BulletSim: fix cut-and-paste typo in constraint frame setting.

This code is in the XNA module so it does not affect the normal
Bullet configuration .
0.8.2-post-fixes
Robert Adams 2015-07-21 20:11:59 -07:00
parent 297d31b1c2
commit 8cc7433d68
1 changed files with 1 additions and 1 deletions

View File

@ -658,7 +658,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z); IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z);
IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W); IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W);
IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot); IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot);
frame2._origin = frame1v; frame2._origin = frame2v;
constraint.SetFrames(ref frame1, ref frame2); constraint.SetFrames(ref frame1, ref frame2);
return true; return true;
} }