80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.

integration
SignpostMarv 2012-11-04 11:02:21 +00:00 committed by Diva Canto
parent ee3d06220e
commit d0742cea3e
1 changed files with 28 additions and 23 deletions

View File

@ -33,8 +33,8 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IDialogModule public interface IDialogModule
{ {
/// <summary> /// <summary>
/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a /// Send a non-modal alert message to a particular user. This can
/// small interval. /// disappear from the user's view after a small interval.
/// </summary> /// </summary>
/// <param name="client"> /// <param name="client">
/// IClientAPI object representing the user. /// IClientAPI object representing the user.
@ -74,7 +74,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="lastName">Account last name</param> /// <param name="lastName">Account last name</param>
/// <param name="message">Message text to send to the user.</param> /// <param name="message">Message text to send to the user.</param>
/// <param name="modal">Flag to control modality.</param> /// <param name="modal">Flag to control modality.</param>
void SendAlertToUser(string firstName, string lastName, string message, bool modal); void SendAlertToUser(string firstName, string lastName,
string message, bool modal);
/// <summary> /// <summary>
/// Send an alert message to all users in the scene. /// Send an alert message to all users in the scene.
@ -105,9 +106,9 @@ namespace OpenSim.Region.Framework.Interfaces
/// Channel on which the selected button text should be broadcast. /// Channel on which the selected button text should be broadcast.
/// </param> /// </param>
/// <param name="buttonlabels">Dialog button text.</param> /// <param name="buttonlabels">Dialog button text.</param>
void SendDialogToUser( void SendDialogToUser(UUID avatarID, string objectName, UUID objectID,
UUID avatarID, string objectName, UUID objectID, UUID ownerID, UUID ownerID, string message, UUID textureID, int ch,
string message, UUID textureID, int ch, string[] buttonlabels); string[] buttonlabels);
/// <summary> /// <summary>
/// Send a url to a particular user. /// Send a url to a particular user.
@ -129,21 +130,24 @@ namespace OpenSim.Region.Framework.Interfaces
/// </param> /// </param>
/// <param name="message">Message text to send to the user.</param> /// <param name="message">Message text to send to the user.</param>
/// <param name="url">Url to send to the user.</param> /// <param name="url">Url to send to the user.</param>
void SendUrlToUser( void SendUrlToUser(UUID avatarID, string objectName, UUID objectID,
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url); UUID ownerID, bool groupOwned, string message, string url);
/// <summary> /// <summary>
/// Send a notification to all users in the scene. This notification should remain around until the /// Send a notification to all users in the scene. This notification
/// user explicitly dismisses it. /// should remain around until the user explicitly dismisses it.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the /// On the Linden Labs Second Client (as of 1.21), this is a big blue
/// screen. /// box message on the upper right of the screen.
/// </remarks> /// </remarks>
/// <param name="fromAvatarID">The user sending the message</param> /// <param name="fromAvatarID">The user sending the message</param>
/// <param name="fromAvatarName">The name of the user doing the sending</param> /// <param name="fromAvatarName">
/// The name of the user doing the sending
/// </param>
/// <param name="message">The message being sent to the user</param> /// <param name="message">The message being sent to the user</param>
void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); void SendNotificationToUsersInRegion(UUID fromAvatarID,
string fromAvatarName, string message);
/// <summary> /// <summary>
/// Send a textbox entry for the client to respond to /// Send a textbox entry for the client to respond to
@ -162,6 +166,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="ownerid"> /// <param name="ownerid">
/// UUID of the user that owns the object. /// UUID of the user that owns the object.
/// </param> /// </param>
void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid); void SendTextBoxToUser(UUID avatarid, string message, int chatChannel,
string name, UUID objectid, UUID ownerid);
} }
} }