Merge branch 'prephysics_kitty' into prephysics
commit
b5f1137a7d
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@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Called after Initialise()
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public void AddRegion(Scene scene)
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{
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m_log.Warn(LogHeader + " AddRegion() called");
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//m_log.Warn(LogHeader + " AddRegion() called");
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if (!m_active)
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return;
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@ -96,10 +96,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Called after AddRegion() has been called for all region modules of the scene
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public void RegionLoaded(Scene scene)
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{
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m_log.Warn(LogHeader + " RegionLoaded() called");
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//m_log.Warn(LogHeader + " RegionLoaded() called");
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/*
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//If this one is configured to start a listener so that other actors can connect to form a overlay, start the listener.
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//For now, we use start topology, and ScenePersistence actor is always the one to start the listener.
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//For now, we use the star topology, and ScenePersistence actor is always the one to start the listener.
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if (m_isSyncListenerLocal)
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{
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StartLocalSyncListener();
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@ -108,7 +109,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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//Start connecting to the remote listener. TO BE IMPLEMENTED.
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//For now, the connection will be started by manually typing in "sync start".
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}
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* */
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//Start symmetric synchronization initialization automatically
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//SyncStart(null);
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}
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@ -528,6 +534,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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m_actorType = m_scene.ActorSyncModule.ActorType;
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}
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//Start symmetric synchronization initialization automatically
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SyncStart(null);
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}
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private void StartLocalSyncListener()
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@ -914,7 +923,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_log.WarnFormat("[{0} Object \"{1}\" ({1}) ({2}) -- add or update ERROR.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
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break;
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case Scene.ObjectUpdateResult.Unchanged:
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m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
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//m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
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break;
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}
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}
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