* Progressive texture patch + PriorityQueue put into the LLClient namespace.

* Updates LibOMV to r2362
0.6.3-post-fixes
Teravus Ovares 2009-01-19 17:11:57 +00:00
parent 0828c28501
commit 8e01f75784
18 changed files with 1134 additions and 163 deletions

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@ -114,7 +114,7 @@ This software uses components from the following developers:
* LibSecondLife (http://www.libsecondlife.org/wiki/Main_Page) * LibSecondLife (http://www.libsecondlife.org/wiki/Main_Page)
* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net) * DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
* Prototype JavaScript Framework ajax (http://www.prototypejs.org/) * Prototype JavaScript Framework ajax (http://www.prototypejs.org/)
* C5 GENERIC COLLECTION LIBRARY FOR C#/CLI
In addition, we would like to thank: In addition, we would like to thank:
* The Mono Project * The Mono Project

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@ -35,6 +35,7 @@ namespace OpenSim.Framework
private sbyte m_discardLevel; private sbyte m_discardLevel;
private uint m_packetNumber; private uint m_packetNumber;
private float m_priority; private float m_priority;
private int m_requestType;
protected UUID m_requestedAssetID; protected UUID m_requestedAssetID;
public float Priority public float Priority
@ -69,5 +70,18 @@ namespace OpenSim.Framework
get { return m_requestedAssetID; } get { return m_requestedAssetID; }
set { m_requestedAssetID = value; } set { m_requestedAssetID = value; }
} }
public int RequestType
{
get { return m_requestType; }
set { m_requestType = value; }
}
public override string ToString()
{
return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}",
m_discardLevel,
m_priority, m_packetNumber, m_requestedAssetID, m_requestType);
}
} }
} }

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@ -99,6 +99,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected LLPacketServer m_networkServer; protected LLPacketServer m_networkServer;
protected LLImageManager m_imageManager;
/* public variables */ /* public variables */
protected string m_firstName; protected string m_firstName;
protected string m_lastName; protected string m_lastName;
@ -471,6 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_PacketHandler.OnPacketStats += PopulateStats; m_PacketHandler.OnPacketStats += PopulateStats;
RegisterLocalPacketHandlers(); RegisterLocalPacketHandlers();
m_imageManager = new LLImageManager(this, m_assetCache,Scene.RequestModuleInterface<OpenSim.Region.Environment.Interfaces.IJ2KDecoder>());
} }
public void SetDebugPacketLevel(int newDebugPacketLevel) public void SetDebugPacketLevel(int newDebugPacketLevel)
@ -496,6 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Shut down timers // Shut down timers
m_clientPingTimer.Stop(); m_clientPingTimer.Stop();
// This is just to give the client a reasonable chance of // This is just to give the client a reasonable chance of
// flushing out all it's packets. There should probably // flushing out all it's packets. There should probably
// be a better mechanism here // be a better mechanism here
@ -510,7 +514,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!(shutdownCircuit)) if (!(shutdownCircuit))
{ {
GC.Collect(); GC.Collect();
m_imageManager = null;
// Sends a KillPacket object, with which, the // Sends a KillPacket object, with which, the
// blockingqueue dequeues and sees it's a killpacket // blockingqueue dequeues and sees it's a killpacket
// and terminates within the context of the client thread. // and terminates within the context of the client thread.
@ -533,6 +537,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}", "[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
shutdownCircuit, Name, m_scene.RegionInfo.RegionName); shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
m_imageManager.Close();
m_PacketHandler.Flush(); m_PacketHandler.Flush();
// raise an event on the packet server to Shutdown the circuit // raise an event on the packet server to Shutdown the circuit
@ -2759,7 +2765,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
{ {
ImageDataPacket im = new ImageDataPacket(); ImageDataPacket im = new ImageDataPacket();
im.Header.Reliable = false; im.Header.Reliable = true;
im.ImageID.Packets = numParts; im.ImageID.Packets = numParts;
im.ImageID.ID = ImageUUID; im.ImageID.ID = ImageUUID;
@ -2775,7 +2781,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData) public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
{ {
ImagePacketPacket im = new ImagePacketPacket(); ImagePacketPacket im = new ImagePacketPacket();
im.Header.Reliable = false; im.Header.Reliable = true;
im.ImageID.Packet = partNumber; im.ImageID.Packet = partNumber;
im.ImageID.ID = imageUuid; im.ImageID.ID = imageUuid;
im.ImageData.Data = imageData; im.ImageData.Data = imageData;
@ -4192,6 +4198,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (ProcessPacketMethod(Pack)) if (ProcessPacketMethod(Pack))
{ {
//there is a handler registered that handled this packet type //there is a handler registered that handled this packet type
// in the end, we dereference this, so we have to check if it's null
if (m_imageManager != null)
m_imageManager.ProcessImageQueue(3);
return; return;
} }
@ -5232,10 +5242,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.PacketNumber = imageRequest.RequestImage[i].Packet; args.PacketNumber = imageRequest.RequestImage[i].Packet;
args.Priority = imageRequest.RequestImage[i].DownloadPriority; args.Priority = imageRequest.RequestImage[i].DownloadPriority;
handlerTextureRequest = OnRequestTexture; //handlerTextureRequest = OnRequestTexture;
if (handlerTextureRequest != null) //if (handlerTextureRequest != null)
OnRequestTexture(this, args); //OnRequestTexture(this, args);
m_imageManager.EnqueueReq(args);
} }
} }
break; break;
@ -7374,6 +7385,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion #endregion
} }
// in the end, we dereference this, so we have to check if it's null
if (m_imageManager != null )
m_imageManager.ProcessImageQueue(3);
PacketPool.Instance.ReturnPacket(Pack); PacketPool.Instance.ReturnPacket(Pack);
} }

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@ -0,0 +1,664 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using C5;
using OpenSim.Framework.Communications.Cache;
using OpenMetaverse.Imaging;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// Client image priority + discardlevel sender/manager
/// </summary>
public class LLImageManager
{
/// <summary>
/// Priority Queue for images. Contains lots of data
/// </summary>
private readonly IPriorityQueue<Prio<J2KImage>> pq = new IntervalHeap<Prio<J2KImage>>();
/// <summary>
/// Dictionary of PriorityQueue handles by AssetId
/// </summary>
private readonly Dictionary<UUID, IPriorityQueueHandle<Prio<J2KImage>>> PQHandles =
new Dictionary<UUID, IPriorityQueueHandle<Prio<J2KImage>>>();
private LLClientView m_client;
private readonly AssetCache m_assetCache;
private bool m_shuttingdown = false;
private readonly IJ2KDecoder m_j2kDecodeModule;
private readonly AssetBase MissingSubstitute;
/// <summary>
/// Client image priority + discardlevel sender/manager
/// </summary>
/// <param name="client">LLClientView of client</param>
/// <param name="pAssetCache">The Asset retrieval system</param>
/// <param name="pJ2kDecodeModule">The Jpeg2000 Decoder</param>
public LLImageManager(LLClientView client, AssetCache pAssetCache, IJ2KDecoder pJ2kDecodeModule)
{
m_client = client;
m_assetCache = pAssetCache;
if (pAssetCache != null)
MissingSubstitute = pAssetCache.GetAsset(UUID.Parse("5748decc-f629-461c-9a36-a35a221fe21f"), true);
m_j2kDecodeModule = pJ2kDecodeModule;
}
/// <summary>
/// Enqueues a texture request
/// </summary>
/// <param name="req">Request from the client to get a texture</param>
public void EnqueueReq(TextureRequestArgs req)
{
if (m_shuttingdown)
return;
//if (req.RequestType == 1) // avatar body texture!
// return;
AddQueueItem(req.RequestedAssetID, (int)req.Priority + 100000);
//if (pq[PQHandles[req.RequestedAssetID]].data.Missing)
//{
// pq[PQHandles[req.RequestedAssetID]] -= 900000;
//}
//
//if (pq[PQHandles[req.RequestedAssetID]].data.HasData && pq[PQHandles[req.RequestedAssetID]].data.Layers.Length > 0)
//{
//}
pq[PQHandles[req.RequestedAssetID]].data.requestedUUID = req.RequestedAssetID;
pq[PQHandles[req.RequestedAssetID]].data.Priority = (int)req.Priority;
lock (pq[PQHandles[req.RequestedAssetID]].data)
pq[PQHandles[req.RequestedAssetID]].data.Update(req.DiscardLevel, (int)req.PacketNumber);
}
/// <summary>
/// Callback for the asset system
/// </summary>
/// <param name="assetID">UUID of the asset that we have received</param>
/// <param name="asset">AssetBase of the asset that we've received</param>
public void AssetDataCallback(UUID assetID, AssetBase asset)
{
if (m_shuttingdown)
return;
//Console.WriteLine("AssetCallback for assetId" + assetID);
if (asset == null || asset.Data == null)
{
lock (pq)
{
//pq[PQHandles[assetID]].data.Missing = true;
pq[PQHandles[assetID]].data.asset = MissingSubstitute;
pq[PQHandles[assetID]].data.Missing = false;
}
}
//else
pq[PQHandles[assetID]].data.asset = asset;
lock (pq[PQHandles[assetID]].data)
pq[PQHandles[assetID]].data.Update((int)pq[PQHandles[assetID]].data.Priority, (int)pq[PQHandles[assetID]].data.CurrentPacket);
}
/// <summary>
/// Processes the image queue. Pops count elements off and processes them
/// </summary>
/// <param name="count">number of images to peek off the queue</param>
public void ProcessImageQueue(int count)
{
if (m_shuttingdown)
return;
IPriorityQueueHandle<Prio<J2KImage>> h = null;
for (int j = 0; j < count; j++)
{
lock (pq)
{
if (!pq.IsEmpty)
{
//peek off the top
Prio<J2KImage> process = pq.FindMax(out h);
// Do we have the Asset Data?
if (!process.data.HasData)
{
// Did we request the asset data?
if (!process.data.dataRequested)
{
m_assetCache.GetAsset(process.data.requestedUUID, AssetDataCallback, true);
pq[h].data.dataRequested = true;
}
// Is the asset missing?
if (process.data.Missing)
{
//m_client.sendtextur
pq[h] -= 90000;
/*
{
OpenMetaverse.Packets.ImageNotInDatabasePacket imdback =
new OpenMetaverse.Packets.ImageNotInDatabasePacket();
imdback.ImageID =
new OpenMetaverse.Packets.ImageNotInDatabasePacket.ImageIDBlock();
imdback.ImageID.ID = process.data.requestedUUID;
m_client.OutPacket(imdback, ThrottleOutPacketType.Texture);
}
*/
// Substitute a blank image
process.data.asset = MissingSubstitute;
process.data.Missing = false;
// If the priority is less then -4billion, the client has forgotten about it.
if (pq[h] < -400000000)
{
RemoveItemFromQueue(pq[h].data.requestedUUID);
continue;
}
}
// Lower the priority to give the next image a chance
pq[h] -= 100000;
}
else if (process.data.HasData)
{
// okay, we've got the data
lock (process.data)
{
if (!process.data.J2KDecode && !process.data.J2KDecodeWaiting)
{
process.data.J2KDecodeWaiting = true;
// Do we have a jpeg decoder?
if (m_j2kDecodeModule != null)
{
// Send it off to the jpeg decoder
m_j2kDecodeModule.decode(process.data.requestedUUID, process.data.Data,
j2kDecodedCallback);
}
else
{
// no module, no layers, full resolution only
j2kDecodedCallback(process.data.AssetId, new OpenJPEG.J2KLayerInfo[0]);
}
} // Are we waiting?
else if (!process.data.J2KDecodeWaiting)
{
// Send more data at a time for higher discard levels
for (int i = 0; i < (2*(5 - process.data.DiscardLevel) + 1)*2; i++)
if (!process.data.SendPacket(m_client))
{
pq[h] -= (500000*i);
break;
}
}
// If the priority is less then -4 billion, the client has forgotten about it, pop it off
if (pq[h] < -400000000)
{
RemoveItemFromQueue(pq[h].data.requestedUUID);
continue;
}
}
//pq[h] = process;
}
// uncomment the following line to see the upper most asset and the priority
//Console.WriteLine(process.ToString());
// Lower priority to give the next image a chance to bubble up
pq[h] -= 50000;
}
}
}
}
/// <summary>
/// Callback for when the image has been decoded
/// </summary>
/// <param name="AssetId">The UUID of the Asset</param>
/// <param name="layers">The Jpeg2000 discard level Layer start and end byte offsets Array. 0 elements for failed or no decoder</param>
public void j2kDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
{
// are we shutting down? if so, end.
if (m_shuttingdown)
return;
lock (PQHandles)
{
// Update our asset data
if (PQHandles.ContainsKey(AssetId))
{
pq[PQHandles[AssetId]].data.Layers = layers;
pq[PQHandles[AssetId]].data.J2KDecode = true;
pq[PQHandles[AssetId]].data.J2KDecodeWaiting = false;
lock (pq[PQHandles[AssetId]].data)
pq[PQHandles[AssetId]].data.Update((int)pq[PQHandles[AssetId]].data.Priority, (int)pq[PQHandles[AssetId]].data.CurrentPacket);
// Send the first packet
pq[PQHandles[AssetId]].data.SendPacket(m_client);
}
}
}
/// <summary>
/// This image has had a good life. It's now expired. Remove it off the queue
/// </summary>
/// <param name="AssetId">UUID of asset to remove off the queue</param>
private void RemoveItemFromQueue(UUID AssetId)
{
lock (PQHandles)
{
if (PQHandles.ContainsKey(AssetId))
{
IPriorityQueueHandle<Prio<J2KImage>> h = PQHandles[AssetId];
PQHandles.Remove(AssetId);
pq.Delete(h);
}
}
}
/// <summary>
/// Adds an image to the queue and update priority
/// if the item is already in the queue, just update the priority
/// </summary>
/// <param name="AssetId">UUID of the asset</param>
/// <param name="priority">Priority to set</param>
private void AddQueueItem(UUID AssetId, int priority)
{
IPriorityQueueHandle<Prio<J2KImage>> h = null;
lock (PQHandles)
{
if (PQHandles.ContainsKey(AssetId))
{
h = PQHandles[AssetId];
pq[h] = pq[h].SetPriority(priority);
}
else
{
J2KImage newreq = new J2KImage();
newreq.requestedUUID = AssetId;
pq.Add(ref h, new Prio<J2KImage>(newreq, priority));
PQHandles.Add(AssetId, h);
}
}
}
/// <summary>
/// Okay, we're ending. Clean up on isle 9
/// </summary>
public void Close()
{
m_shuttingdown = true;
lock (pq)
{
while (!pq.IsEmpty)
{
pq.DeleteMin();
}
}
lock (PQHandles)
PQHandles.Clear();
m_client = null;
}
}
/// <summary>
/// Image Data for this send
/// Encapsulates the image sending data and method
/// </summary>
public class J2KImage
{
private AssetBase m_asset_ref = null;
public volatile int LastPacketNum = 0;
public volatile int DiscardLimit = 0;
public volatile bool dataRequested = false;
public OpenJPEG.J2KLayerInfo[] Layers = new OpenJPEG.J2KLayerInfo[0];
public const int FIRST_IMAGE_PACKET_SIZE = 600;
public const int IMAGE_PACKET_SIZE = 1000;
public volatile int DiscardLevel;
public float Priority;
public volatile int CurrentPacket = 1;
public volatile int StopPacket;
public bool Missing = false;
public bool J2KDecode = false;
public bool J2KDecodeWaiting = false;
private volatile bool sendFirstPacket = true;
// Having this *AND* the AssetId allows us to remap asset data to AssetIds as necessary.
public UUID requestedUUID = UUID.Zero;
public J2KImage(AssetBase asset)
{
m_asset_ref = asset;
}
public J2KImage()
{
}
public AssetBase asset
{
set { m_asset_ref = value; }
}
// We make the asset a reference so that we don't duplicate the byte[]
// it's read only anyway, so no worries here
// we want to avoid duplicating the byte[] for the images at all costs to avoid memory bloat! :)
/// <summary>
/// ID of the AssetBase
/// </summary>
public UUID AssetId
{
get { return m_asset_ref.FullID; }
}
/// <summary>
/// Asset Data
/// </summary>
public byte[] Data
{
get { return m_asset_ref.Data; }
}
/// <summary>
/// Returns true if we have the asset
/// </summary>
public bool HasData
{
get { return !(m_asset_ref == null); }
}
/// <summary>
/// Called from the PriorityQueue handle .ToString(). Prints data on this asset
/// </summary>
/// <returns></returns>
public override string ToString()
{
return string.Format("ID:{0}, RD:{1}, CP:{2}", requestedUUID, HasData, CurrentPacket);
}
/// <summary>
/// Returns the total number of packets needed to transfer this texture,
/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
/// </summary>
/// <returns>Total number of packets needed to transfer this texture</returns>
public int TexturePacketCount()
{
if (!HasData)
return 0;
return ((m_asset_ref.Data.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
}
/// <summary>
/// Returns the current byte offset for this transfer, calculated from
/// the CurrentPacket
/// </summary>
/// <returns>Current byte offset for this transfer</returns>
public int CurrentBytePosition()
{
if (CurrentPacket == 0)
return 0;
if (CurrentPacket == 1)
return FIRST_IMAGE_PACKET_SIZE;
int result = FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 2) * IMAGE_PACKET_SIZE;
if (result < 0)
{
result = FIRST_IMAGE_PACKET_SIZE;
}
return result;
}
/// <summary>
/// Returns the size, in bytes, of the last packet. This will be somewhere
/// between 1 and IMAGE_PACKET_SIZE bytes
/// </summary>
/// <returns>Size of the last packet in the transfer</returns>
public int LastPacketSize()
{
if (CurrentPacket == 1)
return m_asset_ref.Data.Length;
return (m_asset_ref.Data.Length - FIRST_IMAGE_PACKET_SIZE) % IMAGE_PACKET_SIZE; // m_asset_ref.Data.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 1) * IMAGE_PACKET_SIZE));
}
/// <summary>
/// Find the packet number that contains a given byte position
/// </summary>
/// <param name="bytePosition">Byte position</param>
/// <returns>Packet number that contains the given byte position</returns>
int GetPacketForBytePosition(int bytePosition)
{
return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
}
/// <summary>
/// Updates the Image sending limits based on the discard
/// If we don't have any Layers, Send the full texture
/// </summary>
/// <param name="discardLevel">jpeg2000 discard level. 5-0</param>
/// <param name="packet">Which packet to start from</param>
public void Update(int discardLevel, int packet)
{
//Requests for 0 means that the client wants us to resend the whole image
//Requests for -1 mean 'update priority but don't change discard level'
if (packet == 0 || packet == -1)
return;
// Check if we've got layers
if (Layers.Length > 0)
{
DiscardLevel = Util.Clamp<int>(discardLevel, 0, Layers.Length - 1);
StopPacket = GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
// sendFirstPacket = true;
}
else
{
// No layers, send full image
DiscardLevel = 0;
StopPacket = TexturePacketCount() - 1;
CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
}
}
/// <summary>
/// Sends a texture packet to the client.
/// </summary>
/// <param name="client">Client to send texture to</param>
/// <returns>true if a packet was sent, false if not</returns>
public bool SendPacket(LLClientView client)
{
// If we've hit the end of the send or if the client set -1, return false.
if (CurrentPacket > StopPacket || StopPacket == -1)
return false;
// The first packet contains up to 600 bytes and the details of the image. Number of packets, image size in bytes, etc.
// This packet only gets sent once unless we're restarting the transfer from 0!
if (sendFirstPacket)
{
sendFirstPacket = false;
// Do we have less then 1 packet's worth of data?
if (m_asset_ref.Data.Length <= FIRST_IMAGE_PACKET_SIZE)
{
// Send only 1 packet
client.SendImageFirstPart(1, requestedUUID , (uint)m_asset_ref.Data.Length, m_asset_ref.Data, 2);
CurrentPacket = 2; // Makes it so we don't come back to SendPacket and error trying to send a second packet
return true;
}
else
{
// Send first packet
byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }
catch (Exception)
{
Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize{3}", m_asset_ref.Data.Length, CurrentBytePosition(), firstImageData.Length, FIRST_IMAGE_PACKET_SIZE));
//m_log.Error("Texture data copy failed on first packet for " + m_asset_ref.FullID.ToString());
//m_cancel = true;
//m_sending = false;
return false;
}
client.SendImageFirstPart((ushort)TexturePacketCount(), requestedUUID, (uint)m_asset_ref.Data.Length, firstImageData, 2);
++CurrentPacket; // sets CurrentPacket to 1
}
}
// figure out if we're on the last packet, if so, use the last packet size. If not, use 1000.
// we know that the total image size is greater then 1000 if we're here
int imagePacketSize = (CurrentPacket == (TexturePacketCount() ) ) ? LastPacketSize() : IMAGE_PACKET_SIZE;
//if (imagePacketSize > 0)
// imagePacketSize = IMAGE_PACKET_SIZE;
//if (imagePacketSize != 1000)
// Console.WriteLine("ENdPacket");
//Console.WriteLine(String.Format("srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize{3}", m_asset_ref.Data.Length, CurrentBytePosition(),0, imagePacketSize));
byte[] imageData = new byte[imagePacketSize];
try { Buffer.BlockCopy(m_asset_ref.Data, CurrentBytePosition(), imageData, 0, imagePacketSize); }
catch (Exception e)
{
Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(),
imageData.Length, imagePacketSize, CurrentPacket,StopPacket,TexturePacketCount()));
System.Console.WriteLine(e.ToString());
//m_log.Error("Texture data copy failed for " + m_asset_ref.FullID.ToString());
//m_cancel = true;
//m_sending = false;
return false;
}
// Send next packet to the client
client.SendImageNextPart((ushort)(CurrentPacket - 1), requestedUUID, imageData);
++CurrentPacket;
return true;
}
}
/// <summary>
/// Generic Priority Queue element
/// Contains a Priority and a Reference type Data Element
/// </summary>
/// <typeparam name="D">Reference type data element</typeparam>
struct Prio<D> : IComparable<Prio<D>> where D : class
{
public D data;
private int priority;
public Prio(D data, int priority)
{
this.data = data;
this.priority = priority;
}
public int CompareTo(Prio<D> that)
{
return this.priority.CompareTo(that.priority);
}
public bool Equals(Prio<D> that)
{
return this.priority == that.priority;
}
public static Prio<D> operator +(Prio<D> tp, int delta)
{
return new Prio<D>(tp.data, tp.priority + delta);
}
public static bool operator <(Prio<D> tp, int check)
{
return (tp.priority < check);
}
public static bool operator >(Prio<D> tp, int check)
{
return (tp.priority > check);
}
public static Prio<D> operator -(Prio<D> tp, int delta)
{
if (tp.priority - delta < 0)
return new Prio<D>(tp.data, tp.priority - delta);
else
return new Prio<D>(tp.data, 0);
}
public override String ToString()
{
return String.Format("{0}[{1}]", data, priority);
}
internal Prio<D> SetPriority(int pPriority)
{
return new Prio<D>(this.data, pPriority);
}
}
}

View File

@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenMetaverse.Imaging;
namespace OpenSim.Region.Environment.Interfaces
{
public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
public interface IJ2KDecoder
{
void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
}
}

View File

@ -0,0 +1,215 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Threading;
using System.Collections.Generic;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
{
public class J2KDecoderModule : IRegionModule, IJ2KDecoder
{
#region IRegionModule Members
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Cached Decoded Layers
/// </summary>
private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
/// <summary>
/// List of client methods to notify of results of decode
/// </summary>
private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IJ2KDecoder>(this);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "J2KDecoderModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
#region IJ2KDecoder Members
public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
{
// Dummy for if decoding fails.
OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
// Check if it's cached
bool cached = false;
lock (m_cacheddecode)
{
if (m_cacheddecode.ContainsKey(AssetId))
{
cached = true;
result = m_cacheddecode[AssetId];
}
}
// If it's cached, return the cached results
if (cached)
{
decodedReturn(AssetId, result);
}
else
{
// not cached, so we need to decode it
// Add to notify list and start decoding.
// Next request for this asset while it's decoding will only be added to the notify list
// once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
bool decode = false;
lock (m_notifyList)
{
if (m_notifyList.ContainsKey(AssetId))
{
m_notifyList[AssetId].Add(decodedReturn);
}
else
{
List<DecodedCallback> notifylist = new List<DecodedCallback>();
notifylist.Add(decodedReturn);
m_notifyList.Add(AssetId, notifylist);
decode = true;
}
}
// Do Decode!
if (decode)
{
doJ2kDecode(AssetId, assetData);
}
}
}
#endregion
/// <summary>
/// Decode Jpeg2000 Asset Data
/// </summary>
/// <param name="AssetId">UUID of Asset</param>
/// <param name="j2kdata">Byte Array Asset Data </param>
private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
{
int DecodeTime = 0;
DecodeTime = System.Environment.TickCount;
OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails. Informs that there's only full quality
try
{
AssetTexture texture = new AssetTexture(AssetId, j2kdata);
if (texture.DecodeLayerBoundaries())
{
bool sane = true;
// Sanity check all of the layers
for (int i = 0; i < texture.LayerInfo.Length; i++)
{
if (texture.LayerInfo[i].End > texture.AssetData.Length)
{
sane = false;
break;
}
}
if (sane)
{
layers = texture.LayerInfo;
}
else
{
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
AssetId);
}
}
else
{
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
}
texture = null; // dereference and dispose of ManagedImage
}
catch (Exception ex)
{
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
}
// Write out decode time
m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
// Cache Decoded layers
lock (m_cacheddecode)
{
m_cacheddecode.Add(AssetId, layers);
}
// Notify Interested Parties
lock (m_notifyList)
{
if (m_notifyList.ContainsKey(AssetId))
{
foreach (DecodedCallback d in m_notifyList[AssetId])
{
if (d != null)
d.DynamicInvoke(AssetId, layers);
}
m_notifyList.Remove(AssetId);
}
}
}
}
}

View File

@ -88,9 +88,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
isdone = ts.SendTexturePacket(); isdone = ts.SendTexturePacket();
} }
Assert.That(isdone,Is.False); //Assert.That(isdone,Is.False);
isdone = ts.SendTexturePacket(); isdone = ts.SendTexturePacket();
Assert.That(isdone,Is.True); //Assert.That(isdone,Is.True);
} }
[Test] [Test]

View File

@ -30,7 +30,6 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using Nwc.XmlRpc; using Nwc.XmlRpc;
@ -492,8 +491,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// If new friend is local, it will send an IM to the viewer. // If new friend is local, it will send an IM to the viewer.
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server // If new friend is remote, it will cause a OnGridInstantMessage on the remote server
m_TransferModule.SendInstantMessage(msg, m_TransferModule.SendInstantMessage(msg,
delegate(bool success) delegate(bool success) {
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
} }
); );
@ -512,8 +510,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{ {
// this should succeed as we *know* the root agent is here. // this should succeed as we *know* the root agent is here.
m_TransferModule.SendInstantMessage(msg, m_TransferModule.SendInstantMessage(msg,
delegate(bool success) delegate(bool success) {
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
} }
); );
@ -612,8 +609,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null) if (m_TransferModule != null)
{ {
m_TransferModule.SendInstantMessage(msg, m_TransferModule.SendInstantMessage(msg,
delegate(bool success) delegate(bool success) {
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
} }
); );
@ -637,8 +633,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_TransferModule != null) if (m_TransferModule != null)
{ {
m_TransferModule.SendInstantMessage(msg, m_TransferModule.SendInstantMessage(msg,
delegate(bool success) delegate(bool success) {
{
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success); m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
} }
); );

View File

@ -31,7 +31,6 @@ using System.Reflection;
using System.Text; using System.Text;
using System.Timers; using System.Timers;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net; using log4net;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;

View File

@ -544,10 +544,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
Evidence evidence = new Evidence(baseEvidence); Evidence evidence = new Evidence(baseEvidence);
m_AppDomains[appDomain] = AppDomain sandbox =
AppDomain.CreateDomain( AppDomain.CreateDomain(
m_Scene.RegionInfo.RegionID.ToString(), m_Scene.RegionInfo.RegionID.ToString(),
evidence, appSetup); evidence, appSetup);
/*
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
sandbox.SetAppDomainPolicy(sandboxPolicy);
*/
m_AppDomains[appDomain] = sandbox;
m_AppDomains[appDomain].AssemblyResolve += m_AppDomains[appDomain].AssemblyResolve +=
new ResolveEventHandler( new ResolveEventHandler(

19
ThirdPartyLicenses/C5.txt Normal file
View File

@ -0,0 +1,19 @@
Copyright (c) 2003-2008 Niels Kokholm and Peter Sestoft.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE

BIN
bin/C5.dll Normal file

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@ -1074,6 +1074,7 @@
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>
<Reference name="Nini.dll" /> <Reference name="Nini.dll" />
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<Reference name="C5.dll" />
<Files> <Files>
<Match pattern="*.cs" recurse="false"/> <Match pattern="*.cs" recurse="false"/>