Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)
This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #34050.6.5-rc1
parent
78425e392b
commit
7e731b024a
|
@ -1845,8 +1845,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_rootPart == null)
|
if (m_rootPart == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
|
// Even temporary objects take part in physics (e.g. temp-on-rez bullets)
|
||||||
return;
|
//if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
|
||||||
|
// return;
|
||||||
|
|
||||||
lock (m_parts)
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue