Fixed a problem with PhysEngineToSceneConnectorModule.cs disabling regionsync when physics syncing is disabled.
parent
046ec22924
commit
9d7fd472c0
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@ -91,11 +91,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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&& syncConfig.GetBoolean("PhysEngineClient", false)
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)
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{
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scene.RegionSyncEnabled = true;
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//scene.RegionSyncEnabled = true;
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}
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else
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{
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scene.RegionSyncEnabled = false;
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//scene.RegionSyncEnabled = false;
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m_log.Warn(LogHeader + ": Not in physics engine client mode. Shutting down.");
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return;
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}
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@ -469,6 +469,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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return;
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}
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// m_log.WarnFormat("{0}: UpdatedAvatar JSON: {1}", LogHeader(), data.ToString());
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// Find the presence in the scene and error check
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ScenePresence presence;
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m_scene.TryGetScenePresence(agentID, out presence);
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@ -558,13 +559,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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m_log.ErrorFormat("{0} Caught exception in UpdatedAvatar handler (TrySetMovementAnimation): {1}", LogHeader(), e.Message);
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}
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/*
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* result = String.Format("Avatar \"{0}\" ({1}) ({2}) updated (pos:{3}, vel:{4}, rot:{5}, fly:{6})",
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string result = String.Format("Avatar \"{0}\" ({1}) ({2}) updated (pos:{3}, vel:{4}, rot:{5}, fly:{6})",
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presence.Name, presence.UUID.ToString(), presence.LocalId.ToString(),
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presence.AbsolutePosition.ToString(), presence.Velocity.ToString(),
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presence.Rotation.ToString(), presence.PhysicsActor.Flying ? "Y" : "N");
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HandleSuccess(msg, result);
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* */
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// RegionSyncMessage.HandleSuccess(LogHeader(), msg, result);
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return;
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}
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case RegionSyncMessage.MsgType.RemovedAvatar:
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