* Progressive texture patch + PriorityQueue put into the LLClient namespace.
* Updates LibOMV to r23620.6.3-post-fixes
parent
0828c28501
commit
8e01f75784
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@ -114,7 +114,7 @@ This software uses components from the following developers:
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* LibSecondLife (http://www.libsecondlife.org/wiki/Main_Page)
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* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
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* Prototype JavaScript Framework ajax (http://www.prototypejs.org/)
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* C5 GENERIC COLLECTION LIBRARY FOR C#/CLI
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In addition, we would like to thank:
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* The Mono Project
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@ -35,6 +35,7 @@ namespace OpenSim.Framework
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private sbyte m_discardLevel;
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private uint m_packetNumber;
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private float m_priority;
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private int m_requestType;
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protected UUID m_requestedAssetID;
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public float Priority
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@ -69,5 +70,18 @@ namespace OpenSim.Framework
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get { return m_requestedAssetID; }
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set { m_requestedAssetID = value; }
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}
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public int RequestType
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{
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get { return m_requestType; }
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set { m_requestType = value; }
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}
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public override string ToString()
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{
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return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}",
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m_discardLevel,
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m_priority, m_packetNumber, m_requestedAssetID, m_requestType);
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}
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}
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}
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@ -99,6 +99,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected LLPacketServer m_networkServer;
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protected LLImageManager m_imageManager;
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/* public variables */
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protected string m_firstName;
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protected string m_lastName;
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@ -471,6 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_PacketHandler.OnPacketStats += PopulateStats;
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RegisterLocalPacketHandlers();
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m_imageManager = new LLImageManager(this, m_assetCache,Scene.RequestModuleInterface<OpenSim.Region.Environment.Interfaces.IJ2KDecoder>());
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}
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public void SetDebugPacketLevel(int newDebugPacketLevel)
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@ -496,6 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Shut down timers
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m_clientPingTimer.Stop();
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// This is just to give the client a reasonable chance of
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// flushing out all it's packets. There should probably
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// be a better mechanism here
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@ -510,7 +514,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!(shutdownCircuit))
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{
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GC.Collect();
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m_imageManager = null;
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// Sends a KillPacket object, with which, the
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// blockingqueue dequeues and sees it's a killpacket
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// and terminates within the context of the client thread.
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@ -533,6 +537,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
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shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
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m_imageManager.Close();
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m_PacketHandler.Flush();
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// raise an event on the packet server to Shutdown the circuit
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@ -2759,7 +2765,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
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{
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.Header.Reliable = true;
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im.ImageID.Packets = numParts;
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im.ImageID.ID = ImageUUID;
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@ -2775,7 +2781,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
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{
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ImagePacketPacket im = new ImagePacketPacket();
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im.Header.Reliable = false;
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im.Header.Reliable = true;
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im.ImageID.Packet = partNumber;
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im.ImageID.ID = imageUuid;
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im.ImageData.Data = imageData;
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@ -4192,6 +4198,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (ProcessPacketMethod(Pack))
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{
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//there is a handler registered that handled this packet type
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// in the end, we dereference this, so we have to check if it's null
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if (m_imageManager != null)
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m_imageManager.ProcessImageQueue(3);
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return;
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}
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@ -5232,10 +5242,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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args.PacketNumber = imageRequest.RequestImage[i].Packet;
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args.Priority = imageRequest.RequestImage[i].DownloadPriority;
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handlerTextureRequest = OnRequestTexture;
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//handlerTextureRequest = OnRequestTexture;
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if (handlerTextureRequest != null)
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OnRequestTexture(this, args);
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//if (handlerTextureRequest != null)
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//OnRequestTexture(this, args);
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m_imageManager.EnqueueReq(args);
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}
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}
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break;
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@ -7374,6 +7385,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion
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}
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// in the end, we dereference this, so we have to check if it's null
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if (m_imageManager != null )
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m_imageManager.ProcessImageQueue(3);
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PacketPool.Instance.ReturnPacket(Pack);
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}
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@ -0,0 +1,664 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using C5;
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using OpenSim.Framework.Communications.Cache;
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using OpenMetaverse.Imaging;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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/// <summary>
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/// Client image priority + discardlevel sender/manager
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/// </summary>
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public class LLImageManager
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{
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/// <summary>
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/// Priority Queue for images. Contains lots of data
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/// </summary>
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private readonly IPriorityQueue<Prio<J2KImage>> pq = new IntervalHeap<Prio<J2KImage>>();
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/// <summary>
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/// Dictionary of PriorityQueue handles by AssetId
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/// </summary>
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private readonly Dictionary<UUID, IPriorityQueueHandle<Prio<J2KImage>>> PQHandles =
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new Dictionary<UUID, IPriorityQueueHandle<Prio<J2KImage>>>();
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private LLClientView m_client;
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private readonly AssetCache m_assetCache;
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private bool m_shuttingdown = false;
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private readonly IJ2KDecoder m_j2kDecodeModule;
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private readonly AssetBase MissingSubstitute;
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/// <summary>
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/// Client image priority + discardlevel sender/manager
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/// </summary>
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/// <param name="client">LLClientView of client</param>
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/// <param name="pAssetCache">The Asset retrieval system</param>
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/// <param name="pJ2kDecodeModule">The Jpeg2000 Decoder</param>
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public LLImageManager(LLClientView client, AssetCache pAssetCache, IJ2KDecoder pJ2kDecodeModule)
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{
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m_client = client;
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m_assetCache = pAssetCache;
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if (pAssetCache != null)
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MissingSubstitute = pAssetCache.GetAsset(UUID.Parse("5748decc-f629-461c-9a36-a35a221fe21f"), true);
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m_j2kDecodeModule = pJ2kDecodeModule;
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}
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/// <summary>
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/// Enqueues a texture request
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/// </summary>
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/// <param name="req">Request from the client to get a texture</param>
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public void EnqueueReq(TextureRequestArgs req)
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{
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if (m_shuttingdown)
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return;
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//if (req.RequestType == 1) // avatar body texture!
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// return;
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AddQueueItem(req.RequestedAssetID, (int)req.Priority + 100000);
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//if (pq[PQHandles[req.RequestedAssetID]].data.Missing)
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//{
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// pq[PQHandles[req.RequestedAssetID]] -= 900000;
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//}
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//
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//if (pq[PQHandles[req.RequestedAssetID]].data.HasData && pq[PQHandles[req.RequestedAssetID]].data.Layers.Length > 0)
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//{
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//}
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pq[PQHandles[req.RequestedAssetID]].data.requestedUUID = req.RequestedAssetID;
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pq[PQHandles[req.RequestedAssetID]].data.Priority = (int)req.Priority;
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lock (pq[PQHandles[req.RequestedAssetID]].data)
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pq[PQHandles[req.RequestedAssetID]].data.Update(req.DiscardLevel, (int)req.PacketNumber);
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}
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/// <summary>
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/// Callback for the asset system
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/// </summary>
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/// <param name="assetID">UUID of the asset that we have received</param>
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/// <param name="asset">AssetBase of the asset that we've received</param>
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public void AssetDataCallback(UUID assetID, AssetBase asset)
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{
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if (m_shuttingdown)
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return;
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//Console.WriteLine("AssetCallback for assetId" + assetID);
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if (asset == null || asset.Data == null)
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{
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lock (pq)
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{
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//pq[PQHandles[assetID]].data.Missing = true;
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pq[PQHandles[assetID]].data.asset = MissingSubstitute;
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pq[PQHandles[assetID]].data.Missing = false;
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}
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}
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//else
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pq[PQHandles[assetID]].data.asset = asset;
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lock (pq[PQHandles[assetID]].data)
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pq[PQHandles[assetID]].data.Update((int)pq[PQHandles[assetID]].data.Priority, (int)pq[PQHandles[assetID]].data.CurrentPacket);
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}
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/// <summary>
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/// Processes the image queue. Pops count elements off and processes them
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/// </summary>
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/// <param name="count">number of images to peek off the queue</param>
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public void ProcessImageQueue(int count)
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{
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if (m_shuttingdown)
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return;
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IPriorityQueueHandle<Prio<J2KImage>> h = null;
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for (int j = 0; j < count; j++)
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{
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lock (pq)
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{
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if (!pq.IsEmpty)
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{
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//peek off the top
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Prio<J2KImage> process = pq.FindMax(out h);
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// Do we have the Asset Data?
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if (!process.data.HasData)
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{
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// Did we request the asset data?
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if (!process.data.dataRequested)
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{
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m_assetCache.GetAsset(process.data.requestedUUID, AssetDataCallback, true);
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pq[h].data.dataRequested = true;
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}
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// Is the asset missing?
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if (process.data.Missing)
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{
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//m_client.sendtextur
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pq[h] -= 90000;
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/*
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{
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OpenMetaverse.Packets.ImageNotInDatabasePacket imdback =
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new OpenMetaverse.Packets.ImageNotInDatabasePacket();
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imdback.ImageID =
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new OpenMetaverse.Packets.ImageNotInDatabasePacket.ImageIDBlock();
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imdback.ImageID.ID = process.data.requestedUUID;
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m_client.OutPacket(imdback, ThrottleOutPacketType.Texture);
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}
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*/
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// Substitute a blank image
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process.data.asset = MissingSubstitute;
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process.data.Missing = false;
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// If the priority is less then -4billion, the client has forgotten about it.
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if (pq[h] < -400000000)
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{
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RemoveItemFromQueue(pq[h].data.requestedUUID);
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continue;
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}
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}
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// Lower the priority to give the next image a chance
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pq[h] -= 100000;
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}
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else if (process.data.HasData)
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{
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// okay, we've got the data
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lock (process.data)
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{
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if (!process.data.J2KDecode && !process.data.J2KDecodeWaiting)
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{
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process.data.J2KDecodeWaiting = true;
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// Do we have a jpeg decoder?
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if (m_j2kDecodeModule != null)
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{
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// Send it off to the jpeg decoder
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m_j2kDecodeModule.decode(process.data.requestedUUID, process.data.Data,
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j2kDecodedCallback);
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}
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else
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{
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// no module, no layers, full resolution only
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j2kDecodedCallback(process.data.AssetId, new OpenJPEG.J2KLayerInfo[0]);
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}
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} // Are we waiting?
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else if (!process.data.J2KDecodeWaiting)
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{
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// Send more data at a time for higher discard levels
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for (int i = 0; i < (2*(5 - process.data.DiscardLevel) + 1)*2; i++)
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if (!process.data.SendPacket(m_client))
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{
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pq[h] -= (500000*i);
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break;
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}
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}
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// If the priority is less then -4 billion, the client has forgotten about it, pop it off
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if (pq[h] < -400000000)
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{
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RemoveItemFromQueue(pq[h].data.requestedUUID);
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continue;
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}
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}
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//pq[h] = process;
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}
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// uncomment the following line to see the upper most asset and the priority
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//Console.WriteLine(process.ToString());
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// Lower priority to give the next image a chance to bubble up
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pq[h] -= 50000;
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}
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}
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}
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}
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/// <summary>
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/// Callback for when the image has been decoded
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/// </summary>
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/// <param name="AssetId">The UUID of the Asset</param>
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/// <param name="layers">The Jpeg2000 discard level Layer start and end byte offsets Array. 0 elements for failed or no decoder</param>
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public void j2kDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
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{
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// are we shutting down? if so, end.
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if (m_shuttingdown)
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return;
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lock (PQHandles)
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{
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// Update our asset data
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if (PQHandles.ContainsKey(AssetId))
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{
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pq[PQHandles[AssetId]].data.Layers = layers;
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pq[PQHandles[AssetId]].data.J2KDecode = true;
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pq[PQHandles[AssetId]].data.J2KDecodeWaiting = false;
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lock (pq[PQHandles[AssetId]].data)
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pq[PQHandles[AssetId]].data.Update((int)pq[PQHandles[AssetId]].data.Priority, (int)pq[PQHandles[AssetId]].data.CurrentPacket);
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// Send the first packet
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pq[PQHandles[AssetId]].data.SendPacket(m_client);
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}
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}
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}
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/// <summary>
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/// This image has had a good life. It's now expired. Remove it off the queue
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/// </summary>
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/// <param name="AssetId">UUID of asset to remove off the queue</param>
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private void RemoveItemFromQueue(UUID AssetId)
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{
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lock (PQHandles)
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{
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if (PQHandles.ContainsKey(AssetId))
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{
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IPriorityQueueHandle<Prio<J2KImage>> h = PQHandles[AssetId];
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PQHandles.Remove(AssetId);
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pq.Delete(h);
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}
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}
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}
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/// <summary>
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/// Adds an image to the queue and update priority
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/// if the item is already in the queue, just update the priority
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/// </summary>
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/// <param name="AssetId">UUID of the asset</param>
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/// <param name="priority">Priority to set</param>
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private void AddQueueItem(UUID AssetId, int priority)
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{
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IPriorityQueueHandle<Prio<J2KImage>> h = null;
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lock (PQHandles)
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{
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if (PQHandles.ContainsKey(AssetId))
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{
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h = PQHandles[AssetId];
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pq[h] = pq[h].SetPriority(priority);
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}
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else
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{
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J2KImage newreq = new J2KImage();
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newreq.requestedUUID = AssetId;
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pq.Add(ref h, new Prio<J2KImage>(newreq, priority));
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PQHandles.Add(AssetId, h);
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}
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}
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}
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/// <summary>
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/// Okay, we're ending. Clean up on isle 9
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/// </summary>
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public void Close()
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{
|
||||
m_shuttingdown = true;
|
||||
|
||||
lock (pq)
|
||||
{
|
||||
while (!pq.IsEmpty)
|
||||
{
|
||||
pq.DeleteMin();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
lock (PQHandles)
|
||||
PQHandles.Clear();
|
||||
m_client = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Image Data for this send
|
||||
/// Encapsulates the image sending data and method
|
||||
/// </summary>
|
||||
public class J2KImage
|
||||
{
|
||||
private AssetBase m_asset_ref = null;
|
||||
public volatile int LastPacketNum = 0;
|
||||
public volatile int DiscardLimit = 0;
|
||||
public volatile bool dataRequested = false;
|
||||
public OpenJPEG.J2KLayerInfo[] Layers = new OpenJPEG.J2KLayerInfo[0];
|
||||
|
||||
public const int FIRST_IMAGE_PACKET_SIZE = 600;
|
||||
public const int IMAGE_PACKET_SIZE = 1000;
|
||||
|
||||
public volatile int DiscardLevel;
|
||||
public float Priority;
|
||||
public volatile int CurrentPacket = 1;
|
||||
public volatile int StopPacket;
|
||||
public bool Missing = false;
|
||||
public bool J2KDecode = false;
|
||||
public bool J2KDecodeWaiting = false;
|
||||
|
||||
private volatile bool sendFirstPacket = true;
|
||||
|
||||
// Having this *AND* the AssetId allows us to remap asset data to AssetIds as necessary.
|
||||
public UUID requestedUUID = UUID.Zero;
|
||||
|
||||
public J2KImage(AssetBase asset)
|
||||
{
|
||||
m_asset_ref = asset;
|
||||
}
|
||||
|
||||
public J2KImage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AssetBase asset
|
||||
{
|
||||
set { m_asset_ref = value; }
|
||||
}
|
||||
|
||||
// We make the asset a reference so that we don't duplicate the byte[]
|
||||
// it's read only anyway, so no worries here
|
||||
// we want to avoid duplicating the byte[] for the images at all costs to avoid memory bloat! :)
|
||||
|
||||
/// <summary>
|
||||
/// ID of the AssetBase
|
||||
/// </summary>
|
||||
public UUID AssetId
|
||||
{
|
||||
get { return m_asset_ref.FullID; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asset Data
|
||||
/// </summary>
|
||||
public byte[] Data
|
||||
{
|
||||
get { return m_asset_ref.Data; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if we have the asset
|
||||
/// </summary>
|
||||
public bool HasData
|
||||
{
|
||||
get { return !(m_asset_ref == null); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called from the PriorityQueue handle .ToString(). Prints data on this asset
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("ID:{0}, RD:{1}, CP:{2}", requestedUUID, HasData, CurrentPacket);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the total number of packets needed to transfer this texture,
|
||||
/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
|
||||
/// </summary>
|
||||
/// <returns>Total number of packets needed to transfer this texture</returns>
|
||||
public int TexturePacketCount()
|
||||
{
|
||||
if (!HasData)
|
||||
return 0;
|
||||
return ((m_asset_ref.Data.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current byte offset for this transfer, calculated from
|
||||
/// the CurrentPacket
|
||||
/// </summary>
|
||||
/// <returns>Current byte offset for this transfer</returns>
|
||||
public int CurrentBytePosition()
|
||||
{
|
||||
if (CurrentPacket == 0)
|
||||
return 0;
|
||||
if (CurrentPacket == 1)
|
||||
return FIRST_IMAGE_PACKET_SIZE;
|
||||
|
||||
int result = FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 2) * IMAGE_PACKET_SIZE;
|
||||
if (result < 0)
|
||||
{
|
||||
result = FIRST_IMAGE_PACKET_SIZE;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the size, in bytes, of the last packet. This will be somewhere
|
||||
/// between 1 and IMAGE_PACKET_SIZE bytes
|
||||
/// </summary>
|
||||
/// <returns>Size of the last packet in the transfer</returns>
|
||||
public int LastPacketSize()
|
||||
{
|
||||
if (CurrentPacket == 1)
|
||||
return m_asset_ref.Data.Length;
|
||||
return (m_asset_ref.Data.Length - FIRST_IMAGE_PACKET_SIZE) % IMAGE_PACKET_SIZE; // m_asset_ref.Data.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 1) * IMAGE_PACKET_SIZE));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the packet number that contains a given byte position
|
||||
/// </summary>
|
||||
/// <param name="bytePosition">Byte position</param>
|
||||
/// <returns>Packet number that contains the given byte position</returns>
|
||||
int GetPacketForBytePosition(int bytePosition)
|
||||
{
|
||||
return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the Image sending limits based on the discard
|
||||
/// If we don't have any Layers, Send the full texture
|
||||
/// </summary>
|
||||
/// <param name="discardLevel">jpeg2000 discard level. 5-0</param>
|
||||
/// <param name="packet">Which packet to start from</param>
|
||||
public void Update(int discardLevel, int packet)
|
||||
{
|
||||
//Requests for 0 means that the client wants us to resend the whole image
|
||||
//Requests for -1 mean 'update priority but don't change discard level'
|
||||
|
||||
if (packet == 0 || packet == -1)
|
||||
return;
|
||||
|
||||
// Check if we've got layers
|
||||
if (Layers.Length > 0)
|
||||
{
|
||||
DiscardLevel = Util.Clamp<int>(discardLevel, 0, Layers.Length - 1);
|
||||
StopPacket = GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
|
||||
CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
|
||||
// sendFirstPacket = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No layers, send full image
|
||||
DiscardLevel = 0;
|
||||
StopPacket = TexturePacketCount() - 1;
|
||||
CurrentPacket = Util.Clamp<int>(packet, 1, TexturePacketCount() - 1);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a texture packet to the client.
|
||||
/// </summary>
|
||||
/// <param name="client">Client to send texture to</param>
|
||||
/// <returns>true if a packet was sent, false if not</returns>
|
||||
public bool SendPacket(LLClientView client)
|
||||
{
|
||||
// If we've hit the end of the send or if the client set -1, return false.
|
||||
if (CurrentPacket > StopPacket || StopPacket == -1)
|
||||
return false;
|
||||
|
||||
// The first packet contains up to 600 bytes and the details of the image. Number of packets, image size in bytes, etc.
|
||||
// This packet only gets sent once unless we're restarting the transfer from 0!
|
||||
if (sendFirstPacket)
|
||||
{
|
||||
sendFirstPacket = false;
|
||||
|
||||
// Do we have less then 1 packet's worth of data?
|
||||
if (m_asset_ref.Data.Length <= FIRST_IMAGE_PACKET_SIZE)
|
||||
{
|
||||
// Send only 1 packet
|
||||
client.SendImageFirstPart(1, requestedUUID , (uint)m_asset_ref.Data.Length, m_asset_ref.Data, 2);
|
||||
CurrentPacket = 2; // Makes it so we don't come back to SendPacket and error trying to send a second packet
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// Send first packet
|
||||
byte[] firstImageData = new byte[FIRST_IMAGE_PACKET_SIZE];
|
||||
try { Buffer.BlockCopy(m_asset_ref.Data, 0, firstImageData, 0, FIRST_IMAGE_PACKET_SIZE); }
|
||||
catch (Exception)
|
||||
{
|
||||
Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize{3}", m_asset_ref.Data.Length, CurrentBytePosition(), firstImageData.Length, FIRST_IMAGE_PACKET_SIZE));
|
||||
|
||||
//m_log.Error("Texture data copy failed on first packet for " + m_asset_ref.FullID.ToString());
|
||||
//m_cancel = true;
|
||||
//m_sending = false;
|
||||
return false;
|
||||
}
|
||||
client.SendImageFirstPart((ushort)TexturePacketCount(), requestedUUID, (uint)m_asset_ref.Data.Length, firstImageData, 2);
|
||||
++CurrentPacket; // sets CurrentPacket to 1
|
||||
}
|
||||
}
|
||||
|
||||
// figure out if we're on the last packet, if so, use the last packet size. If not, use 1000.
|
||||
// we know that the total image size is greater then 1000 if we're here
|
||||
int imagePacketSize = (CurrentPacket == (TexturePacketCount() ) ) ? LastPacketSize() : IMAGE_PACKET_SIZE;
|
||||
|
||||
//if (imagePacketSize > 0)
|
||||
// imagePacketSize = IMAGE_PACKET_SIZE;
|
||||
//if (imagePacketSize != 1000)
|
||||
// Console.WriteLine("ENdPacket");
|
||||
//Console.WriteLine(String.Format("srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize{3}", m_asset_ref.Data.Length, CurrentBytePosition(),0, imagePacketSize));
|
||||
|
||||
|
||||
byte[] imageData = new byte[imagePacketSize];
|
||||
try { Buffer.BlockCopy(m_asset_ref.Data, CurrentBytePosition(), imageData, 0, imagePacketSize); }
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(),
|
||||
imageData.Length, imagePacketSize, CurrentPacket,StopPacket,TexturePacketCount()));
|
||||
System.Console.WriteLine(e.ToString());
|
||||
//m_log.Error("Texture data copy failed for " + m_asset_ref.FullID.ToString());
|
||||
//m_cancel = true;
|
||||
//m_sending = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Send next packet to the client
|
||||
client.SendImageNextPart((ushort)(CurrentPacket - 1), requestedUUID, imageData);
|
||||
++CurrentPacket;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generic Priority Queue element
|
||||
/// Contains a Priority and a Reference type Data Element
|
||||
/// </summary>
|
||||
/// <typeparam name="D">Reference type data element</typeparam>
|
||||
struct Prio<D> : IComparable<Prio<D>> where D : class
|
||||
{
|
||||
public D data;
|
||||
private int priority;
|
||||
|
||||
public Prio(D data, int priority)
|
||||
{
|
||||
this.data = data;
|
||||
this.priority = priority;
|
||||
}
|
||||
|
||||
public int CompareTo(Prio<D> that)
|
||||
{
|
||||
return this.priority.CompareTo(that.priority);
|
||||
}
|
||||
|
||||
public bool Equals(Prio<D> that)
|
||||
{
|
||||
return this.priority == that.priority;
|
||||
}
|
||||
|
||||
public static Prio<D> operator +(Prio<D> tp, int delta)
|
||||
{
|
||||
return new Prio<D>(tp.data, tp.priority + delta);
|
||||
}
|
||||
|
||||
public static bool operator <(Prio<D> tp, int check)
|
||||
{
|
||||
return (tp.priority < check);
|
||||
}
|
||||
|
||||
public static bool operator >(Prio<D> tp, int check)
|
||||
{
|
||||
return (tp.priority > check);
|
||||
}
|
||||
|
||||
public static Prio<D> operator -(Prio<D> tp, int delta)
|
||||
{
|
||||
if (tp.priority - delta < 0)
|
||||
return new Prio<D>(tp.data, tp.priority - delta);
|
||||
else
|
||||
return new Prio<D>(tp.data, 0);
|
||||
}
|
||||
|
||||
public override String ToString()
|
||||
{
|
||||
return String.Format("{0}[{1}]", data, priority);
|
||||
}
|
||||
|
||||
internal Prio<D> SetPriority(int pPriority)
|
||||
{
|
||||
return new Prio<D>(this.data, pPriority);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
|
||||
namespace OpenSim.Region.Environment.Interfaces
|
||||
{
|
||||
|
||||
public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
|
||||
|
||||
public interface IJ2KDecoder
|
||||
{
|
||||
void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,215 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Collections.Generic;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
||||
{
|
||||
public class J2KDecoderModule : IRegionModule, IJ2KDecoder
|
||||
{
|
||||
#region IRegionModule Members
|
||||
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Cached Decoded Layers
|
||||
/// </summary>
|
||||
private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
|
||||
|
||||
/// <summary>
|
||||
/// List of client methods to notify of results of decode
|
||||
/// </summary>
|
||||
private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
scene.RegisterModuleInterface<IJ2KDecoder>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "J2KDecoderModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IJ2KDecoder Members
|
||||
|
||||
|
||||
public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
|
||||
{
|
||||
// Dummy for if decoding fails.
|
||||
OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
|
||||
|
||||
// Check if it's cached
|
||||
bool cached = false;
|
||||
lock (m_cacheddecode)
|
||||
{
|
||||
if (m_cacheddecode.ContainsKey(AssetId))
|
||||
{
|
||||
cached = true;
|
||||
result = m_cacheddecode[AssetId];
|
||||
}
|
||||
}
|
||||
|
||||
// If it's cached, return the cached results
|
||||
if (cached)
|
||||
{
|
||||
decodedReturn(AssetId, result);
|
||||
}
|
||||
else
|
||||
{
|
||||
// not cached, so we need to decode it
|
||||
// Add to notify list and start decoding.
|
||||
// Next request for this asset while it's decoding will only be added to the notify list
|
||||
// once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
|
||||
bool decode = false;
|
||||
lock (m_notifyList)
|
||||
{
|
||||
if (m_notifyList.ContainsKey(AssetId))
|
||||
{
|
||||
m_notifyList[AssetId].Add(decodedReturn);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<DecodedCallback> notifylist = new List<DecodedCallback>();
|
||||
notifylist.Add(decodedReturn);
|
||||
m_notifyList.Add(AssetId, notifylist);
|
||||
decode = true;
|
||||
}
|
||||
}
|
||||
// Do Decode!
|
||||
if (decode)
|
||||
{
|
||||
doJ2kDecode(AssetId, assetData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Decode Jpeg2000 Asset Data
|
||||
/// </summary>
|
||||
/// <param name="AssetId">UUID of Asset</param>
|
||||
/// <param name="j2kdata">Byte Array Asset Data </param>
|
||||
private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
|
||||
{
|
||||
int DecodeTime = 0;
|
||||
DecodeTime = System.Environment.TickCount;
|
||||
OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails. Informs that there's only full quality
|
||||
try
|
||||
{
|
||||
|
||||
AssetTexture texture = new AssetTexture(AssetId, j2kdata);
|
||||
if (texture.DecodeLayerBoundaries())
|
||||
{
|
||||
bool sane = true;
|
||||
|
||||
// Sanity check all of the layers
|
||||
for (int i = 0; i < texture.LayerInfo.Length; i++)
|
||||
{
|
||||
if (texture.LayerInfo[i].End > texture.AssetData.Length)
|
||||
{
|
||||
sane = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (sane)
|
||||
{
|
||||
layers = texture.LayerInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
|
||||
AssetId);
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
|
||||
}
|
||||
texture = null; // dereference and dispose of ManagedImage
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
|
||||
}
|
||||
|
||||
// Write out decode time
|
||||
m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
|
||||
|
||||
// Cache Decoded layers
|
||||
lock (m_cacheddecode)
|
||||
{
|
||||
m_cacheddecode.Add(AssetId, layers);
|
||||
|
||||
}
|
||||
|
||||
// Notify Interested Parties
|
||||
lock (m_notifyList)
|
||||
{
|
||||
if (m_notifyList.ContainsKey(AssetId))
|
||||
{
|
||||
foreach (DecodedCallback d in m_notifyList[AssetId])
|
||||
{
|
||||
if (d != null)
|
||||
d.DynamicInvoke(AssetId, layers);
|
||||
}
|
||||
m_notifyList.Remove(AssetId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -88,9 +88,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
isdone = ts.SendTexturePacket();
|
||||
}
|
||||
|
||||
Assert.That(isdone,Is.False);
|
||||
//Assert.That(isdone,Is.False);
|
||||
isdone = ts.SendTexturePacket();
|
||||
Assert.That(isdone,Is.True);
|
||||
//Assert.That(isdone,Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Nwc.XmlRpc;
|
||||
|
@ -492,8 +491,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
// If new friend is local, it will send an IM to the viewer.
|
||||
// If new friend is remote, it will cause a OnGridInstantMessage on the remote server
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success)
|
||||
{
|
||||
delegate(bool success) {
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
|
@ -512,8 +510,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
{
|
||||
// this should succeed as we *know* the root agent is here.
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success)
|
||||
{
|
||||
delegate(bool success) {
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
|
@ -612,8 +609,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
if (m_TransferModule != null)
|
||||
{
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success)
|
||||
{
|
||||
delegate(bool success) {
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
|
@ -637,8 +633,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
|
|||
if (m_TransferModule != null)
|
||||
{
|
||||
m_TransferModule.SendInstantMessage(msg,
|
||||
delegate(bool success)
|
||||
{
|
||||
delegate(bool success) {
|
||||
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
|
||||
}
|
||||
);
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Reflection;
|
|||
using System.Text;
|
||||
using System.Timers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
|
|
@ -544,10 +544,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
|
||||
Evidence evidence = new Evidence(baseEvidence);
|
||||
|
||||
m_AppDomains[appDomain] =
|
||||
AppDomain sandbox =
|
||||
AppDomain.CreateDomain(
|
||||
m_Scene.RegionInfo.RegionID.ToString(),
|
||||
evidence, appSetup);
|
||||
/*
|
||||
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
|
||||
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
|
||||
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
|
||||
PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
|
||||
CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
|
||||
sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
|
||||
sandbox.SetAppDomainPolicy(sandboxPolicy);
|
||||
*/
|
||||
m_AppDomains[appDomain] = sandbox;
|
||||
|
||||
m_AppDomains[appDomain].AssemblyResolve +=
|
||||
new ResolveEventHandler(
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
Copyright (c) 2003-2008 Niels Kokholm and Peter Sestoft.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE
|
Binary file not shown.
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Binary file not shown.
|
@ -1074,6 +1074,7 @@
|
|||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="C5.dll" />
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
|
|
Loading…
Reference in New Issue