add also the name animset until its clear the name liru will use
parent
18cc33e2c5
commit
f51779bb05
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@ -757,12 +757,19 @@ namespace OpenSim.Region.ClientStack.Linden
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inType = (sbyte)InventoryType.Animation;
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inType = (sbyte)InventoryType.Animation;
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assType = (sbyte)AssetType.Animation;
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assType = (sbyte)AssetType.Animation;
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}
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}
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// add add both animationset and animset until is clear what name Liru will use
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else if (inventoryType == "animationset")
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else if (inventoryType == "animationset")
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{
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{
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inType = (sbyte)CustomInventoryType.AnimationSet;
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inType = (sbyte)CustomInventoryType.AnimationSet;
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assType = (sbyte)CustomAssetType.AnimationSet;
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assType = (sbyte)CustomAssetType.AnimationSet;
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m_log.Debug("got animationset upload request");
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m_log.Debug("got animationset upload request");
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}
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}
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else if (inventoryType == "animset")
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{
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inType = (sbyte)CustomInventoryType.AnimationSet;
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assType = (sbyte)CustomAssetType.AnimationSet;
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m_log.Debug("got animset upload request");
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}
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else if (inventoryType == "wearable")
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else if (inventoryType == "wearable")
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{
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{
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inType = (sbyte)InventoryType.Wearable;
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inType = (sbyte)InventoryType.Wearable;
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