* Gave ModuleLoader some good lovin'
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned filesafrisby
parent
87d99ee2a2
commit
a40e7100a2
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@ -46,6 +46,8 @@ namespace OpenSim.Framework.Console
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public class LogBase
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{
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private object m_syncRoot = new object();
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StreamWriter Log;
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public conscmd_callback cmdparser;
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public string componentname;
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@ -64,7 +66,7 @@ namespace OpenSim.Framework.Console
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}
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System.Console.WriteLine("Logs will be saved to current directory in " + LogFile);
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Log = File.AppendText(LogFile);
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Log.WriteLine("========================================================================");
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Log.WriteLine(componentname + " Started at " + DateTime.Now.ToString());
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@ -76,27 +78,6 @@ namespace OpenSim.Framework.Console
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Log.Close();
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}
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[Obsolete("Log.WriteLine is obsolete, use Warn / Error / Verbose instead.")]
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public void Write(string format, params object[] args)
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{
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// HOUSEKEEPING : Will remove once use is removed.
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Notice(format, args);
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return;
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}
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[Obsolete("Log.WriteLine is obsolete, use Warn / Error / Verbose instead.")]
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public void WriteLine(LogPriority importance, string format, params object[] args)
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{
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// HOUSEKEEPING : Will remove once use is removed.
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Log.WriteLine(format, args);
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Log.Flush();
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if (!m_silent)
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{
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System.Console.WriteLine(format, args);
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}
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return;
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}
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/// <summary>
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/// derive an ansi color from a string, ignoring the darker colors.
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/// This is used to help automatically bin component tags with colors
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@ -178,7 +159,7 @@ namespace OpenSim.Framework.Console
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public void Error(string sender, string format, params object[] args)
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{
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WritePrefixLine(DeriveColor(sender), sender);
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Error( format, args);
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Error(format, args);
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return;
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}
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@ -229,7 +210,7 @@ namespace OpenSim.Framework.Console
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WriteNewLine(ConsoleColor.Blue, format, args);
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return;
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}
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[Conditional("DEBUG")]
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public void Debug(string format, params object[] args)
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{
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@ -247,66 +228,75 @@ namespace OpenSim.Framework.Console
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private void WriteNewLine(ConsoleColor color, string format, params object[] args)
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{
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string now = System.DateTime.Now.ToString("[MM-dd hh:mm:ss] ");
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Log.Write(now);
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Log.WriteLine(format, args);
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Log.Flush();
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if (!m_silent)
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lock (m_syncRoot)
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{
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System.Console.Write(now);
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try
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string now = System.DateTime.Now.ToString("[MM-dd hh:mm:ss] ");
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Log.Write(now);
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Log.WriteLine(format, args);
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Log.Flush();
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if (!m_silent)
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{
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if (color != ConsoleColor.White)
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System.Console.ForegroundColor = color;
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System.Console.Write(now);
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try
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{
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if (color != ConsoleColor.White)
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System.Console.ForegroundColor = color;
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System.Console.WriteLine(format, args);
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System.Console.ResetColor();
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}
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catch (ArgumentNullException)
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{
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// Some older systems dont support coloured text.
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System.Console.WriteLine(format, args);
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System.Console.WriteLine(format, args);
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System.Console.ResetColor();
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}
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catch (ArgumentNullException)
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{
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// Some older systems dont support coloured text.
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System.Console.WriteLine(format, args);
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}
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}
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return;
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}
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return;
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}
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private void WritePrefixLine(ConsoleColor color, string sender)
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{
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sender = sender.ToUpper();
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Log.WriteLine("[" + sender + "] ");
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Log.Flush();
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System.Console.Write("[");
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if (!m_silent)
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lock (m_syncRoot)
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{
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try
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sender = sender.ToUpper();
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Log.WriteLine("[" + sender + "] ");
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Log.Flush();
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System.Console.Write("[");
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if (!m_silent)
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{
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System.Console.ForegroundColor = color;
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System.Console.Write(sender);
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System.Console.ResetColor();
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}
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catch (ArgumentNullException)
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{
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// Some older systems dont support coloured text.
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System.Console.WriteLine(sender);
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try
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{
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System.Console.ForegroundColor = color;
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System.Console.Write(sender);
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System.Console.ResetColor();
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}
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catch (ArgumentNullException)
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{
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// Some older systems dont support coloured text.
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System.Console.WriteLine(sender);
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}
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}
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System.Console.Write("] \t");
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return;
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}
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System.Console.Write("] \t");
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return;
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}
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public string ReadLine()
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{
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try {
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try
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{
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string TempStr = System.Console.ReadLine();
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Log.WriteLine(TempStr);
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return TempStr;
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} catch (Exception e) {
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("Console", "System.Console.ReadLine exception " + e.ToString());
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return "";
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}
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@ -446,9 +436,12 @@ namespace OpenSim.Framework.Console
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Array.Resize<string>(ref tempstrarray, tempstrarray.Length - 1);
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Array.Reverse(tempstrarray);
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string[] cmdparams = (string[])tempstrarray;
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try {
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try
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{
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RunCmd(cmd, cmdparams);
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} catch (Exception e) {
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("Console", "Command failed with exception " + e.ToString());
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}
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}
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@ -458,7 +451,7 @@ namespace OpenSim.Framework.Console
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get
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{
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string result = String.Empty;
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string stacktrace = Environment.StackTrace;
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List<string> lines = new List<string>(stacktrace.Split(new string[] { "at " }, StringSplitOptions.None));
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@ -1,132 +1,132 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Interfaces;
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using libsecondlife;
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namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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{
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/// <summary>
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/// This is the root object for ScriptEngine
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/// </summary>
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[Serializable]
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public class ScriptEngine :IRegionModule
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{
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internal OpenSim.Region.Environment.Scenes.Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager m_EventQueueManager; // Executes events
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internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
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internal AppDomainManager m_AppDomainManager;
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internal LSLLongCmdHandler m_LSLLongCmdHandler;
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private OpenSim.Framework.Console.LogBase m_log;
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public ScriptEngine()
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{
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//Common.SendToDebug("ScriptEngine Object Initialized");
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Common.mySE = this;
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}
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public LogBase Log
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{
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get { return m_log; }
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}
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public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
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{
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World = Sceneworld;
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m_log = logger;
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Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
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//m_logger.Status("ScriptEngine", "InitializeEngine");
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// Create all objects we'll be using
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m_EventQueueManager = new EventQueueManager(this);
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m_EventManager = new EventManager(this);
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m_ScriptManager = new ScriptManager(this);
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m_AppDomainManager = new AppDomainManager();
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m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
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// Should we iterate the region for scripts that needs starting?
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// Or can we assume we are loaded before anything else so we can use proper events?
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}
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public void Shutdown()
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{
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// We are shutting down
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}
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//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
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//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
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//public void StartScript(string ScriptID, IScriptHost ObjectID)
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//{
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// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
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// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
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// myScriptManager.StartScript(ScriptID, ObjectID);
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//}
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#region IRegionModule
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public void Initialise(Scene scene)
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{
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this.InitializeEngine(scene, MainLog.Instance);
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}
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public void PostInitialise()
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{
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}
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public void CloseDown()
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{
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}
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public string GetName()
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{
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return "LSLScriptingModule";
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}
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public bool IsSharedModule()
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{
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return false;
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}
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#endregion
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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*
|
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Interfaces;
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using libsecondlife;
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namespace OpenSim.Grid.ScriptEngine.DotNetEngine
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{
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/// <summary>
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/// This is the root object for ScriptEngine
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/// </summary>
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[Serializable]
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public class ScriptEngine :IRegionModule
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{
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internal OpenSim.Region.Environment.Scenes.Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager m_EventQueueManager; // Executes events
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internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
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internal AppDomainManager m_AppDomainManager;
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internal LSLLongCmdHandler m_LSLLongCmdHandler;
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private OpenSim.Framework.Console.LogBase m_log;
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public ScriptEngine()
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{
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//Common.SendToDebug("ScriptEngine Object Initialized");
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Common.mySE = this;
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}
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public LogBase Log
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{
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get { return m_log; }
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}
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public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
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{
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World = Sceneworld;
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m_log = logger;
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Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
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//m_logger.Status("ScriptEngine", "InitializeEngine");
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// Create all objects we'll be using
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m_EventQueueManager = new EventQueueManager(this);
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m_EventManager = new EventManager(this);
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m_ScriptManager = new ScriptManager(this);
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m_AppDomainManager = new AppDomainManager();
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m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
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// Should we iterate the region for scripts that needs starting?
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// Or can we assume we are loaded before anything else so we can use proper events?
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}
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public void Shutdown()
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{
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// We are shutting down
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}
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//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
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//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
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//public void StartScript(string ScriptID, IScriptHost ObjectID)
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//{
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// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
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// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
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// myScriptManager.StartScript(ScriptID, ObjectID);
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//}
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#region IRegionModule
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public void Initialise(Scene scene)
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{
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this.InitializeEngine(scene, MainLog.Instance);
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}
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|
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public void PostInitialise()
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||||
{
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||||
}
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public void Close()
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{
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||||
}
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public string Name
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{
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get { return "LSLScriptingModule"; }
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}
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||||
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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}
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}
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|
|
|
@ -202,7 +202,7 @@ namespace OpenSim
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configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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}
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m_moduleLoader = new ModuleLoader();
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m_moduleLoader = new ModuleLoader( m_log );
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MainLog.Instance.Verbose("Loading Shared Modules");
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m_moduleLoader.LoadDefaultSharedModules(m_exceptSharedModules);
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|
@ -220,7 +220,9 @@ namespace OpenSim
|
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m_moduleLoader.InitialiseSharedModules(scene);
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MainLog.Instance.Verbose("Loading Region's Modules");
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m_moduleLoader.CreateDefaultModules(scene, m_exceptModules);
|
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|
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//m_moduleLoader.CreateDefaultModules(scene, m_exceptModules);
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m_moduleLoader.PickupModules( scene );
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scene.SetModuleInterfaces();
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// Check if we have a script engine to load
|
||||
|
@ -616,7 +618,7 @@ namespace OpenSim
|
|||
m_log.Error("The currently loaded shared modules are:");
|
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foreach (OpenSim.Region.Environment.Interfaces.IRegionModule module in m_moduleLoader.LoadedSharedModules.Values)
|
||||
{
|
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m_log.Error("Shared Module: " + module.GetName());
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m_log.Error("Shared Module: " + module.Name);
|
||||
}
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||||
break;
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||||
}
|
||||
|
|
|
@ -6,8 +6,8 @@ namespace OpenSim.Region.Environment.Interfaces
|
|||
{
|
||||
void Initialise(Scene scene);
|
||||
void PostInitialise();
|
||||
void CloseDown();
|
||||
string GetName();
|
||||
bool IsSharedModule();
|
||||
void Close();
|
||||
string Name { get; }
|
||||
bool IsSharedModule { get; }
|
||||
}
|
||||
}
|
|
@ -1,162 +1,209 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
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using OpenSim.Region.Environment.Modules;
|
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using OpenSim.Region.Environment.Scenes;
|
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|
||||
namespace OpenSim.Region.Environment
|
||||
{
|
||||
public class ModuleLoader
|
||||
{
|
||||
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
|
||||
|
||||
public List<IRegionModule> LoadedModules = new List<IRegionModule>();
|
||||
public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
|
||||
|
||||
public ModuleLoader()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should have a module factory?
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
public void CreateDefaultModules(Scene scene, string exceptModules)
|
||||
{
|
||||
IRegionModule module = new XferModule();
|
||||
InitialiseModule(module, scene);
|
||||
|
||||
module = new ChatModule();
|
||||
InitialiseModule(module, scene);
|
||||
|
||||
module = new AvatarProfilesModule();
|
||||
InitialiseModule(module, scene);
|
||||
|
||||
module = new XMLRPCModule();
|
||||
InitialiseModule(module, scene);
|
||||
|
||||
module = new WorldCommModule();
|
||||
InitialiseModule(module, scene);
|
||||
|
||||
LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
|
||||
|
||||
string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
|
||||
LoadRegionModule(lslPath, "LSLScriptingModule", scene);
|
||||
}
|
||||
|
||||
|
||||
public void LoadDefaultSharedModules(string exceptModules)
|
||||
{
|
||||
DynamicTextureModule dynamicModule = new DynamicTextureModule();
|
||||
LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
|
||||
}
|
||||
|
||||
public void InitialiseSharedModules(Scene scene)
|
||||
{
|
||||
foreach (IRegionModule module in LoadedSharedModules.Values)
|
||||
{
|
||||
module.Initialise(scene);
|
||||
scene.AddModule(module.GetName(), module); //should be doing this?
|
||||
}
|
||||
}
|
||||
|
||||
private void InitialiseModule(IRegionModule module, Scene scene)
|
||||
{
|
||||
module.Initialise(scene);
|
||||
scene.AddModule(module.GetName(), module);
|
||||
LoadedModules.Add(module);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads/initialises a Module instance that can be used by mutliple Regions
|
||||
/// </summary>
|
||||
/// <param name="dllName"></param>
|
||||
/// <param name="moduleName"></param>
|
||||
/// <param name="scene"></param>
|
||||
public void LoadSharedModule(string dllName, string moduleName)
|
||||
{
|
||||
IRegionModule module = LoadModule(dllName, moduleName);
|
||||
if (module != null)
|
||||
{
|
||||
LoadedSharedModules.Add(module.GetName(), module);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
|
||||
{
|
||||
IRegionModule module = LoadModule(dllName, moduleName);
|
||||
if (module != null)
|
||||
{
|
||||
InitialiseModule(module, scene);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a external Module (if not already loaded) and creates a new instance of it.
|
||||
/// </summary>
|
||||
/// <param name="dllName"></param>
|
||||
/// <param name="moduleName"></param>
|
||||
/// <param name="scene"></param>
|
||||
public IRegionModule LoadModule(string dllName, string moduleName)
|
||||
{
|
||||
Assembly pluginAssembly = null;
|
||||
if (LoadedAssemblys.ContainsKey(dllName))
|
||||
{
|
||||
pluginAssembly = LoadedAssemblys[dllName];
|
||||
}
|
||||
else
|
||||
{
|
||||
pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
LoadedAssemblys.Add(dllName, pluginAssembly);
|
||||
}
|
||||
|
||||
IRegionModule module = null;
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IRegionModule", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
module =
|
||||
(IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
break;
|
||||
}
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
|
||||
if ((module != null) || (module.GetName() == moduleName))
|
||||
{
|
||||
return module;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
foreach (IRegionModule module in LoadedSharedModules.Values)
|
||||
{
|
||||
module.PostInitialise();
|
||||
}
|
||||
|
||||
foreach (IRegionModule module in LoadedModules)
|
||||
{
|
||||
module.PostInitialise();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearCache()
|
||||
{
|
||||
LoadedAssemblys.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment
|
||||
{
|
||||
public class ModuleLoader
|
||||
{
|
||||
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
|
||||
|
||||
public List<IRegionModule> LoadedModules = new List<IRegionModule>();
|
||||
public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
|
||||
private readonly LogBase m_log;
|
||||
|
||||
public ModuleLoader(LogBase log)
|
||||
{
|
||||
m_log = log;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should have a module factory?
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
//public void CreateDefaultModules(Scene scene, string exceptModules)
|
||||
//{
|
||||
// IRegionModule module = new XferModule();
|
||||
// InitializeModule(module, scene);
|
||||
|
||||
// module = new ChatModule();
|
||||
// InitializeModule(module, scene);
|
||||
|
||||
// module = new AvatarProfilesModule();
|
||||
// InitializeModule(module, scene);
|
||||
|
||||
// module = new XMLRPCModule();
|
||||
// InitializeModule(module, scene);
|
||||
|
||||
// module = new WorldCommModule();
|
||||
// InitializeModule(module, scene);
|
||||
|
||||
// LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
|
||||
|
||||
// string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
|
||||
// LoadRegionModule(lslPath, "LSLScriptingModule", scene);
|
||||
//}
|
||||
|
||||
public void PickupModules(Scene scene)
|
||||
{
|
||||
string moduleDir = ".";
|
||||
|
||||
DirectoryInfo dir = new DirectoryInfo(moduleDir);
|
||||
|
||||
foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
|
||||
{
|
||||
LoadRegionModules(fileInfo.FullName, scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadDefaultSharedModules(string exceptModules)
|
||||
{
|
||||
DynamicTextureModule dynamicModule = new DynamicTextureModule();
|
||||
LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
|
||||
}
|
||||
|
||||
public void InitialiseSharedModules(Scene scene)
|
||||
{
|
||||
foreach (IRegionModule module in LoadedSharedModules.Values)
|
||||
{
|
||||
module.Initialise(scene);
|
||||
scene.AddModule(module.Name, module); //should be doing this?
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeModule(IRegionModule module, Scene scene)
|
||||
{
|
||||
module.Initialise(scene);
|
||||
scene.AddModule(module.Name, module);
|
||||
LoadedModules.Add(module);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads/initialises a Module instance that can be used by mutliple Regions
|
||||
/// </summary>
|
||||
/// <param name="dllName"></param>
|
||||
/// <param name="moduleName"></param>
|
||||
/// <param name="scene"></param>
|
||||
public void LoadSharedModule(string dllName, string moduleName)
|
||||
{
|
||||
IRegionModule module = LoadModule(dllName, moduleName);
|
||||
if (module != null)
|
||||
{
|
||||
LoadedSharedModules.Add(module.Name, module);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadRegionModules(string dllName, Scene scene)
|
||||
{
|
||||
IRegionModule[] modules = LoadModules(dllName);
|
||||
|
||||
if (modules.Length > 0)
|
||||
{
|
||||
m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName );
|
||||
foreach (IRegionModule module in modules)
|
||||
{
|
||||
m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
|
||||
InitializeModule(module, scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
|
||||
{
|
||||
IRegionModule module = LoadModule(dllName, moduleName);
|
||||
if (module != null)
|
||||
{
|
||||
InitializeModule(module, scene);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a external Module (if not already loaded) and creates a new instance of it.
|
||||
/// </summary>
|
||||
/// <param name="dllName"></param>
|
||||
/// <param name="moduleName"></param>
|
||||
/// <param name="scene"></param>
|
||||
public IRegionModule LoadModule(string dllName, string moduleName)
|
||||
{
|
||||
IRegionModule[] modules = LoadModules(dllName);
|
||||
|
||||
foreach (IRegionModule module in modules)
|
||||
{
|
||||
if ((module != null) && (module.Name == moduleName))
|
||||
{
|
||||
return module;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public IRegionModule[] LoadModules(string dllName)
|
||||
{
|
||||
List<IRegionModule> modules = new List<IRegionModule>();
|
||||
|
||||
Assembly pluginAssembly;
|
||||
if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly ))
|
||||
{
|
||||
try
|
||||
{
|
||||
pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
LoadedAssemblys.Add(dllName, pluginAssembly);
|
||||
}
|
||||
catch( BadImageFormatException e )
|
||||
{
|
||||
m_log.Error( "MODULES", "The file [{0}] is not a valid assembly.", e.FileName );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (pluginAssembly != null)
|
||||
{
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
//if (dllName.Contains("OpenSim.Region.Environment"))
|
||||
//{
|
||||
// int i = 1;
|
||||
// i++;
|
||||
//}
|
||||
|
||||
if( pluginType.GetInterface("IRegionModule") != null )
|
||||
{
|
||||
modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return modules.ToArray();
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
foreach (IRegionModule module in LoadedSharedModules.Values)
|
||||
{
|
||||
module.PostInitialise();
|
||||
}
|
||||
|
||||
foreach (IRegionModule module in LoadedModules)
|
||||
{
|
||||
module.PostInitialise();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearCache()
|
||||
{
|
||||
LoadedAssemblys.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,43 +1,43 @@
|
|||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AssetDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public AssetDownloadModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "AssetDownloadModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
}
|
||||
}
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AssetDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public AssetDownloadModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AssetDownloadModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,65 +1,65 @@
|
|||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AvatarProfilesModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public AvatarProfilesModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "AvatarProfilesModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnRequestAvatarProperties += RequestAvatarProperty;
|
||||
}
|
||||
|
||||
public void RemoveClient(IClientAPI client)
|
||||
{
|
||||
client.OnRequestAvatarProperties -= RequestAvatarProperty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="avatarID"></param>
|
||||
public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID)
|
||||
{
|
||||
string about = "OpenSim crash test dummy";
|
||||
string bornOn = "Before now";
|
||||
string flAbout = "First life? What is one of those? OpenSim is my life!";
|
||||
LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
|
||||
remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "",
|
||||
partner);
|
||||
}
|
||||
}
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AvatarProfilesModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public AvatarProfilesModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AvatarProfilesModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnRequestAvatarProperties += RequestAvatarProperty;
|
||||
}
|
||||
|
||||
public void RemoveClient(IClientAPI client)
|
||||
{
|
||||
client.OnRequestAvatarProperties -= RequestAvatarProperty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="avatarID"></param>
|
||||
public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID)
|
||||
{
|
||||
string about = "OpenSim crash test dummy";
|
||||
string bornOn = "Before now";
|
||||
string flAbout = "First life? What is one of those? OpenSim is my life!";
|
||||
LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
|
||||
remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "",
|
||||
partner);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,214 +1,214 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class ChatModule : IRegionModule, ISimChat
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
private string m_server = "irc2.choopa.net";
|
||||
|
||||
// private int m_port = 6668;
|
||||
//private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private string m_nick = "OSimBot";
|
||||
private string m_channel = "#opensim";
|
||||
|
||||
// private NetworkStream m_stream;
|
||||
private TcpClient m_irc;
|
||||
private StreamWriter m_ircWriter;
|
||||
private StreamReader m_ircReader;
|
||||
|
||||
// private Thread pingSender;
|
||||
// private Thread listener;
|
||||
|
||||
private bool connected = false;
|
||||
|
||||
public ChatModule()
|
||||
{
|
||||
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
|
||||
m_irc = null;
|
||||
m_ircWriter = null;
|
||||
m_ircReader = null;
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
|
||||
m_scene.RegisterModuleInterface<ISimChat>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
/*
|
||||
try
|
||||
{
|
||||
m_irc = new TcpClient(m_server, m_port);
|
||||
m_stream = m_irc.GetStream();
|
||||
m_ircReader = new StreamReader(m_stream);
|
||||
m_ircWriter = new StreamWriter(m_stream);
|
||||
|
||||
pingSender = new Thread(new ThreadStart(this.PingRun));
|
||||
pingSender.Start();
|
||||
|
||||
listener = new Thread(new ThreadStart(this.ListenerRun));
|
||||
listener.Start();
|
||||
|
||||
m_ircWriter.WriteLine(m_user);
|
||||
m_ircWriter.Flush();
|
||||
m_ircWriter.WriteLine("NICK " + m_nick);
|
||||
m_ircWriter.Flush();
|
||||
m_ircWriter.WriteLine("JOIN " + m_channel);
|
||||
m_ircWriter.Flush();
|
||||
connected = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
m_ircWriter.Close();
|
||||
m_ircReader.Close();
|
||||
m_irc.Close();
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "ChatModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnChatFromViewer += SimChat;
|
||||
}
|
||||
|
||||
public void PingRun()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
m_ircWriter.WriteLine("PING :" + m_server);
|
||||
m_ircWriter.Flush();
|
||||
Thread.Sleep(15000);
|
||||
}
|
||||
}
|
||||
|
||||
public void ListenerRun()
|
||||
{
|
||||
string inputLine;
|
||||
LLVector3 pos = new LLVector3(128, 128, 20);
|
||||
while (true)
|
||||
{
|
||||
while ((inputLine = m_ircReader.ReadLine()) != null)
|
||||
{
|
||||
Console.WriteLine(inputLine);
|
||||
if (inputLine.Contains(m_channel))
|
||||
{
|
||||
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
|
||||
m_scene.Broadcast(delegate(IClientAPI client)
|
||||
{
|
||||
client.SendChatMessage(
|
||||
Helpers.StringToField(mess), 255, pos, "IRC:",
|
||||
LLUUID.Zero);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
|
||||
LLUUID fromAgentID)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
avatar = m_scene.GetScenePresence(fromAgentID);
|
||||
if (avatar != null)
|
||||
{
|
||||
fromPos = avatar.AbsolutePosition;
|
||||
fromName = avatar.Firstname + " " + avatar.Lastname;
|
||||
avatar = null;
|
||||
}
|
||||
|
||||
if (connected)
|
||||
{
|
||||
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
|
||||
Util.FieldToString(message));
|
||||
m_ircWriter.Flush();
|
||||
}
|
||||
|
||||
if (channel == 0)
|
||||
{
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
int dis = -1000;
|
||||
|
||||
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
|
||||
avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
|
||||
if (avatar != null)
|
||||
{
|
||||
dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0: // Whisper
|
||||
if ((dis < 10) && (dis > -10))
|
||||
{
|
||||
//should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 1: // Say
|
||||
if ((dis < 30) && (dis > -30))
|
||||
{
|
||||
//Console.WriteLine("sending chat");
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 2: // Shout
|
||||
if ((dis < 100) && (dis > -100))
|
||||
{
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xff: // Broadcast
|
||||
presence.ControllingClient.SendChatMessage(message, type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class ChatModule : IRegionModule, ISimChat
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
private string m_server = "irc2.choopa.net";
|
||||
|
||||
// private int m_port = 6668;
|
||||
//private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private string m_nick = "OSimBot";
|
||||
private string m_channel = "#opensim";
|
||||
|
||||
// private NetworkStream m_stream;
|
||||
private TcpClient m_irc;
|
||||
private StreamWriter m_ircWriter;
|
||||
private StreamReader m_ircReader;
|
||||
|
||||
// private Thread pingSender;
|
||||
// private Thread listener;
|
||||
|
||||
private bool connected = false;
|
||||
|
||||
public ChatModule()
|
||||
{
|
||||
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
|
||||
m_irc = null;
|
||||
m_ircWriter = null;
|
||||
m_ircReader = null;
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
|
||||
m_scene.RegisterModuleInterface<ISimChat>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
/*
|
||||
try
|
||||
{
|
||||
m_irc = new TcpClient(m_server, m_port);
|
||||
m_stream = m_irc.GetStream();
|
||||
m_ircReader = new StreamReader(m_stream);
|
||||
m_ircWriter = new StreamWriter(m_stream);
|
||||
|
||||
pingSender = new Thread(new ThreadStart(this.PingRun));
|
||||
pingSender.Start();
|
||||
|
||||
listener = new Thread(new ThreadStart(this.ListenerRun));
|
||||
listener.Start();
|
||||
|
||||
m_ircWriter.WriteLine(m_user);
|
||||
m_ircWriter.Flush();
|
||||
m_ircWriter.WriteLine("NICK " + m_nick);
|
||||
m_ircWriter.Flush();
|
||||
m_ircWriter.WriteLine("JOIN " + m_channel);
|
||||
m_ircWriter.Flush();
|
||||
connected = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_ircWriter.Close();
|
||||
m_ircReader.Close();
|
||||
m_irc.Close();
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "ChatModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnChatFromViewer += SimChat;
|
||||
}
|
||||
|
||||
public void PingRun()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
m_ircWriter.WriteLine("PING :" + m_server);
|
||||
m_ircWriter.Flush();
|
||||
Thread.Sleep(15000);
|
||||
}
|
||||
}
|
||||
|
||||
public void ListenerRun()
|
||||
{
|
||||
string inputLine;
|
||||
LLVector3 pos = new LLVector3(128, 128, 20);
|
||||
while (true)
|
||||
{
|
||||
while ((inputLine = m_ircReader.ReadLine()) != null)
|
||||
{
|
||||
Console.WriteLine(inputLine);
|
||||
if (inputLine.Contains(m_channel))
|
||||
{
|
||||
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
|
||||
m_scene.Broadcast(delegate(IClientAPI client)
|
||||
{
|
||||
client.SendChatMessage(
|
||||
Helpers.StringToField(mess), 255, pos, "IRC:",
|
||||
LLUUID.Zero);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
|
||||
LLUUID fromAgentID)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
avatar = m_scene.GetScenePresence(fromAgentID);
|
||||
if (avatar != null)
|
||||
{
|
||||
fromPos = avatar.AbsolutePosition;
|
||||
fromName = avatar.Firstname + " " + avatar.Lastname;
|
||||
avatar = null;
|
||||
}
|
||||
|
||||
if (connected)
|
||||
{
|
||||
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
|
||||
Util.FieldToString(message));
|
||||
m_ircWriter.Flush();
|
||||
}
|
||||
|
||||
if (channel == 0)
|
||||
{
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
int dis = -1000;
|
||||
|
||||
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
|
||||
avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
|
||||
if (avatar != null)
|
||||
{
|
||||
dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0: // Whisper
|
||||
if ((dis < 10) && (dis > -10))
|
||||
{
|
||||
//should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 1: // Say
|
||||
if ((dis < 30) && (dis > -30))
|
||||
{
|
||||
//Console.WriteLine("sending chat");
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 2: // Shout
|
||||
if ((dis < 100) && (dis > -100))
|
||||
{
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xff: // Broadcast
|
||||
presence.ControllingClient.SendChatMessage(message, type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,157 +1,157 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
||||
{
|
||||
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
new Dictionary<string, IDynamicTextureRender>();
|
||||
|
||||
private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID))
|
||||
{
|
||||
RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene);
|
||||
scene.RegisterModuleInterface<IDynamicTextureManager>(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "DynamicTextureModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RegisterRender(string handleType, IDynamicTextureRender render)
|
||||
{
|
||||
if (!RenderPlugins.ContainsKey(handleType))
|
||||
{
|
||||
RenderPlugins.Add(handleType, render);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReturnData(LLUUID id, byte[] data)
|
||||
{
|
||||
if (Updaters.ContainsKey(id))
|
||||
{
|
||||
DynamicTextureUpdater updater = Updaters[id];
|
||||
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
||||
{
|
||||
Scene scene = RegisteredScenes[updater.SimUUID];
|
||||
updater.DataReceived(data, scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
updater.PrimID = primID;
|
||||
updater.ContentType = contentType;
|
||||
updater.Url = url;
|
||||
updater.UpdateTimer = updateTimer;
|
||||
updater.UpdaterID = LLUUID.Random();
|
||||
updater.Params = extraParams;
|
||||
|
||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
||||
{
|
||||
Updaters.Add(updater.UpdaterID, updater);
|
||||
}
|
||||
|
||||
RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
|
||||
return updater.UpdaterID;
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
updater.PrimID = primID;
|
||||
updater.ContentType = contentType;
|
||||
updater.BodyData = data;
|
||||
updater.UpdateTimer = updateTimer;
|
||||
updater.UpdaterID = LLUUID.Random();
|
||||
updater.Params = extraParams;
|
||||
|
||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
||||
{
|
||||
Updaters.Add(updater.UpdaterID, updater);
|
||||
}
|
||||
|
||||
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
||||
return updater.UpdaterID;
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public class DynamicTextureUpdater
|
||||
{
|
||||
public LLUUID SimUUID;
|
||||
public LLUUID UpdaterID;
|
||||
public string ContentType;
|
||||
public string Url;
|
||||
public string BodyData;
|
||||
public LLUUID PrimID;
|
||||
public int UpdateTimer;
|
||||
public LLUUID LastAssetID;
|
||||
public string Params;
|
||||
|
||||
public DynamicTextureUpdater()
|
||||
{
|
||||
LastAssetID = LLUUID.Zero;
|
||||
UpdateTimer = 0;
|
||||
BodyData = null;
|
||||
}
|
||||
|
||||
public void DataReceived(byte[] data, Scene scene)
|
||||
{
|
||||
//TODO delete the last asset(data), if it was a dynamic texture
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = data;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
scene.commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
LastAssetID = asset.FullID;
|
||||
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
||||
part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
|
||||
part.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
||||
{
|
||||
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
new Dictionary<string, IDynamicTextureRender>();
|
||||
|
||||
private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID))
|
||||
{
|
||||
RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene);
|
||||
scene.RegisterModuleInterface<IDynamicTextureManager>(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "DynamicTextureModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public void RegisterRender(string handleType, IDynamicTextureRender render)
|
||||
{
|
||||
if (!RenderPlugins.ContainsKey(handleType))
|
||||
{
|
||||
RenderPlugins.Add(handleType, render);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReturnData(LLUUID id, byte[] data)
|
||||
{
|
||||
if (Updaters.ContainsKey(id))
|
||||
{
|
||||
DynamicTextureUpdater updater = Updaters[id];
|
||||
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
||||
{
|
||||
Scene scene = RegisteredScenes[updater.SimUUID];
|
||||
updater.DataReceived(data, scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
updater.PrimID = primID;
|
||||
updater.ContentType = contentType;
|
||||
updater.Url = url;
|
||||
updater.UpdateTimer = updateTimer;
|
||||
updater.UpdaterID = LLUUID.Random();
|
||||
updater.Params = extraParams;
|
||||
|
||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
||||
{
|
||||
Updaters.Add(updater.UpdaterID, updater);
|
||||
}
|
||||
|
||||
RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
|
||||
return updater.UpdaterID;
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
updater.PrimID = primID;
|
||||
updater.ContentType = contentType;
|
||||
updater.BodyData = data;
|
||||
updater.UpdateTimer = updateTimer;
|
||||
updater.UpdaterID = LLUUID.Random();
|
||||
updater.Params = extraParams;
|
||||
|
||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
||||
{
|
||||
Updaters.Add(updater.UpdaterID, updater);
|
||||
}
|
||||
|
||||
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
||||
return updater.UpdaterID;
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public class DynamicTextureUpdater
|
||||
{
|
||||
public LLUUID SimUUID;
|
||||
public LLUUID UpdaterID;
|
||||
public string ContentType;
|
||||
public string Url;
|
||||
public string BodyData;
|
||||
public LLUUID PrimID;
|
||||
public int UpdateTimer;
|
||||
public LLUUID LastAssetID;
|
||||
public string Params;
|
||||
|
||||
public DynamicTextureUpdater()
|
||||
{
|
||||
LastAssetID = LLUUID.Zero;
|
||||
UpdateTimer = 0;
|
||||
BodyData = null;
|
||||
}
|
||||
|
||||
public void DataReceived(byte[] data, Scene scene)
|
||||
{
|
||||
//TODO delete the last asset(data), if it was a dynamic texture
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = data;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
scene.commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
LastAssetID = asset.FullID;
|
||||
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
||||
part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
|
||||
part.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,33 +1,33 @@
|
|||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class FriendsModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "FriendsModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class FriendsModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "FriendsModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,33 +1,33 @@
|
|||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class GroupsModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "GroupsModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class GroupsModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "GroupsModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,33 +1,33 @@
|
|||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class InstantMessageModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "InstantMessageModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class InstantMessageModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "InstantMessageModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,33 +1,33 @@
|
|||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class InventoryModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "InventoryModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class InventoryModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "InventoryModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,48 +1,48 @@
|
|||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class TextureDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public TextureDownloadModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "TextureDownloadModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
}
|
||||
|
||||
public void TextureAssetCallback(LLUUID texture, byte[] data)
|
||||
{
|
||||
}
|
||||
}
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class TextureDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public TextureDownloadModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "TextureDownloadModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
}
|
||||
|
||||
public void TextureAssetCallback(LLUUID texture, byte[] data)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -71,18 +71,18 @@ namespace OpenSim.Region.Environment.Modules
|
|||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
public string Name
|
||||
{
|
||||
return m_name;
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
public bool IsSharedModule
|
||||
{
|
||||
return false;
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
|
|
|
@ -85,18 +85,18 @@ namespace OpenSim.Region.Environment.Modules
|
|||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
public string Name
|
||||
{
|
||||
return m_name;
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
public bool IsSharedModule
|
||||
{
|
||||
return false;
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
/**********************************************
|
||||
|
|
|
@ -1,173 +1,173 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class XferModule : IRegionModule, IXfer
|
||||
{
|
||||
public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
|
||||
public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public XferModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
|
||||
m_scene.RegisterModuleInterface<IXfer>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "XferModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnRequestXfer += RequestXfer;
|
||||
client.OnConfirmXfer += AckPacket;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="fileName"></param>
|
||||
public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName)
|
||||
{
|
||||
lock (NewFiles)
|
||||
{
|
||||
if (NewFiles.ContainsKey(fileName))
|
||||
{
|
||||
if (!Transfers.ContainsKey(xferID))
|
||||
{
|
||||
byte[] fileData = NewFiles[fileName];
|
||||
XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
|
||||
Transfers.Add(xferID, transaction);
|
||||
NewFiles.Remove(fileName);
|
||||
transaction.StartSend();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet)
|
||||
{
|
||||
if (Transfers.ContainsKey(xferID))
|
||||
{
|
||||
Transfers[xferID].AckPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddNewFile(string fileName, byte[] data)
|
||||
{
|
||||
lock (NewFiles)
|
||||
{
|
||||
if (NewFiles.ContainsKey(fileName))
|
||||
{
|
||||
NewFiles[fileName] = data;
|
||||
}
|
||||
else
|
||||
{
|
||||
NewFiles.Add(fileName, data);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public class XferDownLoad
|
||||
{
|
||||
public byte[] Data = new byte[0];
|
||||
public string FileName = "";
|
||||
public ulong XferID = 0;
|
||||
public int DataPointer = 0;
|
||||
public uint Packet = 0;
|
||||
public IClientAPI Client;
|
||||
public uint Serial = 1;
|
||||
private bool complete = false;
|
||||
|
||||
public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
|
||||
{
|
||||
FileName = fileName;
|
||||
Data = data;
|
||||
XferID = xferID;
|
||||
Client = client;
|
||||
}
|
||||
|
||||
public XferDownLoad()
|
||||
{
|
||||
}
|
||||
|
||||
public void StartSend()
|
||||
{
|
||||
if (Data.Length < 1000)
|
||||
{
|
||||
// for now (testing ) we only support files under 1000 bytes
|
||||
byte[] transferData = new byte[Data.Length + 4];
|
||||
Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
|
||||
Array.Copy(Data, 0, transferData, 4, Data.Length);
|
||||
Client.SendXferPacket(XferID, 0 + 0x80000000, transferData);
|
||||
complete = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] transferData = new byte[1000 + 4];
|
||||
Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
|
||||
Array.Copy(Data, 0, transferData, 4, 1000);
|
||||
Client.SendXferPacket(XferID, 0, transferData);
|
||||
Packet++;
|
||||
DataPointer = 1000;
|
||||
}
|
||||
}
|
||||
|
||||
public void AckPacket(uint packet)
|
||||
{
|
||||
if (!complete)
|
||||
{
|
||||
if ((Data.Length - DataPointer) > 1000)
|
||||
{
|
||||
byte[] transferData = new byte[1000];
|
||||
Array.Copy(Data, DataPointer, transferData, 0, 1000);
|
||||
Client.SendXferPacket(XferID, Packet, transferData);
|
||||
Packet++;
|
||||
DataPointer += 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] transferData = new byte[Data.Length - DataPointer];
|
||||
Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
|
||||
uint endPacket = Packet |= (uint) 0x80000000;
|
||||
Client.SendXferPacket(XferID, endPacket, transferData);
|
||||
Packet++;
|
||||
DataPointer += (Data.Length - DataPointer);
|
||||
complete = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class XferModule : IRegionModule, IXfer
|
||||
{
|
||||
public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
|
||||
public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public XferModule()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += NewClient;
|
||||
|
||||
m_scene.RegisterModuleInterface<IXfer>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "XferModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnRequestXfer += RequestXfer;
|
||||
client.OnConfirmXfer += AckPacket;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="fileName"></param>
|
||||
public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName)
|
||||
{
|
||||
lock (NewFiles)
|
||||
{
|
||||
if (NewFiles.ContainsKey(fileName))
|
||||
{
|
||||
if (!Transfers.ContainsKey(xferID))
|
||||
{
|
||||
byte[] fileData = NewFiles[fileName];
|
||||
XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
|
||||
Transfers.Add(xferID, transaction);
|
||||
NewFiles.Remove(fileName);
|
||||
transaction.StartSend();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet)
|
||||
{
|
||||
if (Transfers.ContainsKey(xferID))
|
||||
{
|
||||
Transfers[xferID].AckPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddNewFile(string fileName, byte[] data)
|
||||
{
|
||||
lock (NewFiles)
|
||||
{
|
||||
if (NewFiles.ContainsKey(fileName))
|
||||
{
|
||||
NewFiles[fileName] = data;
|
||||
}
|
||||
else
|
||||
{
|
||||
NewFiles.Add(fileName, data);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public class XferDownLoad
|
||||
{
|
||||
public byte[] Data = new byte[0];
|
||||
public string FileName = "";
|
||||
public ulong XferID = 0;
|
||||
public int DataPointer = 0;
|
||||
public uint Packet = 0;
|
||||
public IClientAPI Client;
|
||||
public uint Serial = 1;
|
||||
private bool complete = false;
|
||||
|
||||
public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
|
||||
{
|
||||
FileName = fileName;
|
||||
Data = data;
|
||||
XferID = xferID;
|
||||
Client = client;
|
||||
}
|
||||
|
||||
public XferDownLoad()
|
||||
{
|
||||
}
|
||||
|
||||
public void StartSend()
|
||||
{
|
||||
if (Data.Length < 1000)
|
||||
{
|
||||
// for now (testing ) we only support files under 1000 bytes
|
||||
byte[] transferData = new byte[Data.Length + 4];
|
||||
Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
|
||||
Array.Copy(Data, 0, transferData, 4, Data.Length);
|
||||
Client.SendXferPacket(XferID, 0 + 0x80000000, transferData);
|
||||
complete = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] transferData = new byte[1000 + 4];
|
||||
Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
|
||||
Array.Copy(Data, 0, transferData, 4, 1000);
|
||||
Client.SendXferPacket(XferID, 0, transferData);
|
||||
Packet++;
|
||||
DataPointer = 1000;
|
||||
}
|
||||
}
|
||||
|
||||
public void AckPacket(uint packet)
|
||||
{
|
||||
if (!complete)
|
||||
{
|
||||
if ((Data.Length - DataPointer) > 1000)
|
||||
{
|
||||
byte[] transferData = new byte[1000];
|
||||
Array.Copy(Data, DataPointer, transferData, 0, 1000);
|
||||
Client.SendXferPacket(XferID, Packet, transferData);
|
||||
Packet++;
|
||||
DataPointer += 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] transferData = new byte[Data.Length - DataPointer];
|
||||
Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
|
||||
uint endPacket = Packet |= (uint) 0x80000000;
|
||||
Client.SendXferPacket(XferID, endPacket, transferData);
|
||||
Packet++;
|
||||
DataPointer += (Data.Length - DataPointer);
|
||||
complete = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1337,9 +1337,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
MainLog.Instance.Error("The currently loaded modules in " + RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModule module in Modules.Values)
|
||||
{
|
||||
if (!module.IsSharedModule())
|
||||
if (!module.IsSharedModule)
|
||||
{
|
||||
MainLog.Instance.Error("Region Module: " + module.GetName());
|
||||
MainLog.Instance.Error("Region Module: " + module.Name);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -62,13 +62,15 @@ namespace SimpleApp
|
|||
|
||||
UDPServer udpServer;
|
||||
|
||||
m_moduleLoader = new ModuleLoader();
|
||||
m_moduleLoader = new ModuleLoader( m_log );
|
||||
m_moduleLoader.LoadDefaultSharedModules("");
|
||||
|
||||
Scene scene = SetupScene(regionInfo, out udpServer);
|
||||
|
||||
m_moduleLoader.InitialiseSharedModules(scene);
|
||||
m_moduleLoader.CreateDefaultModules(scene, "");
|
||||
|
||||
// m_moduleLoader.CreateDefaultModules(scene, "");
|
||||
|
||||
scene.SetModuleInterfaces();
|
||||
|
||||
scene.StartTimer();
|
||||
|
@ -131,7 +133,7 @@ namespace SimpleApp
|
|||
|
||||
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
|
||||
{
|
||||
return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader());
|
||||
return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader( m_log ));
|
||||
}
|
||||
|
||||
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
|
||||
|
|
|
@ -1,148 +1,148 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.ExtensionsScriptModule.CSharp;
|
||||
using OpenSim.Region.ExtensionsScriptModule.JScript;
|
||||
using OpenSim.Region.ExtensionsScriptModule.JVMEngine;
|
||||
|
||||
namespace OpenSim.Region.ExtensionsScriptModule
|
||||
{
|
||||
public class ScriptManager : IRegionModule, IExtensionScriptModule
|
||||
{
|
||||
readonly List<IScript> scripts = new List<IScript>();
|
||||
Scene m_scene;
|
||||
readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
|
||||
|
||||
private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
|
||||
{
|
||||
foreach (KeyValuePair<string, IScript> script in compiledscripts)
|
||||
{
|
||||
ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
||||
MainLog.Instance.Verbose("Loading " + script.Key);
|
||||
script.Value.Initialise(scriptInfo);
|
||||
scripts.Add(script.Value);
|
||||
}
|
||||
|
||||
MainLog.Instance.Verbose(string.Format("Finished loading {0} script(s)", compiledscripts.Count));
|
||||
}
|
||||
|
||||
public ScriptManager()
|
||||
{
|
||||
// Default Engines
|
||||
CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
|
||||
compilers.Add(csharpCompiler.FileExt(), csharpCompiler);
|
||||
|
||||
JScriptEngine jscriptCompiler = new JScriptEngine();
|
||||
compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
|
||||
|
||||
JavaEngine javaCompiler = new JavaEngine();
|
||||
compilers.Add(javaCompiler.FileExt(), javaCompiler);
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
System.Console.WriteLine("Initialising Extensions Scripting Module");
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "ExtensionsScriptingModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Compile(string filename)
|
||||
{
|
||||
foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
|
||||
{
|
||||
if (filename.EndsWith(compiler.Key))
|
||||
{
|
||||
LoadFromCompiler(compiler.Value.compile(filename));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RunScriptCmd(string[] args)
|
||||
{
|
||||
switch (args[0])
|
||||
{
|
||||
case "load":
|
||||
Compile(args[1]);
|
||||
break;
|
||||
|
||||
default:
|
||||
MainLog.Instance.Error("Unknown script command");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddPreCompiledScript(IScript script)
|
||||
{
|
||||
MainLog.Instance.Verbose("Loading script " + script.Name);
|
||||
ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
||||
script.Initialise(scriptInfo);
|
||||
scripts.Add(script);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IExtensionScriptModule
|
||||
{
|
||||
bool Compile(string filename);
|
||||
bool AddPreCompiledScript(IScript script);
|
||||
}
|
||||
|
||||
interface IScriptCompiler
|
||||
{
|
||||
Dictionary<string, IScript> compile(string filename);
|
||||
string FileExt();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.ExtensionsScriptModule.CSharp;
|
||||
using OpenSim.Region.ExtensionsScriptModule.JScript;
|
||||
using OpenSim.Region.ExtensionsScriptModule.JVMEngine;
|
||||
|
||||
namespace OpenSim.Region.ExtensionsScriptModule
|
||||
{
|
||||
public class ScriptManager : IRegionModule, IExtensionScriptModule
|
||||
{
|
||||
readonly List<IScript> scripts = new List<IScript>();
|
||||
Scene m_scene;
|
||||
readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
|
||||
|
||||
private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
|
||||
{
|
||||
foreach (KeyValuePair<string, IScript> script in compiledscripts)
|
||||
{
|
||||
ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
||||
MainLog.Instance.Verbose("Loading " + script.Key);
|
||||
script.Value.Initialise(scriptInfo);
|
||||
scripts.Add(script.Value);
|
||||
}
|
||||
|
||||
MainLog.Instance.Verbose(string.Format("Finished loading {0} script(s)", compiledscripts.Count));
|
||||
}
|
||||
|
||||
public ScriptManager()
|
||||
{
|
||||
// Default Engines
|
||||
CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
|
||||
compilers.Add(csharpCompiler.FileExt(), csharpCompiler);
|
||||
|
||||
JScriptEngine jscriptCompiler = new JScriptEngine();
|
||||
compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
|
||||
|
||||
JavaEngine javaCompiler = new JavaEngine();
|
||||
compilers.Add(javaCompiler.FileExt(), javaCompiler);
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
System.Console.WriteLine("Initialising Extensions Scripting Module");
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "ExtensionsScriptingModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public bool Compile(string filename)
|
||||
{
|
||||
foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
|
||||
{
|
||||
if (filename.EndsWith(compiler.Key))
|
||||
{
|
||||
LoadFromCompiler(compiler.Value.compile(filename));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RunScriptCmd(string[] args)
|
||||
{
|
||||
switch (args[0])
|
||||
{
|
||||
case "load":
|
||||
Compile(args[1]);
|
||||
break;
|
||||
|
||||
default:
|
||||
MainLog.Instance.Error("Unknown script command");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddPreCompiledScript(IScript script)
|
||||
{
|
||||
MainLog.Instance.Verbose("Loading script " + script.Name);
|
||||
ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
||||
script.Initialise(scriptInfo);
|
||||
scripts.Add(script);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IExtensionScriptModule
|
||||
{
|
||||
bool Compile(string filename);
|
||||
bool AddPreCompiledScript(IScript script);
|
||||
}
|
||||
|
||||
interface IScriptCompiler
|
||||
{
|
||||
Dictionary<string, IScript> compile(string filename);
|
||||
string FileExt();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,132 +1,132 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the root object for ScriptEngine
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class ScriptEngine :IRegionModule
|
||||
{
|
||||
|
||||
internal OpenSim.Region.Environment.Scenes.Scene World;
|
||||
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
|
||||
internal EventQueueManager m_EventQueueManager; // Executes events
|
||||
internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
|
||||
internal AppDomainManager m_AppDomainManager;
|
||||
internal LSLLongCmdHandler m_LSLLongCmdHandler;
|
||||
|
||||
private OpenSim.Framework.Console.LogBase m_log;
|
||||
|
||||
public ScriptEngine()
|
||||
{
|
||||
//Common.SendToDebug("ScriptEngine Object Initialized");
|
||||
Common.mySE = this;
|
||||
}
|
||||
|
||||
public LogBase Log
|
||||
{
|
||||
get { return m_log; }
|
||||
}
|
||||
|
||||
public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
|
||||
{
|
||||
|
||||
World = Sceneworld;
|
||||
m_log = logger;
|
||||
|
||||
Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
|
||||
|
||||
//m_logger.Status("ScriptEngine", "InitializeEngine");
|
||||
|
||||
// Create all objects we'll be using
|
||||
m_EventQueueManager = new EventQueueManager(this);
|
||||
m_EventManager = new EventManager(this);
|
||||
m_ScriptManager = new ScriptManager(this);
|
||||
m_AppDomainManager = new AppDomainManager();
|
||||
m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
|
||||
|
||||
// Should we iterate the region for scripts that needs starting?
|
||||
// Or can we assume we are loaded before anything else so we can use proper events?
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
// We are shutting down
|
||||
}
|
||||
|
||||
//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
|
||||
//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
|
||||
//public void StartScript(string ScriptID, IScriptHost ObjectID)
|
||||
//{
|
||||
// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
|
||||
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
|
||||
// myScriptManager.StartScript(ScriptID, ObjectID);
|
||||
//}
|
||||
|
||||
#region IRegionModule
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
this.InitializeEngine(scene, MainLog.Instance);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return "LSLScriptingModule";
|
||||
}
|
||||
|
||||
public bool IsSharedModule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the root object for ScriptEngine
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class ScriptEngine :IRegionModule
|
||||
{
|
||||
|
||||
internal OpenSim.Region.Environment.Scenes.Scene World;
|
||||
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
|
||||
internal EventQueueManager m_EventQueueManager; // Executes events
|
||||
internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
|
||||
internal AppDomainManager m_AppDomainManager;
|
||||
internal LSLLongCmdHandler m_LSLLongCmdHandler;
|
||||
|
||||
private OpenSim.Framework.Console.LogBase m_log;
|
||||
|
||||
public ScriptEngine()
|
||||
{
|
||||
//Common.SendToDebug("ScriptEngine Object Initialized");
|
||||
Common.mySE = this;
|
||||
}
|
||||
|
||||
public LogBase Log
|
||||
{
|
||||
get { return m_log; }
|
||||
}
|
||||
|
||||
public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
|
||||
{
|
||||
|
||||
World = Sceneworld;
|
||||
m_log = logger;
|
||||
|
||||
Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
|
||||
|
||||
//m_logger.Status("ScriptEngine", "InitializeEngine");
|
||||
|
||||
// Create all objects we'll be using
|
||||
m_EventQueueManager = new EventQueueManager(this);
|
||||
m_EventManager = new EventManager(this);
|
||||
m_ScriptManager = new ScriptManager(this);
|
||||
m_AppDomainManager = new AppDomainManager();
|
||||
m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
|
||||
|
||||
// Should we iterate the region for scripts that needs starting?
|
||||
// Or can we assume we are loaded before anything else so we can use proper events?
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
// We are shutting down
|
||||
}
|
||||
|
||||
//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
|
||||
//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
|
||||
//public void StartScript(string ScriptID, IScriptHost ObjectID)
|
||||
//{
|
||||
// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
|
||||
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
|
||||
// myScriptManager.StartScript(ScriptID, ObjectID);
|
||||
//}
|
||||
|
||||
#region IRegionModule
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
this.InitializeEngine(scene, MainLog.Instance);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "LSLScriptingModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue