80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.
parent
ee3d06220e
commit
d0742cea3e
|
@ -33,8 +33,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
public interface IDialogModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
|
||||
/// small interval.
|
||||
/// Send a non-modal alert message to a particular user. This can
|
||||
/// disappear from the user's view after a small interval.
|
||||
/// </summary>
|
||||
/// <param name="client">
|
||||
/// IClientAPI object representing the user.
|
||||
|
@ -74,7 +74,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="lastName">Account last name</param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
/// <param name="modal">Flag to control modality.</param>
|
||||
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
|
||||
void SendAlertToUser(string firstName, string lastName,
|
||||
string message, bool modal);
|
||||
|
||||
/// <summary>
|
||||
/// Send an alert message to all users in the scene.
|
||||
|
@ -105,9 +106,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// Channel on which the selected button text should be broadcast.
|
||||
/// </param>
|
||||
/// <param name="buttonlabels">Dialog button text.</param>
|
||||
void SendDialogToUser(
|
||||
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
|
||||
string message, UUID textureID, int ch, string[] buttonlabels);
|
||||
void SendDialogToUser(UUID avatarID, string objectName, UUID objectID,
|
||||
UUID ownerID, string message, UUID textureID, int ch,
|
||||
string[] buttonlabels);
|
||||
|
||||
/// <summary>
|
||||
/// Send a url to a particular user.
|
||||
|
@ -129,21 +130,24 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </param>
|
||||
/// <param name="message">Message text to send to the user.</param>
|
||||
/// <param name="url">Url to send to the user.</param>
|
||||
void SendUrlToUser(
|
||||
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
|
||||
void SendUrlToUser(UUID avatarID, string objectName, UUID objectID,
|
||||
UUID ownerID, bool groupOwned, string message, string url);
|
||||
|
||||
/// <summary>
|
||||
/// Send a notification to all users in the scene. This notification should remain around until the
|
||||
/// user explicitly dismisses it.
|
||||
/// Send a notification to all users in the scene. This notification
|
||||
/// should remain around until the user explicitly dismisses it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
|
||||
/// screen.
|
||||
/// On the Linden Labs Second Client (as of 1.21), this is a big blue
|
||||
/// box message on the upper right of the screen.
|
||||
/// </remarks>
|
||||
/// <param name="fromAvatarID">The user sending the message</param>
|
||||
/// <param name="fromAvatarName">The name of the user doing the sending</param>
|
||||
/// <param name="fromAvatarName">
|
||||
/// The name of the user doing the sending
|
||||
/// </param>
|
||||
/// <param name="message">The message being sent to the user</param>
|
||||
void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
|
||||
void SendNotificationToUsersInRegion(UUID fromAvatarID,
|
||||
string fromAvatarName, string message);
|
||||
|
||||
/// <summary>
|
||||
/// Send a textbox entry for the client to respond to
|
||||
|
@ -162,6 +166,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="ownerid">
|
||||
/// UUID of the user that owns the object.
|
||||
/// </param>
|
||||
void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);
|
||||
void SendTextBoxToUser(UUID avatarid, string message, int chatChannel,
|
||||
string name, UUID objectid, UUID ownerid);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue