Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

mysql-performance
Melanie 2009-12-12 04:14:12 +00:00
commit 83ca7db4b8
5 changed files with 93 additions and 6 deletions

View File

@ -139,9 +139,16 @@ namespace OpenSim.Framework.Communications.Cache
else
{
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
if (userProfile != null)
{
if ((userProfile.UserAssetURI == null || userProfile.UserAssetURI == "") && m_commsManager.NetworkServersInfo != null)
userProfile.UserAssetURI = m_commsManager.NetworkServersInfo.AssetURL;
if ((userProfile.UserInventoryURI == null || userProfile.UserInventoryURI == "") && m_commsManager.NetworkServersInfo != null)
userProfile.UserInventoryURI = m_commsManager.NetworkServersInfo.InventoryURL;
return AddToCaches(userProfile);
}
else
return null;
}
@ -169,7 +176,14 @@ namespace OpenSim.Framework.Communications.Cache
{
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
if (userProfile != null)
{
if ((userProfile.UserAssetURI == null || userProfile.UserAssetURI == "") && m_commsManager.NetworkServersInfo != null)
userProfile.UserAssetURI = m_commsManager.NetworkServersInfo.AssetURL;
if ((userProfile.UserInventoryURI == null || userProfile.UserInventoryURI == "") && m_commsManager.NetworkServersInfo != null)
userProfile.UserInventoryURI = m_commsManager.NetworkServersInfo.InventoryURL;
return AddToCaches(userProfile);
}
else
return null;
}

View File

@ -136,7 +136,7 @@ namespace OpenSim.Framework.Communications.Clients
}
Hashtable responseData = (Hashtable)UserResp.Value;
if (responseData.ContainsKey("auth_session") && responseData["auth_session"].ToString() == "TRUE")
if (responseData != null && responseData.ContainsKey("auth_session") && responseData["auth_session"] != null && responseData["auth_session"].ToString() == "TRUE")
{
//System.Console.WriteLine("[Authorization]: userserver reported authorized session for user " + userID);
return true;

View File

@ -655,9 +655,12 @@ namespace OpenSim.Region.Communications.OGS1
userData.Email = (string)data["email"];
userData.ID = new UUID((string)data["uuid"]);
userData.Created = Convert.ToInt32(data["profile_created"]);
userData.UserInventoryURI = (string)data["server_inventory"];
userData.UserAssetURI = (string)data["server_asset"];
userData.FirstLifeAboutText = (string)data["profile_firstlife_about"];
if (data.Contains("server_inventory") && data["server_inventory"] != null)
userData.UserInventoryURI = (string)data["server_inventory"];
if (data.Contains("server_asset") && data["server_asset"] != null)
userData.UserAssetURI = (string)data["server_asset"];
if (data.Contains("profile_firstlife_about") && data["profile_firstlife_about"] != null)
userData.FirstLifeAboutText = (string)data["profile_firstlife_about"];
userData.FirstLifeImage = new UUID((string)data["profile_firstlife_image"]);
userData.CanDoMask = Convert.ToUInt32((string)data["profile_can_do"]);
userData.WantDoMask = Convert.ToUInt32(data["profile_want_do"]);

View File

@ -155,7 +155,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
((ISharedRegionModule)m_GridServiceConnector).AddRegion(scene);
// Yikes!! Remove this as soon as user services get refactored
LocalAssetServerURI = scene.CommsManager.NetworkServersInfo.UserURL;
LocalAssetServerURI = scene.CommsManager.NetworkServersInfo.AssetURL;
LocalInventoryServerURI = scene.CommsManager.NetworkServersInfo.InventoryURL;
LocalUserServerURI = scene.CommsManager.NetworkServersInfo.UserURL;
HGNetworkServersInfo.Init(LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI);

View File

@ -45,6 +45,10 @@ namespace OpenSim.Region.DataSnapshot.Providers
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_stale = true;
private static UUID m_DefaultImage = new UUID("89556747-24cb-43ed-920b-47caed15465f");
private static UUID m_BlankImage = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
public void Initialize(Scene scene, DataSnapshotManager parent)
{
m_scene = scene;
@ -142,6 +146,19 @@ namespace OpenSim.Region.DataSnapshot.Providers
node.InnerText = land.LandData.GlobalID.ToString();
xmlobject.AppendChild(node);
node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
Vector3 loc = obj.AbsolutePosition;
node.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
xmlobject.AppendChild(node);
string bestImage = GuessImage(obj);
if (bestImage != string.Empty)
{
node = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
node.InnerText = bestImage;
xmlobject.AppendChild(node);
}
parent.AppendChild(xmlobject);
}
}
@ -173,5 +190,58 @@ namespace OpenSim.Region.DataSnapshot.Providers
}
public event ProviderStale OnStale;
/// <summary>
/// Guesses the best image, based on a simple heuristic. It guesses only for boxes.
/// We're optimizing for boxes, because those are the most common objects
/// marked "Show in search" -- boxes with content inside.For other shapes,
/// it's really hard to tell which texture should be grabbed.
/// </summary>
/// <param name="sog"></param>
/// <returns></returns>
private string GuessImage(SceneObjectGroup sog)
{
string bestguess = string.Empty;
Dictionary<UUID, int> counts = new Dictionary<UUID, int>();
if (sog.RootPart.Shape != null && sog.RootPart.Shape.ProfileShape == ProfileShape.Square &&
sog.RootPart.Shape.Textures != null && sog.RootPart.Shape.Textures.FaceTextures != null)
{
if (sog.RootPart.Shape.Textures.DefaultTexture.TextureID != UUID.Zero &&
sog.RootPart.Shape.Textures.DefaultTexture.TextureID != m_DefaultImage &&
sog.RootPart.Shape.Textures.DefaultTexture.TextureID != m_BlankImage &&
sog.RootPart.Shape.Textures.DefaultTexture.RGBA.A < 50)
{
counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] = 8;
}
foreach (Primitive.TextureEntryFace tentry in sog.RootPart.Shape.Textures.FaceTextures)
{
if (tentry != null)
{
if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
{
int c = 0;
counts.TryGetValue(tentry.TextureID, out c);
counts[tentry.TextureID] = c + 1;
// decrease the default texture count
if (counts.ContainsKey(sog.RootPart.Shape.Textures.DefaultTexture.TextureID))
counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] = counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] - 1;
}
}
}
// Let's pick the most unique texture
int min = 9999;
foreach (KeyValuePair<UUID, int> kv in counts)
{
if (kv.Value < min && kv.Value >= 1)
{
bestguess = kv.Key.ToString();
min = kv.Value;
}
}
}
return bestguess;
}
}
}