Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/RegionCombinerModule/RegionCombinerModule.csavinationmerge
commit
ebd9d2618b
|
@ -109,10 +109,11 @@ namespace OpenSim.Region.ClientStack.Linden
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"Comms",
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false,
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"debug eq",
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"debug eq [0|1]",
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"Turn on event queue debugging",
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"debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n"
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+ "debug eq 0 will turn off event queue debugging.",
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"debug eq [0|1|2]",
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"Turn on event queue debugging"
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+ "<= 0 - turns off all event queue logging"
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+ ">= 1 - turns on outgoing event logging"
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+ ">= 2 - turns on poll notification",
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HandleDebugEq);
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}
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else
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@ -235,19 +236,19 @@ namespace OpenSim.Region.ClientStack.Linden
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// ClientClosed(client.AgentId);
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// }
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private void ClientClosed(UUID AgentID, Scene scene)
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private void ClientClosed(UUID agentID, Scene scene)
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{
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// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
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int count = 0;
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while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5)
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while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5)
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{
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Thread.Sleep(1000);
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}
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lock (queues)
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{
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queues.Remove(AgentID);
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queues.Remove(agentID);
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}
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List<UUID> removeitems = new List<UUID>();
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@ -256,7 +257,7 @@ namespace OpenSim.Region.ClientStack.Linden
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foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
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{
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// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
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if (ky == AgentID)
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if (ky == agentID)
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{
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removeitems.Add(ky);
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}
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@ -267,7 +268,12 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
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m_AvatarQueueUUIDMapping.Remove(ky);
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MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + eventQueueGetUuid.ToString() + "/");
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string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
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MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
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// m_log.DebugFormat(
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// "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
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// eqgPath, agentID, m_scene.RegionInfo.RegionName);
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}
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}
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@ -281,7 +287,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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searchval = m_QueueUUIDAvatarMapping[ky];
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if (searchval == AgentID)
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if (searchval == agentID)
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{
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removeitems.Add(ky);
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}
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@ -305,6 +311,15 @@ namespace OpenSim.Region.ClientStack.Linden
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//}
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}
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/// <summary>
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/// Generate an Event Queue Get handler path for the given eqg uuid.
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/// </summary>
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/// <param name='eqgUuid'></param>
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private string GenerateEqgCapPath(UUID eqgUuid)
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{
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return string.Format("/CAPS/EQG/{0}/", eqgUuid);
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}
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public void OnRegisterCaps(UUID agentID, Caps caps)
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{
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// Register an event queue for the client
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@ -316,8 +331,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// Let's instantiate a Queue for this agent right now
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TryGetQueue(agentID);
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string capsBase = "/CAPS/EQG/";
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UUID EventQueueGetUUID = UUID.Zero;
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UUID eventQueueGetUUID;
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lock (m_AvatarQueueUUIDMapping)
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{
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@ -325,37 +339,35 @@ namespace OpenSim.Region.ClientStack.Linden
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if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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{
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//m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
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EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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}
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else
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{
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EventQueueGetUUID = UUID.Random();
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eventQueueGetUUID = UUID.Random();
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//m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
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}
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}
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lock (m_QueueUUIDAvatarMapping)
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{
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if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID))
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m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID);
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if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID))
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m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID);
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}
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lock (m_AvatarQueueUUIDMapping)
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{
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if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID);
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m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
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}
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string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID);
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// Register this as a caps handler
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// FIXME: Confusingly, we need to register separate as a capability so that the client is told about
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// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
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// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
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// really it should be possible to directly register the poll handler as a capability.
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caps.RegisterHandler(
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"EventQueueGet",
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new RestHTTPHandler(
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"POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
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caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null));
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// delegate(Hashtable m_dhttpMethod)
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// {
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// return ProcessQueue(m_dhttpMethod, agentID, caps);
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|
@ -364,9 +376,13 @@ namespace OpenSim.Region.ClientStack.Linden
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// This will persist this beyond the expiry of the caps handlers
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// TODO: Add EventQueueGet name/description for diagnostics
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MainServer.Instance.AddPollServiceHTTPHandler(
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capsBase + EventQueueGetUUID.ToString() + "/",
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eventQueueGetPath,
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new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
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// m_log.DebugFormat(
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// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
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// eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName);
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Random rnd = new Random(Environment.TickCount);
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lock (m_ids)
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{
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|
@ -388,9 +404,25 @@ namespace OpenSim.Region.ClientStack.Linden
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return false;
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}
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/// <summary>
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/// Logs a debug line for an outbound event queue message if appropriate.
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/// </summary>
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/// <param name='element'>Element containing message</param>
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private void LogOutboundDebugMessage(OSD element, UUID agentId)
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{
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if (element is OSDMap)
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{
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"Eq OUT {0,-30} to {1,-20} {2,-20}",
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ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName);
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}
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}
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public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
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{
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// m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Invoked GetEvents() for {0}", pAgentId);
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if (DebugLevel >= 2)
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m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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Queue<OSD> queue = TryGetQueue(pAgentId);
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OSD element;
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|
@ -414,13 +446,8 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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else
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{
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if (DebugLevel > 0 && element is OSDMap)
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{
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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ev["message"], m_scene.GetScenePresence(pAgentId).Name);
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}
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if (DebugLevel > 0)
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LogOutboundDebugMessage(element, pAgentId);
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array.Add(element);
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@ -430,13 +457,8 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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element = queue.Dequeue();
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if (DebugLevel > 0 && element is OSDMap)
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{
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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ev["message"], m_scene.GetScenePresence(pAgentId).Name);
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}
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if (DebugLevel > 0)
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LogOutboundDebugMessage(element, pAgentId);
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array.Add(element);
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thisID++;
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|
|
|
@ -67,7 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// Determine whether this archive will save assets. Default is true.
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/// </summary>
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public bool SaveAssets { get; set; }
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protected ArchiverModule m_module;
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protected Scene m_scene;
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protected Stream m_saveStream;
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protected Guid m_requestId;
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|
@ -75,13 +76,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="module">Calling module</param>
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/// <param name="savePath">The path to which to save data.</param>
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/// <param name="requestId">The id associated with this request</param>
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/// <exception cref="System.IO.IOException">
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/// If there was a problem opening a stream for the file specified by the savePath
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/// </exception>
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public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
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public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId)
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{
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try
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{
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|
@ -99,17 +100,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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|||
/// <summary>
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/// Constructor.
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||||
/// </summary>
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/// <param name="scene"></param>
|
||||
/// <param name="module">Calling module</param>
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/// <param name="saveStream">The stream to which to save data.</param>
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/// <param name="requestId">The id associated with this request</param>
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
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public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId)
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||||
{
|
||||
m_saveStream = saveStream;
|
||||
}
|
||||
|
||||
protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId)
|
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protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_module = module;
|
||||
|
||||
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
|
||||
// this.
|
||||
if (m_module != null)
|
||||
m_scene = m_module.Scene;
|
||||
|
||||
m_requestId = requestId;
|
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|
||||
SaveAssets = true;
|
||||
|
@ -364,32 +371,56 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
//if (majorVersion == 1)
|
||||
//{
|
||||
// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
|
||||
//}
|
||||
//}
|
||||
|
||||
String s;
|
||||
|
||||
StringWriter sw = new StringWriter();
|
||||
XmlTextWriter xtw = new XmlTextWriter(sw);
|
||||
xtw.Formatting = Formatting.Indented;
|
||||
xtw.WriteStartDocument();
|
||||
xtw.WriteStartElement("archive");
|
||||
xtw.WriteAttributeString("major_version", majorVersion.ToString());
|
||||
xtw.WriteAttributeString("minor_version", minorVersion.ToString());
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter xtw = new XmlTextWriter(sw))
|
||||
{
|
||||
xtw.Formatting = Formatting.Indented;
|
||||
xtw.WriteStartDocument();
|
||||
xtw.WriteStartElement("archive");
|
||||
xtw.WriteAttributeString("major_version", majorVersion.ToString());
|
||||
xtw.WriteAttributeString("minor_version", minorVersion.ToString());
|
||||
|
||||
xtw.WriteStartElement("creation_info");
|
||||
DateTime now = DateTime.UtcNow;
|
||||
TimeSpan t = now - new DateTime(1970, 1, 1);
|
||||
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
|
||||
xtw.WriteElementString("id", UUID.Random().ToString());
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.WriteElementString("assets_included", SaveAssets.ToString());
|
||||
|
||||
bool isMegaregion;
|
||||
|
||||
xtw.WriteStartElement("creation_info");
|
||||
DateTime now = DateTime.UtcNow;
|
||||
TimeSpan t = now - new DateTime(1970, 1, 1);
|
||||
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
|
||||
xtw.WriteElementString("id", UUID.Random().ToString());
|
||||
xtw.WriteEndElement();
|
||||
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
|
||||
// this, possibly by doing control file creation somewhere else.
|
||||
if (m_module != null && m_module.RegionCombinerModule != null)
|
||||
{
|
||||
IRegionCombinerModule mod = m_module.RegionCombinerModule;
|
||||
isMegaregion = mod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
|
||||
}
|
||||
else
|
||||
{
|
||||
isMegaregion = false;
|
||||
}
|
||||
|
||||
xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
|
||||
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.Flush();
|
||||
xtw.Close();
|
||||
}
|
||||
|
||||
xtw.WriteElementString("assets_included", SaveAssets.ToString());
|
||||
s = sw.ToString();
|
||||
}
|
||||
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.Flush();
|
||||
xtw.Close();
|
||||
|
||||
String s = sw.ToString();
|
||||
sw.Close();
|
||||
// Console.WriteLine(
|
||||
// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
|
|
@ -45,7 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
public Scene Scene { get; private set; }
|
||||
public IRegionCombinerModule RegionCombinerModule { get; private set; }
|
||||
|
||||
/// <value>
|
||||
/// The file used to load and save an opensimulator archive if no filename has been specified
|
||||
|
@ -70,13 +71,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IRegionArchiverModule>(this);
|
||||
Scene = scene;
|
||||
Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
|
||||
//m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -165,9 +167,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
|
||||
"[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
|
||||
|
||||
new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(options);
|
||||
new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options);
|
||||
}
|
||||
|
||||
public void ArchiveRegion(Stream saveStream)
|
||||
|
@ -182,7 +184,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
|
||||
{
|
||||
new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options);
|
||||
new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options);
|
||||
}
|
||||
|
||||
public void DearchiveRegion(string loadPath)
|
||||
|
@ -193,9 +195,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
|
||||
"[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
|
||||
|
||||
new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
|
||||
new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
|
||||
}
|
||||
|
||||
public void DearchiveRegion(Stream loadStream)
|
||||
|
@ -205,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
|
||||
{
|
||||
new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
|
||||
new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IRegionCombinerModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Does the given id belong to the root region of a megaregion?
|
||||
/// </summary>
|
||||
bool IsRootForMegaregion(UUID sceneId);
|
||||
}
|
||||
}
|
|
@ -591,13 +591,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_sceneGraph.Entities; }
|
||||
}
|
||||
|
||||
// can be closest/random/sequence
|
||||
private string m_SpawnPointRouting = "closest";
|
||||
|
||||
// used in sequence see: SpawnPoint()
|
||||
private int m_SpawnPoint;
|
||||
// can be closest/random/sequence
|
||||
public string SpawnPointRouting
|
||||
{
|
||||
get { return m_SpawnPointRouting; }
|
||||
get; private set;
|
||||
}
|
||||
// allow landmarks to pass
|
||||
public bool TelehubAllowLandmarks
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
|
||||
#endregion Properties
|
||||
|
@ -737,7 +742,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_maxPhys = RegionInfo.PhysPrimMax;
|
||||
}
|
||||
|
||||
m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
|
||||
SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
|
||||
TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
|
||||
|
||||
// Here, if clamping is requested in either global or
|
||||
// local config, it will be used
|
||||
|
@ -2794,7 +2800,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (sp == null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos);
|
||||
"[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}",
|
||||
client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos);
|
||||
|
||||
m_clientManager.Add(client);
|
||||
SubscribeToClientEvents(client);
|
||||
|
@ -4098,6 +4105,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
// TODO: This check should probably be in QueryAccess().
|
||||
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
|
||||
if (nearestParcel == null)
|
||||
{
|
||||
|
@ -4108,14 +4116,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
int num = m_sceneGraph.GetNumberOfScenePresences();
|
||||
|
||||
if (num >= RegionInfo.RegionSettings.AgentLimit)
|
||||
{
|
||||
if (!Permissions.IsAdministrator(cAgentData.AgentID))
|
||||
return false;
|
||||
}
|
||||
|
||||
// We have to wait until the viewer contacts this region after receiving EAC.
|
||||
// That calls AddNewClient, which finally creates the ScenePresence
|
||||
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
|
||||
|
||||
if (childAgentUpdate != null)
|
||||
|
@ -4159,14 +4161,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Poll until the requested ScenePresence appears or we timeout.
|
||||
/// </summary>
|
||||
/// <returns>The scene presence is found, else null.</returns>
|
||||
/// <param name='agentID'></param>
|
||||
protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
|
||||
{
|
||||
int ntimes = 10;
|
||||
ScenePresence childAgentUpdate = null;
|
||||
while ((childAgentUpdate = GetScenePresence(agentID)) == null && (ntimes-- > 0))
|
||||
ScenePresence sp = null;
|
||||
while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
|
||||
Thread.Sleep(1000);
|
||||
return childAgentUpdate;
|
||||
|
||||
if (sp == null)
|
||||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: Did not find presence with id {0} in {1} before timeout",
|
||||
agentID, RegionInfo.RegionName);
|
||||
// else
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Found presence {0} {1} {2} in {3} after {4} waits",
|
||||
// sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 10 - ntimes);
|
||||
|
||||
return sp;
|
||||
}
|
||||
|
||||
public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent)
|
||||
|
@ -5493,13 +5509,22 @@ Environment.Exit(1);
|
|||
return true;
|
||||
}
|
||||
|
||||
int num = m_sceneGraph.GetNumberOfScenePresences();
|
||||
// FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
|
||||
// However, the long term fix is to make sure root agent count is always accurate.
|
||||
m_sceneGraph.RecalculateStats();
|
||||
|
||||
int num = m_sceneGraph.GetRootAgentCount();
|
||||
|
||||
if (num >= RegionInfo.RegionSettings.AgentLimit)
|
||||
{
|
||||
if (!Permissions.IsAdministrator(agentID))
|
||||
{
|
||||
reason = "The region is full";
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Denying presence with id {0} entry into {1} since region is at agent limit of {2}",
|
||||
agentID, RegionInfo.RegionName, RegionInfo.RegionSettings.AgentLimit);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -860,11 +860,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_scenePresenceArray;
|
||||
}
|
||||
|
||||
public int GetNumberOfScenePresences()
|
||||
{
|
||||
return m_scenePresenceArray.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a scene presence by UUID. Fast, indexed lookup.
|
||||
/// </summary>
|
||||
|
|
|
@ -1299,6 +1299,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
||||
m_callbackURI = null;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}",
|
||||
// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
|
||||
// }
|
||||
|
||||
ValidateAndSendAppearanceAndAgentData();
|
||||
|
||||
|
@ -2691,7 +2697,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If we are using the the cached appearance then send it out to everyone
|
||||
if (cachedappearance)
|
||||
{
|
||||
m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name);
|
||||
|
||||
// If the avatars baked textures are all in the cache, then we have a
|
||||
// complete appearance... send it out, if not, then we'll send it when
|
||||
|
@ -3153,7 +3159,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void ChildAgentDataUpdate(AgentData cAgentData)
|
||||
{
|
||||
//m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
|
||||
// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
|
||||
if (!IsChildAgent)
|
||||
return;
|
||||
|
||||
|
@ -3297,6 +3303,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_originRegionID = cAgent.RegionID;
|
||||
|
||||
m_callbackURI = cAgent.CallbackURI;
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()",
|
||||
// Name, m_scene.RegionInfo.RegionName, m_callbackURI);
|
||||
|
||||
m_pos = cAgent.Position;
|
||||
m_velocity = cAgent.Velocity;
|
||||
|
@ -4120,7 +4129,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) ==
|
||||
(TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) ||
|
||||
(m_teleportFlags & TeleportFlags.ViaLandmark) != 0 ||
|
||||
(m_scene.TelehubAllowLandmarks == true ? false : ((m_teleportFlags & TeleportFlags.ViaLandmark) != 0 )) ||
|
||||
(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
|
||||
(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)
|
||||
{
|
||||
|
|
|
@ -1261,14 +1261,20 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
m_requestedUpdateFrequency = ms;
|
||||
m_eventsubscription = ms;
|
||||
CollisionEventsThisFrame.Clear();
|
||||
|
||||
// Don't clear collision event reporting here. This is called directly from scene code and so can lead
|
||||
// to a race condition with the simulate loop
|
||||
|
||||
_parent_scene.AddCollisionEventReporting(this);
|
||||
}
|
||||
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
CollisionEventsThisFrame.Clear();
|
||||
_parent_scene.RemoveCollisionEventReporting(this);
|
||||
|
||||
// Don't clear collision event reporting here. This is called directly from scene code and so can lead
|
||||
// to a race condition with the simulate loop
|
||||
|
||||
m_requestedUpdateFrequency = 0;
|
||||
m_eventsubscription = 0;
|
||||
}
|
||||
|
|
|
@ -43,9 +43,8 @@ using Mono.Addins;
|
|||
[assembly: AddinDependency("OpenSim", "0.5")]
|
||||
namespace OpenSim.Region.RegionCombinerModule
|
||||
{
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class RegionCombinerModule : ISharedRegionModule
|
||||
public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -59,8 +58,22 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
get { return null; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This holds the root regions for the megaregions.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Usually there is only ever one megaregion (and hence only one entry here).
|
||||
/// </remarks>
|
||||
private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
|
||||
|
||||
/// <summary>
|
||||
/// Is this module enabled?
|
||||
/// </summary>
|
||||
private bool enabledYN = false;
|
||||
|
||||
/// <summary>
|
||||
/// The scenes that comprise the megaregion.
|
||||
/// </summary>
|
||||
private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>();
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
|
@ -69,9 +82,11 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
|
||||
|
||||
if (enabledYN)
|
||||
{
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"RegionCombinerModule", false, "fix-phantoms", "fix-phantoms",
|
||||
"Fixes phantom objects after an import to megaregions", FixPhantoms);
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -80,6 +95,8 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (enabledYN)
|
||||
scene.RegisterModuleInterface<IRegionCombinerModule>(this);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -89,7 +106,95 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (enabledYN)
|
||||
{
|
||||
RegionLoadedDoWork(scene);
|
||||
|
||||
scene.EventManager.OnNewPresence += NewPresence;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsRootForMegaregion(UUID sceneId)
|
||||
{
|
||||
lock (m_regions)
|
||||
return m_regions.ContainsKey(sceneId);
|
||||
}
|
||||
|
||||
private void NewPresence(ScenePresence presence)
|
||||
{
|
||||
if (presence.IsChildAgent)
|
||||
{
|
||||
byte[] throttleData;
|
||||
|
||||
try
|
||||
{
|
||||
throttleData = presence.ControllingClient.GetThrottlesPacked(1);
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (throttleData == null)
|
||||
return;
|
||||
|
||||
if (throttleData.Length == 0)
|
||||
return;
|
||||
|
||||
if (throttleData.Length != 28)
|
||||
return;
|
||||
|
||||
byte[] adjData;
|
||||
int pos = 0;
|
||||
|
||||
if (!BitConverter.IsLittleEndian)
|
||||
{
|
||||
byte[] newData = new byte[7 * 4];
|
||||
Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4);
|
||||
|
||||
for (int i = 0; i < 7; i++)
|
||||
Array.Reverse(newData, i * 4, 4);
|
||||
|
||||
adjData = newData;
|
||||
}
|
||||
else
|
||||
{
|
||||
adjData = throttleData;
|
||||
}
|
||||
|
||||
// 0.125f converts from bits to bytes
|
||||
int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
|
||||
// State is a subcategory of task that we allocate a percentage to
|
||||
|
||||
|
||||
//int total = resend + land + wind + cloud + task + texture + asset;
|
||||
|
||||
byte[] data = new byte[7 * 4];
|
||||
int ii = 0;
|
||||
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4);
|
||||
|
||||
try
|
||||
{
|
||||
presence.ControllingClient.SetChildAgentThrottle(data);
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void RegionLoadedDoWork(Scene scene)
|
||||
|
@ -348,9 +453,9 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
if (!connectedYN)
|
||||
{
|
||||
DoWorkForRootRegion(regionConnections, scene);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Set up infinite borders around the entire AABB of the combined ConnectedRegions
|
||||
AdjustLargeRegionBounds();
|
||||
}
|
||||
|
@ -369,9 +474,10 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
|
||||
conn.UpdateExtents(extents);
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Scene {0} to the west of Scene {1}, Offset: {2}, Extents: {3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
scene.BordersLocked = true;
|
||||
conn.RegionScene.BordersLocked = true;
|
||||
|
@ -447,9 +553,10 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
ConnectedRegion.RegionScene = scene;
|
||||
conn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Scene: {0} to the northeast of Scene {1}, Offset: {2}, Extents: {3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
@ -502,9 +609,10 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
|
||||
conn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Scene: {0} to the NorthEast of Scene {1}, Offset: {2}, Extents: {3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
@ -581,6 +689,8 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
|
||||
private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene)
|
||||
{
|
||||
m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
RegionData rdata = new RegionData();
|
||||
rdata.Offset = Vector3.Zero;
|
||||
rdata.RegionId = scene.RegionInfo.originRegionID;
|
||||
|
|
|
@ -10373,7 +10373,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
ScenePresence presence = World.GetScenePresence(agentID);
|
||||
ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
|
||||
if (presence != null)
|
||||
{
|
||||
LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
|
||||
|
@ -10397,7 +10397,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
ScenePresence presence = World.GetScenePresence(agentID);
|
||||
ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
|
||||
if (presence != null)
|
||||
{
|
||||
return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
|
||||
|
|
|
@ -307,14 +307,20 @@ namespace OpenSim.Services.InventoryService
|
|||
if (check != null)
|
||||
return false;
|
||||
|
||||
if (folder.Type == (short)AssetType.Folder || folder.Type == (short)AssetType.Unknown ||
|
||||
GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
|
||||
if (folder.Type == (short)AssetType.Folder
|
||||
|| folder.Type == (short)AssetType.Unknown
|
||||
|| folder.Type == (short)AssetType.OutfitFolder
|
||||
|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
|
||||
{
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[XINVENTORY]: Folder {0} of type {1} already exists", folder.Name, folder.Type);
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
||||
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ using System;
|
|||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using log4net.Config;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
|
@ -52,6 +53,8 @@ namespace pCampBot
|
|||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
XmlConfigurator.Configure();
|
||||
|
||||
IConfig config = ParseConfig(args);
|
||||
if (config.Get("help") != null || config.Get("loginuri") == null)
|
||||
{
|
||||
|
|
|
@ -249,6 +249,11 @@
|
|||
;; "sequence" will place the avatar on the next sequential SpawnPoint
|
||||
; SpawnPointRouting = closest
|
||||
|
||||
;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
|
||||
;; TelehubAllowLandmark allows users with landmarks to override telehub routing and land at the landmark coordinates when set to true
|
||||
;; default is false
|
||||
; TelehubAllowLandmark = false
|
||||
|
||||
[Estates]
|
||||
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
|
||||
; If these values are uncommented then they will be used to create a default estate as necessary.
|
||||
|
|
|
@ -601,13 +601,12 @@
|
|||
Cap_ViewerStartAuction = ""
|
||||
Cap_ViewerStats = ""
|
||||
|
||||
; The various fetch inventory caps are supported by OpenSim, but may
|
||||
; lead to poor sim performance if served by the simulators,
|
||||
; so they are currently disabled by default.
|
||||
; Capabilities for fetching inventory over HTTP rather than UDP
|
||||
; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
|
||||
; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
|
||||
Cap_WebFetchInventoryDescendents = ""
|
||||
Cap_FetchInventoryDescendents2 = ""
|
||||
Cap_FetchInventory2 = ""
|
||||
Cap_FetchInventoryDescendents2 = "localhost"
|
||||
Cap_FetchInventory2 = "localhost"
|
||||
|
||||
|
||||
[Chat]
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
<log4net>
|
||||
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
|
||||
<conversionPattern value="%date{HH:mm:ss.fff} - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
|
||||
|
|
Loading…
Reference in New Issue