Renamed World class to Scene class

Sugilite
MW 2007-06-12 17:45:11 +00:00
parent bb13b4df73
commit a143cf8180
15 changed files with 203 additions and 149 deletions

View File

@ -1,5 +1,5 @@
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@ -43,97 +43,151 @@ EndProject
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View File

@ -45,10 +45,10 @@ namespace OpenSim.Region.Estate
/// </summary> /// </summary>
public class EstateManager public class EstateManager
{ {
private World m_world; private Scene m_world;
private RegionInfo m_regInfo; private RegionInfo m_regInfo;
public EstateManager(World world,RegionInfo reginfo) public EstateManager(Scene world,RegionInfo reginfo)
{ {
m_world = world; //Estate settings found at world.m_regInfo.estateSettings m_world = world; //Estate settings found at world.m_regInfo.estateSettings
m_regInfo = reginfo; m_regInfo = reginfo;

View File

@ -136,52 +136,52 @@
<Compile Include="Estate\EstateManager.cs"> <Compile Include="Estate\EstateManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\World.cs"> <Compile Include="Scene\Scene.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\World.PacketHandlers.cs"> <Compile Include="Scene\Scene.PacketHandlers.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\World.Scripting.cs"> <Compile Include="Scene\Scene.Scripting.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\WorldBase.cs"> <Compile Include="Scene\SceneBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\Avatar.Animations.cs"> <Compile Include="Scene\Entities\Avatar.Animations.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\Avatar.cs"> <Compile Include="Scene\Entities\Avatar.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\Avatar.Update.cs"> <Compile Include="Scene\Entities\Avatar.Update.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\Entity.cs"> <Compile Include="Scene\Entities\Entity.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\Primitive.cs"> <Compile Include="Scene\Entities\Primitive.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\SceneObject.cs"> <Compile Include="Scene\Entities\SceneObject.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\scripting\IScriptContext.cs"> <Compile Include="Scene\scripting\IScriptContext.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\scripting\IScriptEntity.cs"> <Compile Include="Scene\scripting\IScriptEntity.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\scripting\IScriptHandler.cs"> <Compile Include="Scene\scripting\IScriptHandler.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\scripting\Script.cs"> <Compile Include="Scene\scripting\Script.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\scripting\ScriptFactory.cs"> <Compile Include="Scene\scripting\ScriptFactory.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\scripting\Scripts\FollowRandomAvatar.cs"> <Compile Include="Scene\scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

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@ -13,22 +13,22 @@
<sources failonempty="true"> <sources failonempty="true">
<include name="ParcelManager.cs" /> <include name="ParcelManager.cs" />
<include name="Estate/EstateManager.cs" /> <include name="Estate/EstateManager.cs" />
<include name="World/World.cs" /> <include name="Scene/Scene.cs" />
<include name="World/World.PacketHandlers.cs" /> <include name="Scene/Scene.PacketHandlers.cs" />
<include name="World/World.Scripting.cs" /> <include name="Scene/Scene.Scripting.cs" />
<include name="World/WorldBase.cs" /> <include name="Scene/SceneBase.cs" />
<include name="World/Entities/Avatar.Animations.cs" /> <include name="Scene/Entities/Avatar.Animations.cs" />
<include name="World/Entities/Avatar.cs" /> <include name="Scene/Entities/Avatar.cs" />
<include name="World/Entities/Avatar.Update.cs" /> <include name="Scene/Entities/Avatar.Update.cs" />
<include name="World/Entities/Entity.cs" /> <include name="Scene/Entities/Entity.cs" />
<include name="World/Entities/Primitive.cs" /> <include name="Scene/Entities/Primitive.cs" />
<include name="World/Entities/SceneObject.cs" /> <include name="Scene/Entities/SceneObject.cs" />
<include name="World/scripting/IScriptContext.cs" /> <include name="Scene/scripting/IScriptContext.cs" />
<include name="World/scripting/IScriptEntity.cs" /> <include name="Scene/scripting/IScriptEntity.cs" />
<include name="World/scripting/IScriptHandler.cs" /> <include name="Scene/scripting/IScriptHandler.cs" />
<include name="World/scripting/Script.cs" /> <include name="Scene/scripting/Script.cs" />
<include name="World/scripting/ScriptFactory.cs" /> <include name="Scene/scripting/ScriptFactory.cs" />
<include name="World/scripting/Scripts/FollowRandomAvatar.cs" /> <include name="Scene/scripting/Scripts/FollowRandomAvatar.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

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@ -74,13 +74,13 @@ namespace OpenSim.Region
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
private int[,] parcelIDList = new int[64, 64]; private int[,] parcelIDList = new int[64, 64];
private World m_world; private Scene m_world;
private RegionInfo m_regInfo; private RegionInfo m_regInfo;
#endregion #endregion
#region Constructors #region Constructors
public ParcelManager(World world, RegionInfo reginfo) public ParcelManager(Scene world, RegionInfo reginfo)
{ {
m_world = world; m_world = world;
@ -497,7 +497,7 @@ namespace OpenSim.Region
{ {
#region Member Variables #region Member Variables
public ParcelData parcelData = new ParcelData(); public ParcelData parcelData = new ParcelData();
public World m_world; public Scene m_world;
private bool[,] parcelBitmap = new bool[64, 64]; private bool[,] parcelBitmap = new bool[64, 64];
@ -505,7 +505,7 @@ namespace OpenSim.Region
#region Constructors #region Constructors
public Parcel(LLUUID owner_id, bool is_group_owned, World world) public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
{ {
m_world = world; m_world = world;
parcelData.ownerID = owner_id; parcelData.ownerID = owner_id;

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@ -70,7 +70,7 @@ namespace OpenSim.Region
/// <param name="world"></param> /// <param name="world"></param>
/// <param name="clientThreads"></param> /// <param name="clientThreads"></param>
/// <param name="regionDat"></param> /// <param name="regionDat"></param>
public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo) public Avatar(IClientAPI theClient, Scene world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
{ {
m_world = world; m_world = world;

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@ -44,7 +44,7 @@ namespace OpenSim.Region
protected List<Entity> children; protected List<Entity> children;
protected LLVector3 m_pos; protected LLVector3 m_pos;
protected PhysicsActor _physActor; protected PhysicsActor _physActor;
protected World m_world; protected Scene m_world;
protected string m_name; protected string m_name;
/// <summary> /// <summary>

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@ -92,7 +92,7 @@ namespace OpenSim.Region
/// <param name="clientThreads"></param> /// <param name="clientThreads"></param>
/// <param name="regionHandle"></param> /// <param name="regionHandle"></param>
/// <param name="world"></param> /// <param name="world"></param>
public Primitive( ulong regionHandle, World world) public Primitive( ulong regionHandle, Scene world)
{ {
// m_clientThreads = clientThreads; // m_clientThreads = clientThreads;
m_regionHandle = regionHandle; m_regionHandle = regionHandle;
@ -108,7 +108,7 @@ namespace OpenSim.Region
/// <param name="addPacket"></param> /// <param name="addPacket"></param>
/// <param name="ownerID"></param> /// <param name="ownerID"></param>
/// <param name="localID"></param> /// <param name="localID"></param>
public Primitive(ulong regionHandle, World world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{ {
// m_clientThreads = clientThreads; // m_clientThreads = clientThreads;
m_regionHandle = regionHandle; m_regionHandle = regionHandle;
@ -126,7 +126,7 @@ namespace OpenSim.Region
/// <param name="owner"></param> /// <param name="owner"></param>
/// <param name="fullID"></param> /// <param name="fullID"></param>
/// <param name="localID"></param> /// <param name="localID"></param>
public Primitive( ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID) public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
{ {
// m_clientThreads = clientThreads; // m_clientThreads = clientThreads;
m_regionHandle = regionHandle; m_regionHandle = regionHandle;
@ -148,7 +148,7 @@ namespace OpenSim.Region
/// <param name="owner"></param> /// <param name="owner"></param>
/// <param name="localID"></param> /// <param name="localID"></param>
/// <param name="position"></param> /// <param name="position"></param>
public Primitive( ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position) public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
{ {
//m_clientThreads = clientThreads; //m_clientThreads = clientThreads;
m_regionHandle = regionHandle; m_regionHandle = regionHandle;

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@ -42,7 +42,7 @@ namespace OpenSim.Region
private LLUUID rootUUID; private LLUUID rootUUID;
//private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
protected Primitive rootPrimitive; protected Primitive rootPrimitive;
private World m_world; private Scene m_world;
protected ulong regionHandle; protected ulong regionHandle;
/// <summary> /// <summary>

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@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities;
namespace OpenSim.Region namespace OpenSim.Region
{ {
public partial class World public partial class Scene
{ {
/// <summary> /// <summary>
/// ///

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@ -37,7 +37,7 @@ using libsecondlife;
namespace OpenSim.Region namespace OpenSim.Region
{ {
public partial class World public partial class Scene
{ {
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();

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@ -49,7 +49,7 @@ namespace OpenSim.Region
{ {
public delegate bool FilterAvatarList(Avatar avatar); public delegate bool FilterAvatarList(Avatar avatar);
public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
{ {
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
@ -96,7 +96,7 @@ namespace OpenSim.Region
/// <param name="clientThreads">Dictionary to contain client threads</param> /// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param> /// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param> /// <param name="regionName">Region Name for this region</param>
public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
{ {
try try
{ {

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@ -42,7 +42,7 @@ using OpenSim.Terrain;
namespace OpenSim.Region namespace OpenSim.Region
{ {
public abstract class WorldBase : IWorld public abstract class SceneBase : IWorld
{ {
public Dictionary<libsecondlife.LLUUID, Entity> Entities; public Dictionary<libsecondlife.LLUUID, Entity> Entities;
protected Dictionary<uint, IClientAPI> m_clientThreads; protected Dictionary<uint, IClientAPI> m_clientThreads;

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@ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
{ {
private World m_world; private Scene m_world;
private Script m_script; private Script m_script;
private Entity m_entity; private Entity m_entity;
@ -57,7 +57,7 @@ namespace OpenSim.Region.Scripting
m_script.OnFrame(this); m_script.OnFrame(this);
} }
public ScriptHandler(Script script, Entity entity, World world) public ScriptHandler(Script script, Entity entity, Scene world)
{ {
m_script = script; m_script = script;
m_entity = entity; m_entity = entity;

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@ -180,7 +180,7 @@ namespace OpenSim
protected override void SetupWorld() protected override void SetupWorld()
{ {
IGenericConfig regionConfig; IGenericConfig regionConfig;
World LocalWorld; Scene LocalWorld;
UDPServer udpServer; UDPServer udpServer;
RegionInfo regionDat = new RegionInfo(); RegionInfo regionDat = new RegionInfo();
AuthenticateSessionsBase authenBase; AuthenticateSessionsBase authenBase;
@ -234,7 +234,7 @@ namespace OpenSim
m_console.componentname = "Region " + regionData.RegionName; m_console.componentname = "Region " + regionData.RegionName;
*/ */
LocalWorld = new World(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager); LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager);
this.m_localWorld.Add(LocalWorld); this.m_localWorld.Add(LocalWorld);
//LocalWorld.InventoryCache = InventoryCache; //LocalWorld.InventoryCache = InventoryCache;
//LocalWorld.AssetCache = AssetCache; //LocalWorld.AssetCache = AssetCache;
@ -392,7 +392,7 @@ namespace OpenSim
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating");
for (int i = 0; i < m_localWorld.Count; i++) for (int i = 0; i < m_localWorld.Count; i++)
{ {
((World)m_localWorld[i]).Close(); ((Scene)m_localWorld[i]).Close();
} }
m_console.Close(); m_console.Close();
Environment.Exit(0); Environment.Exit(0);