Commit Graph

210 Commits (0.9.0.1-postfixes)

Author SHA1 Message Date
UbitUmarov 24df1086fa fix ubOde terrain copy at north and east borders 2018-05-04 23:00:34 +01:00
UbitUmarov 201c916670 add a missing return on a mesh decode error in ubOdemeshmerizer 2017-12-14 05:36:15 +00:00
Robert Adams df3759e099 BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.

The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
Robert Adams 4608b44817 BulletSim: add raycast filtering 2017-09-05 06:19:49 -07:00
Robert Adams f348f7fa90 BulletSim: first version of raycast. Only single contact point and no
filtering.
2017-09-03 17:15:27 -07:00
Robert Adams 33e773959f BulletSim: modify taint processing which use locks.
(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00
Robert Adams 0afa3a294a BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
2017-09-02 13:06:36 -07:00
Robert Adams 5c36561424 BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
Robert Adams 9e86721d70 BulletSim: remove chatty debug message. 2017-08-14 21:33:26 -07:00
Robert Adams 36ee8e3941 BUlletSim: return better terrain height in
BSTerrainHeightMap.GetTerrainHeightAtXYZ().
Partial fix for Mantis 8011. Problem is that computed terrain height
is different than mesh height in the physics engine. For small shapes,
they would have their position corrected to above terrain so they would
never collide.
2017-08-14 21:20:59 -07:00
UbitUmarov 1830387840 Oops fix also default UseMeshiesPhysicsMesh also on ubOde 2017-08-02 03:47:53 +01:00
UbitUmarov 324bda8ab9 mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files. 2017-07-27 16:23:08 +01:00
UbitUmarov 8b2e95d1c1 add a rudimentary version control to ubOde meshs cache 2017-07-23 14:23:44 +01:00
UbitUmarov 3ae210d36f ubOde: let small spheres still be spheres 2017-07-22 02:04:02 +01:00
UbitUmarov 618e142cf8 ubOde: remove some dead code 2017-07-22 01:45:42 +01:00
UbitUmarov d71d13f72b ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. 2017-07-22 01:31:39 +01:00
UbitUmarov 98c64f1aa9 ubOde remove ols pseudo convex for sculpts 2017-07-22 00:00:46 +01:00
UbitUmarov 66a5b4d120 ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems 2017-07-21 14:11:03 +01:00
UbitUmarov 04b97be71e ode does not like null refs 2017-07-16 02:55:39 +01:00
UbitUmarov 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 2017-07-13 20:21:18 +01:00
UbitUmarov dfef16297b ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) 2017-07-07 01:49:34 +01:00
UbitUmarov 1dc56eb15f ubOde: but only do that if sphere is physical.. 2017-07-03 23:38:55 +01:00
UbitUmarov 39751891f4 ubOde: dont do avatar step climb on small true spheres. lets play simple football 2017-07-03 22:47:27 +01:00
UbitUmarov f3a920237b oops i forgot the avatar knees bending on ramps... so go back.. 2017-07-02 01:34:06 +01:00
UbitUmarov edc7575f9e a few changes to ubOde avatar collisions 2017-07-01 01:43:58 +01:00
UbitUmarov a18d45fbdc fix some issues on ubOde physics shape type changes 2017-06-12 16:19:29 +01:00
Kevin Cozens 0ac6b74c5e Fixed typo in log message 2017-06-09 10:14:09 -04:00
UbitUmarov 319ccf17c8 add a bit more protection for broken scripts like ingen-e3s-v1.33 2017-05-21 01:52:27 +01:00
UbitUmarov a5e3aab575 fix a null ref in ubOde character 2017-05-20 23:37:14 +01:00
UbitUmarov ce655056ca ubMeshmerizer: fix the orientation of last triangle on top/bottom faces of
hollow cylinders plz delete contents of bin/MeshCache to remove defective
entries"
2017-04-26 18:21:58 +01:00
UbitUmarov 84c9125016 update ode binaries for windows; add a minimal velocity for bounce 2017-04-20 02:25:22 +01:00
UbitUmarov 006c08886a deleted a bit 2 much on last commit 2017-04-18 05:31:15 +01:00
UbitUmarov 49884b94a7 update ODE binaries for windows. Other platforms need to compile from opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that 2017-04-18 00:50:55 +01:00
UbitUmarov 0f7ffc56ce several changes for osTeleportObject 2017-04-15 10:46:18 +01:00
UbitUmarov 156ef0bbe3 still issues with volume detectors and sleeping bodies 2017-04-15 02:48:58 +01:00
UbitUmarov 4f8f04d949 still issues with volume detectors and sleeping bodies 2017-04-15 01:21:47 +01:00
UbitUmarov 9d8220ac9f some reduction on large colision repulsive force on non physical placement of physical prims 2017-04-14 03:14:41 +01:00
UbitUmarov 443fc60cdf store the physics inertia override in Mysql and add it to serializer. run prebuild is required 2017-04-01 17:49:17 +01:00
UbitUmarov 24b7903cd0 add missing file. Changes of inertia data of objects running does not
produce correct physical results, namely linear and angular momentum
 are not conserved.
2017-03-31 21:03:57 +01:00
UbitUmarov 6a35a965ff add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products. 2017-03-31 20:55:48 +01:00
Melanie Thielker 202fcc7d6f Merge branch 'melanie' 2017-02-01 16:34:49 +00:00
Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about
Make a third one conditional.
2017-01-30 12:58:15 +00:00
UbitUmarov 2fc7993d69 ubOde: update prim mass when changing Density 2017-01-26 02:45:12 +00:00
Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov 1507c5230b remove a gc.collect that isn't very usefull (on the right engine this
time)
2016-12-30 05:15:50 +00:00
UbitUmarov ee485187db remove a gc.collect that isn't very usefull 2016-12-30 04:57:34 +00:00
UbitUmarov 7d8cb244d1 ubOde other convex type objects other than mesh and sculpt also don't have holes 2016-12-12 19:16:51 +00:00
UbitUmarov fe3303dc11 ubOde simple spheres and boxes with type convex have no holes on physics(long forgotten fix) 2016-12-12 17:53:40 +00:00
UbitUmarov 2ff75e7692 ubMeshmerizer, fix the orientation of last triangle on top/bottom faces in case on circle hollow shape 2016-12-03 18:35:31 +00:00
UbitUmarov e60366ce92 avoid doing unnecessary heavy things on change physics rep 2016-11-26 03:29:22 +00:00