also on OpenSimDefaults.ini
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c37ea1910d
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@ -892,7 +892,8 @@
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; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
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; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
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; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
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; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
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world_stepsize = 0.0178
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world_stepsize = 0.0178
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world_internal_steps_without_collisions = 10
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; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default
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world_solver_iterations = 10
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;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
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;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
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world_hashspace_size_low = -4
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world_hashspace_size_low = -4
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@ -940,18 +941,14 @@
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; desired velocity
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; desired velocity
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; See http://en.wikipedia.org/wiki/PID_controller
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; See http://en.wikipedia.org/wiki/PID_controller
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av_pid_derivative_linux = 2200.0
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av_pid_derivative = 2200.0
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av_pid_proportional_linux = 900.0;
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av_pid_proportional = 900.0;
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av_pid_derivative_win = 2200.0
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av_pid_proportional_win = 900.0;
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;girth of the avatar. Adds radius to the height also
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;girth of the avatar. Adds radius to the height also
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av_capsule_radius = 0.37
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av_capsule_radius = 0.37
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; Max force permissible to use to keep the avatar standing up straight
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; Max force permissible to use to keep the avatar standing up straight
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av_capsule_standup_tensor_win = 550000
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av_capsule_standup_tensor = 550000
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av_capsule_standup_tensor_linux = 550000
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; specifies if the capsule should be tilted (=true; old compatibility mode)
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; specifies if the capsule should be tilted (=true; old compatibility mode)
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; or straight up-and-down (=false; better and more consistent physics behavior)
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; or straight up-and-down (=false; better and more consistent physics behavior)
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@ -1003,19 +1000,12 @@
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; maximum number of contact points to generate per collision
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; maximum number of contact points to generate per collision
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contacts_per_collision = 80
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contacts_per_collision = 80
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; amount of time a geom/body will try to cross a region border before it gets disabled
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geom_crossing_failures_before_outofbounds = 5
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; start throttling the object updates if object comes in contact with 3 or more other objects
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; start throttling the object updates if object comes in contact with 3 or more other objects
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geom_contactpoints_start_throttling = 3
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geom_contactpoints_start_throttling = 3
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; send 1 update for every x updates below when throttled
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; send 1 update for every x updates below when throttled
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geom_updates_before_throttled_update = 15
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geom_updates_before_throttled_update = 15
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; Used for llSetStatus. How rigid the object rotation is held on the axis specified
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body_motor_joint_maxforce_tensor_linux = 5
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body_motor_joint_maxforce_tensor_win = 5
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; Maximum mass an object can be before it is clamped
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; Maximum mass an object can be before it is clamped
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maximum_mass_object = 10000.01
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maximum_mass_object = 10000.01
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