Merge branch 'ubitwork' into avination
commit
b346e36016
|
@ -959,7 +959,15 @@ namespace OpenSim.Region.Framework.Scenes
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||||||
}
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}
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||||||
return m_angularVelocity;
|
return m_angularVelocity;
|
||||||
}
|
}
|
||||||
set { m_angularVelocity = value; }
|
set
|
||||||
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{
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||||||
|
m_angularVelocity = value;
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||||||
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PhysicsActor actor = PhysActor;
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||||||
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if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
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||||||
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{
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||||||
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actor.RotationalVelocity = m_angularVelocity;
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||||||
|
}
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||||||
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}
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||||||
}
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}
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|
|
||||||
/// <summary></summary>
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/// <summary></summary>
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||||||
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@ -1845,7 +1853,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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||||||
}
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}
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|
|
||||||
// SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
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// SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
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public void SetVelocity(Vector3 pVel, bool localGlobalTF)
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public void SetVelocity(Vector3 pVel, bool localGlobalTF)
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||||||
{
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{
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if (ParentGroup == null || ParentGroup.IsDeleted)
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if (ParentGroup == null || ParentGroup.IsDeleted)
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@ -1871,6 +1879,33 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.Velocity = pVel;
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ParentGroup.Velocity = pVel;
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}
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}
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// SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
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public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
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|
{
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if (ParentGroup == null || ParentGroup.IsDeleted)
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return;
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|
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if (ParentGroup.IsAttachment)
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|
return; // don't work on attachments (for now ??)
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|
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SceneObjectPart root = ParentGroup.RootPart;
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if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
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|
return;
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PhysicsActor pa = root.PhysActor;
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if (pa == null || !pa.IsPhysical)
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return;
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|
|
||||||
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if (localGlobalTF)
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||||||
|
{
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|
pAngVel = pAngVel * GetWorldRotation();
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|
}
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|
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root.AngularVelocity = pAngVel;
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}
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|
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||||||
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|
||||||
/// <summary>
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/// <summary>
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|
|
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@ -583,8 +583,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (value.IsFinite())
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if (value.IsFinite())
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{
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{
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AddChange(changes.Velocity, value);
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AddChange(changes.Velocity, value);
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// _velocity = value;
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|
||||||
|
|
||||||
}
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}
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else
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else
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{
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{
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@ -676,9 +674,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
|
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if (value.IsFinite())
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if (value.IsFinite())
|
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{
|
{
|
||||||
m_rotationalVelocity = value;
|
AddChange(changes.AngVelocity, value);
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if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
|
|
||||||
d.BodyEnable(Body);
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|
||||||
}
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}
|
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else
|
else
|
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{
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{
|
||||||
|
@ -687,7 +683,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
|
}
|
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}
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}
|
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|
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|
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public override float Buoyancy
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public override float Buoyancy
|
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{
|
{
|
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get { return m_buoyancy; }
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get { return m_buoyancy; }
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||||||
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@ -1737,17 +1732,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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|
|
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d.BodySetAutoDisableFlag(Body, true);
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d.BodySetAutoDisableFlag(Body, true);
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d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
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d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
|
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// d.BodySetLinearDampingThreshold(Body, 0.01f);
|
d.BodySetDamping(Body, .005f, .005f);
|
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// d.BodySetAngularDampingThreshold(Body, 0.001f);
|
|
||||||
d.BodySetDamping(Body, .002f, .002f);
|
|
||||||
|
|
||||||
if (m_targetSpace != IntPtr.Zero)
|
|
||||||
{
|
|
||||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
|
||||||
if (d.SpaceQuery(m_targetSpace, prim_geom))
|
|
||||||
d.SpaceRemove(m_targetSpace, prim_geom);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (m_targetSpace != IntPtr.Zero)
|
||||||
|
{
|
||||||
|
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||||
|
if (d.SpaceQuery(m_targetSpace, prim_geom))
|
||||||
|
d.SpaceRemove(m_targetSpace, prim_geom);
|
||||||
|
}
|
||||||
|
|
||||||
if (childrenPrim.Count == 0)
|
if (childrenPrim.Count == 0)
|
||||||
{
|
{
|
||||||
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@ -3296,6 +3288,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
private void changevelocity(Vector3 newVel)
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private void changevelocity(Vector3 newVel)
|
||||||
{
|
{
|
||||||
|
float len = newVel.LengthSquared();
|
||||||
|
if (len > 100000.0f) // limit to 100m/s
|
||||||
|
{
|
||||||
|
len = 100.0f / (float)Math.Sqrt(len);
|
||||||
|
newVel *= len;
|
||||||
|
}
|
||||||
|
|
||||||
if (!m_isSelected)
|
if (!m_isSelected)
|
||||||
{
|
{
|
||||||
if (Body != IntPtr.Zero)
|
if (Body != IntPtr.Zero)
|
||||||
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@ -3312,6 +3311,33 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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_velocity = newVel;
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_velocity = newVel;
|
||||||
}
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}
|
||||||
|
|
||||||
|
|
||||||
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private void changeangvelocity(Vector3 newAngVel)
|
||||||
|
{
|
||||||
|
float len = newAngVel.LengthSquared();
|
||||||
|
if (len > 144.0f) // limit to 12rad/s
|
||||||
|
{
|
||||||
|
len = 12.0f / (float)Math.Sqrt(len);
|
||||||
|
newAngVel *= len;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_isSelected)
|
||||||
|
{
|
||||||
|
if (Body != IntPtr.Zero)
|
||||||
|
{
|
||||||
|
if (m_disabled)
|
||||||
|
enableBodySoft();
|
||||||
|
else if (!d.BodyIsEnabled(Body))
|
||||||
|
d.BodyEnable(Body);
|
||||||
|
|
||||||
|
|
||||||
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d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
|
||||||
|
}
|
||||||
|
//resetCollisionAccounting();
|
||||||
|
}
|
||||||
|
m_rotationalVelocity = newAngVel;
|
||||||
|
}
|
||||||
|
|
||||||
private void changeVolumedetetion(bool newVolDtc)
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private void changeVolumedetetion(bool newVolDtc)
|
||||||
{
|
{
|
||||||
m_isVolumeDetect = newVolDtc;
|
m_isVolumeDetect = newVolDtc;
|
||||||
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@ -3948,9 +3974,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// case changes.Acceleration:
|
// case changes.Acceleration:
|
||||||
// changeacceleration((Vector3)arg);
|
// changeacceleration((Vector3)arg);
|
||||||
// break;
|
// break;
|
||||||
// case changes.AngVelocity:
|
|
||||||
// changeangvelocity((Vector3)arg);
|
case changes.AngVelocity:
|
||||||
// break;
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changeangvelocity((Vector3)arg);
|
||||||
|
break;
|
||||||
|
|
||||||
case changes.Force:
|
case changes.Force:
|
||||||
changeForce((Vector3)arg);
|
changeForce((Vector3)arg);
|
||||||
|
|
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@ -1312,7 +1312,14 @@ namespace OdeAPI
|
||||||
public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
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public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
|
||||||
|
|
||||||
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
|
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
|
||||||
public static extern string GetConfiguration(string str);
|
public static extern IntPtr iGetConfiguration();
|
||||||
|
|
||||||
|
public static string GetConfiguration()
|
||||||
|
{
|
||||||
|
IntPtr ptr = iGetConfiguration();
|
||||||
|
string s = Marshal.PtrToStringAnsi(ptr);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
|
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
|
||||||
public static extern IntPtr HashSpaceCreate(IntPtr space);
|
public static extern IntPtr HashSpaceCreate(IntPtr space);
|
||||||
|
|
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@ -175,7 +175,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
|
const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
|
||||||
const float MaxERP = 0.8f;
|
const float MaxERP = 0.8f;
|
||||||
const float minERP = 0.1f;
|
const float minERP = 0.2f;
|
||||||
const float comumContactCFM = 0.0001f;
|
const float comumContactCFM = 0.0001f;
|
||||||
|
|
||||||
float frictionMovementMult = 0.8f;
|
float frictionMovementMult = 0.8f;
|
||||||
|
@ -268,7 +268,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public ContactData[] m_materialContactsData = new ContactData[8];
|
public ContactData[] m_materialContactsData = new ContactData[8];
|
||||||
|
|
||||||
private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
|
private readonly Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
|
||||||
private readonly Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
|
private readonly Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
|
||||||
private readonly Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
|
private readonly Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
|
||||||
|
|
||||||
|
@ -408,8 +408,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// checkThread();
|
// checkThread();
|
||||||
mesher = meshmerizer;
|
mesher = meshmerizer;
|
||||||
m_config = config;
|
m_config = config;
|
||||||
/*
|
|
||||||
string ode_config = d.GetConfiguration("ODE");
|
string ode_config = d.GetConfiguration();
|
||||||
if (ode_config != null && ode_config != "")
|
if (ode_config != null && ode_config != "")
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("ODE configuration: {0}", ode_config);
|
m_log.WarnFormat("ODE configuration: {0}", ode_config);
|
||||||
|
@ -419,7 +419,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
OdeUbitLib = true;
|
OdeUbitLib = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
/*
|
/*
|
||||||
if (region != null)
|
if (region != null)
|
||||||
{
|
{
|
||||||
|
@ -921,6 +921,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
cfm = 0.0001f / cfm;
|
cfm = 0.0001f / cfm;
|
||||||
if (cfm > 0.01f)
|
if (cfm > 0.01f)
|
||||||
cfm = 0.01f;
|
cfm = 0.01f;
|
||||||
|
else if (cfm < 0.0001f)
|
||||||
|
cfm = 0.0001f;
|
||||||
|
|
||||||
if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
|
if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
|
||||||
mu *= frictionMovementMult;
|
mu *= frictionMovementMult;
|
||||||
|
@ -947,6 +949,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
cfm = 0.0001f / cfm;
|
cfm = 0.0001f / cfm;
|
||||||
if (cfm > 0.01f)
|
if (cfm > 0.01f)
|
||||||
cfm = 0.01f;
|
cfm = 0.01f;
|
||||||
|
else if (cfm < 0.0001f)
|
||||||
|
cfm = 0.0001f;
|
||||||
|
|
||||||
if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
|
if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
|
||||||
{
|
{
|
||||||
|
@ -1892,18 +1896,22 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
lock (SimulationLock)
|
lock (SimulationLock)
|
||||||
lock(OdeLock)
|
lock(OdeLock)
|
||||||
{
|
{
|
||||||
|
if (world == IntPtr.Zero)
|
||||||
|
return 0;
|
||||||
|
|
||||||
// adjust number of iterations per step
|
// adjust number of iterations per step
|
||||||
try
|
|
||||||
{
|
// try
|
||||||
|
// {
|
||||||
d.WorldSetQuickStepNumIterations(world, curphysiteractions);
|
d.WorldSetQuickStepNumIterations(world, curphysiteractions);
|
||||||
}
|
/* }
|
||||||
catch (StackOverflowException)
|
catch (StackOverflowException)
|
||||||
{
|
{
|
||||||
m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
|
m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
|
||||||
// ode.drelease(world);
|
// ode.drelease(world);
|
||||||
base.TriggerPhysicsBasedRestart();
|
base.TriggerPhysicsBasedRestart();
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
|
while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -2383,11 +2391,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
|
d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
|
||||||
d.GeomSetRotation(GroundGeom, ref R);
|
d.GeomSetRotation(GroundGeom, ref R);
|
||||||
d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
|
d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
|
||||||
RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
|
RegionTerrain.Add(pOffset, GroundGeom);
|
||||||
// TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap);
|
|
||||||
TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
|
TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
|
||||||
TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
|
TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2486,8 +2492,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
geom_name_map[GroundGeom] = "Terrain";
|
geom_name_map[GroundGeom] = "Terrain";
|
||||||
|
|
||||||
d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
|
d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
|
||||||
RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
|
RegionTerrain.Add(pOffset, GroundGeom);
|
||||||
// TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap);
|
|
||||||
TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
|
TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
|
||||||
TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
|
TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
|
||||||
}
|
}
|
||||||
|
@ -2649,19 +2654,42 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
m_rayCastManager.Dispose();
|
|
||||||
m_rayCastManager = null;
|
|
||||||
|
|
||||||
lock (OdeLock)
|
lock (OdeLock)
|
||||||
{
|
{
|
||||||
|
m_rayCastManager.Dispose();
|
||||||
|
m_rayCastManager = null;
|
||||||
|
|
||||||
lock (_prims)
|
lock (_prims)
|
||||||
{
|
{
|
||||||
|
ChangesQueue.Clear();
|
||||||
foreach (OdePrim prm in _prims)
|
foreach (OdePrim prm in _prims)
|
||||||
{
|
{
|
||||||
RemovePrim(prm);
|
prm.DoAChange(changes.Remove, null);
|
||||||
|
_collisionEventPrim.Remove(prm);
|
||||||
}
|
}
|
||||||
|
_prims.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OdeCharacter[] chtorem;
|
||||||
|
lock (_characters)
|
||||||
|
{
|
||||||
|
chtorem = new OdeCharacter[_characters.Count];
|
||||||
|
_characters.CopyTo(chtorem);
|
||||||
|
}
|
||||||
|
|
||||||
|
ChangesQueue.Clear();
|
||||||
|
foreach (OdeCharacter ch in chtorem)
|
||||||
|
ch.DoAChange(changes.Remove, null);
|
||||||
|
|
||||||
|
|
||||||
|
foreach (IntPtr GroundGeom in RegionTerrain.Values)
|
||||||
|
{
|
||||||
|
if (GroundGeom != IntPtr.Zero)
|
||||||
|
d.GeomDestroy(GroundGeom);
|
||||||
|
}
|
||||||
|
|
||||||
|
RegionTerrain.Clear();
|
||||||
|
|
||||||
if (TerrainHeightFieldHeightsHandlers.Count > 0)
|
if (TerrainHeightFieldHeightsHandlers.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
|
foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
|
||||||
|
@ -2671,6 +2699,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TerrainHeightFieldHeightsHandlers.Clear();
|
||||||
|
TerrainHeightFieldHeights.Clear();
|
||||||
|
|
||||||
if (WaterGeom != IntPtr.Zero)
|
if (WaterGeom != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
d.GeomDestroy(WaterGeom);
|
d.GeomDestroy(WaterGeom);
|
||||||
|
@ -2691,6 +2722,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
|
|
||||||
d.WorldDestroy(world);
|
d.WorldDestroy(world);
|
||||||
|
world = IntPtr.Zero;
|
||||||
//d.CloseODE();
|
//d.CloseODE();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2597,12 +2597,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
|
return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void llSetAngularVelocity(LSL_Vector avel, int local)
|
public void llSetAngularVelocity(LSL_Vector avel, int local)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// Still not done !!!!
|
m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
|
||||||
// m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_Vector llGetOmega()
|
public LSL_Vector llGetOmega()
|
||||||
|
@ -3806,6 +3804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
|
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
|
||||||
{
|
{
|
||||||
|
spinrate *= gain;
|
||||||
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
|
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
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Reference in New Issue