80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.
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@ -33,8 +33,8 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IDialogModule
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public interface IDialogModule
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{
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{
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/// <summary>
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/// <summary>
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/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
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/// Send a non-modal alert message to a particular user. This can
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/// small interval.
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/// disappear from the user's view after a small interval.
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/// </summary>
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/// </summary>
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/// <param name="client">
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/// <param name="client">
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/// IClientAPI object representing the user.
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/// IClientAPI object representing the user.
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@ -74,7 +74,8 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="lastName">Account last name</param>
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/// <param name="lastName">Account last name</param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="modal">Flag to control modality.</param>
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/// <param name="modal">Flag to control modality.</param>
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void SendAlertToUser(string firstName, string lastName, string message, bool modal);
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void SendAlertToUser(string firstName, string lastName,
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string message, bool modal);
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/// <summary>
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/// <summary>
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/// Send an alert message to all users in the scene.
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/// Send an alert message to all users in the scene.
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@ -105,9 +106,9 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Channel on which the selected button text should be broadcast.
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/// Channel on which the selected button text should be broadcast.
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/// </param>
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/// </param>
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/// <param name="buttonlabels">Dialog button text.</param>
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/// <param name="buttonlabels">Dialog button text.</param>
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void SendDialogToUser(
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void SendDialogToUser(UUID avatarID, string objectName, UUID objectID,
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UUID avatarID, string objectName, UUID objectID, UUID ownerID,
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UUID ownerID, string message, UUID textureID, int ch,
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string message, UUID textureID, int ch, string[] buttonlabels);
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string[] buttonlabels);
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/// <summary>
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/// <summary>
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/// Send a url to a particular user.
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/// Send a url to a particular user.
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@ -129,21 +130,24 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </param>
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/// </param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="url">Url to send to the user.</param>
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/// <param name="url">Url to send to the user.</param>
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void SendUrlToUser(
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void SendUrlToUser(UUID avatarID, string objectName, UUID objectID,
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UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
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UUID ownerID, bool groupOwned, string message, string url);
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/// <summary>
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/// <summary>
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/// Send a notification to all users in the scene. This notification should remain around until the
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/// Send a notification to all users in the scene. This notification
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/// user explicitly dismisses it.
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/// should remain around until the user explicitly dismisses it.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
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/// On the Linden Labs Second Client (as of 1.21), this is a big blue
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/// screen.
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/// box message on the upper right of the screen.
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/// </remarks>
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/// </remarks>
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/// <param name="fromAvatarID">The user sending the message</param>
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/// <param name="fromAvatarID">The user sending the message</param>
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/// <param name="fromAvatarName">The name of the user doing the sending</param>
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/// <param name="fromAvatarName">
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/// The name of the user doing the sending
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/// </param>
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/// <param name="message">The message being sent to the user</param>
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/// <param name="message">The message being sent to the user</param>
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void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
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void SendNotificationToUsersInRegion(UUID fromAvatarID,
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string fromAvatarName, string message);
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/// <summary>
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/// <summary>
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/// Send a textbox entry for the client to respond to
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/// Send a textbox entry for the client to respond to
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@ -162,6 +166,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="ownerid">
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/// <param name="ownerid">
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/// UUID of the user that owns the object.
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/// UUID of the user that owns the object.
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/// </param>
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/// </param>
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void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);
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void SendTextBoxToUser(UUID avatarid, string message, int chatChannel,
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string name, UUID objectid, UUID ownerid);
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}
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}
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}
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}
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