Mantis#2557. Thank you kindly, Diva for a patch that:
This patch changes a method from private to public. Will make life easier for the asset mapper for the hypergrid.0.6.0-stable
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@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="assetId"></param>
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/// <param name="asset"></param>
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/// <returns>true if the asset was in the cache, false if it was not</returns>
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private bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
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public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
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{
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if (Textures.ContainsKey(assetId))
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{
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