minor: If we are recompiling scripts in response to a ScriptStopStrategy config change (a rare situation), then explicitly log this for debug purposes.

mb-throttle-test
Justin Clark-Casey (justincc) 2014-12-03 21:08:43 +00:00
parent c3c05a8693
commit d34ad345d5
1 changed files with 8 additions and 0 deletions

View File

@ -1349,7 +1349,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// simulator session if the script halt strategy has been changed. Instead, we'll continue with // simulator session if the script halt strategy has been changed. Instead, we'll continue with
// the existing DLL and the new one will be used in the next simulator session. // the existing DLL and the new one will be used in the next simulator session.
if (recompile) if (recompile)
{
m_log.DebugFormat(
"[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. Will be active on next restart.",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.Name,
m_coopTermination ? "co-op" : "abort");
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap);
}
instance = new ScriptInstance(this, part, instance = new ScriptInstance(this, part,
item, item,