Mantis#2557. Thank you kindly, Diva for a patch that:
This patch changes a method from private to public. Will make life easier for the asset mapper for the hypergrid.0.6.0-stable
parent
349f6ec3e5
commit
d664192dfe
|
@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache
|
||||||
/// <param name="assetId"></param>
|
/// <param name="assetId"></param>
|
||||||
/// <param name="asset"></param>
|
/// <param name="asset"></param>
|
||||||
/// <returns>true if the asset was in the cache, false if it was not</returns>
|
/// <returns>true if the asset was in the cache, false if it was not</returns>
|
||||||
private bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
|
public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
|
||||||
{
|
{
|
||||||
if (Textures.ContainsKey(assetId))
|
if (Textures.ContainsKey(assetId))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue