lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
81f01a1296
* vaseline + duct-tape.
2007-03-27 20:19:35 +00:00
lbsa71
893a1824d0
* Introduced BaseHttpServer (doing nothing at the moment)
...
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71
f405d0fada
* Prebuild breaks nant build if project is empty. Quick fix : add dummy file
2007-03-27 10:51:41 +00:00
lbsa71
b9c73c4859
* Enabled the OpenSim.Servers project
2007-03-27 10:40:25 +00:00
lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
...
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
lbsa71
52655cc407
* fixed buildfiles
2007-03-26 13:56:38 +00:00
lbsa71
fb9562e419
* Hopefully it builds again...
2007-03-25 18:40:36 +00:00
MW
40af8c2561
You want large textures, you shall have! - Xfer system now working for large asset uploads
...
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
lbsa71
50f5686d91
* Added separate exe project
...
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
lbsa71
574797015d
* whoops - missing project...
2007-03-23 15:25:06 +00:00
lbsa71
96a6da15f6
* Hopefully got vs2005 target to gen refs correctly
2007-03-23 13:57:34 +00:00
gareth
7daa3955bc
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00