Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions
parent
a009871827
commit
b66fe3e9ff
|
@ -3282,6 +3282,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Event called by the physics plugin to tell the avatar about a collision.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This function is called continuously, even when there are no collisions which might be very inefficient.
|
||||
/// However, we can't avoid this yet since some of this method might currently rely on being called every frame.
|
||||
/// </remarks>
|
||||
/// <param name="e"></param>
|
||||
public void PhysicsCollisionUpdate(EventArgs e)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue