When determining if a sim can be shut down, ignore NPCs
parent
75915bd0f3
commit
c0ce746e2d
|
@ -370,7 +370,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
foreach (ScenePresence sp in s.GetScenePresences())
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
if (!sp.IsChildAgent && !sp.IsNPC)
|
||||
agents++;
|
||||
}
|
||||
}
|
||||
|
@ -379,7 +379,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
foreach (ScenePresence sp in rebootedScene.GetScenePresences())
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
if (!sp.IsChildAgent && !sp.IsNPC)
|
||||
agents++;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue