Justin Clark-Casey (justincc)
6626834c6b
add default eyes
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Unlike other body parts, there doesn't appear to be a fixed uuid for this. Maybe these uuids are just a holdover from viewer 1
2011-01-08 00:57:07 +00:00
Melanie
4f39329d6f
Rename the new default texture to be consistent with the others
2010-10-29 21:10:19 +01:00
Melanie
32e5bee3a7
Add a default alpha layer
2010-10-29 21:09:31 +01:00
Melanie
5f4badf9e2
Add my work on top of cmickeyb's
2010-10-29 20:44:29 +01:00
Melanie
e6fe83cd93
Revert "Preliminary work on appearance layers. No user functionality yet."
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This work conflicts with cmickeyb's more extensive, related work
This reverts commit 9c829c0410
.
2010-10-29 20:17:59 +01:00
Melanie
9c829c0410
Preliminary work on appearance layers. No user functionality yet.
2010-10-29 18:58:22 +01:00
Diva Canto
e47608fc62
One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943 .
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(Files .xml and .txt also want to be committed)
2010-08-18 16:22:50 -07:00
Justin Clark-Casey (justincc)
11db33d520
Add textures no longer shipped with newer viewers to OpenSim's standard asset library
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These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc).
Many thanks to Nebadon for sourcing and packaging these.
2010-08-18 23:15:05 +01:00
Diva Canto
b1b9ac2e74
Added image for hyperlink map tiles.
2010-01-25 09:08:57 -08:00
John Hurliman
6e0c79b8fe
* Rewrote LLImageManager to use a real priority queue and hold minimal state
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* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
Diva Canto
07a9d9f2e9
Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere.
2009-09-06 18:29:37 -07:00
Homer Horwitz
13128c4e9d
Thanks jonc for a new and better cloud image (for classic clouds).
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Fixes Mantis #964 . Please remember to clear the viewer cache.
2009-04-04 15:43:16 +00:00
idb
757762a630
Implement missing LSL TEXTURE_xxx constants including two new textures.
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Fixes Mantis #3030
2009-01-22 23:58:46 +00:00
Justin Clarke Casey
fb8faa8336
* Apply http://opensimulator.org/mantis/view.php?id=2913
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* Add the KanEd scripts to the standard library
* Thanks Fly-Man-
2009-01-12 18:00:46 +00:00
Homer Horwitz
bf65290062
Add the "Blank" texture, too.
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NOTE: I didn't mention that in my last checkin, but you'll have to
clear your viewer cache to see the new textures in the library.
2009-01-05 20:24:42 +00:00
Homer Horwitz
a04560cf0c
Added viewer's default terrain textures.
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This fixes Mantis #2947 . Thanks jhurliman
2009-01-05 19:59:29 +00:00
Justin Clarke Casey
7823ca5c8b
* minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file
2008-11-28 21:12:20 +00:00
Dr Scofield
e2abd2bf55
From: Alan Webb (alan_webb@us.ibm.com)
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missing Gesture .dat files to accompany the previous check-in.
2008-10-20 18:23:53 +00:00
Dr Scofield
12640b8d78
From: Alan Webb (alan_webb@us.ibm.com)
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Fixing types of gestures and animations.
2008-10-20 18:11:05 +00:00
Charles Krinke
77ae4bb3fb
Mantis#1971. Thank you kindly, ChrisDown for a patch that:
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Reverts the deletion of the entry for "My Site Library" in
bin/assets/AssetSets.xml and replace with with "Open Textures Library"
pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
2008-08-17 19:40:30 +00:00
Charles Krinke
60a676251a
Mantis#1971. Thank you kindly, BlueWall for a patch that:
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The included patch enable handling for PRIM_FULLBRIGHT in
llSetPrimitiveParams().
2008-08-16 21:31:36 +00:00
MW
0710fbb45e
Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed.
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I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-29 08:50:46 +00:00
Sean Dague
f69ae29e39
remove void keyword for osWeatherMap.lsl. Update asset and inventory
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uuids so that these new versions will show up in systems where they were
before.
2008-07-28 14:13:48 +00:00
Justin Clarke Casey
e1b7ace453
* Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769
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* Thanks jenni
2008-07-18 11:20:30 +00:00
Mike Mazur
2558f8ac31
Make scripts LSL compliant.
2008-07-18 04:51:36 +00:00
Justin Clarke Casey
1187cd0d3d
* elminate now pointless inv type fields from OpenSim library xml
2008-07-02 16:34:24 +00:00
Jeff Ames
e9a61e7c74
Update svn properties.
2008-06-23 05:15:30 +00:00
Sean Dague
0c84c27265
content fridays. A whole bunch of new stock animations from Mo Hax
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at IBM for distribution with OpenSim.
2008-06-20 20:09:22 +00:00
Charles Krinke
0fe5c5eadf
Mantis#1566. Thank you kindly for a number of
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sounds for the OpenSim library.
2008-06-19 03:30:13 +00:00
Sean Dague
33c40c0e0d
typo in xml
2008-06-18 23:06:02 +00:00
Sean Dague
6753578465
commit justin's grafitti board to the base OpenSim script
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library.
2008-06-18 22:56:04 +00:00
Sean Dague
b57b24655c
contribute weather map cycling script using osDynamicTextures.
2008-06-18 19:38:30 +00:00
Sean Dague
7355d79881
prune all the empty script directories. Contribute
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my text board script to be part of the stock scripts.
2008-06-18 19:23:46 +00:00
Sean Dague
987c7498c3
the first pass at Asset Fridays. Contribution of a handshake
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animation from Mo Hax at IBM. This took us a while to sort out
the conversion path, expection more efficiency in the future.
2008-06-13 19:15:27 +00:00
Sean Dague
cdc4061426
rename to index.xml just to make this more consistant
2008-06-13 18:20:30 +00:00
lbsa71
7ef240e01e
* Applied patch #681 from tyre
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* This fixes three broken default assets
Thanks, tyre!
2008-03-07 14:56:07 +00:00
Jeff Ames
20215c3d30
Rewrote svn properties handling script in python. Added more file types.
2008-01-26 10:34:49 +00:00
alondria
6108f1529f
Changed URL in example to avoid RIAA issues.
2008-01-12 07:06:23 +00:00
Justin Clarke Casey
3ab0007d3e
Minor spelling change on NotecardsAssetSet.xml. The example notecard should now load up properly
2008-01-10 00:49:31 +00:00
Jeff Ames
82af9b7a78
Set svn:eol-style.
2008-01-09 23:28:50 +00:00
Brian McBee
19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
2008-01-09 03:52:07 +00:00
Brian McBee
35b0c2e9df
More inventory work for CharlieO. Final patch to make it all work yet to come.
2008-01-07 01:03:46 +00:00
Brian McBee
a14d9500de
For CharlieO: new folders created for new asset set stuff. Mantis 313
2008-01-06 20:27:57 +00:00
Justin Clarke Casey
b8975ecbd9
Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
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directory
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Justin Clarke Casey
1b1649791f
Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
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standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Justin Clarke Casey
505067658a
Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml
2007-12-28 22:49:32 +00:00
Justin Clarke Casey
27f7f76d04
Move OpenSimAssetSet assets file up into assets pending further changes
2007-12-28 22:32:52 +00:00
Teravus Ovares
5bd5770ed2
* Patch from Melanie. Thanks Melanie!
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* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Brian McBee
ab673a1f8d
Fixed that we weren't actually loading in some of the Library assets. Thanks Sakai!
2007-12-21 16:20:04 +00:00
Jeff Ames
36a8f70931
Extended svn:eol-style to check some other file types.
2007-12-20 01:01:42 +00:00