Renamed World class to Scene class
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							|  | @ -1,5 +1,5 @@ | |||
| Microsoft Visual Studio Solution File, Format Version 9.00 | ||||
| # Visual C# Express 2005 | ||||
| # Visual Studio 2005 | ||||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}" | ||||
| EndProject | ||||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" | ||||
|  | @ -47,6 +47,60 @@ Global | |||
|     Debug|Any CPU = Debug|Any CPU | ||||
|     Release|Any CPU = Release|Any CPU | ||||
|   EndGlobalSection | ||||
|   GlobalSection(ProjectDependencies) = postSolution | ||||
|     ({EE9E5D96-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({EE9E5D96-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({63A05FE9-0000-0000-0000-000000000000}).2 = ({8BE16150-0000-0000-0000-000000000000}) | ||||
|     ({683344D5-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({196916AF-0000-0000-0000-000000000000}).5 = ({2270B8FE-0000-0000-0000-000000000000}) | ||||
|     ({196916AF-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({196916AF-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({196916AF-0000-0000-0000-000000000000}).8 = ({E88EF749-0000-0000-0000-000000000000}) | ||||
|     ({196916AF-0000-0000-0000-000000000000}).9 = ({8BE16150-0000-0000-0000-000000000000}) | ||||
|     ({196916AF-0000-0000-0000-000000000000}).10 = ({8BB20F0A-0000-0000-0000-000000000000}) | ||||
|     ({196916AF-0000-0000-0000-000000000000}).11 = ({8E81D43C-0000-0000-0000-000000000000}) | ||||
|     ({196916AF-0000-0000-0000-000000000000}).12 = ({683344D5-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).5 = ({2270B8FE-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).8 = ({8BE16150-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).9 = ({8BB20F0A-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).10 = ({196916AF-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).11 = ({632E1BFD-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).12 = ({E88EF749-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).13 = ({683344D5-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).14 = ({1938EB12-0000-0000-0000-000000000000}) | ||||
|     ({438A9556-0000-0000-0000-000000000000}).15 = ({8E81D43C-0000-0000-0000-000000000000}) | ||||
|     ({632E1BFD-0000-0000-0000-000000000000}).5 = ({2270B8FE-0000-0000-0000-000000000000}) | ||||
|     ({632E1BFD-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({632E1BFD-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({632E1BFD-0000-0000-0000-000000000000}).8 = ({E88EF749-0000-0000-0000-000000000000}) | ||||
|     ({632E1BFD-0000-0000-0000-000000000000}).9 = ({8BE16150-0000-0000-0000-000000000000}) | ||||
|     ({632E1BFD-0000-0000-0000-000000000000}).10 = ({8BB20F0A-0000-0000-0000-000000000000}) | ||||
|     ({632E1BFD-0000-0000-0000-000000000000}).11 = ({1938EB12-0000-0000-0000-000000000000}) | ||||
|     ({632E1BFD-0000-0000-0000-000000000000}).12 = ({8E81D43C-0000-0000-0000-000000000000}) | ||||
|     ({E88EF749-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({8BE16150-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({8BE16150-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({4F874463-0000-0000-0000-000000000000}).2 = ({8BE16150-0000-0000-0000-000000000000}) | ||||
|     ({988F0AC4-0000-0000-0000-000000000000}).3 = ({8BE16150-0000-0000-0000-000000000000}) | ||||
|     ({B55C0B5D-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({B55C0B5D-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({B55C0B5D-0000-0000-0000-000000000000}).5 = ({8E81D43C-0000-0000-0000-000000000000}) | ||||
|     ({8ACA2445-0000-0000-0000-000000000000}).4 = ({8E81D43C-0000-0000-0000-000000000000}) | ||||
|     ({8ACA2445-0000-0000-0000-000000000000}).5 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({8BB20F0A-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({8BB20F0A-0000-0000-0000-000000000000}).3 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({8BB20F0A-0000-0000-0000-000000000000}).5 = ({8E81D43C-0000-0000-0000-000000000000}) | ||||
|     ({E1B79ECF-0000-0000-0000-000000000000}).4 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({E1B79ECF-0000-0000-0000-000000000000}).5 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({6B20B603-0000-0000-0000-000000000000}).5 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({6B20B603-0000-0000-0000-000000000000}).6 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|     ({1938EB12-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({97A82740-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({546099CD-0000-0000-0000-000000000000}).4 = ({8ACA2445-0000-0000-0000-000000000000}) | ||||
|     ({546099CD-0000-0000-0000-000000000000}).5 = ({A7CD0630-0000-0000-0000-000000000000}) | ||||
|   EndGlobalSection | ||||
|   GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
|     {A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||||
|     {A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||||
|  |  | |||
|  | @ -45,10 +45,10 @@ namespace OpenSim.Region.Estate | |||
|     /// </summary> | ||||
|     public class EstateManager | ||||
|     { | ||||
|         private World m_world; | ||||
|         private Scene m_world; | ||||
|         private RegionInfo m_regInfo; | ||||
| 
 | ||||
|         public EstateManager(World world,RegionInfo reginfo) | ||||
|         public EstateManager(Scene world,RegionInfo reginfo) | ||||
|         { | ||||
|             m_world = world; //Estate settings found at world.m_regInfo.estateSettings       | ||||
|             m_regInfo = reginfo; | ||||
|  |  | |||
|  | @ -136,52 +136,52 @@ | |||
|     <Compile Include="Estate\EstateManager.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\World.cs"> | ||||
|     <Compile Include="Scene\Scene.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\World.PacketHandlers.cs"> | ||||
|     <Compile Include="Scene\Scene.PacketHandlers.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\World.Scripting.cs"> | ||||
|     <Compile Include="Scene\Scene.Scripting.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\WorldBase.cs"> | ||||
|     <Compile Include="Scene\SceneBase.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\Entities\Avatar.Animations.cs"> | ||||
|     <Compile Include="Scene\Entities\Avatar.Animations.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\Entities\Avatar.cs"> | ||||
|     <Compile Include="Scene\Entities\Avatar.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\Entities\Avatar.Update.cs"> | ||||
|     <Compile Include="Scene\Entities\Avatar.Update.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\Entities\Entity.cs"> | ||||
|     <Compile Include="Scene\Entities\Entity.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\Entities\Primitive.cs"> | ||||
|     <Compile Include="Scene\Entities\Primitive.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\Entities\SceneObject.cs"> | ||||
|     <Compile Include="Scene\Entities\SceneObject.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\scripting\IScriptContext.cs"> | ||||
|     <Compile Include="Scene\scripting\IScriptContext.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\scripting\IScriptEntity.cs"> | ||||
|     <Compile Include="Scene\scripting\IScriptEntity.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\scripting\IScriptHandler.cs"> | ||||
|     <Compile Include="Scene\scripting\IScriptHandler.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\scripting\Script.cs"> | ||||
|     <Compile Include="Scene\scripting\Script.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\scripting\ScriptFactory.cs"> | ||||
|     <Compile Include="Scene\scripting\ScriptFactory.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|     <Compile Include="World\scripting\Scripts\FollowRandomAvatar.cs"> | ||||
|     <Compile Include="Scene\scripting\Scripts\FollowRandomAvatar.cs"> | ||||
|       <SubType>Code</SubType> | ||||
|     </Compile> | ||||
|   </ItemGroup> | ||||
|  |  | |||
|  | @ -13,22 +13,22 @@ | |||
|             <sources failonempty="true"> | ||||
|                 <include name="ParcelManager.cs" /> | ||||
|                 <include name="Estate/EstateManager.cs" /> | ||||
|                 <include name="World/World.cs" /> | ||||
|                 <include name="World/World.PacketHandlers.cs" /> | ||||
|                 <include name="World/World.Scripting.cs" /> | ||||
|                 <include name="World/WorldBase.cs" /> | ||||
|                 <include name="World/Entities/Avatar.Animations.cs" /> | ||||
|                 <include name="World/Entities/Avatar.cs" /> | ||||
|                 <include name="World/Entities/Avatar.Update.cs" /> | ||||
|                 <include name="World/Entities/Entity.cs" /> | ||||
|                 <include name="World/Entities/Primitive.cs" /> | ||||
|                 <include name="World/Entities/SceneObject.cs" /> | ||||
|                 <include name="World/scripting/IScriptContext.cs" /> | ||||
|                 <include name="World/scripting/IScriptEntity.cs" /> | ||||
|                 <include name="World/scripting/IScriptHandler.cs" /> | ||||
|                 <include name="World/scripting/Script.cs" /> | ||||
|                 <include name="World/scripting/ScriptFactory.cs" /> | ||||
|                 <include name="World/scripting/Scripts/FollowRandomAvatar.cs" /> | ||||
|                 <include name="Scene/Scene.cs" /> | ||||
|                 <include name="Scene/Scene.PacketHandlers.cs" /> | ||||
|                 <include name="Scene/Scene.Scripting.cs" /> | ||||
|                 <include name="Scene/SceneBase.cs" /> | ||||
|                 <include name="Scene/Entities/Avatar.Animations.cs" /> | ||||
|                 <include name="Scene/Entities/Avatar.cs" /> | ||||
|                 <include name="Scene/Entities/Avatar.Update.cs" /> | ||||
|                 <include name="Scene/Entities/Entity.cs" /> | ||||
|                 <include name="Scene/Entities/Primitive.cs" /> | ||||
|                 <include name="Scene/Entities/SceneObject.cs" /> | ||||
|                 <include name="Scene/scripting/IScriptContext.cs" /> | ||||
|                 <include name="Scene/scripting/IScriptEntity.cs" /> | ||||
|                 <include name="Scene/scripting/IScriptHandler.cs" /> | ||||
|                 <include name="Scene/scripting/Script.cs" /> | ||||
|                 <include name="Scene/scripting/ScriptFactory.cs" /> | ||||
|                 <include name="Scene/scripting/Scripts/FollowRandomAvatar.cs" /> | ||||
|             </sources> | ||||
|             <references basedir="${project::get-base-directory()}"> | ||||
|                 <lib> | ||||
|  |  | |||
|  | @ -74,13 +74,13 @@ namespace OpenSim.Region | |||
|         private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; | ||||
|         private int[,] parcelIDList = new int[64, 64]; | ||||
| 
 | ||||
|         private World m_world; | ||||
|         private Scene m_world; | ||||
|         private RegionInfo m_regInfo; | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Constructors | ||||
|         public ParcelManager(World world, RegionInfo reginfo) | ||||
|         public ParcelManager(Scene world, RegionInfo reginfo) | ||||
|         { | ||||
| 
 | ||||
|             m_world = world; | ||||
|  | @ -497,7 +497,7 @@ namespace OpenSim.Region | |||
|     { | ||||
|         #region Member Variables | ||||
|         public ParcelData parcelData = new ParcelData(); | ||||
|         public World m_world; | ||||
|         public Scene m_world; | ||||
| 
 | ||||
|         private bool[,] parcelBitmap = new bool[64, 64]; | ||||
| 
 | ||||
|  | @ -505,7 +505,7 @@ namespace OpenSim.Region | |||
| 
 | ||||
| 
 | ||||
|         #region Constructors | ||||
|         public Parcel(LLUUID owner_id, bool is_group_owned, World world) | ||||
|         public Parcel(LLUUID owner_id, bool is_group_owned, Scene world) | ||||
|         { | ||||
|             m_world = world; | ||||
|             parcelData.ownerID = owner_id; | ||||
|  |  | |||
|  | @ -70,7 +70,7 @@ namespace OpenSim.Region | |||
|         /// <param name="world"></param> | ||||
|         /// <param name="clientThreads"></param> | ||||
|         /// <param name="regionDat"></param> | ||||
|         public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo) | ||||
|         public Avatar(IClientAPI theClient, Scene world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo) | ||||
|         { | ||||
| 
 | ||||
|             m_world = world; | ||||
|  |  | |||
|  | @ -44,7 +44,7 @@ namespace OpenSim.Region | |||
|         protected List<Entity> children; | ||||
|         protected LLVector3 m_pos; | ||||
|         protected PhysicsActor _physActor; | ||||
|         protected World m_world; | ||||
|         protected Scene m_world; | ||||
|         protected string m_name; | ||||
| 
 | ||||
|         /// <summary> | ||||
|  |  | |||
|  | @ -92,7 +92,7 @@ namespace OpenSim.Region | |||
|         /// <param name="clientThreads"></param> | ||||
|         /// <param name="regionHandle"></param> | ||||
|         /// <param name="world"></param> | ||||
|         public Primitive( ulong regionHandle, World world) | ||||
|         public Primitive( ulong regionHandle, Scene world) | ||||
|         { | ||||
|            // m_clientThreads = clientThreads; | ||||
|             m_regionHandle = regionHandle; | ||||
|  | @ -108,7 +108,7 @@ namespace OpenSim.Region | |||
|         /// <param name="addPacket"></param> | ||||
|         /// <param name="ownerID"></param> | ||||
|         /// <param name="localID"></param> | ||||
|         public Primitive(ulong regionHandle, World world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||||
|         public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||||
|         { | ||||
|             // m_clientThreads = clientThreads; | ||||
|             m_regionHandle = regionHandle; | ||||
|  | @ -126,7 +126,7 @@ namespace OpenSim.Region | |||
|         /// <param name="owner"></param> | ||||
|         /// <param name="fullID"></param> | ||||
|         /// <param name="localID"></param> | ||||
|         public Primitive( ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID) | ||||
|         public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) | ||||
|         { | ||||
|           //  m_clientThreads = clientThreads; | ||||
|             m_regionHandle = regionHandle; | ||||
|  | @ -148,7 +148,7 @@ namespace OpenSim.Region | |||
|         /// <param name="owner"></param> | ||||
|         /// <param name="localID"></param> | ||||
|         /// <param name="position"></param> | ||||
|         public Primitive( ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position) | ||||
|         public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) | ||||
|         { | ||||
|             //m_clientThreads = clientThreads; | ||||
|             m_regionHandle = regionHandle; | ||||
|  |  | |||
|  | @ -42,7 +42,7 @@ namespace OpenSim.Region | |||
|         private LLUUID rootUUID; | ||||
|         //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); | ||||
|         protected Primitive rootPrimitive; | ||||
|         private World m_world; | ||||
|         private Scene m_world; | ||||
|         protected ulong regionHandle; | ||||
| 
 | ||||
|         /// <summary> | ||||
|  |  | |||
|  | @ -38,7 +38,7 @@ using OpenSim.Framework.Utilities; | |||
| 
 | ||||
| namespace OpenSim.Region | ||||
| { | ||||
|     public partial class World | ||||
|     public partial class Scene | ||||
|     { | ||||
|         /// <summary> | ||||
|         ///  | ||||
|  | @ -37,7 +37,7 @@ using libsecondlife; | |||
| 
 | ||||
| namespace OpenSim.Region | ||||
| { | ||||
|     public partial class World | ||||
|     public partial class Scene | ||||
|     { | ||||
|         private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | ||||
| 
 | ||||
|  | @ -49,7 +49,7 @@ namespace OpenSim.Region | |||
| { | ||||
|     public delegate bool FilterAvatarList(Avatar avatar); | ||||
| 
 | ||||
|     public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI | ||||
|     public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI | ||||
|     { | ||||
|         protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||||
|         protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||||
|  | @ -96,7 +96,7 @@ namespace OpenSim.Region | |||
|         /// <param name="clientThreads">Dictionary to contain client threads</param> | ||||
|         /// <param name="regionHandle">Region Handle for this region</param> | ||||
|         /// <param name="regionName">Region Name for this region</param> | ||||
|         public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | ||||
|         public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|  | @ -42,7 +42,7 @@ using OpenSim.Terrain; | |||
| 
 | ||||
| namespace OpenSim.Region | ||||
| { | ||||
|     public abstract class WorldBase : IWorld | ||||
|     public abstract class SceneBase : IWorld | ||||
|     { | ||||
|         public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||||
|         protected Dictionary<uint, IClientAPI> m_clientThreads; | ||||
|  | @ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting | |||
| 
 | ||||
|     public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | ||||
|     { | ||||
|         private World m_world; | ||||
|         private Scene m_world; | ||||
|         private Script m_script; | ||||
|         private Entity m_entity; | ||||
| 
 | ||||
|  | @ -57,7 +57,7 @@ namespace OpenSim.Region.Scripting | |||
|             m_script.OnFrame(this); | ||||
|         } | ||||
| 
 | ||||
|         public ScriptHandler(Script script, Entity entity, World world) | ||||
|         public ScriptHandler(Script script, Entity entity, Scene world) | ||||
|         { | ||||
|             m_script = script; | ||||
|             m_entity = entity; | ||||
|  |  | |||
|  | @ -180,7 +180,7 @@ namespace OpenSim | |||
|         protected override void SetupWorld() | ||||
|         { | ||||
|             IGenericConfig regionConfig; | ||||
|             World LocalWorld; | ||||
|             Scene LocalWorld; | ||||
|             UDPServer udpServer; | ||||
|             RegionInfo regionDat = new RegionInfo(); | ||||
|             AuthenticateSessionsBase authenBase; | ||||
|  | @ -234,7 +234,7 @@ namespace OpenSim | |||
|                 m_console.componentname = "Region " + regionData.RegionName; | ||||
|                 */ | ||||
| 
 | ||||
|                 LocalWorld = new World(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager); | ||||
|                 LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager); | ||||
|                 this.m_localWorld.Add(LocalWorld); | ||||
|                 //LocalWorld.InventoryCache = InventoryCache; | ||||
|                 //LocalWorld.AssetCache = AssetCache; | ||||
|  | @ -392,7 +392,7 @@ namespace OpenSim | |||
|             m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); | ||||
|             for (int i = 0; i < m_localWorld.Count; i++) | ||||
|             { | ||||
|                 ((World)m_localWorld[i]).Close(); | ||||
|                 ((Scene)m_localWorld[i]).Close(); | ||||
|             } | ||||
|             m_console.Close(); | ||||
|             Environment.Exit(0); | ||||
|  |  | |||
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