Protip: don't commit when you have debug in ClientView set to true.

Sugilite
MW 2007-06-20 17:47:15 +00:00
parent 3e484d1aaf
commit 97afe4ea42
2 changed files with 5 additions and 5 deletions

View File

@ -154,10 +154,10 @@ namespace OpenSim
mapReply.AgentData.Flags = 0;
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
mapReply.LayerData[0].Bottom = 800;
mapReply.LayerData[0].Left = 800;
mapReply.LayerData[0].Top = 1200;
mapReply.LayerData[0].Right = 1200;
mapReply.LayerData[0].Bottom = 1;
mapReply.LayerData[0].Left = 1;
mapReply.LayerData[0].Top = 30000;
mapReply.LayerData[0].Right = 30000;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
this.OutPacket(mapReply);
}

View File

@ -71,7 +71,7 @@ namespace OpenSim
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = true;
private bool debug = false;
protected IWorld m_world;
private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache;