Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't
address limiting link distance, but at least it makes the UI and LSL match.0.6.9-post-fixes
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489da41b3c
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bf107b0207
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@ -1911,14 +1911,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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else
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else
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{
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{
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//it's late... i think this is right ?
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LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos);
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if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f)
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part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
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{
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SceneObjectGroup parent = part.ParentGroup;
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part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
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parent.HasGroupChanged = true;
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SceneObjectGroup parent = part.ParentGroup;
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parent.ScheduleGroupForTerseUpdate();
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parent.HasGroupChanged = true;
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parent.ScheduleGroupForTerseUpdate();
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}
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}
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}
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}
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}
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