minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!
Add method doc to explain this.remove-scene-viewer
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b2356340d2
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adfe713b43
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@ -526,6 +526,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// If sitting, returns the offset position from the prim the avatar is sitting on.
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/// Otherwise, returns absolute position in the scene.
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/// </summary>
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public Vector3 OffsetPosition
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{
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get { return m_pos; }
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