* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.
parent
0e31eb8314
commit
7b446aba91
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@ -152,7 +152,9 @@ namespace OpenSim.Data.MSSQL
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0)
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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{
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m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, obj.UUID, regionUUID);
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@ -254,7 +254,9 @@ namespace OpenSim.Data.MySQL
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0)
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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{
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m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, obj.UUID, regionUUID);
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@ -183,7 +183,9 @@ namespace OpenSim.Data.SQLite
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) == 0)
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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{
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m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
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@ -1352,6 +1352,25 @@ namespace OpenSim.Region.Environment.Scenes
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public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp)
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{
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if (grp == null)
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return;
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if (grp.RootPart == null)
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return;
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if (grp.RootPart.DIE_AT_EDGE)
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{
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// We remove the object here
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try
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{
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DeleteSceneObjectGroup(grp);
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}
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catch (Exception)
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{
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m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border.");
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}
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return;
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}
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m_log.Warn("Prim crossing: " + grp.UUID.ToString());
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int thisx = (int)RegionInfo.RegionLocX;
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int thisy = (int)RegionInfo.RegionLocY;
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@ -101,6 +101,7 @@ namespace OpenSim.Region.Environment.Scenes
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[XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
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[XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
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[XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
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[XmlIgnore] public bool DIE_AT_EDGE = false;
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[XmlIgnore] public bool m_IsAttachment = false;
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@ -2733,6 +2734,25 @@ namespace OpenSim.Region.Environment.Scenes
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//}
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}
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public void SetDieAtEdge(bool p)
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{
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.RootPart == null)
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return;
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m_parentGroup.RootPart.DIE_AT_EDGE = p;
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}
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public bool GetDieAtEdge()
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{
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if (m_parentGroup == null)
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return false;
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if (m_parentGroup.RootPart == null)
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return false;
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return m_parentGroup.RootPart.DIE_AT_EDGE;
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}
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}
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}
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@ -844,7 +844,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE)
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{
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NotImplemented("llSetStatus - STATUS_DIE_AT_EDGE");
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if (value == 1)
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m_host.SetDieAtEdge(true);
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else
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m_host.SetDieAtEdge(false);
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}
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if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE)
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{
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@ -890,8 +893,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
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return 0;
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case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
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NotImplemented("llGetStatus - STATUS_DIE_AT_EDGE");
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if (m_host.GetDieAtEdge())
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return 1;
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else
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return 0;
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case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE:
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NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
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return 0;
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