|
||||
case LSO_Enums.Variable_Type_Codes.String: return typeof(string);
|
||||
case LSO_Enums.Variable_Type_Codes.Key: return typeof(string);
|
||||
case LSO_Enums.Variable_Type_Codes.Vector: return typeof(LSO_Enums.Vector);
|
||||
case LSO_Enums.Variable_Type_Codes.Rotation: return typeof(LSO_Enums.Rotation);
|
||||
case LSO_Enums.Variable_Type_Codes.List:
|
||||
Common.SendToDebug("TODO: List datatype not implemented yet!");
|
||||
return typeof(System.Collections.ArrayList);
|
||||
case LSO_Enums.Variable_Type_Codes.Null:
|
||||
Common.SendToDebug("TODO: Datatype null is not implemented, using string instead.!");
|
||||
return typeof(string);
|
||||
default:
|
||||
Common.SendToDebug("Lookup of LSL datatype " + objectCode + " to .Net datatype failed: Unknown LSL datatype. Defaulting to object.");
|
||||
return typeof(object);
|
||||
}
|
||||
}
|
||||
private int getObjectSize(byte ObjectType)
|
||||
{
|
||||
switch ((LSO_Enums.Variable_Type_Codes)ObjectType)
|
||||
{
|
||||
case LSO_Enums.Variable_Type_Codes.Integer:
|
||||
case LSO_Enums.Variable_Type_Codes.Float:
|
||||
case LSO_Enums.Variable_Type_Codes.String:
|
||||
case LSO_Enums.Variable_Type_Codes.Key:
|
||||
case LSO_Enums.Variable_Type_Codes.List:
|
||||
return 4;
|
||||
case LSO_Enums.Variable_Type_Codes.Vector:
|
||||
return 12;
|
||||
case LSO_Enums.Variable_Type_Codes.Rotation:
|
||||
return 16;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
private string Read_String()
|
||||
{
|
||||
string ret = "";
|
||||
byte reader = br_read(1)[0];
|
||||
while (reader != 0x000)
|
||||
{
|
||||
ret += (char)reader;
|
||||
reader = br_read(1)[0];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a code chunk and creates IL
|
||||
/// </summary>
|
||||
/// <param name="pos">Absolute position in file. REMEMBER TO ADD myHeader.GFR!</param>
|
||||
/// <param name="typeBuilder">TypeBuilder for assembly</param>
|
||||
/// <param name="eventname">Name of event (function) to generate</param>
|
||||
private void ProcessCodeChunk(UInt32 pos, TypeBuilder typeBuilder, string eventname)
|
||||
{
|
||||
|
||||
LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk();
|
||||
|
||||
Common.SendToDebug("Reading Function Code Chunk at: " + pos);
|
||||
fs.Seek(pos, SeekOrigin.Begin);
|
||||
myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0);
|
||||
Common.SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize);
|
||||
// Read until null
|
||||
myCodeChunk.Comment = Read_String();
|
||||
Common.SendToDebug("Function comment: " + myCodeChunk.Comment);
|
||||
myCodeChunk.ReturnTypePos = br_read(1)[0];
|
||||
myCodeChunk.ReturnType = GetStaticBlock((long)myCodeChunk.ReturnTypePos + (long)myHeader.GVR);
|
||||
Common.SendToDebug("Return type #" + myCodeChunk.ReturnType.ObjectType + ": " + ((LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType.ObjectType).ToString());
|
||||
|
||||
|
||||
// TODO: How to determine number of codechunks -- does this method work?
|
||||
myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List<LSO_Struct.CodeChunkArgument>();
|
||||
byte reader = br_read(1)[0];
|
||||
reader = br_read(1)[0];
|
||||
|
||||
// NOTE ON CODE CHUNK ARGUMENTS
|
||||
// This determins type definition
|
||||
int ccount = 0;
|
||||
while (reader != 0x000)
|
||||
{
|
||||
ccount++;
|
||||
Common.SendToDebug("Reading Code Chunk Argument " + ccount);
|
||||
LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument();
|
||||
CCA.FunctionReturnTypePos = reader;
|
||||
reader = br_read(1)[0];
|
||||
CCA.NullString = reader;
|
||||
CCA.FunctionReturnType = GetStaticBlock(CCA.FunctionReturnTypePos + myHeader.GVR);
|
||||
myCodeChunk.CodeChunkArguments.Add(CCA);
|
||||
Common.SendToDebug("Code Chunk Argument " + ccount + " type #" + CCA.FunctionReturnType.ObjectType + ": " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType.ObjectType);
|
||||
}
|
||||
// Create string array
|
||||
Type[] MethodArgs = new Type[myCodeChunk.CodeChunkArguments.Count];
|
||||
for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++)
|
||||
{
|
||||
MethodArgs[_ic] = getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType);
|
||||
Common.SendToDebug("Method argument " + _ic + ": " + getLLObjectType(myCodeChunk.CodeChunkArguments[_ic].FunctionReturnType.ObjectType).ToString());
|
||||
}
|
||||
// End marker is 0x000
|
||||
myCodeChunk.EndMarker = reader;
|
||||
|
||||
|
||||
//
|
||||
// Emit: START OF METHOD (FUNCTION)
|
||||
//
|
||||
|
||||
Common.SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod...");
|
||||
MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
|
||||
MethodAttributes.Public,
|
||||
typeof(void),
|
||||
new Type[] { typeof(object) });
|
||||
//MethodArgs);
|
||||
//typeof(void), //getLLObjectType(myCodeChunk.ReturnType),
|
||||
// new Type[] { typeof(object) }, //);
|
||||
|
||||
//Common.SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder...");
|
||||
//typeBuilder.DefineMethodOverride(methodBuilder,
|
||||
// typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
|
||||
|
||||
// Create the IL generator
|
||||
|
||||
Common.SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();");
|
||||
ILGenerator il = methodBuilder.GetILGenerator();
|
||||
|
||||
|
||||
if (Common.IL_UseTryCatch)
|
||||
IL_INSERT_TRY(il, eventname);
|
||||
|
||||
|
||||
|
||||
// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
|
||||
//Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
//il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
// ("WriteLine", new Type[] { typeof(string) }));
|
||||
|
||||
//Common.SendToDebug("STARTUP: il.Emit(OpCodes.Ldc_I4_S, 0);");
|
||||
|
||||
//il.Emit(OpCodes.Ldc_I4_S, 0);
|
||||
for (int _ic = 0; _ic < myCodeChunk.CodeChunkArguments.Count; _ic++)
|
||||
{
|
||||
Common.SendToDebug("PARAMS: il.Emit(OpCodes.Ldarg, " + _ic + ");");
|
||||
il.Emit(OpCodes.Ldarg, _ic);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// CALLING OPCODE PROCESSOR, one command at the time TO GENERATE IL
|
||||
//
|
||||
bool FoundRet = false;
|
||||
while (FoundRet == false)
|
||||
{
|
||||
FoundRet = LSL_PROCESS_OPCODE(il);
|
||||
}
|
||||
|
||||
|
||||
if (Common.IL_UseTryCatch)
|
||||
IL_INSERT_END_TRY(il, eventname);
|
||||
|
||||
// Emit: RETURN FROM METHOD
|
||||
il.Emit(OpCodes.Ret);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
private void IL_INSERT_FUNCTIONLIST()
|
||||
{
|
||||
|
||||
Common.SendToDebug("Creating function list");
|
||||
|
||||
|
||||
string eventname = "GetFunctions";
|
||||
|
||||
Common.SendToDebug("Creating IL " + eventname);
|
||||
// Define a private String field.
|
||||
//FieldBuilder myField = myTypeBuilder.DefineField("EventList", typeof(String[]), FieldAttributes.Public);
|
||||
|
||||
|
||||
//FieldBuilder mem = typeBuilder.DefineField("mem", typeof(Array), FieldAttributes.Private);
|
||||
|
||||
|
||||
|
||||
MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
|
||||
MethodAttributes.Public,
|
||||
typeof(string[]),
|
||||
null);
|
||||
|
||||
//typeBuilder.DefineMethodOverride(methodBuilder,
|
||||
// typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
|
||||
|
||||
ILGenerator il = methodBuilder.GetILGenerator();
|
||||
|
||||
|
||||
|
||||
|
||||
// IL_INSERT_TRY(il, eventname);
|
||||
|
||||
// // Push string to stack
|
||||
// il.Emit(OpCodes.Ldstr, "Inside " + eventname);
|
||||
|
||||
//// Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
|
||||
//il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
// ("WriteLine", new Type[] { typeof(string) }));
|
||||
|
||||
//initIL.Emit(OpCodes.Newobj, typeof(string[]));
|
||||
|
||||
//string[] MyArray = new string[2] { "TestItem1" , "TestItem2" };
|
||||
|
||||
////il.Emit(OpCodes.Ldarg_0);
|
||||
|
||||
il.DeclareLocal(typeof(string[]));
|
||||
|
||||
////il.Emit(OpCodes.Ldarg_0);
|
||||
il.Emit(OpCodes.Ldc_I4, EventList.Count); // Specify array length
|
||||
il.Emit(OpCodes.Newarr, typeof(String)); // create new string array
|
||||
il.Emit(OpCodes.Stloc_0); // Store array as local variable 0 in stack
|
||||
////SetFunctionList
|
||||
|
||||
for (int lv = 0; lv < EventList.Count; lv++)
|
||||
{
|
||||
il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack
|
||||
il.Emit(OpCodes.Ldc_I4, lv); // Push index position
|
||||
il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value
|
||||
il.Emit(OpCodes.Stelem_Ref); // Perform array[index] = value
|
||||
|
||||
//il.Emit(OpCodes.Ldarg_0);
|
||||
//il.Emit(OpCodes.Ldstr, EventList[lv]); // Push value
|
||||
//il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("AddFunction", new Type[] { typeof(string) }));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// IL_INSERT_END_TRY(il, eventname);
|
||||
|
||||
|
||||
il.Emit(OpCodes.Ldloc_0); // Load local variable 0 onto stack
|
||||
// il.Emit(OpCodes.Call, typeof(LSL_BaseClass).GetMethod("SetFunctionList", new Type[] { typeof(Array) }));
|
||||
|
||||
il.Emit(OpCodes.Ret); // Return
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void IL_INSERT_TRY(ILGenerator il, string eventname)
|
||||
{
|
||||
/*
|
||||
* CLR TRY
|
||||
*/
|
||||
//Common.SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()");
|
||||
il.BeginExceptionBlock();
|
||||
|
||||
// Push "Hello World!" string to stack
|
||||
//Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
|
||||
//il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname);
|
||||
|
||||
}
|
||||
|
||||
private void IL_INSERT_END_TRY(ILGenerator il, string eventname)
|
||||
{
|
||||
/*
|
||||
* CATCH
|
||||
*/
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));");
|
||||
il.BeginCatchBlock(typeof(Exception));
|
||||
|
||||
// Push "Hello World!" string to stack
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
|
||||
il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": ");
|
||||
|
||||
//call void [mscorlib]System.Console::WriteLine(string)
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
("Write", new Type[] { typeof(string) }));
|
||||
|
||||
//callvirt instance string [mscorlib]System.Exception::get_Message()
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt...");
|
||||
il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
|
||||
("get_Message"));
|
||||
|
||||
//call void [mscorlib]System.Console::WriteLine(string)
|
||||
Common.SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
|
||||
il.Emit(OpCodes.Call, typeof(Console).GetMethod
|
||||
("WriteLine", new Type[] { typeof(string) }));
|
||||
|
||||
/*
|
||||
* CLR END TRY
|
||||
*/
|
||||
//Common.SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();");
|
||||
il.EndExceptionBlock();
|
||||
}
|
||||
|
||||
private LSO_Struct.StaticBlock GetStaticBlock(long pos)
|
||||
{
|
||||
long FirstPos = fs.Position;
|
||||
try
|
||||
{
|
||||
UInt32 position = (UInt32)pos;
|
||||
// STATIC BLOCK
|
||||
Common.SendToDebug("Reading STATIC BLOCK at: " + position);
|
||||
fs.Seek(position, SeekOrigin.Begin);
|
||||
|
||||
if (StaticBlocks.ContainsKey(position) == true)
|
||||
{
|
||||
Common.SendToDebug("Found cached STATIC BLOCK");
|
||||
|
||||
|
||||
|
||||
return StaticBlocks[pos];
|
||||
}
|
||||
|
||||
//int StaticBlockCount = 0;
|
||||
// Read function blocks until we hit GFR
|
||||
//while (fs.Position < myHeader.GFR)
|
||||
//{
|
||||
//StaticBlockCount++;
|
||||
|
||||
//Common.SendToDebug("Reading Static Block at: " + position);
|
||||
|
||||
//fs.Seek(myHeader.GVR, SeekOrigin.Begin);
|
||||
LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
|
||||
myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
|
||||
myStaticBlock.ObjectType = br_read(1)[0];
|
||||
Common.SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
|
||||
myStaticBlock.Unknown = br_read(1)[0];
|
||||
// Size of datatype varies
|
||||
if (myStaticBlock.ObjectType != 0)
|
||||
myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
|
||||
|
||||
StaticBlocks.Add(position, myStaticBlock);
|
||||
//}
|
||||
Common.SendToDebug("Done reading Static Block.");
|
||||
return myStaticBlock;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Go back to original read pos
|
||||
fs.Seek(FirstPos, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
|
||||
{
|
||||
static class LSO_Struct
|
||||
{
|
||||
|
||||
public struct Header
|
||||
{
|
||||
public UInt32 TM;
|
||||
public UInt32 IP;
|
||||
public UInt32 VN;
|
||||
public UInt32 BP;
|
||||
public UInt32 SP;
|
||||
public UInt32 HR;
|
||||
public UInt32 HP;
|
||||
public UInt32 CS;
|
||||
public UInt32 NS;
|
||||
public UInt32 CE;
|
||||
public UInt32 IE;
|
||||
public UInt32 ER;
|
||||
public UInt32 FR;
|
||||
public UInt32 SLR;
|
||||
public UInt32 GVR;
|
||||
public UInt32 GFR;
|
||||
public UInt32 PR;
|
||||
public UInt32 ESR;
|
||||
public UInt32 SR;
|
||||
public UInt64 NCE;
|
||||
public UInt64 NIE;
|
||||
public UInt64 NER;
|
||||
}
|
||||
|
||||
public struct StaticBlock
|
||||
{
|
||||
public UInt32 Static_Chunk_Header_Size;
|
||||
public byte ObjectType;
|
||||
public byte Unknown;
|
||||
public byte[] BlockVariable;
|
||||
}
|
||||
/* Not actually a structure
|
||||
public struct StaticBlockVariable
|
||||
{
|
||||
public UInt32 Integer1;
|
||||
public UInt32 Float1;
|
||||
public UInt32 HeapPointer_String;
|
||||
public UInt32 HeapPointer_Key;
|
||||
public byte[] Vector_12;
|
||||
public byte[] Rotation_16;
|
||||
public UInt32 Pointer_List_Structure;
|
||||
} */
|
||||
public struct HeapBlock
|
||||
{
|
||||
public Int32 DataBlockSize;
|
||||
public byte ObjectType;
|
||||
public UInt16 ReferenceCount;
|
||||
public byte[] Data;
|
||||
}
|
||||
public struct StateFrameBlock
|
||||
{
|
||||
public UInt32 StateCount;
|
||||
public StatePointerBlock[] StatePointer;
|
||||
}
|
||||
public struct StatePointerBlock
|
||||
{
|
||||
public UInt32 Location;
|
||||
public System.Collections.BitArray EventMask;
|
||||
public StateBlock StateBlock;
|
||||
}
|
||||
public struct StateBlock
|
||||
{
|
||||
public UInt32 StartPos;
|
||||
public UInt32 EndPos;
|
||||
public UInt32 HeaderSize;
|
||||
public byte Unknown;
|
||||
public StateBlockHandler[] StateBlockHandlers;
|
||||
}
|
||||
public struct StateBlockHandler
|
||||
{
|
||||
public UInt32 CodeChunkPointer;
|
||||
public UInt32 CallFrameSize;
|
||||
}
|
||||
public struct FunctionBlock
|
||||
{
|
||||
public UInt32 FunctionCount;
|
||||
public UInt32[] CodeChunkPointer;
|
||||
}
|
||||
public struct CodeChunk
|
||||
{
|
||||
public UInt32 CodeChunkHeaderSize;
|
||||
public string Comment;
|
||||
public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments;
|
||||
public byte EndMarker;
|
||||
public byte ReturnTypePos;
|
||||
public StaticBlock ReturnType;
|
||||
}
|
||||
public struct CodeChunkArgument
|
||||
{
|
||||
public byte FunctionReturnTypePos;
|
||||
public byte NullString;
|
||||
public StaticBlock FunctionReturnType;
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,12 @@
|
|||
//c#
|
||||
namespace SecondLife {
|
||||
public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass
|
||||
{
|
||||
public Script() { }
|
||||
|
||||
public void default_event_state_entry( )
|
||||
{
|
||||
llSay(0, "testing, I've been touched");
|
||||
}
|
||||
|
||||
}}
|
|
@ -0,0 +1,131 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
class EventManager
|
||||
{
|
||||
private ScriptEngine myScriptEngine;
|
||||
//public IScriptHost TEMP_OBJECT_ID;
|
||||
public EventManager(ScriptEngine _ScriptEngine)
|
||||
{
|
||||
myScriptEngine = _ScriptEngine;
|
||||
// TODO: HOOK EVENTS UP TO SERVER!
|
||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
|
||||
// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
|
||||
|
||||
// Hook up a test event to our test form
|
||||
myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
|
||||
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
|
||||
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
|
||||
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
|
||||
|
||||
}
|
||||
|
||||
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
// Add to queue for all scripts in ObjectID object
|
||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
|
||||
//Console.WriteLine("touch_start localID: " + localID);
|
||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
|
||||
}
|
||||
public void OnRezScript(uint localID, LLUUID itemID, string script)
|
||||
{
|
||||
//myScriptEngine.myScriptManager.StartScript(
|
||||
// Path.Combine("ScriptEngines", "Default.lsl"),
|
||||
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
|
||||
//);
|
||||
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
|
||||
myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
|
||||
}
|
||||
public void OnRemoveScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
//myScriptEngine.myScriptManager.StartScript(
|
||||
// Path.Combine("ScriptEngines", "Default.lsl"),
|
||||
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
|
||||
//);
|
||||
Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
|
||||
myScriptEngine.m_ScriptManager.StopScript(
|
||||
localID,
|
||||
itemID
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
// TODO: Replace placeholders below
|
||||
// These needs to be hooked up to OpenSim during init of this class
|
||||
// then queued in EventQueueManager.
|
||||
// When queued in EventQueueManager they need to be LSL compatible (name and params)
|
||||
|
||||
//public void state_entry() { } //
|
||||
public void state_exit() { }
|
||||
//public void touch_start() { }
|
||||
public void touch() { }
|
||||
public void touch_end() { }
|
||||
public void collision_start() { }
|
||||
public void collision() { }
|
||||
public void collision_end() { }
|
||||
public void land_collision_start() { }
|
||||
public void land_collision() { }
|
||||
public void land_collision_end() { }
|
||||
public void timer() { }
|
||||
public void listen() { }
|
||||
public void on_rez() { }
|
||||
public void sensor() { }
|
||||
public void no_sensor() { }
|
||||
public void control() { }
|
||||
public void money() { }
|
||||
public void email() { }
|
||||
public void at_target() { }
|
||||
public void not_at_target() { }
|
||||
public void at_rot_target() { }
|
||||
public void not_at_rot_target() { }
|
||||
public void run_time_permissions() { }
|
||||
public void changed() { }
|
||||
public void attach() { }
|
||||
public void dataserver() { }
|
||||
public void link_message() { }
|
||||
public void moving_start() { }
|
||||
public void moving_end() { }
|
||||
public void object_rez() { }
|
||||
public void remote_data() { }
|
||||
public void http_response() { }
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,321 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using libsecondlife;
|
||||
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// EventQueueManager handles event queues
|
||||
/// Events are queued and executed in separate thread
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
class EventQueueManager
|
||||
{
|
||||
/// <summary>
|
||||
/// List of threads processing event queue
|
||||
/// </summary>
|
||||
private List<Thread> eventQueueThreads = new List<Thread>();
|
||||
private object queueLock = new object(); // Mutex lock object
|
||||
/// <summary>
|
||||
/// How many ms to sleep if queue is empty
|
||||
/// </summary>
|
||||
private int nothingToDoSleepms = 50;
|
||||
/// <summary>
|
||||
/// How many threads to process queue with
|
||||
/// </summary>
|
||||
private int numberOfThreads = 2;
|
||||
/// <summary>
|
||||
/// Queue containing events waiting to be executed
|
||||
/// </summary>
|
||||
private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
|
||||
/// <summary>
|
||||
/// Queue item structure
|
||||
/// </summary>
|
||||
private struct QueueItemStruct
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
public string functionName;
|
||||
public object[] param;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// List of localID locks for mutex processing of script events
|
||||
/// </summary>
|
||||
private List<uint> objectLocks = new List<uint>();
|
||||
private object tryLockLock = new object(); // Mutex lock object
|
||||
|
||||
private ScriptEngine m_ScriptEngine;
|
||||
public EventQueueManager(ScriptEngine _ScriptEngine)
|
||||
{
|
||||
m_ScriptEngine = _ScriptEngine;
|
||||
|
||||
//
|
||||
// Start event queue processing threads (worker threads)
|
||||
//
|
||||
for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++)
|
||||
{
|
||||
Thread EventQueueThread = new Thread(EventQueueThreadLoop);
|
||||
eventQueueThreads.Add(EventQueueThread);
|
||||
EventQueueThread.IsBackground = true;
|
||||
EventQueueThread.Priority = ThreadPriority.BelowNormal;
|
||||
EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
|
||||
EventQueueThread.Start();
|
||||
}
|
||||
}
|
||||
~EventQueueManager()
|
||||
{
|
||||
|
||||
// Kill worker threads
|
||||
foreach (Thread EventQueueThread in new System.Collections.ArrayList(eventQueueThreads))
|
||||
{
|
||||
if (EventQueueThread != null && EventQueueThread.IsAlive == true)
|
||||
{
|
||||
try
|
||||
{
|
||||
EventQueueThread.Abort();
|
||||
EventQueueThread.Join();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
eventQueueThreads.Clear();
|
||||
// Todo: Clean up our queues
|
||||
eventQueue.Clear();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queue processing thread loop
|
||||
/// </summary>
|
||||
private void EventQueueThreadLoop()
|
||||
{
|
||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
|
||||
try
|
||||
{
|
||||
QueueItemStruct BlankQIS = new QueueItemStruct();
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
QueueItemStruct QIS = BlankQIS;
|
||||
bool GotItem = false;
|
||||
|
||||
if (eventQueue.Count == 0)
|
||||
{
|
||||
// Nothing to do? Sleep a bit waiting for something to do
|
||||
Thread.Sleep(nothingToDoSleepms);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Something in queue, process
|
||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
|
||||
|
||||
// OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
|
||||
lock (queueLock)
|
||||
{
|
||||
GotItem = false;
|
||||
for (int qc = 0; qc < eventQueue.Count; qc++)
|
||||
{
|
||||
// Get queue item
|
||||
QIS = eventQueue.Dequeue();
|
||||
|
||||
// Check if object is being processed by someone else
|
||||
if (TryLock(QIS.localID) == false)
|
||||
{
|
||||
// Object is already being processed, requeue it
|
||||
eventQueue.Enqueue(QIS);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have lock on an object and can process it
|
||||
GotItem = true;
|
||||
break;
|
||||
}
|
||||
} // go through queue
|
||||
} // lock
|
||||
|
||||
if (GotItem == true)
|
||||
{
|
||||
// Execute function
|
||||
try
|
||||
{
|
||||
m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.functionName, QIS.param);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
string text = "Error executing script function \"" + QIS.functionName + "\":\r\n";
|
||||
if (e.InnerException != null)
|
||||
{ // Send inner exception
|
||||
text += e.InnerException.Message.ToString();
|
||||
}
|
||||
else
|
||||
{ // Send normal
|
||||
text += e.Message.ToString();
|
||||
}
|
||||
try
|
||||
{
|
||||
if (text.Length > 1500)
|
||||
text = text.Substring(0, 1500);
|
||||
IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
|
||||
//if (m_host != null)
|
||||
//{
|
||||
m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
|
||||
} catch {
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// T oconsole
|
||||
Console.WriteLine("Unable to send text in-world:\r\n" + text);
|
||||
}
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReleaseLock(QIS.localID);
|
||||
}
|
||||
}
|
||||
|
||||
} // Something in queue
|
||||
} catch (ThreadAbortException tae) {
|
||||
throw tae;
|
||||
} catch (Exception e) {
|
||||
Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString());
|
||||
}
|
||||
} // while
|
||||
} // try
|
||||
catch (ThreadAbortException)
|
||||
{
|
||||
//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to get a mutex lock on localID
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns></returns>
|
||||
private bool TryLock(uint localID)
|
||||
{
|
||||
lock (tryLockLock)
|
||||
{
|
||||
if (objectLocks.Contains(localID) == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
objectLocks.Add(localID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release mutex lock on localID
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
private void ReleaseLock(uint localID)
|
||||
{
|
||||
lock (tryLockLock)
|
||||
{
|
||||
if (objectLocks.Contains(localID) == true)
|
||||
{
|
||||
objectLocks.Remove(localID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Add event to event execution queue
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
|
||||
/// <param name="param">Array of parameters to match event mask</param>
|
||||
public void AddToObjectQueue(uint localID, string FunctionName, object[] param)
|
||||
{
|
||||
// Determine all scripts in Object and add to their queue
|
||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
|
||||
|
||||
|
||||
// Do we have any scripts in this object at all? If not, return
|
||||
if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
|
||||
{
|
||||
//Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
|
||||
return;
|
||||
}
|
||||
|
||||
Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
|
||||
|
||||
foreach ( LLUUID itemID in scriptKeys )
|
||||
{
|
||||
// Add to each script in that object
|
||||
// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
|
||||
AddToScriptQueue(localID, itemID, FunctionName, param);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add event to event execution queue
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
|
||||
/// <param name="param">Array of parameters to match event mask</param>
|
||||
public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param)
|
||||
{
|
||||
lock (queueLock)
|
||||
{
|
||||
// Create a structure and add data
|
||||
QueueItemStruct QIS = new QueueItemStruct();
|
||||
QIS.localID = localID;
|
||||
QIS.itemID = itemID;
|
||||
QIS.functionName = FunctionName;
|
||||
QIS.param = param;
|
||||
|
||||
// Add it to queue
|
||||
eventQueue.Enqueue(QIS);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,321 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
|
||||
/// </summary>
|
||||
class LSLLongCmdHandler
|
||||
{
|
||||
private Thread cmdHandlerThread;
|
||||
private int cmdHandlerThreadCycleSleepms = 100;
|
||||
|
||||
private ScriptEngine m_ScriptEngine;
|
||||
public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
|
||||
{
|
||||
m_ScriptEngine = _ScriptEngine;
|
||||
|
||||
// Start the thread that will be doing the work
|
||||
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
|
||||
cmdHandlerThread.Name = "CmdHandlerThread";
|
||||
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
|
||||
cmdHandlerThread.IsBackground = true;
|
||||
cmdHandlerThread.Start();
|
||||
|
||||
}
|
||||
~LSLLongCmdHandler()
|
||||
{
|
||||
// Shut down thread
|
||||
try
|
||||
{
|
||||
if (cmdHandlerThread != null)
|
||||
{
|
||||
if (cmdHandlerThread.IsAlive == true)
|
||||
{
|
||||
cmdHandlerThread.Abort();
|
||||
cmdHandlerThread.Join();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
private void CmdHandlerThreadLoop()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// Check timers
|
||||
CheckTimerEvents();
|
||||
Thread.Sleep(25);
|
||||
// Check HttpRequests
|
||||
CheckHttpRequests();
|
||||
Thread.Sleep(25);
|
||||
// Check XMLRPCRequests
|
||||
CheckXMLRPCRequests();
|
||||
Thread.Sleep(25);
|
||||
// Check Listeners
|
||||
CheckListeners();
|
||||
Thread.Sleep(25);
|
||||
|
||||
// Sleep before next cycle
|
||||
//Thread.Sleep(cmdHandlerThreadCycleSleepms);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a specific script (and all its pending commands)
|
||||
/// </summary>
|
||||
/// <param name="m_localID"></param>
|
||||
/// <param name="m_itemID"></param>
|
||||
public void RemoveScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
// Remove a specific script
|
||||
|
||||
// Remove from: Timers
|
||||
UnSetTimerEvents(localID, itemID);
|
||||
// Remove from: HttpRequest
|
||||
StopHttpRequest(localID, itemID);
|
||||
}
|
||||
|
||||
#region TIMER
|
||||
|
||||
//
|
||||
// TIMER
|
||||
//
|
||||
private class TimerClass
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
public double interval;
|
||||
public DateTime next;
|
||||
}
|
||||
private List<TimerClass> Timers = new List<TimerClass>();
|
||||
private object TimerListLock = new object();
|
||||
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
|
||||
{
|
||||
Console.WriteLine("SetTimerEvent");
|
||||
|
||||
// Always remove first, in case this is a re-set
|
||||
UnSetTimerEvents(m_localID, m_itemID);
|
||||
if (sec == 0) // Disabling timer
|
||||
return;
|
||||
|
||||
// Add to timer
|
||||
TimerClass ts = new TimerClass();
|
||||
ts.localID = m_localID;
|
||||
ts.itemID = m_itemID;
|
||||
ts.interval = sec;
|
||||
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
lock (TimerListLock)
|
||||
{
|
||||
Timers.Add(ts);
|
||||
}
|
||||
}
|
||||
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
|
||||
{
|
||||
// Remove from timer
|
||||
lock (TimerListLock)
|
||||
{
|
||||
List<TimerClass> NewTimers = new List<TimerClass>();
|
||||
foreach (TimerClass ts in Timers)
|
||||
{
|
||||
if (ts.localID != m_localID && ts.itemID != m_itemID)
|
||||
{
|
||||
NewTimers.Add(ts);
|
||||
}
|
||||
}
|
||||
Timers.Clear();
|
||||
Timers = NewTimers;
|
||||
}
|
||||
}
|
||||
public void CheckTimerEvents()
|
||||
{
|
||||
// Nothing to do here?
|
||||
if (Timers.Count == 0)
|
||||
return;
|
||||
|
||||
lock (TimerListLock)
|
||||
{
|
||||
|
||||
// Go through all timers
|
||||
foreach (TimerClass ts in Timers)
|
||||
{
|
||||
// Time has passed?
|
||||
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
|
||||
{
|
||||
// Add it to queue
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
|
||||
// set next interval
|
||||
|
||||
|
||||
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
}
|
||||
}
|
||||
} // lock
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region HTTP REQUEST
|
||||
|
||||
//
|
||||
// HTTP REAQUEST
|
||||
//
|
||||
private class HttpClass
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
public string url;
|
||||
public List<string> parameters;
|
||||
public string body;
|
||||
public DateTime next;
|
||||
|
||||
public string response_request_id;
|
||||
public int response_status;
|
||||
public List<string> response_metadata;
|
||||
public string response_body;
|
||||
|
||||
public void SendRequest()
|
||||
{
|
||||
// TODO: SEND REQUEST!!!
|
||||
}
|
||||
public void Stop()
|
||||
{
|
||||
// TODO: Cancel any ongoing request
|
||||
}
|
||||
public bool CheckResponse()
|
||||
{
|
||||
// TODO: Check if we got a response yet, return true if so -- false if not
|
||||
return true;
|
||||
|
||||
// TODO: If we got a response, set the following then return true
|
||||
//response_request_id
|
||||
//response_status
|
||||
//response_metadata
|
||||
//response_body
|
||||
|
||||
}
|
||||
}
|
||||
private List<HttpClass> HttpRequests = new List<HttpClass>();
|
||||
private object HttpListLock = new object();
|
||||
public void StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
|
||||
{
|
||||
Console.WriteLine("StartHttpRequest");
|
||||
|
||||
HttpClass htc = new HttpClass();
|
||||
htc.localID = localID;
|
||||
htc.itemID = itemID;
|
||||
htc.url = url;
|
||||
htc.parameters = parameters;
|
||||
htc.body = body;
|
||||
lock (HttpListLock)
|
||||
{
|
||||
|
||||
//ADD REQUEST
|
||||
HttpRequests.Add(htc);
|
||||
}
|
||||
}
|
||||
public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
|
||||
{
|
||||
// Remove from list
|
||||
lock (HttpListLock)
|
||||
{
|
||||
List<HttpClass> NewHttpList = new List<HttpClass>();
|
||||
foreach (HttpClass ts in HttpRequests)
|
||||
{
|
||||
if (ts.localID != m_localID && ts.itemID != m_itemID)
|
||||
{
|
||||
// Keeping this one
|
||||
NewHttpList.Add(ts);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Shutting this one down
|
||||
ts.Stop();
|
||||
}
|
||||
}
|
||||
HttpRequests.Clear();
|
||||
HttpRequests = NewHttpList;
|
||||
}
|
||||
}
|
||||
public void CheckHttpRequests()
|
||||
{
|
||||
// Nothing to do here?
|
||||
if (HttpRequests.Count == 0)
|
||||
return;
|
||||
|
||||
lock (HttpListLock)
|
||||
{
|
||||
foreach (HttpClass ts in HttpRequests)
|
||||
{
|
||||
|
||||
if (ts.CheckResponse() == true)
|
||||
{
|
||||
// Add it to event queue
|
||||
//key request_id, integer status, list metadata, string body
|
||||
object[] resobj = new object[] { ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body };
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response", resobj);
|
||||
// Now stop it
|
||||
StopHttpRequest(ts.localID, ts.itemID);
|
||||
}
|
||||
}
|
||||
} // lock
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void CheckXMLRPCRequests()
|
||||
{
|
||||
|
||||
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
|
||||
while (xmlrpc.hasRequests())
|
||||
{
|
||||
RPCRequestInfo rInfo = xmlrpc.GetNextRequest();
|
||||
System.Console.WriteLine("PICKED REQUEST");
|
||||
|
||||
//Deliver data to prim's remote_data handler
|
||||
object[] resobj = new object[] {
|
||||
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", rInfo.GetIntValue(), rInfo.GetStrVal()
|
||||
};
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void CheckListeners()
|
||||
{
|
||||
|
||||
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
|
||||
while (comms.HasMessages())
|
||||
{
|
||||
ListenerInfo lInfo = comms.GetNextMessage();
|
||||
System.Console.WriteLine("PICKED LISTENER");
|
||||
|
||||
//Deliver data to prim's listen handler
|
||||
object[] resobj = new object[] {
|
||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.DotNetEngine")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.DotNetEngine")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the root object for ScriptEngine
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class ScriptEngine :IRegionModule
|
||||
{
|
||||
|
||||
internal OpenSim.Region.Environment.Scenes.Scene World;
|
||||
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
|
||||
internal EventQueueManager m_EventQueueManager; // Executes events
|
||||
internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
|
||||
internal AppDomainManager m_AppDomainManager;
|
||||
internal LSLLongCmdHandler m_LSLLongCmdHandler;
|
||||
|
||||
private OpenSim.Framework.Console.LogBase m_log;
|
||||
|
||||
public ScriptEngine()
|
||||
{
|
||||
//Common.SendToDebug("ScriptEngine Object Initialized");
|
||||
Common.mySE = this;
|
||||
}
|
||||
|
||||
public LogBase Log
|
||||
{
|
||||
get { return m_log; }
|
||||
}
|
||||
|
||||
public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
|
||||
{
|
||||
|
||||
World = Sceneworld;
|
||||
m_log = logger;
|
||||
|
||||
Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
|
||||
|
||||
//m_logger.Status("ScriptEngine", "InitializeEngine");
|
||||
|
||||
// Create all objects we'll be using
|
||||
m_EventQueueManager = new EventQueueManager(this);
|
||||
m_EventManager = new EventManager(this);
|
||||
m_ScriptManager = new ScriptManager(this);
|
||||
m_AppDomainManager = new AppDomainManager();
|
||||
m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
|
||||
|
||||
// Should we iterate the region for scripts that needs starting?
|
||||
// Or can we assume we are loaded before anything else so we can use proper events?
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
// We are shutting down
|
||||
}
|
||||
|
||||
//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
|
||||
//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
|
||||
//public void StartScript(string ScriptID, IScriptHost ObjectID)
|
||||
//{
|
||||
// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
|
||||
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
|
||||
// myScriptManager.StartScript(ScriptID, ObjectID);
|
||||
//}
|
||||
|
||||
#region IRegionModule
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
this.InitializeEngine(scene, MainLog.Instance);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "LSLScriptingModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,417 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Remoting;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
|
||||
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using libsecondlife;
|
||||
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Loads scripts
|
||||
/// Compiles them if necessary
|
||||
/// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class ScriptManager
|
||||
{
|
||||
#region Declares
|
||||
private Thread scriptLoadUnloadThread;
|
||||
private int scriptLoadUnloadThread_IdleSleepms = 100;
|
||||
private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>();
|
||||
private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>();
|
||||
private struct LoadStruct
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
public string script;
|
||||
}
|
||||
private struct UnloadStruct
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
}
|
||||
|
||||
// Object<string, Script<string, script>>
|
||||
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
|
||||
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
|
||||
internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
|
||||
public Scene World
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_scriptEngine.World;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Object init/shutdown
|
||||
private ScriptEngine m_scriptEngine;
|
||||
public ScriptManager(ScriptEngine scriptEngine)
|
||||
{
|
||||
m_scriptEngine = scriptEngine;
|
||||
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
|
||||
scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
|
||||
scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
|
||||
scriptLoadUnloadThread.IsBackground = true;
|
||||
scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
|
||||
scriptLoadUnloadThread.Start();
|
||||
|
||||
}
|
||||
~ScriptManager ()
|
||||
{
|
||||
// Abort load/unload thread
|
||||
try
|
||||
{
|
||||
if (scriptLoadUnloadThread != null)
|
||||
{
|
||||
if (scriptLoadUnloadThread.IsAlive == true)
|
||||
{
|
||||
scriptLoadUnloadThread.Abort();
|
||||
scriptLoadUnloadThread.Join();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Load / Unload scripts (Thread loop)
|
||||
private void ScriptLoadUnloadThreadLoop()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (loadQueue.Count == 0 && unloadQueue.Count == 0)
|
||||
Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
|
||||
|
||||
if (loadQueue.Count > 0)
|
||||
{
|
||||
LoadStruct item = loadQueue.Dequeue();
|
||||
_StartScript(item.localID, item.itemID, item.script);
|
||||
}
|
||||
|
||||
if (unloadQueue.Count > 0)
|
||||
{
|
||||
UnloadStruct item = unloadQueue.Dequeue();
|
||||
_StopScript(item.localID, item.itemID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
catch (ThreadAbortException tae)
|
||||
{
|
||||
string a = tae.ToString();
|
||||
a = "";
|
||||
// Expected
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
#region Helper functions
|
||||
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
|
||||
{
|
||||
|
||||
//Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name);
|
||||
return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
#region Internal functions to keep track of script
|
||||
internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
|
||||
{
|
||||
if (Scripts.ContainsKey(localID) == false)
|
||||
return null;
|
||||
|
||||
Dictionary<LLUUID, LSL_BaseClass> Obj;
|
||||
Scripts.TryGetValue(localID, out Obj);
|
||||
|
||||
return Obj.Keys;
|
||||
|
||||
}
|
||||
|
||||
internal LSL_BaseClass GetScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
if (Scripts.ContainsKey(localID) == false)
|
||||
return null;
|
||||
|
||||
Dictionary<LLUUID, LSL_BaseClass> Obj;
|
||||
Scripts.TryGetValue(localID, out Obj);
|
||||
if (Obj.ContainsKey(itemID) == false)
|
||||
return null;
|
||||
|
||||
// Get script
|
||||
LSL_BaseClass Script;
|
||||
Obj.TryGetValue(itemID, out Script);
|
||||
|
||||
return Script;
|
||||
|
||||
}
|
||||
internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script)
|
||||
{
|
||||
// Create object if it doesn't exist
|
||||
if (Scripts.ContainsKey(localID) == false)
|
||||
{
|
||||
Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>());
|
||||
}
|
||||
|
||||
// Delete script if it exists
|
||||
Dictionary<LLUUID, LSL_BaseClass> Obj;
|
||||
Scripts.TryGetValue(localID, out Obj);
|
||||
if (Obj.ContainsKey(itemID) == true)
|
||||
Obj.Remove(itemID);
|
||||
|
||||
// Add to object
|
||||
Obj.Add(itemID, Script);
|
||||
|
||||
}
|
||||
internal void RemoveScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
// Don't have that object?
|
||||
if (Scripts.ContainsKey(localID) == false)
|
||||
return;
|
||||
|
||||
// Delete script if it exists
|
||||
Dictionary<LLUUID, LSL_BaseClass> Obj;
|
||||
Scripts.TryGetValue(localID, out Obj);
|
||||
if (Obj.ContainsKey(itemID) == true)
|
||||
Obj.Remove(itemID);
|
||||
|
||||
}
|
||||
#endregion
|
||||
#region Start/Stop/Reset script
|
||||
/// <summary>
|
||||
/// Fetches, loads and hooks up a script to an objects events
|
||||
/// </summary>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void StartScript(uint localID, LLUUID itemID, string Script)
|
||||
{
|
||||
LoadStruct ls = new LoadStruct();
|
||||
ls.localID = localID;
|
||||
ls.itemID = itemID;
|
||||
ls.script = Script;
|
||||
loadQueue.Enqueue(ls);
|
||||
}
|
||||
/// <summary>
|
||||
/// Disables and unloads a script
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="itemID"></param>
|
||||
public void StopScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
UnloadStruct ls = new UnloadStruct();
|
||||
ls.localID = localID;
|
||||
ls.itemID = itemID;
|
||||
unloadQueue.Enqueue(ls);
|
||||
}
|
||||
public void ResetScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
string script = GetScript(localID, itemID).SourceCode;
|
||||
StopScript(localID, itemID);
|
||||
StartScript(localID, itemID, script);
|
||||
}
|
||||
|
||||
private void _StartScript(uint localID, LLUUID itemID, string Script)
|
||||
{
|
||||
//IScriptHost root = host.GetRoot();
|
||||
Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
|
||||
|
||||
// We will initialize and start the script.
|
||||
// It will be up to the script itself to hook up the correct events.
|
||||
string ScriptSource = "";
|
||||
|
||||
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
// Create a new instance of the compiler (currently we don't want reuse)
|
||||
OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
|
||||
// Compile (We assume LSL)
|
||||
ScriptSource = LSLCompiler.CompileFromLSLText(Script);
|
||||
//Console.WriteLine("Compilation of " + FileName + " done");
|
||||
// * Insert yield into code
|
||||
ScriptSource = ProcessYield(ScriptSource);
|
||||
|
||||
|
||||
#if DEBUG
|
||||
long before;
|
||||
before = GC.GetTotalMemory(true);
|
||||
#endif
|
||||
|
||||
LSL_BaseClass CompiledScript;
|
||||
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
|
||||
|
||||
#if DEBUG
|
||||
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
|
||||
#endif
|
||||
|
||||
CompiledScript.SourceCode = ScriptSource;
|
||||
// Add it to our script memstruct
|
||||
SetScript(localID, itemID, CompiledScript);
|
||||
|
||||
// We need to give (untrusted) assembly a private instance of BuiltIns
|
||||
// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
|
||||
|
||||
|
||||
LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
|
||||
|
||||
// Start the script - giving it BuiltIns
|
||||
CompiledScript.Start(LSLB);
|
||||
|
||||
// Fire the first start-event
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
|
||||
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
|
||||
try
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
string text = "Error compiling script:\r\n" + e.Message.ToString();
|
||||
if (text.Length > 1500)
|
||||
text = text.Substring(0, 1500);
|
||||
World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
|
||||
}
|
||||
catch (Exception e2)
|
||||
{
|
||||
m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void _StopScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
// Stop script
|
||||
Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
|
||||
|
||||
|
||||
// Stop long command on script
|
||||
m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
|
||||
|
||||
LSL_BaseClass LSLBC = GetScript(localID, itemID);
|
||||
if (LSLBC == null)
|
||||
return;
|
||||
|
||||
// TEMP: First serialize it
|
||||
//GetSerializedScript(localID, itemID);
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
// Get AppDomain
|
||||
AppDomain ad = LSLBC.Exec.GetAppDomain();
|
||||
// Tell script not to accept new requests
|
||||
GetScript(localID, itemID).Exec.StopScript();
|
||||
// Remove from internal structure
|
||||
RemoveScript(localID, itemID);
|
||||
// Tell AppDomain that we have stopped script
|
||||
m_scriptEngine.m_AppDomainManager.StopScript(ad);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + ": " + e.ToString());
|
||||
}
|
||||
}
|
||||
private string ProcessYield(string FileName)
|
||||
{
|
||||
// TODO: Create a new assembly and copy old but insert Yield Code
|
||||
//return TempDotNetMicroThreadingCodeInjector.TestFix(FileName);
|
||||
return FileName;
|
||||
}
|
||||
#endregion
|
||||
#region Perform event execution in script
|
||||
/// <summary>
|
||||
/// Execute a LL-event-function in Script
|
||||
/// </summary>
|
||||
/// <param name="localID">Object the script is located in</param>
|
||||
/// <param name="itemID">Script ID</param>
|
||||
/// <param name="FunctionName">Name of function</param>
|
||||
/// <param name="args">Arguments to pass to function</param>
|
||||
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
|
||||
{
|
||||
|
||||
// Execute a function in the script
|
||||
//m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
|
||||
LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
|
||||
if (Script == null)
|
||||
return;
|
||||
|
||||
// Must be done in correct AppDomain, so leaving it up to the script itself
|
||||
Script.Exec.ExecuteEvent(FunctionName, args);
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Script serialization/deserialization
|
||||
public void GetSerializedScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
// Serialize the script and return it
|
||||
// Should not be a problem
|
||||
System.IO.FileStream fs = System.IO.File.Create("SERIALIZED_SCRIPT_" + itemID);
|
||||
BinaryFormatter b = new BinaryFormatter();
|
||||
b.Serialize(fs, GetScript(localID,itemID));
|
||||
fs.Close();
|
||||
|
||||
|
||||
}
|
||||
public void PutSerializedScript(uint localID, LLUUID itemID)
|
||||
{
|
||||
// Deserialize the script and inject it into an AppDomain
|
||||
|
||||
// How to inject into an AppDomain?
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Rail.Transformation;
|
||||
using Rail.Reflect;
|
||||
using Rail.Exceptions;
|
||||
using Rail.MSIL;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes!
|
||||
/// Its offspring will be the actual implementation.
|
||||
/// </summary>
|
||||
class TempDotNetMicroThreadingCodeInjector
|
||||
{
|
||||
public static string TestFix(string FileName)
|
||||
{
|
||||
string ret = System.IO.Path.GetFileNameWithoutExtension(FileName + "_fixed.dll");
|
||||
|
||||
Console.WriteLine("Loading: \"" + FileName + "\"");
|
||||
RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName);
|
||||
|
||||
|
||||
//Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe
|
||||
RTypeDef type = (RTypeDef)rAssembly.RModuleDef.GetType("SecondLife.Script");
|
||||
|
||||
//Get the methods in the type
|
||||
RMethod[] m = type.GetMethods();
|
||||
|
||||
//Create a MethodPrologueAdder visitor object with the method to add
|
||||
//and with the flag that enables local variable creation set to true
|
||||
MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef)m[0], true);
|
||||
|
||||
//Apply the changes to the assembly
|
||||
rAssembly.Accept(mpa);
|
||||
|
||||
//Save the new assembly
|
||||
rAssembly.SaveAssembly(ret);
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Grid.ScriptServer
|
||||
{
|
||||
public abstract class RegionBase
|
||||
{
|
||||
// These are events that the region needs to have
|
||||
|
||||
// TEMP: Using System.Delegate -- needs replacing with a real delegate
|
||||
public delegate void DefaultDelegate();
|
||||
|
||||
public event DefaultDelegate onScriptRez;
|
||||
public event DefaultDelegate onstate_entry;
|
||||
public event DefaultDelegate onstate_exit;
|
||||
public event DefaultDelegate ontouch_start;
|
||||
public event DefaultDelegate ontouch;
|
||||
public event DefaultDelegate ontouch_end;
|
||||
public event DefaultDelegate oncollision_start;
|
||||
public event DefaultDelegate oncollision;
|
||||
public event DefaultDelegate oncollision_end;
|
||||
public event DefaultDelegate onland_collision_start;
|
||||
public event DefaultDelegate onland_collision;
|
||||
public event DefaultDelegate onland_collision_end;
|
||||
public event DefaultDelegate ontimer;
|
||||
public event DefaultDelegate onlisten;
|
||||
public event DefaultDelegate onon_rez;
|
||||
public event DefaultDelegate onsensor;
|
||||
public event DefaultDelegate onno_sensor;
|
||||
public event DefaultDelegate oncontrol;
|
||||
public event DefaultDelegate onmoney;
|
||||
public event DefaultDelegate onemail;
|
||||
public event DefaultDelegate onat_target;
|
||||
public event DefaultDelegate onnot_at_target;
|
||||
public event DefaultDelegate onat_rot_target;
|
||||
public event DefaultDelegate onnot_at_rot_target;
|
||||
public event DefaultDelegate onrun_time_permissions;
|
||||
public event DefaultDelegate onchanged;
|
||||
public event DefaultDelegate onattach;
|
||||
public event DefaultDelegate ondataserver;
|
||||
public event DefaultDelegate onlink_message;
|
||||
public event DefaultDelegate onmoving_start;
|
||||
public event DefaultDelegate onmoving_end;
|
||||
public event DefaultDelegate onobject_rez;
|
||||
public event DefaultDelegate onremote_data;
|
||||
public event DefaultDelegate onhttp_response;
|
||||
|
||||
|
||||
public void ScriptRez() { onScriptRez(); }
|
||||
public void state_entry() { onstate_entry(); }
|
||||
public void state_exit() { onstate_exit(); }
|
||||
public void touch_start() { ontouch_start(); }
|
||||
public void touch() { ontouch(); }
|
||||
public void touch_end() { ontouch_end(); }
|
||||
public void collision_start() { oncollision_start(); }
|
||||
public void collision() { oncollision(); }
|
||||
public void collision_end() { oncollision_end(); }
|
||||
public void land_collision_start() { onland_collision_start(); }
|
||||
public void land_collision() { onland_collision(); }
|
||||
public void land_collision_end() { onland_collision_end(); }
|
||||
public void timer() { ontimer(); }
|
||||
public void listen() { onlisten(); }
|
||||
public void on_rez() { onon_rez(); }
|
||||
public void sensor() { onsensor(); }
|
||||
public void no_sensor() { onno_sensor(); }
|
||||
public void control() { oncontrol(); }
|
||||
public void money() { onmoney(); }
|
||||
public void email() { onemail(); }
|
||||
public void at_target() { onat_target(); }
|
||||
public void not_at_target() { onnot_at_target(); }
|
||||
public void at_rot_target() { onat_rot_target(); }
|
||||
public void not_at_rot_target() { onnot_at_rot_target(); }
|
||||
public void run_time_permissions() { onrun_time_permissions(); }
|
||||
public void changed() { onchanged(); }
|
||||
public void attach() { onattach(); }
|
||||
public void dataserver() { ondataserver(); }
|
||||
public void link_message() { onlink_message(); }
|
||||
public void moving_start() { onmoving_start(); }
|
||||
public void moving_end() { onmoving_end(); }
|
||||
public void object_rez() { onobject_rez(); }
|
||||
public void remote_data() { onremote_data(); }
|
||||
public void http_response() { onhttp_response(); }
|
||||
|
||||
}
|
||||
}
|
|
@ -1,15 +1,34 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Grid.ScriptServer
|
||||
{
|
||||
// Maintains connection and communication to a region
|
||||
internal class RegionConnectionManager
|
||||
{
|
||||
|
||||
public RegionConnectionManager()
|
||||
public class RegionConnectionManager: RegionBase
|
||||
{
|
||||
private LogBase m_log;
|
||||
private ScriptServerMain m_ScriptServerMain;
|
||||
private object m_Connection;
|
||||
public RegionConnectionManager(ScriptServerMain scm, LogBase logger, object Connection)
|
||||
{
|
||||
m_ScriptServerMain = scm;
|
||||
m_log = logger;
|
||||
m_Connection = Connection;
|
||||
}
|
||||
|
||||
private void DataReceived(object objectID, object scriptID)
|
||||
{
|
||||
// TODO: HOW DO WE RECEIVE DATA? ASYNC?
|
||||
// ANYHOW WE END UP HERE?
|
||||
|
||||
// NEW SCRIPT? ASK SCRIPTENGINE TO INITIALIZE IT
|
||||
ScriptRez();
|
||||
|
||||
// EVENT? DELIVER EVENT DIRECTLY TO SCRIPTENGINE
|
||||
touch_start();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace OpenSim.Grid.ScriptServer
|
|||
{
|
||||
private Thread listenThread;
|
||||
|
||||
private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
|
||||
private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
|
||||
|
||||
private LogBase m_log;
|
||||
private ScriptServerMain m_ScriptServerMain;
|
||||
|
@ -93,6 +93,9 @@ namespace OpenSim.Grid.ScriptServer
|
|||
// ~ ask scriptengines if they will accept script?
|
||||
// - Add script to shared communication channel towards that region
|
||||
|
||||
|
||||
// TODO: FAKING A CONNECTION
|
||||
Regions.Add(new RegionConnectionManager(m_ScriptServerMain, m_log, null));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace OpenSim.Grid.ScriptServer
|
|||
{
|
||||
public interface ScriptEngineInterface
|
||||
{
|
||||
//void InitializeEngine(Scene Sceneworld, LogBase logger);
|
||||
void InitializeEngine(RegionConnectionManager Region, LogBase logger);
|
||||
void Shutdown();
|
||||
// void StartScript(string ScriptID, IScriptHost ObjectID);
|
||||
}
|
||||
|
|
55
prebuild.xml
55
prebuild.xml
|
@ -931,6 +931,61 @@
|
|||
</Project>
|
||||
|
||||
|
||||
<Project name="OpenSim.Grid.ScriptEngine.Common" path="OpenSim/Grid/ScriptEngine/Common" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data" localCopy="false"/>
|
||||
<Reference name="System.Xml" localCopy="false"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
|
||||
<Project name="OpenSim.Grid.ScriptEngine.DotNetEngine" path="OpenSim/Grid/ScriptEngine/DotNetEngine" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data" localCopy="false"/>
|
||||
<Reference name="System.Xml" localCopy="false"/>
|
||||
<Reference name="System.Runtime.Remoting" localCopy="false"/>
|
||||
<Reference name="OpenSim.Region.Environment" />
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="RAIL.dll"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
|
||||
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
|
||||
</Solution>
|
||||
|
||||
|
|
Loading…
Reference in New Issue