Renamed World class to Scene class
parent
bb13b4df73
commit
a143cf8180
242
OpenSim.sln
242
OpenSim.sln
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual C# Express 2005
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# Visual Studio 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
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@ -43,97 +43,151 @@ EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
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||||
{8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{1938EB12-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1938EB12-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1938EB12-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1938EB12-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{97A82740-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -45,10 +45,10 @@ namespace OpenSim.Region.Estate
|
|||
/// </summary>
|
||||
public class EstateManager
|
||||
{
|
||||
private World m_world;
|
||||
private Scene m_world;
|
||||
private RegionInfo m_regInfo;
|
||||
|
||||
public EstateManager(World world,RegionInfo reginfo)
|
||||
public EstateManager(Scene world,RegionInfo reginfo)
|
||||
{
|
||||
m_world = world; //Estate settings found at world.m_regInfo.estateSettings
|
||||
m_regInfo = reginfo;
|
||||
|
|
|
@ -136,52 +136,52 @@
|
|||
<Compile Include="Estate\EstateManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\World.cs">
|
||||
<Compile Include="Scene\Scene.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\World.PacketHandlers.cs">
|
||||
<Compile Include="Scene\Scene.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\World.Scripting.cs">
|
||||
<Compile Include="Scene\Scene.Scripting.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\WorldBase.cs">
|
||||
<Compile Include="Scene\SceneBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\Entities\Avatar.Animations.cs">
|
||||
<Compile Include="Scene\Entities\Avatar.Animations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\Entities\Avatar.cs">
|
||||
<Compile Include="Scene\Entities\Avatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\Entities\Avatar.Update.cs">
|
||||
<Compile Include="Scene\Entities\Avatar.Update.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\Entities\Entity.cs">
|
||||
<Compile Include="Scene\Entities\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\Entities\Primitive.cs">
|
||||
<Compile Include="Scene\Entities\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\Entities\SceneObject.cs">
|
||||
<Compile Include="Scene\Entities\SceneObject.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\scripting\IScriptContext.cs">
|
||||
<Compile Include="Scene\scripting\IScriptContext.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\scripting\IScriptEntity.cs">
|
||||
<Compile Include="Scene\scripting\IScriptEntity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\scripting\IScriptHandler.cs">
|
||||
<Compile Include="Scene\scripting\IScriptHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\scripting\Script.cs">
|
||||
<Compile Include="Scene\scripting\Script.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\scripting\ScriptFactory.cs">
|
||||
<Compile Include="Scene\scripting\ScriptFactory.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World\scripting\Scripts\FollowRandomAvatar.cs">
|
||||
<Compile Include="Scene\scripting\Scripts\FollowRandomAvatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -13,22 +13,22 @@
|
|||
<sources failonempty="true">
|
||||
<include name="ParcelManager.cs" />
|
||||
<include name="Estate/EstateManager.cs" />
|
||||
<include name="World/World.cs" />
|
||||
<include name="World/World.PacketHandlers.cs" />
|
||||
<include name="World/World.Scripting.cs" />
|
||||
<include name="World/WorldBase.cs" />
|
||||
<include name="World/Entities/Avatar.Animations.cs" />
|
||||
<include name="World/Entities/Avatar.cs" />
|
||||
<include name="World/Entities/Avatar.Update.cs" />
|
||||
<include name="World/Entities/Entity.cs" />
|
||||
<include name="World/Entities/Primitive.cs" />
|
||||
<include name="World/Entities/SceneObject.cs" />
|
||||
<include name="World/scripting/IScriptContext.cs" />
|
||||
<include name="World/scripting/IScriptEntity.cs" />
|
||||
<include name="World/scripting/IScriptHandler.cs" />
|
||||
<include name="World/scripting/Script.cs" />
|
||||
<include name="World/scripting/ScriptFactory.cs" />
|
||||
<include name="World/scripting/Scripts/FollowRandomAvatar.cs" />
|
||||
<include name="Scene/Scene.cs" />
|
||||
<include name="Scene/Scene.PacketHandlers.cs" />
|
||||
<include name="Scene/Scene.Scripting.cs" />
|
||||
<include name="Scene/SceneBase.cs" />
|
||||
<include name="Scene/Entities/Avatar.Animations.cs" />
|
||||
<include name="Scene/Entities/Avatar.cs" />
|
||||
<include name="Scene/Entities/Avatar.Update.cs" />
|
||||
<include name="Scene/Entities/Entity.cs" />
|
||||
<include name="Scene/Entities/Primitive.cs" />
|
||||
<include name="Scene/Entities/SceneObject.cs" />
|
||||
<include name="Scene/scripting/IScriptContext.cs" />
|
||||
<include name="Scene/scripting/IScriptEntity.cs" />
|
||||
<include name="Scene/scripting/IScriptHandler.cs" />
|
||||
<include name="Scene/scripting/Script.cs" />
|
||||
<include name="Scene/scripting/ScriptFactory.cs" />
|
||||
<include name="Scene/scripting/Scripts/FollowRandomAvatar.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
|
|
@ -74,13 +74,13 @@ namespace OpenSim.Region
|
|||
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
|
||||
private int[,] parcelIDList = new int[64, 64];
|
||||
|
||||
private World m_world;
|
||||
private Scene m_world;
|
||||
private RegionInfo m_regInfo;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
public ParcelManager(World world, RegionInfo reginfo)
|
||||
public ParcelManager(Scene world, RegionInfo reginfo)
|
||||
{
|
||||
|
||||
m_world = world;
|
||||
|
@ -497,7 +497,7 @@ namespace OpenSim.Region
|
|||
{
|
||||
#region Member Variables
|
||||
public ParcelData parcelData = new ParcelData();
|
||||
public World m_world;
|
||||
public Scene m_world;
|
||||
|
||||
private bool[,] parcelBitmap = new bool[64, 64];
|
||||
|
||||
|
@ -505,7 +505,7 @@ namespace OpenSim.Region
|
|||
|
||||
|
||||
#region Constructors
|
||||
public Parcel(LLUUID owner_id, bool is_group_owned, World world)
|
||||
public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
|
||||
{
|
||||
m_world = world;
|
||||
parcelData.ownerID = owner_id;
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Region
|
|||
/// <param name="world"></param>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionDat"></param>
|
||||
public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
|
||||
public Avatar(IClientAPI theClient, Scene world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
|
||||
{
|
||||
|
||||
m_world = world;
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Region
|
|||
protected List<Entity> children;
|
||||
protected LLVector3 m_pos;
|
||||
protected PhysicsActor _physActor;
|
||||
protected World m_world;
|
||||
protected Scene m_world;
|
||||
protected string m_name;
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -92,7 +92,7 @@ namespace OpenSim.Region
|
|||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
public Primitive( ulong regionHandle, World world)
|
||||
public Primitive( ulong regionHandle, Scene world)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
|
@ -108,7 +108,7 @@ namespace OpenSim.Region
|
|||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public Primitive(ulong regionHandle, World world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
|
@ -126,7 +126,7 @@ namespace OpenSim.Region
|
|||
/// <param name="owner"></param>
|
||||
/// <param name="fullID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public Primitive( ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
|
||||
public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
|
@ -148,7 +148,7 @@ namespace OpenSim.Region
|
|||
/// <param name="owner"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="position"></param>
|
||||
public Primitive( ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position)
|
||||
public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
|
||||
{
|
||||
//m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Region
|
|||
private LLUUID rootUUID;
|
||||
//private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
|
||||
protected Primitive rootPrimitive;
|
||||
private World m_world;
|
||||
private Scene m_world;
|
||||
protected ulong regionHandle;
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities;
|
|||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public partial class World
|
||||
public partial class Scene
|
||||
{
|
||||
/// <summary>
|
||||
///
|
|
@ -37,7 +37,7 @@ using libsecondlife;
|
|||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public partial class World
|
||||
public partial class Scene
|
||||
{
|
||||
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
|
||||
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Region
|
|||
{
|
||||
public delegate bool FilterAvatarList(Avatar avatar);
|
||||
|
||||
public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
|
||||
public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
|
||||
{
|
||||
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
|
||||
protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
|
||||
|
@ -96,7 +96,7 @@ namespace OpenSim.Region
|
|||
/// <param name="clientThreads">Dictionary to contain client threads</param>
|
||||
/// <param name="regionHandle">Region Handle for this region</param>
|
||||
/// <param name="regionName">Region Name for this region</param>
|
||||
public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
|
||||
public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
|
||||
{
|
||||
try
|
||||
{
|
|
@ -42,7 +42,7 @@ using OpenSim.Terrain;
|
|||
|
||||
namespace OpenSim.Region
|
||||
{
|
||||
public abstract class WorldBase : IWorld
|
||||
public abstract class SceneBase : IWorld
|
||||
{
|
||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||
protected Dictionary<uint, IClientAPI> m_clientThreads;
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting
|
|||
|
||||
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
|
||||
{
|
||||
private World m_world;
|
||||
private Scene m_world;
|
||||
private Script m_script;
|
||||
private Entity m_entity;
|
||||
|
||||
|
@ -57,7 +57,7 @@ namespace OpenSim.Region.Scripting
|
|||
m_script.OnFrame(this);
|
||||
}
|
||||
|
||||
public ScriptHandler(Script script, Entity entity, World world)
|
||||
public ScriptHandler(Script script, Entity entity, Scene world)
|
||||
{
|
||||
m_script = script;
|
||||
m_entity = entity;
|
||||
|
|
|
@ -180,7 +180,7 @@ namespace OpenSim
|
|||
protected override void SetupWorld()
|
||||
{
|
||||
IGenericConfig regionConfig;
|
||||
World LocalWorld;
|
||||
Scene LocalWorld;
|
||||
UDPServer udpServer;
|
||||
RegionInfo regionDat = new RegionInfo();
|
||||
AuthenticateSessionsBase authenBase;
|
||||
|
@ -234,7 +234,7 @@ namespace OpenSim
|
|||
m_console.componentname = "Region " + regionData.RegionName;
|
||||
*/
|
||||
|
||||
LocalWorld = new World(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager);
|
||||
LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager);
|
||||
this.m_localWorld.Add(LocalWorld);
|
||||
//LocalWorld.InventoryCache = InventoryCache;
|
||||
//LocalWorld.AssetCache = AssetCache;
|
||||
|
@ -392,7 +392,7 @@ namespace OpenSim
|
|||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating");
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
((World)m_localWorld[i]).Close();
|
||||
((Scene)m_localWorld[i]).Close();
|
||||
}
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
|
|
Loading…
Reference in New Issue