Mantis#2557. Thank you kindly, Diva for a patch that:

This patch changes a method from private to public.
Will make life easier for the asset mapper for 
the hypergrid.
0.6.0-stable
Charles Krinke 2008-11-05 02:23:44 +00:00
parent 349f6ec3e5
commit d664192dfe
1 changed files with 1 additions and 1 deletions

View File

@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache
/// <param name="assetId"></param> /// <param name="assetId"></param>
/// <param name="asset"></param> /// <param name="asset"></param>
/// <returns>true if the asset was in the cache, false if it was not</returns> /// <returns>true if the asset was in the cache, false if it was not</returns>
private bool TryGetCachedAsset(UUID assetId, out AssetBase asset) public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
{ {
if (Textures.ContainsKey(assetId)) if (Textures.ContainsKey(assetId))
{ {