80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.

integration
SignpostMarv 2012-11-04 11:02:21 +00:00 committed by Diva Canto
parent ee3d06220e
commit d0742cea3e
1 changed files with 28 additions and 23 deletions

View File

@ -33,15 +33,15 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IDialogModule
{
/// <summary>
/// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
/// small interval.
/// Send a non-modal alert message to a particular user. This can
/// disappear from the user's view after a small interval.
/// </summary>
/// <param name="client">
/// IClientAPI object representing the user.
/// </param>
/// <param name="message">Message text to send to the user.</param>
void SendAlertToUser(IClientAPI client, string message);
/// <summary>
/// Send an alert message to a particular user.
/// </summary>
@ -51,14 +51,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="message">Message text to send to the user.</param>
/// <param name="modal">Flag to control modality.</param>
void SendAlertToUser(IClientAPI client, string message, bool modal);
/// <summary>
/// Send a non-modal alert message to a particular user.
/// </summary>
/// <param name="agentID">UUID of agent representing the user.</param>
/// <param name="message">Message text to send to the user.</param>
void SendAlertToUser(UUID agentID, string message);
/// <summary>
/// Send an alert message to a particular user.
/// </summary>
@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="message">Message text to send to the user.</param>
/// <param name="modal">Flag to control modality.</param>
void SendAlertToUser(UUID agentID, string message, bool modal);
/// <summary>
/// Send an alert message to a particular user.
/// </summary>
@ -74,14 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="lastName">Account last name</param>
/// <param name="message">Message text to send to the user.</param>
/// <param name="modal">Flag to control modality.</param>
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
void SendAlertToUser(string firstName, string lastName,
string message, bool modal);
/// <summary>
/// Send an alert message to all users in the scene.
/// </summary>
/// <param name="message">Message text to send to all users.</param>
void SendGeneralAlert(string message);
/// <summary>
/// Send a dialog box to a particular user.
/// </summary>
@ -105,10 +106,10 @@ namespace OpenSim.Region.Framework.Interfaces
/// Channel on which the selected button text should be broadcast.
/// </param>
/// <param name="buttonlabels">Dialog button text.</param>
void SendDialogToUser(
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
string message, UUID textureID, int ch, string[] buttonlabels);
void SendDialogToUser(UUID avatarID, string objectName, UUID objectID,
UUID ownerID, string message, UUID textureID, int ch,
string[] buttonlabels);
/// <summary>
/// Send a url to a particular user.
/// </summary>
@ -129,21 +130,24 @@ namespace OpenSim.Region.Framework.Interfaces
/// </param>
/// <param name="message">Message text to send to the user.</param>
/// <param name="url">Url to send to the user.</param>
void SendUrlToUser(
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
void SendUrlToUser(UUID avatarID, string objectName, UUID objectID,
UUID ownerID, bool groupOwned, string message, string url);
/// <summary>
/// Send a notification to all users in the scene. This notification should remain around until the
/// user explicitly dismisses it.
/// Send a notification to all users in the scene. This notification
/// should remain around until the user explicitly dismisses it.
/// </summary>
/// <remarks>
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
/// screen.
/// On the Linden Labs Second Client (as of 1.21), this is a big blue
/// box message on the upper right of the screen.
/// </remarks>
/// <param name="fromAvatarID">The user sending the message</param>
/// <param name="fromAvatarName">The name of the user doing the sending</param>
/// <param name="fromAvatarName">
/// The name of the user doing the sending
/// </param>
/// <param name="message">The message being sent to the user</param>
void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
void SendNotificationToUsersInRegion(UUID fromAvatarID,
string fromAvatarName, string message);
/// <summary>
/// Send a textbox entry for the client to respond to
@ -162,6 +166,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="ownerid">
/// UUID of the user that owns the object.
/// </param>
void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);
void SendTextBoxToUser(UUID avatarid, string message, int chatChannel,
string name, UUID objectid, UUID ownerid);
}
}