Protip: don't commit when you have debug in ClientView set to true.
parent
3e484d1aaf
commit
97afe4ea42
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@ -154,10 +154,10 @@ namespace OpenSim
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mapReply.AgentData.Flags = 0;
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mapReply.AgentData.Flags = 0;
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mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
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mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
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mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
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mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
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mapReply.LayerData[0].Bottom = 800;
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mapReply.LayerData[0].Bottom = 1;
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mapReply.LayerData[0].Left = 800;
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mapReply.LayerData[0].Left = 1;
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mapReply.LayerData[0].Top = 1200;
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mapReply.LayerData[0].Top = 30000;
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mapReply.LayerData[0].Right = 1200;
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mapReply.LayerData[0].Right = 30000;
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mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
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mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
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this.OutPacket(mapReply);
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this.OutPacket(mapReply);
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}
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}
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@ -71,7 +71,7 @@ namespace OpenSim
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private AgentAssetUpload UploadAssets;
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private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = true;
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private bool debug = false;
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protected IWorld m_world;
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protected IWorld m_world;
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private Dictionary<uint, ClientView> m_clientThreads;
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private Dictionary<uint, ClientView> m_clientThreads;
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private AssetCache m_assetCache;
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private AssetCache m_assetCache;
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