Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
83ca7db4b8
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@ -139,9 +139,16 @@ namespace OpenSim.Framework.Communications.Cache
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else
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{
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UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
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if (userProfile != null)
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{
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if ((userProfile.UserAssetURI == null || userProfile.UserAssetURI == "") && m_commsManager.NetworkServersInfo != null)
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userProfile.UserAssetURI = m_commsManager.NetworkServersInfo.AssetURL;
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if ((userProfile.UserInventoryURI == null || userProfile.UserInventoryURI == "") && m_commsManager.NetworkServersInfo != null)
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userProfile.UserInventoryURI = m_commsManager.NetworkServersInfo.InventoryURL;
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return AddToCaches(userProfile);
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}
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else
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return null;
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}
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@ -169,7 +176,14 @@ namespace OpenSim.Framework.Communications.Cache
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{
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UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
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if (userProfile != null)
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{
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if ((userProfile.UserAssetURI == null || userProfile.UserAssetURI == "") && m_commsManager.NetworkServersInfo != null)
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userProfile.UserAssetURI = m_commsManager.NetworkServersInfo.AssetURL;
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if ((userProfile.UserInventoryURI == null || userProfile.UserInventoryURI == "") && m_commsManager.NetworkServersInfo != null)
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userProfile.UserInventoryURI = m_commsManager.NetworkServersInfo.InventoryURL;
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return AddToCaches(userProfile);
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}
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else
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return null;
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}
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@ -136,7 +136,7 @@ namespace OpenSim.Framework.Communications.Clients
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}
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Hashtable responseData = (Hashtable)UserResp.Value;
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if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE")
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if (responseData != null && responseData.ContainsKey("auth_session") && responseData["auth_session"] != null && responseData["auth_session"].ToString() == "TRUE")
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{
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//System.Console.WriteLine("[Authorization]: userserver reported authorized session for user " + userID);
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return true;
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@ -655,9 +655,12 @@ namespace OpenSim.Region.Communications.OGS1
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userData.Email = (string)data["email"];
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userData.ID = new UUID((string)data["uuid"]);
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userData.Created = Convert.ToInt32(data["profile_created"]);
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userData.UserInventoryURI = (string)data["server_inventory"];
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userData.UserAssetURI = (string)data["server_asset"];
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userData.FirstLifeAboutText = (string)data["profile_firstlife_about"];
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if (data.Contains("server_inventory") && data["server_inventory"] != null)
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userData.UserInventoryURI = (string)data["server_inventory"];
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if (data.Contains("server_asset") && data["server_asset"] != null)
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userData.UserAssetURI = (string)data["server_asset"];
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if (data.Contains("profile_firstlife_about") && data["profile_firstlife_about"] != null)
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userData.FirstLifeAboutText = (string)data["profile_firstlife_about"];
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userData.FirstLifeImage = new UUID((string)data["profile_firstlife_image"]);
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userData.CanDoMask = Convert.ToUInt32((string)data["profile_can_do"]);
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userData.WantDoMask = Convert.ToUInt32(data["profile_want_do"]);
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@ -155,7 +155,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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((ISharedRegionModule)m_GridServiceConnector).AddRegion(scene);
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// Yikes!! Remove this as soon as user services get refactored
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LocalAssetServerURI = scene.CommsManager.NetworkServersInfo.UserURL;
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LocalAssetServerURI = scene.CommsManager.NetworkServersInfo.AssetURL;
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LocalInventoryServerURI = scene.CommsManager.NetworkServersInfo.InventoryURL;
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LocalUserServerURI = scene.CommsManager.NetworkServersInfo.UserURL;
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HGNetworkServersInfo.Init(LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI);
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@ -45,6 +45,10 @@ namespace OpenSim.Region.DataSnapshot.Providers
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_stale = true;
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private static UUID m_DefaultImage = new UUID("89556747-24cb-43ed-920b-47caed15465f");
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private static UUID m_BlankImage = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
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public void Initialize(Scene scene, DataSnapshotManager parent)
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{
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m_scene = scene;
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@ -142,6 +146,19 @@ namespace OpenSim.Region.DataSnapshot.Providers
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node.InnerText = land.LandData.GlobalID.ToString();
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xmlobject.AppendChild(node);
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node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
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Vector3 loc = obj.AbsolutePosition;
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node.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
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xmlobject.AppendChild(node);
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string bestImage = GuessImage(obj);
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if (bestImage != string.Empty)
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{
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node = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
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node.InnerText = bestImage;
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xmlobject.AppendChild(node);
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}
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parent.AppendChild(xmlobject);
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}
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}
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@ -173,5 +190,58 @@ namespace OpenSim.Region.DataSnapshot.Providers
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}
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public event ProviderStale OnStale;
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/// <summary>
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/// Guesses the best image, based on a simple heuristic. It guesses only for boxes.
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/// We're optimizing for boxes, because those are the most common objects
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/// marked "Show in search" -- boxes with content inside.For other shapes,
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/// it's really hard to tell which texture should be grabbed.
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/// </summary>
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/// <param name="sog"></param>
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/// <returns></returns>
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private string GuessImage(SceneObjectGroup sog)
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{
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string bestguess = string.Empty;
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Dictionary<UUID, int> counts = new Dictionary<UUID, int>();
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if (sog.RootPart.Shape != null && sog.RootPart.Shape.ProfileShape == ProfileShape.Square &&
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sog.RootPart.Shape.Textures != null && sog.RootPart.Shape.Textures.FaceTextures != null)
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{
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if (sog.RootPart.Shape.Textures.DefaultTexture.TextureID != UUID.Zero &&
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sog.RootPart.Shape.Textures.DefaultTexture.TextureID != m_DefaultImage &&
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sog.RootPart.Shape.Textures.DefaultTexture.TextureID != m_BlankImage &&
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sog.RootPart.Shape.Textures.DefaultTexture.RGBA.A < 50)
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{
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counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] = 8;
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}
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foreach (Primitive.TextureEntryFace tentry in sog.RootPart.Shape.Textures.FaceTextures)
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{
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if (tentry != null)
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{
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if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
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{
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int c = 0;
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counts.TryGetValue(tentry.TextureID, out c);
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counts[tentry.TextureID] = c + 1;
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// decrease the default texture count
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if (counts.ContainsKey(sog.RootPart.Shape.Textures.DefaultTexture.TextureID))
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counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] = counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] - 1;
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}
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}
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}
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// Let's pick the most unique texture
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int min = 9999;
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foreach (KeyValuePair<UUID, int> kv in counts)
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{
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if (kv.Value < min && kv.Value >= 1)
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{
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bestguess = kv.Key.ToString();
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min = kv.Value;
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}
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}
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}
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return bestguess;
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}
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}
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}
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