Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
ba0a19c228
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@ -138,12 +138,12 @@ namespace OpenSim.Data
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/// <param name="conn"></param>
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/// <param name="script">Array of strings, one-per-batch (often just one)</param>
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protected virtual void ExecuteScript(DbConnection conn, string[] script)
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{
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{
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using (DbCommand cmd = conn.CreateCommand())
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{
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cmd.CommandTimeout = 0;
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foreach (string sql in script)
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{
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{
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cmd.CommandText = sql;
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try
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{
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@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns></returns>
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/// <returns></returns>
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protected UUID ShowAttachInUserInventory(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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if (presences != null && presences.Length > 0)
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presence = presences[0];
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if (presence != null)
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im.offline = 0;
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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if (presences != null && presences.Length > 0)
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presence = presences[0];
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if (presence != null)
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im.offline = 0;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentName = account.FirstName + " " + account.LastName;
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@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID = UUID.Random();
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LinkNum = linkNum;
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LocalId = 0;
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Inventory.ResetInventoryIDs();
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Inventory.ResetInventoryIDs();
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}
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/// <summary>
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@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// If the agent update does move the avatar, then calculate the force ready for the velocity update,
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// which occurs later in the main scene loop
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// which occurs later in the main scene loop
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if (update_movementflag || (update_rotation && DCFlagKeyPressed))
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{
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// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
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@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = childPartName, UUID = childPartUuid };
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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sog.AddPart(linkPart);
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Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
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@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sog.UUID = newRootPartUuid;
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Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
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Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
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Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
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Assert.That(sog.Parts.Length, Is.EqualTo(2));
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}
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}
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@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
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// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
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// didn't check the client sent data against the object do any. Since the base modules are the
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// 'crowning glory' examples of good practice..
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// 'crowning glory' examples of good practice..
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// Validate that the object exists in the scene the user is in
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SceneObjectPart part = s.GetSceneObjectPart(localID);
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@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
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Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
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{
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Name = primName;
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Name = primName;
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m_vehicle = new ODEDynamics();
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//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
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ode = dode;
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@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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volume *= (1.0f - hollowVolume);
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}
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}
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break;
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break;
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default:
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break;
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@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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taperY = _pbs.PathTaperY * 0.01f;
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if (taperY < 0.0f)
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taperY = -taperY;
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taperY = -taperY;
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taperY1 = 1.0f - taperY;
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}
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@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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foreach (OdePrim prm in childrenPrim)
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{
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{
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prm.m_collisionCategories |= CollisionCategories.Body;
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prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
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@ -176,7 +176,7 @@ namespace OpenSim.Server.Base
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OpenSimAppender consoleAppender = null;
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FileAppender fileAppender = null;
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if ( logConfig != null )
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if (logConfig != null)
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{
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FileInfo cfg = new FileInfo(logConfig);
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XmlConfigurator.Configure(cfg);
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@ -364,7 +364,7 @@
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;; Path to default appearance XML file that specifies the look of the
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;; default avatars
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; default_appearance = default_appearance.xml
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; default_appearance = default_appearance.xml
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[Wind]
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;# {enabled} {} {Enable wind module?} {true false} true
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@ -510,7 +510,7 @@
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;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false
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;; Allow the use of os* functions (some are dangerous)
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; AllowOSFunctions = false
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;# {AllowLightShareFunctions} {Enabled:true [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} true
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; Allow the user of LightShare functions
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; AllowLightShareFunctions = false
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@ -633,7 +633,7 @@
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;; Service connectors to the Groups Service. Select one depending on
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;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
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;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups?} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
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;; The service connector to use for the GroupsModule
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; ServicesConnectorModule = SimianGroupsServicesConnector
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@ -644,7 +644,7 @@
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;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
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;; Enable Group Notices
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; NoticesEnabled = true
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; NoticesEnabled = true
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;; This makes the Groups modules very chatty on the console.
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; DebugEnabled = false
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@ -652,12 +652,12 @@
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;; Specify which messaging module to use for groups messaging and if it's
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;; enabled
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; MessagingModule = GroupsMessagingModule
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; MessagingEnabled = true
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; MessagingEnabled = true
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;; XmlRpc Security settings. These must match those set on your backend
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;; groups service.
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; XmlRpcServiceReadKey = 1234
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; XmlRpcServiceWriteKey = 1234
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; XmlRpcServiceReadKey = 1234
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; XmlRpcServiceWriteKey = 1234
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[InterestManagement]
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;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
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@ -2,12 +2,12 @@
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;;
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;; Options for CenmoeAssetCache
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;;
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; 256 MB (default: 134217728)
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MaxSize = 268435456
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; How many assets it is possible to store cache (default: 4096)
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MaxCount = 16384
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; Expiration time - 1 hour (default: 30 minutes)
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ExpirationTime = 60
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@ -2,7 +2,7 @@
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;;
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;; Options for FlotsamAssetCache
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;;
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; cache directory can be shared by multiple instances
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CacheDirectory = ./assetcache
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; Other examples:
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@ -34,9 +34,9 @@
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; How often {in hours} should the disk be checked for expired filed
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; Specify 0 to disable expiration checking
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FileCleanupTimer = .166 ;roughly every 10 minutes
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; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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; long (in miliseconds) to block a request thread while trying to complete
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; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
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; long (in miliseconds) to block a request thread while trying to complete
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; an existing write to disk.
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; WaitOnInprogressTimeout = 3000
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@ -50,10 +50,10 @@
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; Warning level for cache directory size
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;CacheWarnAt = 30000
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; Perform a deep scan of all assets within all regions, looking for all assets
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; present or referenced. Mark all assets found that are already present in the
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; cache, and request all assets that are found that are not already cached (this
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; will cause those assets to be cached)
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;
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; DeepScanBeforePurge = false
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; Perform a deep scan of all assets within all regions, looking for all assets
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; present or referenced. Mark all assets found that are already present in the
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; cache, and request all assets that are found that are not already cached (this
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; will cause those assets to be cached)
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;
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; DeepScanBeforePurge = false
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@ -11,8 +11,8 @@
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; for more details
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;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
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; MySql
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; Uncomment these lines if you want to use mysql storage
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; MySql
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; Uncomment these lines if you want to use mysql storage
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; Change the connection string to your db details
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;StorageProvider = "OpenSim.Data.MySQL.dll"
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;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
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@ -81,18 +81,18 @@
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[Modules]
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;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
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;; Copy the config .example file into your own .ini file and change configs there
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AssetCaching = "FlotsamAssetCache"
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Include-FlotsamCache = "config-include/FlotsamCache.ini"
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;AssetCaching = "CenomeMemoryAssetCache"
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;Include-CenomeCache = "config-include/CenomeCache.ini"
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;AssetCaching = "GlynnTuckerAssetCache"
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;; Optionally, the port for the LLProxyLoginModule module can be changed
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;Setup_LLProxyLoginModule = "9090/"
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;; Authorization is not on by default, as it depends on external php
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;AuthorizationServices = "RemoteAuthorizationServicesConnector"
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;AuthorizationServices = "RemoteAuthorizationServicesConnector"
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@ -17,10 +17,10 @@
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AvatarServices = "LocalAvatarServicesConnector"
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EntityTransferModule = "BasicEntityTransferModule"
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InventoryAccessModule = "BasicInventoryAccessModule"
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LibraryModule = true
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LLLoginServiceInConnector = true
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GridInfoServiceInConnector = true
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LibraryModule = true
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LLLoginServiceInConnector = true
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GridInfoServiceInConnector = true
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[SimulationDataStore]
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LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
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@ -35,9 +35,9 @@
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
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[LibraryService]
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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[AvatarService]
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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@ -78,7 +78,7 @@
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[LoginService]
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LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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@ -88,7 +88,6 @@
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WelcomeMessage = "Welcome, Avatar!"
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;; This should always be the very last thing on this file
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[Includes]
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Include-Common = "config-include/StandaloneCommon.ini"
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@ -13,8 +13,8 @@
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; for more details
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;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
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; MySql
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; Uncomment these lines if you want to use mysql storage
|
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; MySql
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; Uncomment these lines if you want to use mysql storage
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; Change the connection string to your db details
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;StorageProvider = "OpenSim.Data.MySQL.dll"
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;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
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@ -28,9 +28,9 @@
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[Modules]
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;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
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;; Copy the config .example file into your own .ini file and change configs there
|
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|
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;AssetCaching = "GlynnTuckerAssetCache"
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|
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|
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;AssetCaching = "FlotsamAssetCache"
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;Include-FlotsamCache = "config-include/FlotsamCache.ini"
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@ -41,7 +41,7 @@
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;FreeswitchServiceInConnector = True
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|
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;; Authorization is not on by default, as it depends on external php
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;AuthorizationServices = "LocalAuthorizationServicesConnector"
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;AuthorizationServices = "LocalAuthorizationServicesConnector"
|
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|
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[FreeswitchService]
|
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;; Configuration for the freeswitch service goes here
|
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@ -49,11 +49,11 @@
|
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|
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[GridService]
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;; For in-memory region storage (default)
|
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StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
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StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
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;;--- For MySql region storage (alternative)
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;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
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;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
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; If HG, do you want this check on the distance to be performed?
|
||||
; If HG, do you want this check on the distance to be performed?
|
||||
; Check4096 = "False"
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||||
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||||
;; Next, we can specify properties of regions, including default and fallback regions
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||||
|
@ -65,7 +65,7 @@
|
|||
[LibraryModule]
|
||||
; Set this if you want to change the name of the OpenSim Library
|
||||
;LibraryName = "My World's Library"
|
||||
|
||||
|
||||
[LoginService]
|
||||
WelcomeMessage = "Welcome, Avatar!"
|
||||
|
||||
|
@ -77,9 +77,9 @@
|
|||
[GatekeeperService]
|
||||
ExternalName = "http://127.0.0.1:9000"
|
||||
|
||||
; Does this grid allow incoming links to any region in it?
|
||||
; If false, HG TPs happen only to the Default regions specified in [GridService] section
|
||||
AllowTeleportsToAnyRegion = true
|
||||
; Does this grid allow incoming links to any region in it?
|
||||
; If false, HG TPs happen only to the Default regions specified in [GridService] section
|
||||
AllowTeleportsToAnyRegion = true
|
||||
|
||||
[GridInfoService]
|
||||
; These settings are used to return information on a get_grid_info call.
|
||||
|
|
Loading…
Reference in New Issue