Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit
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				|  | @ -415,6 +415,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||||
|             int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||||
| 
 | ||||
|             if (ThrottleDebugLevel > 0) | ||||
|             { | ||||
|                 long total = resend + land + wind + cloud + task + texture + asset; | ||||
|                 m_log.DebugFormat( | ||||
|                     "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}", | ||||
|                     AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total); | ||||
|             } | ||||
| 
 | ||||
|             // Make sure none of the throttles are set below our packet MTU, | ||||
|             // otherwise a throttle could become permanently clogged | ||||
|             resend = Math.Max(resend, LLUDPServer.MTU); | ||||
|  |  | |||
|  | @ -0,0 +1,106 @@ | |||
| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *     * Redistributions of source code must retain the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer. | ||||
|  *     * Redistributions in binary form must reproduce the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer in the | ||||
|  *       documentation and/or other materials provided with the distribution. | ||||
|  *     * Neither the name of the OpenSimulator Project nor the | ||||
|  *       names of its contributors may be used to endorse or promote products | ||||
|  *       derived from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| 
 | ||||
| using System; | ||||
| using NUnit.Framework; | ||||
| using OpenMetaverse.Packets; | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using OpenSim.Tests.Common; | ||||
| 
 | ||||
| namespace OpenSim.Region.ClientStack.LindenUDP.Tests | ||||
| { | ||||
|     [TestFixture] | ||||
|     public class ThrottleTests : OpenSimTestCase | ||||
|     { | ||||
|         [TestFixtureSetUp] | ||||
|         public void FixtureInit() | ||||
|         { | ||||
|             // Don't allow tests to be bamboozled by asynchronous events.  Execute everything on the same thread. | ||||
|             Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||||
|         } | ||||
| 
 | ||||
|         [TestFixtureTearDown] | ||||
|         public void TearDown() | ||||
|         { | ||||
|             // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||||
|             // threads.  Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||||
|             // tests really shouldn't). | ||||
|             Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void TestClientThrottleSetNoLimit() | ||||
|         { | ||||
|             TestHelpers.InMethod(); | ||||
|             TestHelpers.EnableLogging(); | ||||
| 
 | ||||
|             Scene scene = new SceneHelpers().SetupScene(); | ||||
|             TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); | ||||
| 
 | ||||
|             ScenePresence sp  | ||||
|                 = ClientStackHelpers.AddChildClient( | ||||
|                     scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); | ||||
| 
 | ||||
|             LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; | ||||
| //            udpClient.ThrottleDebugLevel = 1; | ||||
| 
 | ||||
|             byte[] throttles = new byte[28]; | ||||
|             float resendBits = 10000; | ||||
|             float landBits = 20000; | ||||
|             float windBits = 30000; | ||||
|             float cloudBits = 40000; | ||||
|             float taskBits = 50000; | ||||
|             float textureBits = 60000; | ||||
|             float assetBits = 70000; | ||||
| 
 | ||||
|             Array.Copy(BitConverter.GetBytes(resendBits), 0, throttles, 0, 4); | ||||
|             Array.Copy(BitConverter.GetBytes(landBits), 0, throttles, 4, 4); | ||||
|             Array.Copy(BitConverter.GetBytes(windBits), 0, throttles, 8, 4); | ||||
|             Array.Copy(BitConverter.GetBytes(cloudBits), 0, throttles, 12, 4); | ||||
|             Array.Copy(BitConverter.GetBytes(taskBits), 0, throttles, 16, 4); | ||||
|             Array.Copy(BitConverter.GetBytes(textureBits), 0, throttles, 20, 4); | ||||
|             Array.Copy(BitConverter.GetBytes(assetBits), 0, throttles, 24, 4); | ||||
| 
 | ||||
| //            Console.WriteLine(BitConverter.ToString(throttles)); | ||||
| 
 | ||||
|             udpClient.SetThrottles(throttles); | ||||
|             ClientInfo ci = udpClient.GetClientInfo(); | ||||
| 
 | ||||
|             // We expect this to be lower because of the minimum bound set by MTU | ||||
|             float totalBits = LLUDPServer.MTU * 8 + landBits + windBits + cloudBits + taskBits + textureBits + assetBits; | ||||
|             Assert.AreEqual(LLUDPServer.MTU, ci.resendThrottle); | ||||
|             Assert.AreEqual(landBits / 8, ci.landThrottle); | ||||
|             Assert.AreEqual(windBits / 8, ci.windThrottle); | ||||
|             Assert.AreEqual(cloudBits / 8, ci.cloudThrottle); | ||||
|             Assert.AreEqual(taskBits / 8, ci.taskThrottle); | ||||
|             Assert.AreEqual(textureBits / 8, ci.textureThrottle); | ||||
|             Assert.AreEqual(assetBits / 8, ci.assetThrottle); | ||||
|             Assert.AreEqual(totalBits / 8, ci.totalThrottle); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)