Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't
address limiting link distance, but at least it makes the UI and LSL match.0.6.9-post-fixes
parent
489da41b3c
commit
bf107b0207
|
@ -1911,16 +1911,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
else
|
||||
{
|
||||
//it's late... i think this is right ?
|
||||
if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f)
|
||||
{
|
||||
part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
|
||||
LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos);
|
||||
part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.HasGroupChanged = true;
|
||||
parent.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_Vector llGetPos()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue